3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libframerate/framerate.h"
31 #include "../libvideo/video.h"
32 #include "../libsound/sound.h"
33 #include "../libjoystick/joystick.h"
34 #include "../libkeyboard/keyboard.h"
35 #include "../libdisk/disk.h"
36 #include "mercenary.h"
40 #define FOV_NOVAGEN 64.0
41 #define FOV_JOLLY 80.0
44 static int config_ctrl_c = 0;
45 static int config_amiga_speed = 1;
46 static const char *config_gamesave_dir = ".mercenary";
47 static int config_video_filter = 1;
48 static int config_audio_filter = 1;
49 static int config_render = 0;
50 static int config_skip_intro = 0;
51 static int config_multisampling = 16;
52 static double config_fov = FOV_NOVAGEN;
53 static double config_benson_size = 1.0;
54 static int config_debug_transparent = 0;
55 static int config_debug_opengl = 0;
56 /* render improvements */
57 static int config_improve_extend_roads = 0; /* set to 1 to extend roads */
59 #define CPU_SPEED 7093790.0;
61 #define SOUND_SAMPLERATE 48000
63 * - must be used for sound rendering chunk
66 /* numbe of buffer chunks to dejitter:
67 * - SDL render interval
68 * - sound rendering interval
69 * - sound card interval
70 * 4 should be minimum, if video rate is >=50 Hz
72 #define SOUND_CHUNKS 4
74 /* test sound to check if buffer does not overflow / underrun */
75 //#define DEBUG_SOUND_BUFFERING
77 #define IOSIZE 0x1000 /* bytes in io space */
78 #define MEMORY_SIZE 0x80000
79 static uint8_t *memory = NULL;
80 static uint8_t *stop_event = NULL;
81 static uint8_t *image = NULL;
82 #define SCREEN_WIDTH 320
83 #define SCREEN_HEIGHT 200
84 #define IMAGE_WIDTH 320
85 #define IMAGE_HEIGHT 200
86 #define BENSON_AT_LINE 136
87 #define IMAGE_DIWSTART 0x2c
88 static uint16_t *chipreg = NULL;
89 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
90 static int sound_buffer_size; /* buffer sample size */
91 static int sound_buffer_writep; /* write pointer at buffer */
92 static int sound_buffer_readp; /* read pointer at buffer */
93 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
94 static double benson_size; /* render size of benson */
95 static int render_legacy = 0; /* render original amiga screen, if set */
96 static int render_improved = 0; /* render improved image, if set */
97 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
99 static const char *home_dir;
103 int parse_args(int argc, char *argv[])
108 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
109 print_info("Usage: %s\n", argv[0]);
110 print_info(" -s --amiga-speed original | full\n");
111 print_info(" Set speed of rendering to original Amiga or full speed.\n");
112 print_info(" -v --video-filter on | off\n");
113 print_info(" Set video filter.\n");
114 print_info(" -a --audio-filter on | off\n");
115 print_info(" Set audio filter.\n");
116 print_info(" -r --render original | opegl\n");
117 print_info(" Set speed of rendering to original Amiga or full speed.\n");
118 print_info(" -b --benson normal | half\n");
119 print_info(" Size of 'Benson' (control panel).\n");
120 print_info(" -m --multisampling <samples>\n");
121 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
122 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
123 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
124 print_info(" -i --skip-intro\n");
125 print_info(" Skip intro sequence approaching to Eris space port.\n");
126 print_info("Debug options:\n");
127 print_info(" -o --debug-opengl\n");
128 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
129 print_info(" --debug-transparent\n");
130 print_info(" Draw all things half transparent.\n");
131 print_info(" --ctrl-c\n");
132 print_info(" Use CTRL+C to exit game (used for development)\n");
135 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
139 print_info("Missing parameter, use '--help'!\n");
142 if (!strcmp(argv[i], "original"))
143 config_amiga_speed = 1;
145 if (!strcmp(argv[i], "full"))
146 config_amiga_speed = 0;
149 print_info("Illegal parameter, use '--help'!\n");
153 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
156 goto missing_parameter;
157 if (!strcmp(argv[i], "on"))
158 config_video_filter = 1;
160 if (!strcmp(argv[i], "off"))
161 config_video_filter = 0;
163 goto illegal_parameter;
165 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
168 goto missing_parameter;
169 if (!strcmp(argv[i], "on"))
170 config_audio_filter = 1;
172 if (!strcmp(argv[i], "off"))
173 config_audio_filter = 0;
175 goto illegal_parameter;
177 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
180 goto missing_parameter;
181 if (!strcmp(argv[i], "original"))
184 if (!strcmp(argv[i], "opengl"))
187 goto illegal_parameter;
189 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
192 goto missing_parameter;
193 if (!strcmp(argv[i], "normal"))
194 config_benson_size = 1.0;
196 if (!strcmp(argv[i], "half")) {
197 config_benson_size = 0.5;
198 if (config_fov == FOV_NOVAGEN)
199 config_fov = FOV_JOLLY;
201 goto illegal_parameter;
203 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
