OVR: Rework on virtual VR keyboard
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
25 #include <sys/stat.h>
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
29 #ifdef HAVE_OVR
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
32 #endif
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
45 #include "render.h"
46
47 #define FOV_MIN         10.0
48 #define FOV_NOVAGEN     64.0
49 #define FOV_JOLLY       80.0
50 #define FOV_MAX         170.0
51
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
55
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
59 #if !defined(_WIN32)
60 static const char *config_gamesave_dir = ".mercenary";
61 #endif
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 #ifdef HAVE_OVR
68 static double config_benson_size = 0.5;
69 static double config_fov = FOV_JOLLY;
70 #else
71 static double config_benson_size = 1.0;
72 static double config_fov = FOV_NOVAGEN;
73 #endif
74 static double config_monitor_distance = 31.5; /* inch */
75 #ifdef HAVE_OVR
76 static double config_keyboard_distance = 30.5; /* inch */
77 static double config_keyboard_height = -22.0; /* inch */
78 #endif
79 static int config_debug_transparent = 0;
80 static int config_debug_opengl = 0;
81 /* render improvements */
82 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
83 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
84 static int config_improve_stars_rotation = 1;   /* set to 1 to improve star rendering */
85 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
86 static int config_improve_round_planets = 0;    /* set to 1 to make planets exactly round */
87
88 #define CPU_SPEED       7093790.0;
89
90 #define SOUND_SAMPLERATE 48000
91 /* - game IRQ rate
92  * - must be used for sound rendering chunk
93  */
94 #define IRQ_RATE        50
95 /* numbe of buffer chunks to dejitter:
96  * - SDL render interval
97  * - sound rendering interval
98  * - sound card interval
99  * 4 should be minimum, if video rate is >=50 Hz
100  */
101 #define SOUND_CHUNKS    4
102
103 /* test sound to check if buffer does not overflow / underrun */
104 //#define DEBUG_SOUND_BUFFERING
105
106 #define IOSIZE          0x1000 /* bytes in io space */
107 #define MEMORY_SIZE     0x80000
108 static uint8_t *memory = NULL;
109 static uint8_t *stop_event = NULL;
110 static uint8_t *image = NULL;
111 static uint8_t *help_osd[2] = { NULL, NULL };
112 static uint8_t *info_osd = NULL;
113 static int help_view = 1;
114 static int help_views = 1;
115 static int32_t osd_timer = 0;
116 #ifdef HAVE_OVR
117 #define SCREEN_WIDTH    1344
118 #define SCREEN_HEIGHT   800
119 #else
120 #define SCREEN_WIDTH    (320*3)
121 #define SCREEN_HEIGHT   (200*3)
122 #endif
123 #define IMAGE_WIDTH     320
124 #define IMAGE_HEIGHT    200
125 #define BENSON_AT_LINE  136
126 #define IMAGE_DIWSTART  0x2c
127 #define HELP_ALPHA      0xd0
128 #define OSD_WIDTH       320
129 #define OSD_HEIGHT      16
130 static uint16_t *chipreg = NULL;
131 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
132 static int sound_buffer_size; /* buffer sample size */
133 static int sound_buffer_writep; /* write pointer at buffer */
134 static int sound_buffer_readp; /* read pointer at buffer */
135 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
136 static double benson_size; /* render size of benson */
137 static int render_legacy = 0; /* render original amiga screen, if set */
138 static int render_improved = 0; /* render improved image, if set */
139 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
140 static int intro_skipped = 0; /* indicated if we already have landed */
141 static int window_width, window_height;
142
143 static const char *home_dir;
144
145 static int quit = 0;
146
147 int parse_args(int argc, char *argv[])
148 {
149         int i = 1;
150
151         while (argc > i) {
152                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
153                         /*          |                                                                             | */
154                         print_info("Usage: %s\n", argv[0]);
155                         print_info(" -s --render-speed original | fast\n");
156                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
157                         print_info("    --fps <fps>\n");
158                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
159                         print_info(" -v --video-filter on | off\n");
160                         print_info("        Set video filter.\n");
161                         print_info(" -a --audio-filter on | off\n");
162                         print_info("        Set audio filter.\n");
163                         print_info(" -r --render original | opengl\n");
164                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
165                         print_info(" -b --benson normal | half\n");
166                         print_info("        Size of 'Benson' (control panel).\n");
167                         print_info(" -m --multisampling <samples>\n");
168                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
169                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
170                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
171                         print_info(" -i --skip-intro\n");
172                         print_info("        Skip intro sequence approaching to Eris space port.\n");
173                         print_info("Improvement options:\n");
174                         print_info("    --extend-roads 1 | 0\n");
175                         print_info("        Roads in the distance end in a single point. This was ok for low\n");
176                         print_info("        resolution, but for OpenGL we want equal width all the way.\n");
177                         print_info("        This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
178                         print_info("    --smooth-planets 1 | 0\n");
179                         print_info("        Planet's rotation uses integer value, so they judder in the original\n");
180                         print_info("        game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
181                         print_info("    --stars-rotation 1 | 0\n");
182                         print_info("        Stars are rendered originally by using a fast routine. Use this option\n");
183                         print_info("        to make them render on a sphere. They also rotate with the sky then.\n");
184                         print_info("        This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
185                         print_info("    --fix-sky-rotation 1 | 0\n");
186                         print_info("        Sky rotates in the wrong direction, if flying over planet. This is\n");
187                         print_info("        fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
188                         print_info("        rotation is default, because it preserves the game's spirit!\n");
189                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
190                         print_info("    --round-planets 1 | 0\n");
191                         print_info("        The original game renders planets and explosion debris horizontally\n");
192                         print_info("        stretched. This compensates the vertical stretch of NTSC vs PAL video.\n");
193                         print_info("        The original (stretched) sphere makes the game authentic.\n");
194                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_round_planets);
195                         print_info("Debug options:\n");
196                         print_info(" -o --debug-opengl\n");
197                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
198                         print_info("    --debug-transparent\n");
199                         print_info("        Draw all things half transparent.\n");
200                         print_info("    --ctrl-c\n");
201                         print_info("        Use CTRL+C to exit game (used for development)\n");
