Turn VBL break point list into a structure to make game stop at various events
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <endian.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #include "../libsdl/opengl.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libvideo/video.h"
31 #include "../libsound/sound.h"
32 #include "../libjoystick/joystick.h"
33 #include "../libkeyboard/keyboard.h"
34 #include "../libdisk/disk.h"
35 #include "mercenary.h"
36
37 static int config_amiga_speed = 1;
38 static const char *config_gamesave_dir = ".mercenary";
39 static int config_video_filter = 0;
40 static int config_audio_filter = 1;
41
42 #define CPU_SPEED       7093790.0;
43
44 #define SOUND_SAMPLERATE 48000
45 /* - game IRQ rate
46  * - must be used for sound rendering chunk
47  */
48 #define IRQ_RATE        50
49 /* numbe of buffer chunks to dejitter:
50  * - SDL render interval
51  * - sound rendering interval
52  * - sound card interval
53  * 4 should be minimum, if video rate is >=50 Hz
54  */
55 #define SOUND_CHUNKS    4
56
57 /* test sound to check if buffer does not overflow / underrun */
58 //#define DEBUG_SOUND_BUFFERING
59
60 #define IOSIZE          0x1000 /* bytes in io space */
61 #define MEMORY_SIZE     0x80000
62 static uint8_t *memory = NULL;
63 static uint8_t *image = NULL;
64 #define SCREEN_WIDTH    (320*3)
65 #define SCREEN_HEIGHT   (200*3)
66 #define IMAGE_WIDTH     320
67 #define IMAGE_HEIGHT    200
68 #define BENSON_AT_LINE  136
69 #define IMAGE_DIWSTART  0x2c
70 static uint16_t *chipreg = NULL;
71 static float *sound_buffer = NULL; /* sound buffer memory */
72 static int sound_buffer_size; /* buffer sample size */
73 static int sound_buffer_writep; /* write pointer at buffer */
74 static int sound_buffer_readp; /* read pointer at buffer */
75
76 static const char *home_dir;
77
78 static int quit = 0;
79
80 int parse_args(int argc, char *argv[])
81 {
82         int i = 1;
83
84         while (argc > i) {
85                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
86                         printf("Usage: %s\n", argv[0]);
87                         printf(" -s --amiga-speed original | full\n");
88                         printf("        Set speed of rendering to original Amiga or full speed.\n");
89                         printf(" -v --video-filter on | off\n");
90                         printf("        Set video filter.\n");
91                         printf(" -a --audio-filter on | off\n");
92                         printf("        Set audio filter.\n");
93                         return -1;
94                 } else
95                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
96                         i++;
97                         if (argc == i) {
98 missing_parameter:
99                                 printf("Missing parameter, use '--help'!\n");
100                                 return -1;
101                         }
102                         if (!strcmp(argv[i], "original"))
103                                 config_amiga_speed = 1;
104                         else
105                         if (!strcmp(argv[i], "full"))
106                                 config_amiga_speed = 0;
107                         else {
108 illegal_parameter:
109                                 printf("Illegal parameter, use '--help'!\n");
110                                 return -1;
111                         }
112                 } else
113                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
114                         i++;
115                         if (argc == i)
116                                 goto missing_parameter;
117                         if (!strcmp(argv[i], "on"))
118                                 config_video_filter = 1;
119                         else
120                         if (!strcmp(argv[i], "off"))
121                                 config_video_filter = 0;
122                         else
123                                 goto illegal_parameter;
124                 } else
125                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
126                         i++;
127                         if (argc == i)
128                                 goto missing_parameter;
129                         if (!strcmp(argv[i], "on"))
130                                 config_audio_filter = 1;
131                         else
132                         if (!strcmp(argv[i], "off"))
133                                 config_audio_filter = 0;
134                         else
135                                 goto illegal_parameter;
136                 } else {
137                         printf("Illegal option '%s', use '--help'!\n", argv[i]);
138                         return -1;
139                 }
140                 i++;
141         }
142
143         return 0;
144 }
145
146 static void special_event(int event)
147 {
148 }
149
150 static void main_loop(void)
151 {
152         int had_first_irq = 0;
153         static uint32_t current_time, last_time = 0, diff;
154         int i, rc;
155         int space, length;
156         int cycle_count, event;
157         double render_delay = 0.0;
158         uint32_t palette_address;
159         uint16_t palette[16];
160
161         last_time = SDL_GetTicks();
162
163         /* render result on window */
164         while (!quit) {
165                 /* STEP 1: let the CPU render/process the game */
166                 /* don't render if we still delay */
167                 if (!render_delay) {
168                         /* execute until the rendered image is ready (wait for VBL) */
