Improved "stop events" by using an event ID for every byte of memory.
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libvideo/video.h"
31 #include "../libsound/sound.h"
32 #include "../libjoystick/joystick.h"
33 #include "../libkeyboard/keyboard.h"
34 #include "../libdisk/disk.h"
35 #include "mercenary.h"
36 #include "render.h"
37
38 static int config_amiga_speed = 1;
39 static const char *config_gamesave_dir = ".mercenary";
40 static int config_video_filter = 1;
41 static int config_audio_filter = 1;
42 static int config_render = 0;
43 static int config_debug_opengl = 0;
44
45 #define CPU_SPEED       7093790.0;
46
47 #define SOUND_SAMPLERATE 48000
48 /* - game IRQ rate
49  * - must be used for sound rendering chunk
50  */
51 #define IRQ_RATE        50
52 /* numbe of buffer chunks to dejitter:
53  * - SDL render interval
54  * - sound rendering interval
55  * - sound card interval
56  * 4 should be minimum, if video rate is >=50 Hz
57  */
58 #define SOUND_CHUNKS    4
59
60 /* test sound to check if buffer does not overflow / underrun */
61 //#define DEBUG_SOUND_BUFFERING
62
63 #define IOSIZE          0x1000 /* bytes in io space */
64 #define MEMORY_SIZE     0x80000
65 static uint8_t *memory = NULL;
66 static uint8_t *stop_event = NULL;
67 static uint8_t *image = NULL;
68 #define SCREEN_WIDTH    320
69 #define SCREEN_HEIGHT   200
70 #define IMAGE_WIDTH     320
71 #define IMAGE_HEIGHT    200
72 #define BENSON_AT_LINE  136
73 #define IMAGE_DIWSTART  0x2c
74 static uint16_t *chipreg = NULL;
75 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
76 static int sound_buffer_size; /* buffer sample size */
77 static int sound_buffer_writep; /* write pointer at buffer */
78 static int sound_buffer_readp; /* read pointer at buffer */
79 static int double_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
80 static int render_legacy = 0; /* render original amiga screen, if set */
81 static int render_improved = 0; /* render improved image, if set */
82 static int render_debug = 0; /* render both, amiga screen and  improved image, if set */
83
84 static const char *home_dir;
85
86 static int quit = 0;
87
88 int parse_args(int argc, char *argv[])
89 {
90         int i = 1;
91
92         while (argc > i) {
93                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
94                         print_info("Usage: %s\n", argv[0]);
95                         print_info(" -s --amiga-speed original | full\n");
96                         print_info("        Set speed of rendering to original Amiga or full speed.\n");
97                         print_info(" -v --video-filter on | off\n");
98                         print_info("        Set video filter.\n");
99                         print_info(" -a --audio-filter on | off\n");
100                         print_info("        Set audio filter.\n");
101                         print_info(" -r --render original | opegl\n");
102                         print_info("        Set speed of rendering to original Amiga or full speed.\n");
103                         print_info(" -o --debug-opengl\n");
104                         print_info("        Use split screen to debug opengl rendering vs. amiga rendering.\n");
105                         return -1;
106                 } else
107                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
108                         i++;
109                         if (argc == i) {
110 missing_parameter:
111                                 print_info("Missing parameter, use '--help'!\n");
112                                 return -1;
113                         }
114                         if (!strcmp(argv[i], "original"))
115                                 config_amiga_speed = 1;
116                         else
117                         if (!strcmp(argv[i], "full"))
118                                 config_amiga_speed = 0;
119                         else {
120 illegal_parameter:
121                                 print_info("Illegal parameter, use '--help'!\n");
122                                 return -1;
123                         }
124                 } else
125                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
126                         i++;
127                         if (argc == i)
128                                 goto missing_parameter;
129                         if (!strcmp(argv[i], "on"))
130                                 config_video_filter = 1;
131                         else
132                         if (!strcmp(argv[i], "off"))
133                                 config_video_filter = 0;
134                         else
135                                 goto illegal_parameter;
136                 } else
137                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
138                         i++;
139                         if (argc == i)
140                                 goto missing_parameter;
141                         if (!strcmp(argv[i], "on"))
142                                 config_audio_filter = 1;
143                         else
144                         if (!strcmp(argv[i], "off"))
145                                 config_audio_filter = 0;
146                         else
147                                 goto illegal_parameter;
148                 } else
149                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
150                         i++;