202                         return -1;
203                 } else
204                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
205                         i++;
206                         if (argc == i) {
207 missing_parameter:
208                                 print_info("Missing parameter, use '--help'!\n");
209                                 return -1;
210                         }
211                         if (!strcmp(argv[i], "original"))
212                                 config_amiga_speed = 1;
213                         else
214                         if (!strcmp(argv[i], "fast"))
215                                 config_amiga_speed = 0;
216                         else {
217 illegal_parameter:
218                                 print_info("Illegal parameter, use '--help'!\n");
219                                 return -1;
220                         }
221                 } else
222                 if (!strcmp(argv[i], "--fps")) {
223                         i++;
224                         if (argc == i)
225                                 goto missing_parameter;
226                         config_fps = atof(argv[i]);
227                         if (config_fov <= 0.0)
228                                 goto illegal_parameter;
229                 } else
230                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
231                         i++;
232                         if (argc == i)
233                                 goto missing_parameter;
234                         if (!strcmp(argv[i], "on"))
235                                 config_video_filter = 1;
236                         else
237                         if (!strcmp(argv[i], "off"))
238                                 config_video_filter = 0;
239                         else
240                                 goto illegal_parameter;
241                 } else
242                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
243                         i++;
244                         if (argc == i)
245                                 goto missing_parameter;
246                         if (!strcmp(argv[i], "on"))
247                                 config_audio_filter = 1;
248                         else
249                         if (!strcmp(argv[i], "off"))
250                                 config_audio_filter = 0;
251                         else
252                                 goto illegal_parameter;
253                 } else
254                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
255                         i++;
256                         if (argc == i)
257                                 goto missing_parameter;
258                         if (!strcmp(argv[i], "original"))
259                                 config_render = 0;
260                         else
261                         if (!strcmp(argv[i], "opengl"))
262                                 config_render = 1;
263                         else
264                                 goto illegal_parameter;
265                 } else
266                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
267                         i++;
268                         if (argc == i)
269                                 goto missing_parameter;
270                         if (!strcmp(argv[i], "normal"))
271                                 config_benson_size = 1.0;
272                         else
273                         if (!strcmp(argv[i], "half")) {
274                                 config_benson_size = 0.5;
275                                 if (config_fov == FOV_NOVAGEN)
276                                         config_fov = FOV_JOLLY;
277                         } else
278                                 goto illegal_parameter;
279                 } else
280                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
281                         i++;
282                         if (argc == i)
283                                 goto missing_parameter;
284                         config_multisampling = atoi(argv[i]);
285                 } else
286                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
287                         i++;
288                         if (argc == i)
289                                 goto missing_parameter;
290                         config_fov = atof(argv[i]);
291                         if (config_fov < 1.0 || config_fov > 179.0)
292                                 goto illegal_parameter;
293                 } else
294                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
295                         config_skip_intro = 1;
296                 } else
297                 if (!strcmp(argv[i], "--extend-roads")) {
298                         i++;
299                         if (argc == i)
300                                 goto missing_parameter;
301                         config_improve_extend_roads = atoi(argv[i]);
302                 } else
303                 if (!strcmp(argv[i], "--smooth-planets")) {
304                         i++;
305                         if (argc == i)
306                                 goto missing_parameter;
307                         config_improve_smooth_planets = atoi(argv[i]);
308                 } else
309                 if (!strcmp(argv[i], "--stars-rotation")) {
310                         i++;
311                         if (argc == i)
312                                 goto missing_parameter;
313                         config_improve_stars_rotation = atoi(argv[i]);
314                 } else
315                 if (!strcmp(argv[i], "--fix-sky-rotation")) {
316                         i++;
317                         if (argc == i)
318                                 goto missing_parameter;
319                         config_improve_fix_sky_rotation = atoi(argv[i]);
320                 } else
321                 if (!strcmp(argv[i], "--round-planets")) {
322                         i++;
323                         if (argc == i)
324                                 goto missing_parameter;
325                         config_improve_round_planets = atoi(argv[i]);
326                 } else
327                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
328                         config_debug_opengl = 1;
329                 } else
330                 if (!strcmp(argv[i], "--debug-transparent")) {
331                         config_debug_transparent = 1;
332                 } else
333                 if (!strcmp(argv[i], "--ctrl-c")) {
334                         config_ctrl_c = 1;
335                 } else {
336                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
337                         return -1;
338                 }
339                 i++;
340         }
341
342         return 0;
343 }
344
345 static void osd_info(const char *param, const char *value)
346 {
347         char line[41] = "                                        ";
348
349         if (param[0]) {
350                 strncpy(line + 21 - strlen(param), param, strlen(param));
351                 line[22] = ':';
352         }
353         if (strlen(value) > 15) {
354                 print_error("string too long\n");
355                 return;
356         }
357         strncpy(line + 25, value, strlen(value));
358         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
359         osd_timer = ticks_sdl() + 2500;
360 }
361
362 static void resize_window(int width, int height)
363 {
364         window_width = width;
365         window_height = height;
366 }
367
368 #ifdef HAVE_OVR
369 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
370 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
371 static int thrust_last = 0;
372 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
373 static int keyboard_on = 0;
374 static enum keycode vr_key_pressed = 0, vr_key = 0;
375
376 static void handle_vr_poses(void)
377 {
378         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
379         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
