OVR: Audio Support and SDL upgrade from depricate audio handling
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #ifdef HAVE_OVR
28 #include "../libovr/ovr.h"
29 #endif
30 #include "../libsdl/opengl.h"
31 #include "../libsdl/print.h"
32 #include "../libcpu/m68k.h"
33 #include "../libcpu/execute.h"
34 #include "../libframerate/framerate.h"
35 #include "../libvideo/video.h"
36 #include "../libsound/sound.h"
37 #include "../libjoystick/joystick.h"
38 #include "../libkeyboard/keyboard.h"
39 #include "../libdisk/disk.h"
40 #include "../libtext/text.h"
41 #include "mercenary.h"
42 #include "render.h"
43
44 #define FOV_MIN         10.0
45 #define FOV_NOVAGEN     64.0
46 #define FOV_JOLLY       80.0
47 #define FOV_MAX         170.0
48
49 static int config_ctrl_c = 0;
50 static int config_amiga_speed = 0; /* fast speed */
51 static double config_fps = 16.0;
52 #if !defined(_WIN32)
53 static const char *config_gamesave_dir = ".mercenary";
54 #endif
55 static int config_video_filter = 1;
56 static int config_audio_filter = 1;
57 static int config_render = 1; /* opengl render */
58 static int config_skip_intro = 0;
59 static int config_multisampling = 16;
60 static double config_fov = FOV_NOVAGEN;
61 static double config_monitor_distance = 31.5; /* inch */
62 static double config_benson_size = 1.0;
63 static int config_debug_transparent = 0;
64 static int config_debug_opengl = 0;
65 /* render improvements */
66 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
67 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
68
69 #define CPU_SPEED       7093790.0;
70
71 #define SOUND_SAMPLERATE 48000
72 /* - game IRQ rate
73  * - must be used for sound rendering chunk
74  */
75 #define IRQ_RATE        50
76 /* numbe of buffer chunks to dejitter:
77  * - SDL render interval
78  * - sound rendering interval
79  * - sound card interval
80  * 4 should be minimum, if video rate is >=50 Hz
81  */
82 #define SOUND_CHUNKS    4
83
84 /* test sound to check if buffer does not overflow / underrun */
85 //#define DEBUG_SOUND_BUFFERING
86
87 #define IOSIZE          0x1000 /* bytes in io space */
88 #define MEMORY_SIZE     0x80000
89 static uint8_t *memory = NULL;
90 static uint8_t *stop_event = NULL;
91 static uint8_t *image = NULL;
92 static uint8_t *help_osd = NULL;
93 static uint8_t *info_osd = NULL;
94 static int help_view = 1;
95 static int32_t osd_timer = 0;
96 #ifdef HAVE_OVR
97 #define SCREEN_WIDTH    672
98 #define SCREEN_HEIGHT   800
99 #else
100 #define SCREEN_WIDTH    (320*3)
101 #define SCREEN_HEIGHT   (200*3)
102 #endif
103 #define IMAGE_WIDTH     320
104 #define IMAGE_HEIGHT    200
105 #define BENSON_AT_LINE  136
106 #define IMAGE_DIWSTART  0x2c
107 #define HELP_ALPHA      0xd0
108 #define OSD_WIDTH       320
109 #define OSD_HEIGHT      16
110 static uint16_t *chipreg = NULL;
111 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
112 static int sound_buffer_size; /* buffer sample size */
113 static int sound_buffer_writep; /* write pointer at buffer */
114 static int sound_buffer_readp; /* read pointer at buffer */
115 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
116 static double benson_size; /* render size of benson */
117 static int render_legacy = 0; /* render original amiga screen, if set */
118 static int render_improved = 0; /* render improved image, if set */
119 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
120 static int intro_skipped = 0; /* indicated if we already have landed */
121 static int window_width, window_height;
122
123 static const char *home_dir;
124
125 static int quit = 0;
126
127 int parse_args(int argc, char *argv[])
128 {
129         int i = 1;
130
131         while (argc > i) {
132                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
133                         print_info("Usage: %s\n", argv[0]);
134                         print_info(" -s --render-speed original | fast\n");
135                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
136                         print_info("    --fps <fps>\n");
137                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
138                         print_info(" -v --video-filter on | off\n");
139                         print_info("        Set video filter.\n");
140                         print_info(" -a --audio-filter on | off\n");
141                         print_info("        Set audio filter.\n");
142                         print_info(" -r --render original | opengl\n");
143                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
144                         print_info(" -b --benson normal | half\n");
145                         print_info("        Size of 'Benson' (control panel).\n");
146                         print_info(" -m --multisampling <samples>\n");
147                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
148                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
149                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
150                         print_info(" -i --skip-intro\n");
151                         print_info("        Skip intro sequence approaching to Eris space port.\n");
152                         print_info("Debug options:\n");
153                         print_info(" -o --debug-opengl\n");
154                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
155                         print_info("    --debug-transparent\n");
156                         print_info("        Draw all things half transparent.\n");
157                         print_info("    --ctrl-c\n");
158                         print_info("        Use CTRL+C to exit game (used for development)\n");
159                         return -1;
160                 } else
161                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
162                         i++;
163                         if (argc == i) {