206 goto missing_parameter;
207 config_multisampling = atoi(argv[i]);
209 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
212 goto missing_parameter;
213 config_fov = atof(argv[i]);
214 if (config_fov < 1.0 || config_fov > 179.0)
215 goto illegal_parameter;
217 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
218 config_skip_intro = 1;
220 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
221 config_debug_opengl = 1;
223 if (!strcmp(argv[i], "--debug-transparent")) {
224 config_debug_transparent = 1;
226 if (!strcmp(argv[i], "--ctrl-c")) {
229 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
238 static void special_event(int event)
241 render_improved_event(event);
244 static void main_loop(void)
246 int had_first_irq = 0;
247 static uint32_t current_time, last_time = 0, diff;
250 int cycle_count, event;
251 double render_delay = 0.0;
252 uint32_t palette_address;
253 uint16_t palette[16];
255 last_time = SDL_GetTicks();
257 /* render result on window */
259 printf("frame rate: %.6f\n", 1.0 / vbl_duration);
260 /* handle SDL events */
268 /* initialize rendering */
269 debug_opengl = config_debug_opengl;
270 benson_size = config_benson_size;
271 render_legacy = (!config_render) || debug_opengl;
272 render_improved = config_render || debug_opengl;
273 if (render_improved) {
274 opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
277 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
278 /* don't render if we still delay */
280 /* start rendering for improved graphics */
282 render_start(config_fov, config_improve_extend_roads, config_debug_transparent);
284 /* execute until the rendered image is ready (wait for VBL) */
287 cycle_count += execute_cpu(0, &event);
288 /* handle special events */
289 if (event != STOP_AT_WAIT_VBL)
290 special_event(event);
291 } while (event != STOP_AT_WAIT_VBL);
293 palette_address = mercenary_palette_view();
294 for (i = 0; i < 16; i++)
295 palette[i] = m68k_read_memory_16(palette_address + i*2);
296 /* for amiga speed: set delay by the number of cycles */
297 if (config_amiga_speed)
298 render_delay = (double)cycle_count / CPU_SPEED;
301 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
303 /* render game view without benson
304 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
307 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
309 /* render benson on improved rendering, if enabled */
310 if (render_improved) {
312 opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
314 /* setup viewport for legacy image and render image, if enabled */
316 opengl_viewport_legacy(debug_opengl);
317 opengl_blit_legacy(image, config_video_filter);
319 /* wait for VBL and show */
321 /* measure frame rate */
324 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
325 current_time = SDL_GetTicks();
326 diff = current_time - last_time;
327 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
328 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
329 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
330 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
332 while (diff > 1000 / IRQ_RATE) {
333 execute_cpu(3, NULL);
334 execute_cpu(4, NULL);
336 /* transfer benson without game view
337 * because we only got benson refreshed during VBL IRQ
339 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
340 /* render sound to sound buffer
341 * buffer pointer read and write is atomic, so no locking required!
343 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
344 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
345 #ifdef DEBUG_SOUND_BUFFERING
346 fprintf(stderr, "sound buffer overflow\n");
350 length = SOUND_SAMPLERATE / IRQ_RATE;
351 #ifdef DEBUG_SOUND_BUFFERING
352 printf("can write %d, write %d\n", space, length);
355 for (s = 0; s < length; s++) {
356 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
357 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
358 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
359 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
360 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
364 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
366 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
367 diff -= 1000 / IRQ_RATE;
368 last_time += 1000 / IRQ_RATE;
370 /* count down render delay */
372 render_delay -= 1.0 / (double)IRQ_RATE;
373 if (render_delay < 0.0)
380 static uint16_t io_read(uint32_t address)
382 uint16_t value = 0xffff;
384 /* joystick and fire button */
385 if (address == 0xbfe000 || address == 0xdff00c)
386 value &= emulate_joystick_read(address);
388 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
389 value &= emulate_keyboard_read(address);
391 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
392 value &= emulate_disk_read(address);
397 static void io_write(uint32_t address, uint16_t value)
399 /* dmacon and sound registers */
400 if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
401 emulate_sound_write(address, value, SOUND_SAMPLERATE);