380         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
381         double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
382         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
383         int thrust = 0;
384         int joystick_set_x = 0, joystick_set_y = 0;
385         static uint32_t current_time, last_time = 0, diff;
386         static double increment, inc_count = 0.0;
387
388         /* handle input */
389         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
390         if (button_menu && !button_menu_last) {
391                 /* menu toggle */
392                 if (help_view == help_views)
393                         help_view = 0;
394                 else
395                         help_view++;
396         }
397         if (button_left_trigger && button_right_trigger) {
398                 /* reset observer */
399                 reset_observer_ovr();
400                 osd_info("", "reset observer");
401         }
402         if (!help_view) {
403                 if (button_x && !button_x_last) {
404                         /* 'board' pressed */
405                         set_amiga_key(KEYCODE_b, 1);
406                         set_amiga_key(KEYCODE_b, 0);
407                 }
408                 if (button_y && !button_y_last) {
409                         /* 'leave' pressed */
410                         set_amiga_key(KEYCODE_l, 1);
411                         set_amiga_key(KEYCODE_l, 0);
412                 }
413                 if (button_right_thumb && !button_right_thumb_last) {
414                         /* 'change orientation' pressed */
415                         double roll, pitch, yaw;
416                         mercenary_get_orientation(&roll, &pitch, &yaw);
417                         mercenary_set_orientation(yaw + hand_right_yaw);
418                 }
419                 if (button_right_trigger && !button_right_trigger_last) {
420                         /* trigger pressed */
421                         if (!keyboard_on) {
422                                 set_joystick(-1, -1, -1, -1, 1);
423                         } else if (vr_key) {
424                                 vr_key_pressed = vr_key;
425                                 set_amiga_key(vr_key_pressed, 1);
426                         }
427                 }
428                 if (!button_right_trigger && button_right_trigger_last) {
429                         /* trigger released */
430                         set_joystick(-1, -1, -1, -1, 0);
431                         if (vr_key_pressed) {
432                                 set_amiga_key(vr_key_pressed, 0);
433                                 vr_key_pressed = 0;
434                         }
435                 }
436                 /* joystick */
437                 /* reset moving state, so the game is not influenced before we want to */
438                 mercenary_vr_move(0, NULL, NULL, 256, 256);
439                 joystick_set_x = 0;
440                 joystick_set_y = 0;
441                 if (!mercenary_get_info_walking()) {
442                         /* turn right and left when not walking */
443                         if (stick_right_x > STICK_ROTATE_THRESHOLD) {
444                                 set_joystick(0, 1, -1, -1, -1);
445                                 joystick_set_x = 1;
446                         } else
447                         if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
448                                 set_joystick(1, 0, -1, -1, -1);
449                                 joystick_set_x = 1;
450                         }
451                         /* pitch craft */
452                         if (stick_right_y > STICK_WALK_THRESHOLD) {
453                                 set_joystick(-1, -1, 1, 0, -1);
454                                 joystick_set_y = 1;
455                         } else
456                         if (stick_right_y < -STICK_WALK_THRESHOLD) {
457                                 set_joystick(-1, -1, 0, 1, -1);
458                                 joystick_set_y = 1;
459                         }
460                         if (joystick_set_x || joystick_set_y) {
461                                 mercenary_vr_move(0, NULL, NULL,
462                                         256,
463                                         (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
464                         }
465                 } else {
466                         double roll, pitch, yaw;
467                         double dist, dir, east, north;
468                         int32_t move_east[4], move_north[4];
469
470                         /* check if we push the stick */
471                         dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
472                         if (dist > STICK_WALK_THRESHOLD) {
473                                 /* get stick amplitude (dist) and direction (dir) */
474                                 if (dist > 1.0)
475                                         dist = 1.0;
476                                 dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
477                                 dir = atan2(stick_right_x, stick_right_y);
478                                 /* use hand direction to get actual stick direction */
479                                 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
480                                 if (dir < -M_PI)
481                                         dir += M_PI * 2.0;
482                                 if (dir > M_PI)
483                                         dir -= M_PI * 2.0;
484                                 /* flip directin, if we walk backwards */
485                                 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
486                                         /* go backwards */
487                                         set_joystick(-1, -1, 0, 1, -1);
488                                         joystick_set_y = 1;
489                                 } else {
490                                         /* go forward */
491                                         set_joystick(-1, -1, 1, 0, -1);
492                                         joystick_set_y = 1;
493                                 }
494                                 joystick_set_y = 1;
495                                 mercenary_get_orientation(&roll, &pitch, &yaw);
496                                 east = sin(yaw - dir + M_PI) * dist;
497                                 north = -cos(yaw - dir + M_PI) * dist;
498                                 /* calculatate the integer positions of 4 steps */
499                                 move_east[0] = (int32_t)((east * 0.25) + 0.5);
500                                 move_north[0] = (int32_t)((north * 0.25) + 0.5);
501                                 move_east[1] = (int32_t)((east * 0.5) + 0.5);
502                                 move_north[1] = (int32_t)((north * 0.5) + 0.5);
503                                 move_east[2] = (int32_t)((east * 0.75) + 0.5);
504                                 move_north[2] = (int32_t)((north * 0.75) + 0.5);
505                                 move_east[3] = (int32_t)(east + 0.5);
506                                 move_north[3] = (int32_t)(north + 0.5);
507                                 /* calculate the delta between each of the 4 step */
508                                 move_east[3] -= move_east[2];
509                                 move_north[3] -= move_north[2];
510                                 move_east[2] -= move_east[1];
511                                 move_north[2] -= move_north[1];
512                                 move_east[1] -= move_east[0];
513                                 move_north[1] -= move_north[0];
514                                 /* the game takes 4 steps to move the player */
515                                 mercenary_vr_move(1, move_east, move_north, 256, 256);
516                         }
517                 }
518                 if (joystick_set_x_last && !joystick_set_x)