164 missing_parameter:
165                                 print_info("Missing parameter, use '--help'!\n");
166                                 return -1;
167                         }
168                         if (!strcmp(argv[i], "original"))
169                                 config_amiga_speed = 1;
170                         else
171                         if (!strcmp(argv[i], "fast"))
172                                 config_amiga_speed = 0;
173                         else {
174 illegal_parameter:
175                                 print_info("Illegal parameter, use '--help'!\n");
176                                 return -1;
177                         }
178                 } else
179                 if (!strcmp(argv[i], "--fps")) {
180                         i++;
181                         if (argc == i)
182                                 goto missing_parameter;
183                         config_fps = atof(argv[i]);
184                         if (config_fov <= 0.0)
185                                 goto illegal_parameter;
186                 } else
187                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
188                         i++;
189                         if (argc == i)
190                                 goto missing_parameter;
191                         if (!strcmp(argv[i], "on"))
192                                 config_video_filter = 1;
193                         else
194                         if (!strcmp(argv[i], "off"))
195                                 config_video_filter = 0;
196                         else
197                                 goto illegal_parameter;
198                 } else
199                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
200                         i++;
201                         if (argc == i)
202                                 goto missing_parameter;
203                         if (!strcmp(argv[i], "on"))
204                                 config_audio_filter = 1;
205                         else
206                         if (!strcmp(argv[i], "off"))
207                                 config_audio_filter = 0;
208                         else
209                                 goto illegal_parameter;
210                 } else
211                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
212                         i++;
213                         if (argc == i)
214                                 goto missing_parameter;
215                         if (!strcmp(argv[i], "original"))
216                                 config_render = 0;
217                         else
218                         if (!strcmp(argv[i], "opengl"))
219                                 config_render = 1;
220                         else
221                                 goto illegal_parameter;
222                 } else
223                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
224                         i++;
225                         if (argc == i)
226                                 goto missing_parameter;
227                         if (!strcmp(argv[i], "normal"))
228                                 config_benson_size = 1.0;
229                         else
230                         if (!strcmp(argv[i], "half")) {
231                                 config_benson_size = 0.5;
232                                 if (config_fov == FOV_NOVAGEN)
233                                         config_fov = FOV_JOLLY;
234                         } else
235                                 goto illegal_parameter;
236                 } else
237                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
238                         i++;
239                         if (argc == i)
240                                 goto missing_parameter;
241                         config_multisampling = atoi(argv[i]);
242                 } else
243                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
244                         i++;
245                         if (argc == i)
246                                 goto missing_parameter;
247                         config_fov = atof(argv[i]);
248                         if (config_fov < 1.0 || config_fov > 179.0)
249                                 goto illegal_parameter;
250                 } else
251                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
252                         config_skip_intro = 1;
253                 } else
254                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
255                         config_debug_opengl = 1;
256                 } else
257                 if (!strcmp(argv[i], "--debug-transparent")) {
258                         config_debug_transparent = 1;
259                 } else
260                 if (!strcmp(argv[i], "--ctrl-c")) {
261                         config_ctrl_c = 1;
262                 } else {
263                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
264                         return -1;
265                 }
266                 i++;
267         }
268
269         return 0;
270 }
271
272 static void resize_window(int width, int height)
273 {
274         window_width = width;
275         window_height = height;
276 }
277
278 static void skip_intro(void)
279 {
280         int event;
281         double render_delay = 0.0;
282         double cycle_count;
283
284         if (intro_skipped)
285                 return;
286
287         print_info("*** Skipping intro, fast forwarding... ***\n\n");
288         do {
289                 /* render, if not delayed */
290                 if (render_delay <= 0.0) {
291                         cycle_count = 0;
292                         do {
293                                 cycle_count += execute_cpu(0, &event);