402 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
403 emulate_disk_write(address, value);
406 /* two tracks with 0x1820 words of length */
407 static uint8_t game_save[2][0x1820 << 1];
408 static int last_track = 0;
410 /* game reads track with saved game */
411 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
413 if (length > sizeof(game_save[0])) {
414 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
418 /* if even track is selected, load game */
421 int gamesave_num = (track - 2) >> 1;
425 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
429 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
430 mkdir(filename, 0777);
432 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
433 fp = fopen(filename, "r");
436 print_error("failed to load game from '%s'\n", filename);
439 got = fread(game_save, sizeof(game_save[0]), 2, fp);
447 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
450 /* game writes track with saved game */
451 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
453 /* skip sync info that is provided by game and only relevant for a real disk track */
457 if (length != sizeof(game_save[0])) {
458 print_error("saving game state failed, because length of data does not match, please fix!\n");
462 /* don't save if last track is the same, because disk is written on both sides with the same data */
463 if (track == last_track) {
464 if (memcmp(memory + data, game_save[track & 1], length)) {
465 print_error("saving game data on other side of the disk is different, please fix!\n");
472 memcpy(game_save[track & 1], memory + data, length);
474 /* if done with saving */
477 int gamesave_num = (track - 2) >> 1;
484 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
485 mkdir(filename, 0777);
487 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
488 fp = fopen(filename, "w");
491 print_error("failed to save game to '%s'\n", filename);
494 print_info("Game state saved to '%s'\n", filename);
495 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
502 static int shift = 0, ctrl = 0;
504 static void keyboard_sdl(int down, SDL_Keycode sym)
516 config_video_filter ^= 1;
517 print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
520 config_audio_filter ^= 1;
521 print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
524 config_amiga_speed ^= 1;
525 print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
529 print_info("render: %s\n", (config_render) ? "opengl" : "original");
532 if (config_benson_size == 0.5) {
533 config_benson_size = 1.0;
534 config_fov = FOV_NOVAGEN;
536 config_benson_size = 0.5;
537 config_fov = FOV_JOLLY;
539 print_info("benson: %s\n", (config_benson_size == 0.5) ? "half" : "normal");
546 if (config_fov / 1.2 >= FOV_MIN)
548 print_info("FOV: %.2f\n", config_fov);
551 if (config_fov * 1.2 <= FOV_MAX)
553 print_info("FOV: %.2f\n", config_fov);
556 /* do not pass keys to game while holding CTRL */
562 set_key("LSH", down);
566 set_key("RSH", down);
572 set_joystick(-1, -1, -1, -1, -1);
576 set_joystick(down, -1, -1, -1, -1);
581 set_joystick(-1, -1, -1, -1, -1);
585 set_joystick(-1, down, -1, -1, -1);
590 set_joystick(-1, -1, -1, -1, -1);
594 set_joystick(-1, -1, down, -1, -1);
599 set_joystick(-1, -1, -1, -1, -1);
603 set_joystick(-1, -1, -1, down, -1);
606 set_joystick(-1, -1, -1, -1, down);
609 case SDLK_a: set_key("A", down); break;
610 case SDLK_b: set_key("B", down); break;
611 case SDLK_c: set_key("C", down); break;
612 case SDLK_d: set_key("D", down); break;
613 case SDLK_e: set_key("E", down); break;
614 case SDLK_f: set_key("F", down); break;
615 case SDLK_g: set_key("G", down); break;
616 case SDLK_h: set_key("H", down); break;
617 case SDLK_i: set_key("I", down); break;
618 case SDLK_j: set_key("J", down); break;
619 case SDLK_k: set_key("K", down); break;
620 case SDLK_l: set_key("L", down); break;
621 case SDLK_m: set_key("M", down); break;
622 case SDLK_n: set_key("N", down); break;
623 case SDLK_o: set_key("O", down); break;
624 case SDLK_p: set_key("P", down); break;
625 case SDLK_q: set_key("Q", down); break;
626 case SDLK_r: set_key("R", down); break;
627 case SDLK_s: set_key("S", down); break;
628 case SDLK_t: set_key("T", down); break;
629 case SDLK_u: set_key("U", down); break;
630 case SDLK_v: set_key("V", down); break;
631 case SDLK_w: set_key("W", down); break;
632 case SDLK_x: set_key("X", down); break;
633 case SDLK_y: set_key("Y", down); break;
634 case SDLK_z: set_key("Z", down); break;
636 case SDLK_0: set_key("0", down); break;
637 case SDLK_1: set_key("1", down); break;
638 case SDLK_2: set_key("2", down); break;
639 case SDLK_3: set_key("3", down); break;
640 case SDLK_4: set_key("4", down); break;
641 case SDLK_5: set_key("5", down); break;
642 case SDLK_6: set_key("6", down); break;
643 case SDLK_7: set_key("7", down); break;
644 case SDLK_8: set_key("8", down); break;
645 case SDLK_9: set_key("9", down); break;
647 case SDLK_KP_0: set_key("NP0", down); break;
648 case SDLK_KP_1: set_key("NP1", down); break;