169                         cycle_count = 0;
170                         do {
171                                 cycle_count += execute_cpu(0, mercenary_stop_at, &event);
172                                 /* handle special events */
173                                 if (event != STOP_AT_WAIT_VBL)
174                                         special_event(event);
175                         } while (event != STOP_AT_WAIT_VBL);
176                         /* copy palette */
177                         palette_address = mercenary_palette();
178                         for (i = 0; i < 16; i++)
179                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
180                         /* for amiga speed: set delay by the number of cycles */
181                         if (config_amiga_speed)
182                                 render_delay = (double)cycle_count / CPU_SPEED;
183                 }
184
185                 /* STEP 2: render image in memory via OpenGL */
186                 if (had_first_irq) {
187                         /* render game view without benson
188                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
189                          */
190                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE);
191                 }
192                 rc = event_sdl();
193                 if (rc)
194                         break;
195                 render_opengl(image, config_video_filter);
196                 swap_sdl();
197
198                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
199                 current_time = SDL_GetTicks();
200                 diff = current_time - last_time;
201                 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
202                 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
203                         diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
204                         last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
205                 }
206                 while (diff > 1000 / IRQ_RATE) {
207                         execute_cpu(3, NULL, NULL);
208                         execute_cpu(4, NULL, NULL);
209                         had_first_irq = 1;
210                         /* render benson without game view
211                          * because we only got benson refreshed during VBL IRQ
212                          */
213                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT);
214                         /* render sound to sound buffer
215                          * buffer pointer read and write is atomic, so no locking required!
216                          */
217                         space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
218                         if (space < SOUND_SAMPLERATE / IRQ_RATE) {
219 #ifdef DEBUG_SOUND_BUFFERING
220                                 fprintf(stderr, "sound buffer overflow\n");
221 #endif
222                                 length = space;
223                         } else
224                                 length = SOUND_SAMPLERATE / IRQ_RATE;
225 #ifdef DEBUG_SOUND_BUFFERING
226                         printf("can write %d, write %d\n", space, length);
227                         static int cnt = 0;
228                         int s;
229                         for (s = 0; s < length; s++) {
230                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size]
231                                         = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
232                                         * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
233                                         * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
234                                  cnt++;
235                         }
236 #else
237                         render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
238 #endif
239                         sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
240                         diff -= 1000 / IRQ_RATE;
241                         last_time += 1000 / IRQ_RATE;
242
243                         /* count down render delay */
244                         if (render_delay) {
245                                 render_delay -= 1.0 / (double)IRQ_RATE;
246                                 if (render_delay < 0.0)
247                                         render_delay = 0.0;
248                         }
249                 }
250         }
251 }
252
253 int main(int argc, char *argv[])
254 {
255         int rc;
256         int sdl_sound_chunk;
257
258         home_dir = getenv("HOME");
259         if (!home_dir)
260                 home_dir = "";
261
262         rc = parse_args(argc, argv);
263         if (rc)
264                 return 0;
265
266         /* allocate image */
267         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT, 3);
268         if (!image) {
269                 fprintf(stderr, "Failed to allocate image buffer\n");
270                 goto done;
271         }
272
273         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
274                 fprintf(stderr, "Sample rate must be a multiple of IRQ rate, please fix!\n");
275                 goto done;
276         }
277         if ((1000 % IRQ_RATE)) {
278                 fprintf(stderr, "1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
279                 goto done;
280         }
281
282         /* calculate SDL chunk size for audio
283          * it must be a power of two, but not more than the chunk size for each IRQ!