294                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
295                         render_delay += (double)cycle_count / CPU_SPEED;
296                 }
297                 /* VBL */
298                 execute_cpu(3, NULL);
299                 /* count down render delay */
300                 if (render_delay) {
301                         render_delay -= 1.0 / (double)IRQ_RATE;
302                         if (render_delay < 0.0)
303                                 render_delay = 0.0;
304                 }
305         } while (event != STOP_AT_CLEAR_SCREEN1);
306
307         intro_skipped = 1;
308 }
309
310 static void special_event(int event)
311 {
312         if (render_improved)
313                 render_capture_event(event);
314 }
315
316 static void main_loop(void)
317 {
318         double frame_step, frame_time = 0.0, frame_render = 1;
319         int had_first_irq = 0;
320         static uint32_t current_time, last_time = 0, diff;
321         int i, rc;
322         int space, length;
323         int cycle_count, event = STOP_AT_END;
324         double render_delay = 0.0;
325         uint32_t palette_address;
326         uint16_t palette[16];
327         int eye;
328
329         last_time = ticks_sdl();
330
331         /* render result on window */
332         while (!quit) {
333                 /* if we are in interstellar fligt, we use 50 Hz */
334                 /* if we are approaching to Eris Space Port, we use 10 Hz */
335                 /* else we use whatever frame rate the user wants */
336                 if (render_capture_is_interstellar())
337                         frame_step = vbl_duration * 50.0;
338                 else if (!intro_skipped)
339                         frame_step = vbl_duration * 10.0;
340                 else
341                         frame_step = vbl_duration * config_fps;
342                 if (frame_step > 1.0)
343                         frame_step = 1.0;
344                 /* handle SDL events */
345                 rc = event_sdl();
346                 if (rc)
347                         break;
348
349                 /* initialize rendering */
350                 debug_opengl = config_debug_opengl;
351                 benson_size = config_benson_size;
352                 render_legacy = (!config_render) || debug_opengl;
353                 render_improved = config_render || debug_opengl;
354                 if (!render_improved) {
355                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
356                         render_capture_reset();
357                 }
358                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
359                 /* amgia speed: don't render if we still delay */
360                 /* non amiga speed: render if we need a new frame */
361                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
362                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
363                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
364                 if (((frame_render && !config_amiga_speed)
365                   || (config_amiga_speed && render_delay <= 0.0)
366                   || event == STOP_AT_WAIT_INPUT)
367                 && !(had_first_irq && help_view)) {
368                         frame_render = 0;
369                         /* start capturing for improved graphics */
370                         if (render_improved)
371                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
372
373                         /* execute until the rendered image is ready (wait for VBL) */
374                         cycle_count = 0;
375                         do {
376                                 cycle_count += execute_cpu(0, &event);
377                                 /* handle special events */
378                                 special_event(event);
379                                 if (event == STOP_AT_CLEAR_SCREEN1)
380                                         intro_skipped = 1;
381                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
382                         /* stop capturing for improved graphics */
383                         if (render_improved)
384                                 render_capture_stop();
385                         /* copy palette */
386                         palette_address = mercenary_palette_view();
387                         for (i = 0; i < 16; i++)
388                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
389                         /* for amiga speed: set delay by the number of cycles */
390                         if (config_amiga_speed)
391                                 render_delay += (double)cycle_count / CPU_SPEED;
392                 }
393
394                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
395 #ifdef HAVE_OVR
396                 begin_render_ovr();
397                 for (eye = 0; eye < 2; eye++) {
398                         /* viewport and frustum is set here */
399                         begin_render_ovr_eye(eye);
400 #else
401                 eye = 0;
402                 {
403 #endif
404                         /* clear screen */
405 #ifdef HAVE_OVR
406                         opengl_clear(1);
407 #else
408                         opengl_clear(0);
409 #endif
410                         /* render benson + osd ontop of improved opengl rendering, if enabled */
411                         if (render_improved) {
412 #ifndef HAVE_OVR
413                                 /* viewport and frustum is set here */
414                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
415 #endif
416                                 /* render improved graphics, interpolate, if required,
417                                  * if no item list is available, for legacy rendering
418                                  */
419 #ifdef HAVE_OVR