151                         if (argc == i)
152                                 goto missing_parameter;
153                         if (!strcmp(argv[i], "original"))
154                                 config_render = 0;
155                         else
156                         if (!strcmp(argv[i], "opengl"))
157                                 config_render = 1;
158                         else
159                                 goto illegal_parameter;
160                 } else
161                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
162                         config_debug_opengl = 1;
163                 } else {
164                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
165                         return -1;
166                 }
167                 i++;
168         }
169
170         return 0;
171 }
172
173 static void special_event(int event)
174 {
175         if (render_improved)
176                 render_improved_event(event);
177 }
178
179 static void main_loop(void)
180 {
181         int had_first_irq = 0;
182         static uint32_t current_time, last_time = 0, diff;
183         int i, rc;
184         int space, length;
185         int cycle_count, event;
186         double render_delay = 0.0;
187         uint32_t palette_address;
188         uint16_t palette[16];
189
190         last_time = SDL_GetTicks();
191
192         /* render result on window */
193         while (!quit) {
194                 /* handle SDL events */
195                 rc = event_sdl();
196                 if (rc)
197                         break;
198
199                 /* clear screen */
200                 opengl_clear();
201
202                 /* initialize rendering */
203                 render_debug = config_debug_opengl;
204                 render_legacy = (!config_render) || render_debug;
205                 render_improved = config_render || render_debug;
206                 /* start rendering for improved graphics */
207                 if (render_improved)
208                         opengl_viewport_improved(render_debug, (double_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE);
209
210                 /* STEP 1: let the CPU render/process the game */
211                 /* don't render if we still delay */
212                 if (!render_delay) {
213                         /* execute until the rendered image is ready (wait for VBL) */
214                         cycle_count = 0;
215                         do {
216                                 cycle_count += execute_cpu(0, &event);
217                                 /* handle special events */
218                                 if (event != STOP_AT_WAIT_VBL)
219                                         special_event(event);
220                         } while (event != STOP_AT_WAIT_VBL);
221                         /* copy palette */
222                         palette_address = mercenary_palette();
223                         for (i = 0; i < 16; i++)
224                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
225                         /* for amiga speed: set delay by the number of cycles */
226                         if (config_amiga_speed)
227                                 render_delay = (double)cycle_count / CPU_SPEED;
228                 }
229
230                 /* STEP 2: transfer legacy image in memory to OpenGL texture */
231                 if (had_first_irq) {
232                         /* render game view without benson
233                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
234                          */
235                         if (render_legacy)
236                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_size);
237                 }
238                 /* render benson on improved rendering, if enabled */
239                 if (render_improved)
240                         opengl_render_benson(image, config_video_filter, (double_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE);
241                 /* setup viewport for legacy image and render image, if enabled */
242                 if (render_legacy) {
243                         opengl_viewport_legacy(render_debug);
244                         opengl_render_legacy(image, config_video_filter);
245                 }
246                 swap_sdl();
247
248                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
249                 current_time = SDL_GetTicks();
250                 diff = current_time - last_time;
251                 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
252                 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
253                         diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
254                         last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
255                 }
256                 while (diff > 1000 / IRQ_RATE) {
257                         execute_cpu(3, NULL);
258                         execute_cpu(4, NULL);
259                         had_first_irq = 1;
260                         /* render benson without game view
261                          * because we only got benson refreshed during VBL IRQ
262                          */
263                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_size);
264                         /* render sound to sound buffer
265                          * buffer pointer read and write is atomic, so no locking required!