519                         set_joystick(0, 0, -1, -1, -1);
520                 if (joystick_set_y_last && !joystick_set_y)
521                         set_joystick(-1, -1, 0, 0, -1);
522                 /* thrust */
523                 thrust = thrust_last;
524                 /* button to toggle between stop and escape */
525                 if (button_left_thumb && !button_left_thumb_last) {
526                         /* 'escape' pressed */
527                         if (thrust_last == 0)
528                                 thrust = -99;
529                         else
530                                 thrust = 0;
531                 }
532                 /* get stick to increment or decrement thrust */
533                 if (stick_left_y > STICK_THRUST_THRESHOLD)
534                         increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
535                 else
536                 if (stick_left_y < -STICK_THRUST_THRESHOLD)
537                         increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
538                 else
539                         increment = 0;
540                 current_time = ticks_sdl();
541                 if (increment) {
542                         diff = current_time - last_time;
543                         inc_count += increment * diff;
544                         if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
545                                 thrust++;
546                                 inc_count = 0.0;
547                         }
548                         if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
549                                 thrust--;
550                                 inc_count = 0.0;
551                         }
552                 } else {
553                         inc_count = 0;
554                 }
555                 last_time = current_time;
556                 /* send thrust change as keycodes */
557                 if (thrust_last != thrust) {
558                         if (thrust >= 10) {
559                                 set_amiga_key(KEYCODE_0, 1);
560                                 set_amiga_key(KEYCODE_0, 0);
561                         } else
562                         if (thrust <= -10 && thrust > -99) {
563                                 set_amiga_key(KEYCODE_F10, 1);
564                                 set_amiga_key(KEYCODE_F10, 0);
565                         } else
566                         if (thrust <= -99) {
567                                 set_amiga_key(KEYCODE_ESCAPE, 1);
568                                 set_amiga_key(KEYCODE_ESCAPE, 0);
569                         } else
570                         if (thrust > 0) {
571                                 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
572                                 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
573                         } else
574                         if (thrust < 0) {
575                                 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
576                                 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
577                         } else {
578                                 set_amiga_key(KEYCODE_SPACE, 1);
579                                 set_amiga_key(KEYCODE_SPACE, 0);
580                         }
581                 }
582         }
583         button_a_last = button_a;
584         button_b_last = button_b;
585         button_x_last = button_x;
586         button_y_last = button_y;
587         button_menu_last = button_menu;
588         button_left_trigger_last = button_left_trigger;
589         button_right_trigger_last = button_right_trigger;
590         button_left_thumb_last = button_left_thumb;
591         button_right_thumb_last = button_right_thumb;
592         stick_left_x_last = stick_left_x;
593         stick_left_y_last = stick_left_y;
594         stick_right_x_last = stick_right_x;
595         stick_right_y_last = stick_right_y;
596         thrust_last = thrust;
597         joystick_set_x_last = joystick_set_x;
598         joystick_set_y_last = joystick_set_y;
599
600         /* we must handle keyboard after toggeling keyboard_on,
601          * so that keyboard_on will not change until keyboard is rendered */
602         vr_key = 0;
603         keyboard_on = handle_vr_keyboard(hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
604 }
605 #endif
606
607 static void skip_intro(void)
608 {
609         int event;
610         double render_delay = 0.0;
611         double cycle_count;
612
613         if (intro_skipped)
614                 return;
615
616         print_info("*** Skipping intro, fast forwarding... ***\n\n");
617         do {
618                 /* render, if not delayed */
619                 if (render_delay <= 0.0) {
620                         cycle_count = 0;
621                         do {
622                                 cycle_count += execute_cpu(0, &event);
623                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
624                         render_delay += (double)cycle_count / CPU_SPEED;
625                 }
626                 /* VBL */
627                 execute_cpu(3, NULL);
628                 /* count down render delay */
629                 if (render_delay) {
630                         render_delay -= 1.0 / (double)IRQ_RATE;
631                         if (render_delay < 0.0)
632                                 render_delay = 0.0;
633                 }
634         } while (event != STOP_AT_CLEAR_SCREEN1);
635
636         intro_skipped = 1;
637 }
638
639 static void special_event(int event)
640 {
641 #ifdef HAVE_OVR
642         /* handle VR events */
643         if (event == STOP_AT_PATCH_VR) {
644                 mercenary_patch_vr();
645                 return;
646         }
647 #endif
648         /* handle events to improve rendering */
649         if (render_improved)
650                 render_capture_event(event);
651 }
652
653 static void main_loop(void)
654 {
655         double frame_step, frame_time = 0.0, frame_render = 1;
656         int had_first_irq = 0;
657         static uint32_t current_time, last_time = 0, diff;
658         int i, rc;
659         int space, length;
660         int cycle_count, event = STOP_AT_END;
661         double render_delay = 0.0;
662         uint32_t palette_address;
663         uint16_t palette[16];
664         int all_white = 0;
665 #ifdef HAVE_OVR
666         int eye;
667         int vr = 1;
668 #else
669         int vr = 0;
670 #endif
671
672         last_time = ticks_sdl();
673
674         /* render result on window */
675         while (!quit) {
676 #ifdef HAVE_OVR
677                 /* get vr poses */
678                 handle_vr_poses();
679 #endif
680                 /* if we are in interstellar fligt, we use 50 Hz */
681                 /* if we are approaching to Eris Space Port, we use 10 Hz */
682                 /* else we use whatever frame rate the user wants */
683                 if (render_capture_is_interstellar())
684                         frame_step = vbl_duration * 50.0;
685                 else if (!intro_skipped)
686                         frame_step = vbl_duration * 10.0;
687                 else
688                         frame_step = vbl_duration * config_fps;
689                 if (frame_step > 1.0)
690                         frame_step = 1.0;
691                 /* handle SDL events */
692                 rc = event_sdl();
693                 if (rc)
694                         break;
695
696                 /* initialize rendering */
697                 debug_opengl = config_debug_opengl;
698                 benson_size = config_benson_size;
699                 render_legacy = (!config_render) || debug_opengl;
700                 render_improved = config_render || debug_opengl;
701                 if (!render_improved) {
702                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
703                         render_capture_reset();
704                 }
705                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