420                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
421 #else
422                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
423 #endif
424                                 if (rc)
425                                         goto goto_legacy;
426                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size);
427                                 if (help_view)
428                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
429                                 if (osd_timer) {
430                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
431                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
432                                                 osd_timer = 0;
433                                 }
434                         }
435                         /* setup viewport for legacy image and render image, if enabled */
436                         /* also render legacy, if render_improved failed due to not (yet) available items */
437                         if (render_legacy) {
438                                 goto_legacy:
439                                 /* render game view without benson
440                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
441                                  */
442                                 if (had_first_irq)
443                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
444 #ifndef HAVE_OVR
445                                 /* viewport and frustum is set here */
446                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
447 #endif
448                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0);
449                                 if (help_view)
450                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
451                                 if (osd_timer) {
452                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
453                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
454                                                 osd_timer = 0;
455                                 }
456                         }
457 #ifdef HAVE_OVR
458                         end_render_ovr_eye(eye);
459                 }
460                 /* at this point we are ready with our image, so we display */
461                 end_render_ovr();
462                 render_mirror_ovr(window_width, window_height);
463 #else
464                 }
465 #endif
466                 swap_sdl();
467
468                 /* advance frame time, if we are not in help view  */
469                 if (!(had_first_irq && help_view)) {
470                         frame_time += frame_step;
471                         if (frame_time >= 1.0) {
472                                 frame_time -= 1.0;
473                                 frame_render = 1;
474                         }
475                 }
476
477                 /* measure frame rate */
478                 framerate_measure();
479
480                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
481                 /* only do this, if we are not in help view */
482                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
483                 if (!(had_first_irq && help_view)) {
484                         current_time = ticks_sdl();
485                         diff = current_time - last_time;
486                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
487                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
488                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
489                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
490                         }
491                         while (diff > 1000 / IRQ_RATE) {
492                                 /* trigger and execute IRQ 3 = VBL */
493                                 execute_cpu(3, NULL);
494                                 had_first_irq = 1;
495                                 /* transfer benson without game view
496                                  * because we only got benson refreshed during VBL IRQ
497                                  */
498                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
499                                 /* render sound to sound buffer
500                                  * buffer pointer read and write is atomic, so no locking required!
501                                  */
502                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
503                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
504 #ifdef DEBUG_SOUND_BUFFERING
505                                         fprintf(stderr, "sound buffer overflow\n");
506 #endif
507                                         length = space;
508                                 } else
509                                         length = SOUND_SAMPLERATE / IRQ_RATE;
510 #ifdef DEBUG_SOUND_BUFFERING
511                                 printf("can write %d, write %d\n", space, length);
512                                 static int cnt = 0;
513                                 int s;
514                                 for (s = 0; s < length; s++) {
515                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
516                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
517                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
518                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
519                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
520                                          cnt++;
521                                 }
522 #else
523                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
524 #endif
525                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
526                                 diff -= 1000 / IRQ_RATE;