266                          */
267                         space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
268                         if (space < SOUND_SAMPLERATE / IRQ_RATE) {
269 #ifdef DEBUG_SOUND_BUFFERING
270                                 fprintf(stderr, "sound buffer overflow\n");
271 #endif
272                                 length = space;
273                         } else
274                                 length = SOUND_SAMPLERATE / IRQ_RATE;
275 #ifdef DEBUG_SOUND_BUFFERING
276                         printf("can write %d, write %d\n", space, length);
277                         static int cnt = 0;
278                         int s;
279                         for (s = 0; s < length; s++) {
280                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
281                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
282                                         = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
283                                         * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
284                                         * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
285                                  cnt++;
286                         }
287 #else
288                         render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
289 #endif
290                         sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
291                         diff -= 1000 / IRQ_RATE;
292                         last_time += 1000 / IRQ_RATE;
293
294                         /* count down render delay */
295                         if (render_delay) {
296                                 render_delay -= 1.0 / (double)IRQ_RATE;
297                                 if (render_delay < 0.0)
298                                         render_delay = 0.0;
299                         }
300                 }
301         }
302 }
303
304 static uint16_t io_read(uint32_t address)
305 {
306         uint16_t value = 0xffff;
307
308         /* joystick and fire button */
309         if (address == 0xbfe000 || address == 0xdff00c)
310                 value &= emulate_joystick_read(address);
311         /* keyboard */
312         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
313                 value &= emulate_keyboard_read(address);
314         /* diskette */
315         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
316                 value &= emulate_disk_read(address);
317
318         return value;
319 }
320
321 static void io_write(uint32_t address, uint16_t value)
322 {
323         /* dmacon and sound registers */
324         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
325                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
326         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
327                 emulate_disk_write(address, value);
328 }
329
330 /* two tracks with 0x1820 words of length */
331 static uint8_t game_save[2][0x1820 << 1];
332 static int last_track = 0;
333
334 /* game reads track with saved game */
335 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
336 {
337         if (length > sizeof(game_save[0])) {
338                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
339                 return;
340         }
341
342         /* if even track is selected, load game */
343         if (!(track & 1)) {
344                 char filename[256];
345                 int gamesave_num = (track - 2) >> 1;
346                 int got;
347                 FILE *fp;
348
349                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
350 #if defined(_WIN32)
351                 filename[0] = '\0';
352 #else
353                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
354                 mkdir(filename, 0777);
355 #endif
356                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
357                 fp = fopen(filename, "r");
358                 if (!fp) {
359 fail:
360                         print_error("failed to load game from '%s'\n", filename);
361                         goto copy;
362                 }
363                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
364                 fclose(fp);
365                 if (got != 2)
366                         goto fail;
367         }
368
369 copy:
370         /* copy track */
371         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
372 }
373
374 /* game writes track with saved game */
375 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
376 {
377         /* skip sync info that is provided by game and only relevant for a real disk track */
378         data += 0x200;
379         length -= 0x200;
380
381         if (length != sizeof(game_save[0])) {
382                 print_error("saving game state failed, because length of data does not match, please fix!\n");
383                 return;
384         }
385
386         /* don't save if last track is the same, because disk is written on both sides with the same data */
387         if (track == last_track) {
388                 if (memcmp(memory + data, game_save[track & 1], length)) {
389                         print_error("saving game data on other side of the disk is different, please fix!\n");
390                 }
391                 return;
392         }
393         last_track = track;
394
395         /* save game data */
396         memcpy(game_save[track & 1], memory + data, length);
397
398         /* if done with saving */
399         if ((track & 1)) {
400                 char filename[256];
401                 int gamesave_num = (track - 2) >> 1;
402                 int wrote;
403                 FILE *fp;
404
405 #if defined(_WIN32)
406                 filename[0] = '\0';
407 #else
408                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
409                 mkdir(filename, 0777);
410 #endif
411                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
412                 fp = fopen(filename, "w");
413                 if (!fp) {
414 fail:
415                         print_error("failed to save game to '%s'\n", filename);
416                         return;
417                 }
418                 print_info("Game state saved to '%s'\n", filename);
419                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
420                 fclose(fp);
421                 if (wrote != 2)
422                         goto fail;
423         }
424 }
425
426 static int shift = 0, ctrl = 0;
427
428 static void keyboard_sdl(int down, SDL_Keycode sym)
429 {
430         switch (sym) {
431         case SDLK_LCTRL:
432         case SDLK_RCTRL:
433                 ctrl = down;
434                 break;
435         case SDLK_v:
436                 if (down && ctrl) {
437                         config_video_filter ^= 1;
438                         print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