706                 /* amgia speed: don't render if we still delay */
707                 /* non amiga speed: render if we need a new frame */
708                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
709                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
710                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
711                 if (((frame_render && !config_amiga_speed)
712                   || (config_amiga_speed && render_delay <= 0.0)
713                   || event == STOP_AT_WAIT_INPUT)
714                 && !(had_first_irq && help_view)) {
715                         frame_render = 0;
716                         /* start capturing for improved graphics */
717                         if (render_improved)
718                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_improve_round_planets, config_debug_transparent);
719
720                         /* execute until the rendered image is ready (wait for VBL) */
721                         cycle_count = 0;
722                         do {
723                                 cycle_count += execute_cpu(0, &event);
724                                 /* handle special events */
725                                 special_event(event);
726                                 if (event == STOP_AT_CLEAR_SCREEN1)
727                                         intro_skipped = 1;
728                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
729                         /* stop capturing for improved graphics */
730                         if (render_improved)
731                                 render_capture_stop();
732                         /* copy palette */
733                         palette_address = mercenary_palette_view();
734                         for (i = 0; i < 16; i++)
735                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
736                         /* for amiga speed: set delay by the number of cycles */
737                         if (config_amiga_speed)
738                                 render_delay += (double)cycle_count / CPU_SPEED;
739                 }
740
741                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
742 #ifdef HAVE_OVR
743                 begin_render_ovr();
744
745                 for (eye = 0; eye < 2; eye++) {
746                         double camera_x, camera_y, camera_z;
747                         /* begin of rendering eye, viewport and frustum is set here */
748                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
749 #else
750                 {
751 #endif
752                         /* clear screen */
753                         opengl_clear(vr);
754                         /* render benson + osd ontop of improved opengl rendering, if enabled */
755                         if (render_improved) {
756 #ifndef HAVE_OVR
757                                 /* viewport and frustum is set here */
758                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
759 #endif
760                                 /* render improved graphics, interpolate, if required,
761                                  * if no item list is available, for legacy rendering
762                                  */
763                                 if (all_white)
764                                         rc = render_all_white(vr);
765                                 else
766                                         rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, vr);
767                                 if (rc)
768                                         goto goto_legacy;
769                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, vr);
770                                 if (help_view)
771                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 1.0, 1.0, 0.0, 0.0);
772                                 if (osd_timer) {
773                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, (vr) ? FOV_NOVAGEN : config_fov, config_monitor_distance, (vr) ? 1.0 : benson_size, 0.5, 0.04, 0.5, -0.95);
774                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
775                                                 osd_timer = 0;
776                                 }
777                         }
778                         /* setup viewport for legacy image and render image, if enabled */
779                         /* also render legacy, if render_improved failed due to not (yet) available items */
780                         if (render_legacy) {
781                                 goto_legacy:
782                                 /* render game view without benson
783                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
784                                  */
785                                 if (had_first_irq)
786                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
787 #ifndef HAVE_OVR
788                                 /* viewport and frustum is set here */
789                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
790 #endif
791                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
792                                 if (help_view)
793                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
794                                 if (osd_timer) {
795                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
796                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
797                                                 osd_timer = 0;
798                                 }
799                         }
800 #ifdef HAVE_OVR
801                         /* render keyboard */
802                         if (keyboard_on)
803                                 render_vr_keyboard(camera_x, camera_y);
804
805                         /* end of rendering eye */
806                         end_render_ovr_eye(eye);
807                 }
808                 /* at this point we are ready with our image, so we display */
809                 end_render_ovr();
810                 render_mirror_ovr(window_width, window_height);
811 #else
812                 }
813 #endif
814                 swap_sdl();
815
816                 /* advance frame time, if we are not in help view  */
817                 if (!(had_first_irq && help_view)) {
818                         frame_time += frame_step;
819                         if (frame_time >= 1.0) {
820                                 frame_time -= 1.0;
821                                 frame_render = 1;
822                         }
823                 }
824
825                 /* measure frame rate */
826                 framerate_measure();
827
828                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
829                 /* only do this, if we are not in help view */
830                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
831                 if (!(had_first_irq && help_view)) {
832                         current_time = ticks_sdl();
833                         diff = current_time - last_time;
834                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
835                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
836                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
837                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
838                         }
839                         while (diff > 1000 / IRQ_RATE) {
840                                 /* trigger and execute IRQ 3 = VBL */
841                                 execute_cpu(3, NULL);
842                                 had_first_irq = 1;
843                                 /* transfer benson without game view
844                                  * because we only got benson refreshed during VBL IRQ
845                                  */
846                                 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
847                                 /* render sound to sound buffer
848                                  * buffer pointer read and write is atomic, so no locking required!