527                                 last_time += 1000 / IRQ_RATE;
528
529                                 /* count down render delay */
530                                 if (render_delay) {
531                                         render_delay -= 1.0 / (double)IRQ_RATE;
532                                         if (render_delay < 0.0)
533                                                 render_delay = 0.0;
534                                 }
535                         }
536                 }
537         }
538 }
539
540 static uint16_t io_read(uint32_t address)
541 {
542         uint16_t value = 0xffff;
543
544         /* joystick and fire button */
545         if (address == 0xbfe000 || address == 0xdff00c)
546                 value &= emulate_joystick_read(address);
547         /* keyboard */
548         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
549                 value &= emulate_keyboard_read(address);
550         /* diskette */
551         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
552                 value &= emulate_disk_read(address);
553
554         return value;
555 }
556
557 static void io_write(uint32_t address, uint16_t value)
558 {
559         /* dmacon and sound registers */
560         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
561                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
562         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
563                 emulate_disk_write(address, value);
564 }
565
566 /* two tracks with 0x1820 words of length */
567 static uint8_t game_save[2][0x1820 << 1];
568 static int last_track = 0;
569
570 /* game reads track with saved game */
571 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
572 {
573         if (length > sizeof(game_save[0])) {
574                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
575                 return;
576         }
577
578         /* if even track is selected, load game */
579         if (!(track & 1)) {
580                 char filename[256];
581                 int gamesave_num = (track - 2) >> 1;
582                 int got;
583                 FILE *fp;
584
585                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
586 #if defined(_WIN32)
587                 filename[0] = '\0';
588 #else
589                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
590                 mkdir(filename, 0777);
591 #endif
592                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
593                 fp = fopen(filename, "r");
594                 if (!fp) {
595 fail:
596                         print_info("failed to load game from '%s'\n", filename);
597                         goto copy;
598                 }
599                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
600                 fclose(fp);
601                 if (got != 2)
602                         goto fail;
603         }
604
605 copy:
606         /* copy track */
607         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
608 }
609
610 /* game writes track with saved game */
611 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
612 {
613         /* skip sync info that is provided by game and only relevant for a real disk track */
614         data += 0x200;
615         length -= 0x200;
616
617         if (length != sizeof(game_save[0])) {
618                 print_error("saving game state failed, because length of data does not match, please fix!\n");
619                 return;
620         }
621
622         /* don't save if last track is the same, because disk is written on both sides with the same data */
623         if (track == last_track) {
624                 if (memcmp(memory + data, game_save[track & 1], length)) {
625                         print_error("saving game data on other side of the disk is different, please fix!\n");
626                 }
627                 return;
628         }
629         last_track = track;
630
631         /* save game data */
632         memcpy(game_save[track & 1], memory + data, length);
633
634         /* if done with saving */
635         if ((track & 1)) {
636                 char filename[256];
637                 int gamesave_num = (track - 2) >> 1;
638                 int wrote;
639                 FILE *fp;
640
641 #if defined(_WIN32)
642                 filename[0] = '\0';
643 #else
644                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
645                 mkdir(filename, 0777);
646 #endif
647                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
648                 fp = fopen(filename, "w");
649                 if (!fp) {
650 fail:
651                         print_error("failed to save game to '%s'\n", filename);
652                         return;
653                 }
654                 print_info("Game state saved to '%s'\n", filename);
655                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
656                 fclose(fp);
657                 if (wrote != 2)
658                         goto fail;
659         }
660 }
661
662 static void osd_info(const char *param, const char *value)
663 {
664         char line[41] = "                                        ";
665
666         if (param[0]) {
667                 strncpy(line + 21 - strlen(param), param, strlen(param));
668                 line[22] = ':';
669         }
670         if (strlen(value) > 15) {
671                 print_error("string too long\n");
672                 return;
673         }
674         strncpy(line + 25, value, strlen(value));
675         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
676         osd_timer = ticks_sdl() + 2500;
677 }
678
679 static int shift = 0, ctrl = 0;
680
681 static void keyboard_sdl(int down, enum keycode keycode)
682 {
683         switch (keycode) {
684         case KEYCODE_LCTRL:
685         case KEYCODE_RCTRL:
686                 ctrl = down;
687                 break;
688         default: break;
689         }
690
691         if (ctrl && down) {
692                 switch (keycode) {
693                 case KEYCODE_h:
694                         help_view ^= 1;
695                         break;
696                 case KEYCODE_v:
697                         config_video_filter ^= 1;
698                         osd_info("video filter", (config_video_filter) ? "on" : "off");
699                         break;
700                 case KEYCODE_a:
701                         config_audio_filter ^= 1;
702                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
703                         break;
704                 case KEYCODE_s:
705                         config_amiga_speed ^= 1;
706                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
707                         break;
708                 case KEYCODE_r:
709                         config_render ^= 1;
710                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
711                         break;
712                 case KEYCODE_b:
713                         if (!config_render && !config_debug_opengl) {
714                                 osd_info("", "not applicable");
715                                 break;
716                         }
717                         if (config_benson_size == 0.5) {
718                                 config_benson_size = 1.0;
719                                 config_fov = FOV_NOVAGEN;
720                         } else {
721                                 config_benson_size = 0.5;
722                                 config_fov = FOV_JOLLY;
723                         }
724                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
725                         break;
726                 case KEYCODE_i:
727                         if (!intro_skipped)
728                                 skip_intro();
729                         else
730                                 osd_info("", "not applicable");
731                         break;
732                 case KEYCODE_c:
733                         if (config_ctrl_c)
734                                 quit = 1;
735                         break;
736                 case KEYCODE_n:
737 #ifdef HAVE_OVR
738                         normalize_observer_ovr();
739                         osd_info("", "change height");
740 #else
741                         osd_info("", "not applicable");
742 #endif
743                         break;
744                 case KEYCODE_KP_PLUS:
745                         if (config_fov / 1.2 >= FOV_MIN)
746                                 config_fov /= 1.2;
747                         disp_fov:
748                         {
749                                 char text[16];
750                                 sprintf(text, "%.2f", config_fov);
751                                 osd_info("FOV", text);
752                         }
753                         break;
754                 case KEYCODE_KP_MINUS:
755                         if (config_fov * 1.2 <= FOV_MAX)
756                                 config_fov *= 1.2;
757                         goto disp_fov;
758                 default: break;
759                 }
760                 /* do not pass keys to game while holding CTRL */
761                 return;
762         }
763
764         if (keycode == KEYCODE_PAUSE && down)
765                 help_view ^= 1;
766
767         /* in help view we don't need to forward keypresses */
768         if (help_view)
769                 return;
770
771         switch (keycode) {
772         case KEYCODE_LSHIFT:
773                 set_key("LSH", down);
774                 shift = down;
775                 break;
776         case KEYCODE_RSHIFT:
777                 set_key("RSH", down);
778                 shift = down;
779                 break;
780         case KEYCODE_LEFT:
781                 if (shift && down) {
782                         set_key("LF", down);
783                         set_joystick(-1, -1, -1, -1, -1);
784                         break;
785                 }
786                 set_key("LF", 0);
787                 set_joystick(down, -1, -1, -1, -1);
788                 break;
789         case KEYCODE_RIGHT:
790                 if (shift && down) {
791                         set_key("RT", down);
792                         set_joystick(-1, -1, -1, -1, -1);
793                         break;
794                 }
795                 set_key("RT", 0);
796                 set_joystick(-1, down, -1, -1, -1);
797                 break;
798         case KEYCODE_UP:
799                 if (shift && down) {
800                         set_key("UP", down);
801                         set_joystick(-1, -1, -1, -1, -1);
802                         break;
803                 }
804                 set_key("UP", 0);
805                 set_joystick(-1, -1, down, -1, -1);
806                 break;
807         case KEYCODE_DOWN:
808                 if (shift && down) {
809                         set_key("DN", down);
810                         set_joystick(-1, -1, -1, -1, -1);
811                         break;
812                 }
813                 set_key("DN", 0);
814                 set_joystick(-1, -1, -1, down, -1);
815                 break;
816         case KEYCODE_END:
817                 set_joystick(-1, -1, -1, -1, down);
818                 break;
819
820         case KEYCODE_a: set_key("A", down); break;
821         case KEYCODE_b: set_key("B", down); break;
822         case KEYCODE_c: set_key("C", down); break;
823         case KEYCODE_d: set_key("D", down); break;
824         case KEYCODE_e: set_key("E", down); break;
825         case KEYCODE_f: set_key("F", down); break;
826         case KEYCODE_g: set_key("G", down); break;