649 case SDLK_KP_2: set_key("NP2", down); break;
650 case SDLK_KP_3: set_key("NP3", down); break;
651 case SDLK_KP_4: set_key("NP4", down); break;
652 case SDLK_KP_5: set_key("NP5", down); break;
653 case SDLK_KP_6: set_key("NP6", down); break;
654 case SDLK_KP_7: set_key("NP7", down); break;
655 case SDLK_KP_8: set_key("NP8", down); break;
656 case SDLK_KP_9: set_key("NP9", down); break;
657 case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
658 case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
659 case SDLK_KP_MINUS: set_key("NPSUB", down); break;
660 case SDLK_KP_PLUS: set_key("NPADD", down); break;
661 case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
662 // NPLPAREN and NPRPAREN are not emulated
664 case SDLK_F1: set_key("F1", down); break;
665 case SDLK_F2: set_key("F2", down); break;
666 case SDLK_F3: set_key("F3", down); break;
667 case SDLK_F4: set_key("F4", down); break;
668 case SDLK_F5: set_key("F5", down); break;
669 case SDLK_F6: set_key("F6", down); break;
670 case SDLK_F7: set_key("F7", down); break;
671 case SDLK_F8: set_key("F8", down); break;
672 case SDLK_F9: set_key("F9", down); break;
673 case SDLK_F10: set_key("F10", down); break;
675 case SDLK_SPACE: set_key("SPC", down); break;
676 case SDLK_BACKSPACE: set_key("BS", down); break;
677 case SDLK_TAB: set_key("TAB", down); break;
678 case SDLK_KP_ENTER: set_key("ENT", down); break;
679 case SDLK_RETURN: set_key("RET", down); break;
680 case SDLK_ESCAPE: set_key("ESC", down); break;
681 case SDLK_DELETE: set_key("DEL", down); break;
682 case SDLK_INSERT: set_key("HELP", down); break;
687 void audio_sdl(float *data, int length)
691 /* read sound from sound buffer
692 * buffer pointer read and write is atomic, so no locking required!
694 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
696 #ifdef DEBUG_SOUND_BUFFERING
697 fprintf(stderr, "sound buffer underrun\n");
699 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
700 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
702 for (s = 0; s < length; s++) {
703 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
704 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
706 #ifdef DEBUG_SOUND_BUFFERING
707 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
709 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
712 int main(int argc, char *argv[])
717 home_dir = getenv("HOME");
721 rc = parse_args(argc, argv);
726 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
728 print_error("Failed to allocate image buffer\n");
732 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
733 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
736 if ((1000 % IRQ_RATE)) {
737 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
741 /* calculate SDL chunk size for audio
742 * it must be a power of two, but not more than the chunk size for each IRQ!
744 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
746 sdl_sound_chunk >>= 1;
747 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
749 /* allocate sound buffers */
750 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
751 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
753 print_error("Failed to allocate image buffer\n");
757 /* allocate memory */
758 memory = calloc(MEMORY_SIZE, 1);
760 print_error("Failed to allocate cpu's memory\n");
763 stop_event = calloc(MEMORY_SIZE, 1);
765 print_error("Failed to allocate cpu's stop_event memory\n");
768 chipreg = calloc(IOSIZE, 1);
770 print_error("Failed to allocate chip register\n");
775 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
777 /* init disk emulation */
778 disk_init(disk_read, disk_write);
783 /* patch some stuff */
786 /* init SDL and OpenGL */
787 rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
790 rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
793 resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
795 /* init audio filter */
796 sound_init_filter(SOUND_SAMPLERATE);
801 if (config_skip_intro) {
804 print_info("*** Skipping intro, fast forwarding... ***\n\n");
806 execute_cpu(0, &event);
807 } while (event != STOP_AT_CLEAR_SCREEN1);
809 execute_cpu(0, &event);
810 } while (event != STOP_AT_WAIT_VBL);
813 print_info("**********************************\n");
814 print_info("* Welcome to Mercenary Reloaded! *\n");
815 print_info("**********************************\n\n");
816 print_info("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
817 print_info("Press CTRL + f to toggle full screen.\n");
818 print_info("Press CTRL + s to toggle rendering speed.\n");
819 print_info("Press CTRL + v to toggle video filter.\n");
820 print_info("Press CTRL + a to toggle audio filter.\n");
821 print_info("Press CTRL + r to toggle rendering with opengl or orignal code.\n");
822 print_info("Press CTRL + Keypad Plus to decrement FOV.\n");
823 print_info("Press CTRL + Keypad Minus to increment FOV.\n");
824 print_info("Press CTRL + c to exit game.\n\n");
825 print_info("Use '--help' as command line option for configuration settings.\n\n");