849                                  */
850                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
851                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
852 #ifdef DEBUG_SOUND_BUFFERING
853                                         fprintf(stderr, "sound buffer overflow\n");
854 #endif
855                                         length = space;
856                                 } else
857                                         length = SOUND_SAMPLERATE / IRQ_RATE;
858 #ifdef DEBUG_SOUND_BUFFERING
859                                 printf("can write %d, write %d\n", space, length);
860                                 static int cnt = 0;
861                                 int s;
862                                 for (s = 0; s < length; s++) {
863                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
864                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
865                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
866                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
867                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
868                                          cnt++;
869                                 }
870 #else
871                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
872 #endif
873                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
874                                 diff -= 1000 / IRQ_RATE;
875                                 last_time += 1000 / IRQ_RATE;
876
877                                 /* count down render delay */
878                                 if (render_delay) {
879                                         render_delay -= 1.0 / (double)IRQ_RATE;
880                                         if (render_delay < 0.0)
881                                                 render_delay = 0.0;
882                                 }
883                         }
884                 }
885         }
886 }
887
888 static uint16_t io_read(uint32_t address)
889 {
890         uint16_t value = 0xffff;
891
892         /* joystick and fire button */
893         if (address == 0xbfe000 || address == 0xdff00c)
894                 value &= emulate_joystick_read(address);
895         /* keyboard */
896         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
897                 value &= emulate_keyboard_read(address);
898         /* diskette */
899         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
900                 value &= emulate_disk_read(address);
901
902         return value;
903 }
904
905 static void io_write(uint32_t address, uint16_t value)
906 {
907         /* dmacon and sound registers */
908         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
909                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
910         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
911                 emulate_disk_write(address, value);
912 }
913
914 /* two tracks with 0x1820 words of length */
915 static uint8_t game_save[2][0x1820 << 1];
916 static int last_track = 0;
917
918 /* game reads track with saved game */
919 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
920 {
921         if (length > sizeof(game_save[0])) {
922                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
923                 return;
924         }
925
926         /* if even track is selected, load game */
927         if (!(track & 1)) {
928                 char filename[256];
929                 int gamesave_num = (track - 2) >> 1;
930                 int got;
931                 FILE *fp;
932
933                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
934 #if defined(_WIN32)
935                 filename[0] = '\0';
936 #else
937                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
938                 mkdir(filename, 0777);
939 #endif
940                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
941                 fp = fopen(filename, "r");
942                 if (!fp) {
943 fail:
944                         print_info("failed to load game from '%s'\n", filename);
945                         goto copy;
946                 }
947                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
948                 fclose(fp);
949                 if (got != 2)
950                         goto fail;
951         }
952
953 copy:
954         /* copy track */
955         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
956 }
957
958 /* game writes track with saved game */
959 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
960 {
961         /* skip sync info that is provided by game and only relevant for a real disk track */
962         data += 0x200;
963         length -= 0x200;
964
965         if (length != sizeof(game_save[0])) {
966                 print_error("saving game state failed, because length of data does not match, please fix!\n");
967                 return;
968         }
969
970         /* don't save if last track is the same, because disk is written on both sides with the same data */
971         if (track == last_track) {
972                 if (memcmp(memory + data, game_save[track & 1], length)) {
973                         print_error("saving game data on other side of the disk is different, please fix!\n");
974                 }
975                 return;
976         }
977         last_track = track;
978
979         /* save game data */
980         memcpy(game_save[track & 1], memory + data, length);
981
982         /* if done with saving */
983         if ((track & 1)) {
984                 char filename[256];
985                 int gamesave_num = (track - 2) >> 1;
986                 int wrote;
987                 FILE *fp;
988
989 #if defined(_WIN32)
990                 filename[0] = '\0';
991 #else
992                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
993                 mkdir(filename, 0777);
994 #endif
995                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
996                 fp = fopen(filename, "w");
997                 if (!fp) {
998 fail:
999                         print_error("failed to save game to '%s'\n", filename);
1000                         return;
1001                 }
1002                 print_info("Game state saved to '%s'\n", filename);
1003                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1004                 fclose(fp);
1005                 if (wrote != 2)
1006                         goto fail;
1007         }
1008 }
1009
1010 static int shift = 0, ctrl = 0;
1011
1012 static void keyboard_sdl(int down, enum keycode keycode)
1013 {
1014         switch (keycode) {
1015         case KEYCODE_LCTRL:
1016         case KEYCODE_RCTRL:
1017                 ctrl = down;
1018                 break;
1019         default: break;
1020         }
1021
1022         if (ctrl && down) {
1023                 switch (keycode) {
1024                 case KEYCODE_h:
1025                         if (help_view == help_views)
1026                                 help_view = 0;
1027                         else
1028                                 help_view++;
1029                         break;
1030                 case KEYCODE_v:
1031                         config_video_filter ^= 1;
1032                         osd_info("video filter", (config_video_filter) ? "on" : "off");
1033                         break;
1034                 case KEYCODE_a:
1035                         config_audio_filter ^= 1;
1036                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1037                         break;
1038                 case KEYCODE_s:
1039                         config_amiga_speed ^= 1;
1040                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1041                         break;
1042                 case KEYCODE_r:
1043                         config_render ^= 1;
1044                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
1045                         break;
1046                 case KEYCODE_b:
1047                         if (!config_render && !config_debug_opengl) {
1048                                 osd_info("", "not applicable");
1049                                 break;
1050                         }
1051                         if (config_benson_size == 0.5) {
1052                                 config_benson_size = 1.0;
1053                                 config_fov = FOV_NOVAGEN;
1054                         } else {
1055                                 config_benson_size = 0.5;
1056                                 config_fov = FOV_JOLLY;
1057                         }
1058                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1059                         break;
1060                 case KEYCODE_i:
1061                         if (!intro_skipped)
1062                                 skip_intro();
1063                         else
1064                                 osd_info("", "not applicable");
1065                         break;
1066                 case KEYCODE_c:
1067                         if (config_ctrl_c)
1068                                 quit = 1;
1069                         break;
1070                 case KEYCODE_o:
1071 #ifdef HAVE_OVR
1072                         reset_observer_ovr();
1073                         osd_info("", "reset observer");
1074 #else
1075                         osd_info("", "not applicable");
1076 #endif
1077                         break;
1078                 case KEYCODE_KP_PLUS:
1079 #ifdef HAVE_OVR
1080                         osd_info("", "not applicable");
1081 #else
1082                         if (config_fov / 1.2 >= FOV_MIN)
1083                                 config_fov /= 1.2;
1084                         disp_fov:
1085                         {
1086                                 char text[16];
1087                                 sprintf(text, "%.2f", config_fov);
1088                                 osd_info("FOV", text);
1089                         }
1090 #endif
1091                         break;
1092                 case KEYCODE_KP_MINUS:
1093 #ifdef HAVE_OVR
1094                         osd_info("", "not applicable");
1095 #else
1096                         if (config_fov * 1.2 <= FOV_MAX)
1097                                 config_fov *= 1.2;
1098                         goto disp_fov;
1099 #endif
1100                         break;
1101                 default: break;
1102                 }
1103                 /* do not pass keys to game while holding CTRL */
1104                 return;
1105         }
1106
1107         if (keycode == KEYCODE_PAUSE && down) {
1108                 if (help_view == help_views)
1109                         help_view = 0;
1110                 else
1111                         help_view++;
1112         }
1113
1114         /* in help view we must not forward keypresses */
1115         if (help_view)
1116                 return;
1117
1118         switch (keycode) {
1119         case KEYCODE_LSHIFT:
1120                 set_amiga_key(keycode, down);
1121                 shift = down;
1122                 break;
1123         case KEYCODE_RSHIFT:
1124                 set_amiga_key(keycode, down);
1125                 shift = down;
1126                 break;
1127         case KEYCODE_LEFT:
1128                 if (shift && down) {
1129                         set_amiga_key(keycode, down);
1130                         set_joystick(-1, -1, -1, -1, -1);
1131                         break;
1132                 }
1133                 set_amiga_key(keycode, 0);
1134                 set_joystick(down, -1, -1, -1, -1);
1135                 break;
1136         case KEYCODE_RIGHT:
1137                 if (shift && down) {
1138                         set_amiga_key(keycode, down);
1139                         set_joystick(-1, -1, -1, -1, -1);
1140                         break;
1141                 }
1142                 set_amiga_key(keycode, 0);
1143                 set_joystick(-1, down, -1, -1, -1);
1144                 break;
1145         case KEYCODE_UP:
1146                 if (shift && down) {
1147                         set_amiga_key(keycode, down);
1148                         set_joystick(-1, -1, -1, -1, -1);
1149                         break;
1150                 }
1151                 set_amiga_key(keycode, 0);
1152                 set_joystick(-1, -1, down, -1, -1);
1153                 break;
1154         case KEYCODE_DOWN:
1155                 if (shift && down) {
1156                         set_amiga_key(keycode, down);
1157                         set_joystick(-1, -1, -1, -1, -1);
1158                         break;
1159                 }
1160                 set_amiga_key(keycode, 0);
1161                 set_joystick(-1, -1, -1, down, -1);
1162                 break;
1163         case KEYCODE_END:
1164                 set_joystick(-1, -1, -1, -1, down);
1165                 break;
1166         case KEYCODE_INSERT:
1167                 set_amiga_key(KEYCODE_HELP, down);
1168                 break;
1169         default:
1170                 set_amiga_key(keycode, down);
1171         }
1172 }
1173
1174 void audio_sdl(float *data, int length)
1175 {
1176         int fill, s;
1177
1178         /* read sound from sound buffer
1179          * buffer pointer read and write is atomic, so no locking required!
1180          */
1181         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1182         if (fill < length) {
1183 #ifdef DEBUG_SOUND_BUFFERING
1184                 fprintf(stderr, "sound buffer underrun\n");
1185 #endif
1186                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1187                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1188         }
1189         for (s = 0; s < length; s++) {
1190                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1191                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1192         }
1193 #ifdef DEBUG_SOUND_BUFFERING
1194         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1195 #endif
1196         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1197 }
1198
1199 void sound_irq(void)
1200 {
1201         /* trigger and execute IRQ 4 = sound */
1202         execute_cpu(4, NULL);
1203 }
1204
1205 int main(int argc, char *argv[])
1206 {
1207         int rc;
1208         int sdl_sound_chunk;
1209
1210         home_dir = getenv("HOME");
1211         if (!home_dir)
1212                 home_dir = "";
1213
1214         rc = parse_args(argc, argv);
1215         if (rc)
1216                 return 0;
1217
1218         /* allocate image */
1219         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1220         if (!image) {
1221                 print_error("Failed to allocate image buffer\n");
1222                 goto done;
1223         }
1224
1225         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1226                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1227                 goto done;
1228         }
1229         if ((1000 % IRQ_RATE)) {
1230                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1231                 goto done;
1232         }
1233
1234         /* calculate SDL chunk size for audio
1235          * it must be a power of two, but not more than the chunk size for each IRQ!