827         case KEYCODE_h: set_key("H", down); break;
828         case KEYCODE_i: set_key("I", down); break;
829         case KEYCODE_j: set_key("J", down); break;
830         case KEYCODE_k: set_key("K", down); break;
831         case KEYCODE_l: set_key("L", down); break;
832         case KEYCODE_m: set_key("M", down); break;
833         case KEYCODE_n: set_key("N", down); break;
834         case KEYCODE_o: set_key("O", down); break;
835         case KEYCODE_p: set_key("P", down); break;
836         case KEYCODE_q: set_key("Q", down); break;
837         case KEYCODE_r: set_key("R", down); break;
838         case KEYCODE_s: set_key("S", down); break;
839         case KEYCODE_t: set_key("T", down); break;
840         case KEYCODE_u: set_key("U", down); break;
841         case KEYCODE_v: set_key("V", down); break;
842         case KEYCODE_w: set_key("W", down); break;
843         case KEYCODE_x: set_key("X", down); break;
844         case KEYCODE_y: set_key("Y", down); break;
845         case KEYCODE_z: set_key("Z", down); break;
846
847         case KEYCODE_0: set_key("0", down); break;
848         case KEYCODE_1: set_key("1", down); break;
849         case KEYCODE_2: set_key("2", down); break;
850         case KEYCODE_3: set_key("3", down); break;
851         case KEYCODE_4: set_key("4", down); break;
852         case KEYCODE_5: set_key("5", down); break;
853         case KEYCODE_6: set_key("6", down); break;
854         case KEYCODE_7: set_key("7", down); break;
855         case KEYCODE_8: set_key("8", down); break;
856         case KEYCODE_9: set_key("9", down); break;
857
858         case KEYCODE_KP_0: set_key("NP0", down); break;
859         case KEYCODE_KP_1: set_key("NP1", down); break;
860         case KEYCODE_KP_2: set_key("NP2", down); break;
861         case KEYCODE_KP_3: set_key("NP3", down); break;
862         case KEYCODE_KP_4: set_key("NP4", down); break;
863         case KEYCODE_KP_5: set_key("NP5", down); break;
864         case KEYCODE_KP_6: set_key("NP6", down); break;
865         case KEYCODE_KP_7: set_key("NP7", down); break;
866         case KEYCODE_KP_8: set_key("NP8", down); break;
867         case KEYCODE_KP_9: set_key("NP9", down); break;
868         case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
869         case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
870         case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
871         case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
872         case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
873         // NPLPAREN and NPRPAREN are not emulated
874
875         case KEYCODE_F1: set_key("F1", down); break;
876         case KEYCODE_F2: set_key("F2", down); break;
877         case KEYCODE_F3: set_key("F3", down); break;
878         case KEYCODE_F4: set_key("F4", down); break;
879         case KEYCODE_F5: set_key("F5", down); break;
880         case KEYCODE_F6: set_key("F6", down); break;
881         case KEYCODE_F7: set_key("F7", down); break;
882         case KEYCODE_F8: set_key("F8", down); break;
883         case KEYCODE_F9: set_key("F9", down); break;
884         case KEYCODE_F10: set_key("F10", down); break;
885
886         case KEYCODE_SPACE: set_key("SPC", down); break;
887         case KEYCODE_BACKSPACE: set_key("BS", down); break;
888         case KEYCODE_TAB: set_key("TAB", down); break;
889         case KEYCODE_KP_ENTER: set_key("ENT", down); break;
890         case KEYCODE_RETURN: set_key("RET", down); break;
891         case KEYCODE_ESCAPE: set_key("ESC", down); break;
892         case KEYCODE_DELETE: set_key("DEL", down); break;
893         case KEYCODE_INSERT: set_key("HELP", down); break;
894
895         default: break;
896         }
897 }
898
899 void audio_sdl(float *data, int length)
900 {
901         int fill, s;
902
903         /* read sound from sound buffer
904          * buffer pointer read and write is atomic, so no locking required!
905          */
906         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
907         if (fill < length) {
908 #ifdef DEBUG_SOUND_BUFFERING
909                 fprintf(stderr, "sound buffer underrun\n");
910 #endif
911                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
912                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
913         }
914         for (s = 0; s < length; s++) {
915                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
916                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
917         }
918 #ifdef DEBUG_SOUND_BUFFERING
919         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
920 #endif
921         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
922 }
923
924 void sound_irq(void)
925 {
926         /* trigger and execute IRQ 4 = sound */
927         execute_cpu(4, NULL);
928 }
929
930 int main(int argc, char *argv[])
931 {
932         int rc;
933         int sdl_sound_chunk;
934
935         home_dir = getenv("HOME");
936         if (!home_dir)
937                 home_dir = "";
938
939         rc = parse_args(argc, argv);
940         if (rc)
941                 return 0;
942
943         /* allocate image */
944         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
945         if (!image) {
946                 print_error("Failed to allocate image buffer\n");
947                 goto done;
948         }
949
950         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
951                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
952                 goto done;
953         }
954         if ((1000 % IRQ_RATE)) {
955                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
956                 goto done;
957         }
958
959         /* calculate SDL chunk size for audio
960          * it must be a power of two, but not more than the chunk size for each IRQ!