439                 }
440                 break;
441         case SDLK_a:
442                 if (down && ctrl) {
443                         config_audio_filter ^= 1;
444                         print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
445                 }
446                 break;
447         case SDLK_s:
448                 if (down && ctrl) {
449                         config_amiga_speed ^= 1;
450                         print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
451                 }
452                 break;
453         case SDLK_r:
454                 if (down && ctrl) {
455                         config_render ^= 1;
456                         printf("render: %s\n", (config_render) ? "opengl" : "original");
457                 }
458                 break;
459         case SDLK_c:
460                 if (down)
461                         quit = 1;
462                 break;
463         }
464
465         switch (sym) {
466         case SDLK_LSHIFT:
467                 set_key("LSH", down);
468                 shift = down;
469                 break;
470         case SDLK_RSHIFT:
471                 set_key("RSH", down);
472                 shift = down;
473                 break;
474         case SDLK_LEFT:
475                 if (shift && down) {
476                         set_key("LF", down);
477                         set_joystick(-1, -1, -1, -1, -1);
478                         break;
479                 }
480                 set_key("LF", 0);
481                 set_joystick(down, -1, -1, -1, -1);
482                 break;
483         case SDLK_RIGHT:
484                 if (shift && down) {
485                         set_key("RT", down);
486                         set_joystick(-1, -1, -1, -1, -1);
487                         break;
488                 }
489                 set_key("RT", 0);
490                 set_joystick(-1, down, -1, -1, -1);
491                 break;
492         case SDLK_UP:
493                 if (shift && down) {
494                         set_key("UP", down);
495                         set_joystick(-1, -1, -1, -1, -1);
496                         break;
497                 }
498                 set_key("UP", 0);
499                 set_joystick(-1, -1, down, -1, -1);
500                 break;
501         case SDLK_DOWN:
502                 if (shift && down) {
503                         set_key("DN", down);
504                         set_joystick(-1, -1, -1, -1, -1);
505                         break;
506                 }
507                 set_key("DN", 0);
508                 set_joystick(-1, -1, -1, down, -1);
509                 break;
510         case SDLK_END:
511                 set_joystick(-1, -1, -1, -1, down);
512                 break;
513
514         case SDLK_a: set_key("A", down); break;
515         case SDLK_b: set_key("B", down); break;
516         case SDLK_c: set_key("C", down); break;
517         case SDLK_d: set_key("D", down); break;
518         case SDLK_e: set_key("E", down); break;
519         case SDLK_f: set_key("F", down); break;
520         case SDLK_g: set_key("G", down); break;
521         case SDLK_h: set_key("H", down); break;
522         case SDLK_i: set_key("I", down); break;
523         case SDLK_j: set_key("J", down); break;
524         case SDLK_k: set_key("K", down); break;
525         case SDLK_l: set_key("L", down); break;
526         case SDLK_m: set_key("M", down); break;
527         case SDLK_n: set_key("N", down); break;
528         case SDLK_o: set_key("O", down); break;
529         case SDLK_p: set_key("P", down); break;
530         case SDLK_q: set_key("Q", down); break;
531         case SDLK_r: set_key("R", down); break;
532         case SDLK_s: set_key("S", down); break;
533         case SDLK_t: set_key("T", down); break;
534         case SDLK_u: set_key("U", down); break;
535         case SDLK_v: set_key("V", down); break;
536         case SDLK_w: set_key("W", down); break;
537         case SDLK_x: set_key("X", down); break;
538         case SDLK_y: set_key("Y", down); break;
539         case SDLK_z: set_key("Z", down); break;
540
541         case SDLK_0: set_key("0", down); break;
542         case SDLK_1: set_key("1", down); break;
543         case SDLK_2: set_key("2", down); break;
544         case SDLK_3: set_key("3", down); break;
545         case SDLK_4: set_key("4", down); break;
546         case SDLK_5: set_key("5", down); break;
547         case SDLK_6: set_key("6", down); break;
548         case SDLK_7: set_key("7", down); break;
549         case SDLK_8: set_key("8", down); break;
550         case SDLK_9: set_key("9", down); break;
551
552         case SDLK_KP_0: set_key("NP0", down); break;
553         case SDLK_KP_1: set_key("NP1", down); break;
554         case SDLK_KP_2: set_key("NP2", down); break;
555         case SDLK_KP_3: set_key("NP3", down); break;
556         case SDLK_KP_4: set_key("NP4", down); break;
557         case SDLK_KP_5: set_key("NP5", down); break;
558         case SDLK_KP_6: set_key("NP6", down); break;
559         case SDLK_KP_7: set_key("NP7", down); break;
560         case SDLK_KP_8: set_key("NP8", down); break;
561         case SDLK_KP_9: set_key("NP9", down); break;
562         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
563         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
564         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
565         case SDLK_KP_PLUS: set_key("NPADD", down); break;
566         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
567         // NPLPAREN and NPRPAREN are not emulated
568
569         case SDLK_F1: set_key("F1", down); break;
570         case SDLK_F2: set_key("F2", down); break;
571         case SDLK_F3: set_key("F3", down); break;
572         case SDLK_F4: set_key("F4", down); break;
573         case SDLK_F5: set_key("F5", down); break;
574         case SDLK_F6: set_key("F6", down); break;
575         case SDLK_F7: set_key("F7", down); break;
576         case SDLK_F8: set_key("F8", down); break;
577         case SDLK_F9: set_key("F9", down); break;
578         case SDLK_F10: set_key("F10", down); break;
579
580         case SDLK_SPACE: set_key("SPC", down); break;
581         case SDLK_BACKSPACE: set_key("BS", down); break;
582         case SDLK_TAB: set_key("TAB", down); break;
583         case SDLK_KP_ENTER: set_key("ENT", down); break;
584         case SDLK_RETURN: set_key("RET", down); break;
585         case SDLK_ESCAPE: set_key("ESC", down); break;
586         case SDLK_DELETE: set_key("DEL", down); break;
587         case SDLK_INSERT: set_key("HELP", down); break;
588
589         }
590 }
591
592 void audio_sdl(float *data, int length)
593 {
594         int fill, s;
595
596         /* read sound from sound buffer
597          * buffer pointer read and write is atomic, so no locking required!