1236          */
1237         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1238                 ;
1239         sdl_sound_chunk >>= 1;
1240 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1241
1242         /* allocate sound buffers */
1243         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1244         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1245         if (!sound_buffer) {
1246                 print_error("Failed to allocate image buffer\n");
1247                 goto done;
1248         }
1249
1250         /* allocate memory */
1251         memory = calloc(MEMORY_SIZE, 1);
1252         if (!memory) {
1253                 print_error("Failed to allocate cpu's memory\n");
1254                 goto done;
1255         }
1256         stop_event = calloc(MEMORY_SIZE, 1);
1257         if (!stop_event) {
1258                 print_error("Failed to allocate cpu's stop_event memory\n");
1259                 goto done;
1260         }
1261         chipreg = calloc(IOSIZE, 1);
1262         if (!chipreg) {
1263                 print_error("Failed to allocate chip register\n");
1264                 goto done;
1265         }
1266
1267         /* init cpu code */
1268         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1269
1270         /* init disk emulation */
1271         disk_init(disk_read, disk_write);
1272
1273         /* load binary */
1274         mercenary_load();
1275
1276         /* patch some stuff */
1277         mercenary_patch();
1278
1279         /* init SDL and OpenGL */
1280 #ifdef HAVE_OVR
1281         int vbl_sync = 0;
1282         int vr = 1;
1283         int multisampling = 0;
1284         window_width = SCREEN_WIDTH;
1285         window_height = SCREEN_HEIGHT;
1286 #else
1287         int vbl_sync = 1;
1288         int vr = 0;
1289         int multisampling = config_multisampling;
1290         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1291         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1292 #endif
1293         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, vr);
1294         if (rc < 0)
1295                 goto done;
1296 #ifdef HAVE_OVR
1297         rc = init_ovr(config_multisampling);
1298         if (rc < 0)
1299                 goto done;
1300         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1301         if (rc < 0)
1302                 goto done;
1303 #endif
1304         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1305         if (rc < 0)
1306                 goto done;
1307
1308         /* init osd */
1309         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1310         if (rc < 0)
1311                 goto done;
1312         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1313         if (rc < 0)
1314                 goto done;
1315         help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1316         if (!help_osd[0])
1317                 goto done;
1318         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1319         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1320                 "Emulation:\n"
1321                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1322                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1323                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1324                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1325                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1326                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1327                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1328                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1329                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1330 #ifdef HAVE_OVR
1331                 "        Press `CTRL' + `O' (or both triggers) to reset observer position.\n"
1332 #endif
1333                 "\n"
1334                 "Answer to a Question:\n"
1335                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1336                 "\n"
1337                 "Walking / Driving / Flying:\n"
1338                 "        Use cursor keys as joystick, to move player / craft.\n"
1339                 "        Press `R' for running, 'W' for walking speed.\n"
1340                 "        Press `B' to board, `L' to leave.\n"
1341                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1342                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1343                 "        Press `SPACE' to stop craft.\n"
1344                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1345                 "        Press `T' for turbo on certain craft.\n"
1346                 "        Press `END' as joystick's fire button.\n"
1347                 "\n"
1348                 "Elevator:\n"
1349                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1350                 "\n"
1351                 "Inside a transporter:\n"
1352                 "        Press `1'...`0' to select destination.\n"
1353                 "\n"
1354                 "Items:\n"
1355                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1356                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1357                 "        Press `NUMPAD Enter' to select certain items.\n"
1358                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1359                 "        Press `NUMPAD *' to read entry\n"
1360                 "Saving / Loading / Pause:\n"
1361                 "        Press `INSERT' to loading and saving options.\n"
1362                 "        Press `ENTER' to pause game, other key to continue.\n"
1363                 ,HELP_ALPHA, 1, 2, 5, 0);
1364 #ifdef HAVE_OVR
1365         help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1366         if (!help_osd[1])
1367                 goto done;
1368         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1369         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1370                 "Emulation using Controller:\n"
1371                 "        Press `Enter' button to toggle this help screen on or off.\n"
1372                 "        To have a virtual keyboard, point below benson (control pannel).\n"
1373                 "        Point to a key on keyboard. The key will highlight.\n"
1374                 "        Pull `Trigger' on right controller enter the highlighted key.\n"
1375                 "        Pull `Trigger' on both controllers to reset observer position.\n"
1376                 "\n"
1377                 "Walking / Driving / Flying using Controller:\n"
1378                 "        Use thumb stick on right controller, to move player / craft.\n"
1379                 "        Point right controller towards the direction to walk to.\n"
1380                 "        Press thumb stick to change orientation to that direction.\n"
1381                 "        Press `X' button to board, `Y' button to leave.\n"
1382                 "        Move thumb stick on left controller to drive/fly forward or backward.\n"
1383                 "        Press thumb stick on left controller stop craft.\n"
1384                 "        Press thumb stick on left controller for escape sequence, after stop.\n"
1385                 "        Pull `Trigger' on right controller to fire.\n"
1386                 "\n"
1387                 "For all other game function, use the emulated keyboards!\n"
1388                 ,HELP_ALPHA, 1, 2, 5, 0);
1389         help_views = 2;
1390 #endif
1391         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1392         if (!info_osd)
1393                 goto done;
1394
1395         /* init audio */
1396         sound_init(SOUND_SAMPLERATE, sound_irq);
1397
1398         /* start cpu */
1399         reset_cpu();
1400
1401         if (config_skip_intro)
1402                 skip_intro();
1403
1404         /* run game */
1405         main_loop();
1406
1407 done:
1408         exit_opengl();
1409 #ifdef HAVE_OVR
1410         exit_ovr();
1411 #endif
1412         exit_sdl();
1413
1414         if (chipreg)
1415                 free(chipreg);
1416         if (stop_event)
1417                 free(stop_event);
1418         if (memory)
1419                 free(memory);
1420         if (sound_buffer)
1421                 free(sound_buffer);
1422         if (image)
1423                 free(image);
1424         if (help_osd[0])
1425                 free(help_osd[0]);
1426         if (help_osd[1])
1427                 free(help_osd[1]);
1428         if (info_osd)
1429                 free(info_osd);
1430
1431         return 0;
1432 }
1433