961          */
962         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
963                 ;
964         sdl_sound_chunk >>= 1;
965 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
966
967         /* allocate sound buffers */
968         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
969         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
970         if (!sound_buffer) {
971                 print_error("Failed to allocate image buffer\n");
972                 goto done;
973         }
974
975         /* allocate memory */
976         memory = calloc(MEMORY_SIZE, 1);
977         if (!memory) {
978                 print_error("Failed to allocate cpu's memory\n");
979                 goto done;
980         }
981         stop_event = calloc(MEMORY_SIZE, 1);
982         if (!stop_event) {
983                 print_error("Failed to allocate cpu's stop_event memory\n");
984                 goto done;
985         }
986         chipreg = calloc(IOSIZE, 1);
987         if (!chipreg) {
988                 print_error("Failed to allocate chip register\n");
989                 goto done;
990         }
991
992         /* init cpu code */
993         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
994
995         /* init disk emulation */
996         disk_init(disk_read, disk_write);
997
998         /* load binary */
999         mercenary_load();
1000
1001         /* patch some stuff */
1002         mercenary_patch();
1003
1004         /* init SDL and OpenGL */
1005 #ifdef HAVE_OVR
1006         int vbl_sync = 0;
1007         int rift = 1;
1008         window_width = SCREEN_WIDTH;
1009         window_height = SCREEN_HEIGHT;
1010 #else
1011         int vbl_sync = 1;
1012         int rift = 0;
1013         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1014         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1015 #endif
1016         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, config_multisampling, vbl_sync, rift);
1017         if (rc < 0)
1018                 goto done;
1019 #ifdef HAVE_OVR
1020         rc = init_ovr();
1021         if (rc < 0)
1022                 goto done;
1023 #endif
1024         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1025         if (rc < 0)
1026                 goto done;
1027
1028         /* init osd */
1029         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1030         if (rc < 0)
1031                 goto done;
1032         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1033         if (rc < 0)
1034                 goto done;
1035         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1036         if (!help_osd)
1037                 goto done;
1038         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1039         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1040                 "Emulation:\n"
1041                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1042                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1043                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1044                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1045                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1046                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1047                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1048                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1049                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1050 #ifdef HAVE_OVR
1051                 "        Press `CTRL' + `N' to normalize player position.\n"
1052 #endif
1053                 "\n"
1054                 "Answer to a Question:\n"
1055                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1056                 "\n"
1057                 "Walking / Driving / Flying:\n"
1058                 "        Use cursor keys as joystick, to move player / craft.\n"
1059                 "        Press `R' for running, 'W' for walking speed.\n"
1060                 "        Press `B' to board, `L' to leave.\n"
1061                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1062                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1063                 "        Press `SPACE' to stop craft.\n"
1064                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1065                 "        Press `T' for turbo on certain craft.\n"
1066                 "        Press `END' as joystick's fire button.\n"
1067                 "\n"
1068                 "Elevator:\n"
1069                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1070                 "\n"
1071                 "Inside a transporter:\n"
1072                 "        Press `1'...`0' to select destination.\n"
1073                 "\n"
1074                 "Items:\n"
1075                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1076                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1077                 "        Press `NUMPAD Enter' to select certain items.\n"
1078                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1079                 "        Press `NUMPAD *' to read entry\n"
1080                 "Saving / Loading / Pause:\n"
1081                 "        Press `INSERT' to loading and saving options.\n"
1082                 "        Press `ENTER' to pause game, other key to continue.\n"
1083                 ,HELP_ALPHA, 1, 2, 5, 0);
1084         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1085         if (!info_osd)
1086                 goto done;
1087
1088         /* init audio */
1089         sound_init(SOUND_SAMPLERATE, sound_irq);
1090
1091         /* start cpu */
1092         reset_cpu();
1093
1094         if (config_skip_intro)
1095                 skip_intro();
1096
1097         /* run game */
1098         main_loop();
1099
1100 done:
1101         exit_opengl();
1102 #ifdef HAVE_OVR
1103         exit_ovr();
1104 #endif
1105         exit_sdl();
1106
1107         if (chipreg)
1108                 free(chipreg);
1109         if (stop_event)
1110                 free(stop_event);
1111         if (memory)
1112                 free(memory);
1113         if (sound_buffer)
1114                 free(sound_buffer);
1115         if (image)
1116                 free(image);
1117         if (help_osd)
1118                 free(help_osd);
1119         if (info_osd)
1120                 free(info_osd);
1121
1122         return 0;
1123 }
1124