598          */
599         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
600         if (fill < length) {
601 #ifdef DEBUG_SOUND_BUFFERING
602                 fprintf(stderr, "sound buffer underrun\n");
603 #endif
604                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
605                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
606         }
607         for (s = 0; s < length; s++) {
608                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
609                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
610         }
611 #ifdef DEBUG_SOUND_BUFFERING
612         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
613 #endif
614         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
615 }
616
617 int main(int argc, char *argv[])
618 {
619         int rc;
620         int sdl_sound_chunk;
621
622         home_dir = getenv("HOME");
623         if (!home_dir)
624                 home_dir = "";
625
626         rc = parse_args(argc, argv);
627         if (rc)
628                 return 0;
629
630         /* allocate image */
631         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_size) ? 4 : 1), 3);
632         if (!image) {
633                 print_error("Failed to allocate image buffer\n");
634                 goto done;
635         }
636
637         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
638                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
639                 goto done;
640         }
641         if ((1000 % IRQ_RATE)) {
642                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
643                 goto done;
644         }
645
646         /* calculate SDL chunk size for audio
647          * it must be a power of two, but not more than the chunk size for each IRQ!
648          */
649         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
650                 ;
651         sdl_sound_chunk >>= 1;
652 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
653
654         /* allocate sound buffers */
655         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
656         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
657         if (!sound_buffer) {
658                 print_error("Failed to allocate image buffer\n");
659                 goto done;
660         }
661
662         /* allocate memory */
663         memory = calloc(MEMORY_SIZE, 1);
664         if (!memory) {
665                 print_error("Failed to allocate cpu's memory\n");
666                 goto done;
667         }
668         stop_event = calloc(MEMORY_SIZE, 1);
669         if (!stop_event) {
670                 print_error("Failed to allocate cpu's stop_event memory\n");
671                 goto done;
672         }
673         chipreg = calloc(IOSIZE, 1);
674         if (!chipreg) {
675                 print_error("Failed to allocate chip register\n");
676                 goto done;
677         }
678
679         /* init cpu code */
680         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
681
682         /* init disk emulation */
683         disk_init(disk_read, disk_write);
684
685         /* load binary */
686         mercenary_load();
687
688         /* patch some stuff */
689         mercenary_patch();
690
691         /* init SDL and OpenGL */
692         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl);
693         if (rc < 0)
694                 goto done;
695         rc = init_opengl((double_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
696         if (rc < 0)
697                 goto done;
698         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
699
700         /* init audio filter */
701         sound_init_filter(SOUND_SAMPLERATE);
702
703         /* start cpu */
704         reset_cpu();
705
706         print_info("**********************************\n");
707         print_info("* Welcome to Mercenary Reloaded! *\n");
708         print_info("**********************************\n\n");
709         print_info("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
710         print_info("Press CTRL + f to toggle full screen.\n");
711         print_info("Press CTRL + s to toggle rendering speed.\n");
712         print_info("Press CTRL + v to toggle video filter.\n");
713         print_info("Press CTRL + a to toggle audio filter.\n");
714         print_info("Press CTRL + r to toggle rendering with opengl or orignal code.\n");
715         print_info("Press CTRL + c to exit game.\n\n");
716         print_info("Use '--help' as command line option for configuration settings.\n\n");
717
718         /* run game */
719         main_loop();
720
721 done:
722         exit_opengl();
723         exit_sdl();
724
725         if (chipreg)
726                 free(chipreg);
727         if (stop_event)
728                 free(stop_event);
729         if (memory)
730                 free(memory);
731         if (sound_buffer)
732                 free(sound_buffer);
733         if (image)
734                 free(image);
735
736         return 0;
737 }
738