284          */
285         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
286                 ;
287         sdl_sound_chunk >>= 1;
288 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
289
290         /* allocate sound buffers */
291         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
292         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
293         if (!sound_buffer) {
294                 fprintf(stderr, "Failed to allocate image buffer\n");
295                 goto done;
296         }
297
298         /* allocate memory */
299         memory = calloc(MEMORY_SIZE, 1);
300         if (!memory) {
301                 fprintf(stderr, "Failed to allocate cpu's memory\n");
302                 goto done;
303         }
304         chipreg = calloc(IOSIZE, 1);
305         if (!chipreg) {
306                 fprintf(stderr, "Failed to allocate chip register\n");
307                 goto done;
308         }
309
310         /* init cpu code */
311         execute_init(MEMORY_SIZE, memory, chipreg);
312
313         /* load binary */
314         mercenary_load();
315
316         /* patch some stuff */
317         mercenary_patch();
318
319         /* init SDL and OpenGL */
320         rc = init_sdl(argv[0], SCREEN_WIDTH, SCREEN_HEIGHT, SOUND_SAMPLERATE, sdl_sound_chunk);
321         if (rc < 0)
322                 goto done;
323         rc = init_opengl(IMAGE_WIDTH, IMAGE_HEIGHT);
324         if (rc < 0)
325                 goto done;
326         resize_opengl(SCREEN_WIDTH, SCREEN_HEIGHT);
327
328         /* init audio filter */
329         sound_init_filter(SOUND_SAMPLERATE);
330
331         /* start cpu */
332         reset_cpu();
333
334         printf("**********************************\n");
335         printf("* Welcome to Mercenary Reloaded! *\n");
336         printf("**********************************\n\n");
337         printf("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
338         printf("Press CTRL + f to toggle full screen.\n");
339         printf("Press CTRL + s to toggle rendering speed.\n");
340         printf("Press CTRL + v to toggle video filter.\n");
341         printf("Press CTRL + a to toggle audio filter.\n");
342         printf("Press CTRL + c to exit game.\n\n");
343         printf("Use '--help' as command line option for configuration settings.\n\n");
344
345         /* run game */
346         main_loop();
347
348 done:
349         exit_opengl();
350         exit_sdl();
351
352         if (chipreg)
353                 free(chipreg);
354         if (memory)
355                 free(memory);
356         if (sound_buffer)
357                 free(sound_buffer);
358         if (image)
359                 free(image);
360
361         return 0;
362 }
363
364 void audio_sdl(float *data, int length)
365 {
366         int fill, s;
367
368         /* read sound from sound buffer
369          * buffer pointer read and write is atomic, so no locking required!
370          */
371         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
372         if (fill < length) {
373 #ifdef DEBUG_SOUND_BUFFERING
374                 fprintf(stderr, "sound buffer underrun\n");
375 #endif
376                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
377                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
378         }
379         for (s = 0; s < length; s++)
380                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size];
381 #ifdef DEBUG_SOUND_BUFFERING
382         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp]);
383 #endif
384         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
385 }
386
387 static int shift = 0, ctrl = 0;
388
389 void keyboard_sdl(int down, SDL_Keycode sym)
390 {
391         switch (sym) {
392         case SDLK_LCTRL:
393         case SDLK_RCTRL:
394                 ctrl = down;
395                 break;
396         case SDLK_v:
397                 if (down && ctrl) {
398                         config_video_filter ^= 1;
399                         printf("video filter: %s\n", (config_video_filter) ? "on" : "off");
400                 }
401                 break;
402         case SDLK_a:
403                 if (down && ctrl) {
404                         config_audio_filter ^= 1;
405                         printf("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
406                 }
407                 break;
408         case SDLK_s:
409                 if (down && ctrl) {
410                         config_amiga_speed ^= 1;
411                         printf("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
412                 }
413                 break;
414         case SDLK_c:
415                 if (down)
416                         quit = 1;
417                 break;
418         }
419
420         switch (sym) {
421         case SDLK_LSHIFT:
422                 set_key("LSH", down);
423                 shift = down;
424                 break;
425         case SDLK_RSHIFT:
426                 set_key("RSH", down);
427                 shift = down;
428                 break;
429         case SDLK_LEFT:
430                 if (shift && down) {
431                         set_key("LF", down);
432                         set_joystick(-1, -1, -1, -1, -1);
433                         break;
434                 }
435                 set_key("LF", 0);
436                 set_joystick(down, -1, -1, -1, -1);
437                 break;
438         case SDLK_RIGHT:
439                 if (shift && down) {
440                         set_key("RT", down);
441                         set_joystick(-1, -1, -1, -1, -1);
442                         break;
443                 }
444                 set_key("RT", 0);
445                 set_joystick(-1, down, -1, -1, -1);
446                 break;
447         case SDLK_UP:
448                 if (shift && down) {
449                         set_key("UP", down);
450                         set_joystick(-1, -1, -1, -1, -1);
451                         break;
452                 }
453                 set_key("UP", 0);
454                 set_joystick(-1, -1, down, -1, -1);
455                 break;
456         case SDLK_DOWN:
457                 if (shift && down) {
458                         set_key("DN", down);
459                         set_joystick(-1, -1, -1, -1, -1);
460                         break;
461                 }
462                 set_key("DN", 0);
463                 set_joystick(-1, -1, -1, down, -1);
464                 break;
465         case SDLK_END:
466                 set_joystick(-1, -1, -1, -1, down);
467                 break;
468
469         case SDLK_a: set_key("A", down); break;
470         case SDLK_b: set_key("B", down); break;
471         case SDLK_c: set_key("C", down); break;
472         case SDLK_d: set_key("D", down); break;
473         case SDLK_e: set_key("E", down); break;
474         case SDLK_f: set_key("F", down); break;
475         case SDLK_g: set_key("G", down); break;
476         case SDLK_h: set_key("H", down); break;
477         case SDLK_i: set_key("I", down); break;
478         case SDLK_j: set_key("J", down); break;
479         case SDLK_k: set_key("K", down); break;
480         case SDLK_l: set_key("L", down); break;
481         case SDLK_m: set_key("M", down); break;
482         case SDLK_n: set_key("N", down); break;
483         case SDLK_o: set_key("O", down); break;
484         case SDLK_p: set_key("P", down); break;
485         case SDLK_q: set_key("Q", down); break;
486         case SDLK_r: set_key("R", down); break;
487         case SDLK_s: set_key("S", down); break;
488         case SDLK_t: set_key("T", down); break;
489         case SDLK_u: set_key("U", down); break;
490         case SDLK_v: set_key("V", down); break;
491         case SDLK_w: set_key("W", down); break;
492         case SDLK_x: set_key("X", down); break;
493         case SDLK_y: set_key("Y", down); break;
494         case SDLK_z: set_key("Z", down); break;
495
496         case SDLK_0: set_key("0", down); break;
497         case SDLK_1: set_key("1", down); break;
498         case SDLK_2: set_key("2", down); break;
499         case SDLK_3: set_key("3", down); break;
500         case SDLK_4: set_key("4", down); break;
501         case SDLK_5: set_key("5", down); break;
502         case SDLK_6: set_key("6", down); break;
503         case SDLK_7: set_key("7", down); break;
504         case SDLK_8: set_key("8", down); break;
505         case SDLK_9: set_key("9", down); break;
506
507         case SDLK_KP_0: set_key("NP0", down); break;
508         case SDLK_KP_1: set_key("NP1", down); break;
509         case SDLK_KP_2: set_key("NP2", down); break;
510         case SDLK_KP_3: set_key("NP3", down); break;
511         case SDLK_KP_4: set_key("NP4", down); break;
512         case SDLK_KP_5: set_key("NP5", down); break;
513         case SDLK_KP_6: set_key("NP6", down); break;
514         case SDLK_KP_7: set_key("NP7", down); break;
515         case SDLK_KP_8: set_key("NP8", down); break;
516         case SDLK_KP_9: set_key("NP9", down); break;
517         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
518         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
519         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
520         case SDLK_KP_PLUS: set_key("NPADD", down); break;
521         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
522         // NPLPAREN and NPRPAREN are not emulated
523
524         case SDLK_F1: set_key("F1", down); break;
525         case SDLK_F2: set_key("F2", down); break;
526         case SDLK_F3: set_key("F3", down); break;
527         case SDLK_F4: set_key("F4", down); break;
528         case SDLK_F5: set_key("F5", down); break;
529         case SDLK_F6: set_key("F6", down); break;
530         case SDLK_F7: set_key("F7", down); break;
531         case SDLK_F8: set_key("F8", down); break;
532         case SDLK_F9: set_key("F9", down); break;
533         case SDLK_F10: set_key("F10", down); break;
534
535         case SDLK_SPACE: set_key("SPC", down); break;
536         case SDLK_BACKSPACE: set_key("BS", down); break;
537         case SDLK_TAB: set_key("TAB", down); break;
538         case SDLK_KP_ENTER: set_key("ENT", down); break;
539         case SDLK_RETURN: set_key("RET", down); break;
540         case SDLK_ESCAPE: set_key("ESC", down); break;
541         case SDLK_DELETE: set_key("DEL", down); break;
542         case SDLK_INSERT: set_key("HELP", down); break;
543
544         }
545 }
546
547 uint16_t emulate_io_read(uint32_t address)
548 {
549         uint16_t value = 0xffff;
550
551         /* joystick and fire button */
552         if (address == 0xbfe000 || address == 0xdff00c)
553                 value &= emulate_joystick_read(address);
554         /* keyboard */
555         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
556                 value &= emulate_keyboard_read(address);
557         /* diskette */
558         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
559                 value &= emulate_disk_read(address);
560
561         return value;
562 }
563
564 void emulate_io_write(uint32_t address, uint16_t value)
565 {
566         /* dmacon and sound registers */
567         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
568                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
569         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
570                 emulate_disk_write(address, value);
571 }
572
573 /* two tracks with 0x1820 words of length */
574 static uint8_t game_save[2][0x1820 << 1];
575 static int last_track = 0;
576
577 /* game reads track with saved game */
578 void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
579 {
580         if (length > sizeof(game_save[0])) {
581                 fprintf(stderr, "loading game state failed, because length exceeds game save data size, please fix!\n");
582                 return;
583         }
584
585         /* if even track is selected, load game */
586         if (!(track & 1)) {
587                 char filename[256];
588                 int gamesave_num = (track - 2) >> 1;
589                 int got;
590                 FILE *fp;
591
592                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
593                 sprintf(filename, "%s/%s/%d.gamesave", home_dir, config_gamesave_dir, gamesave_num);
594                 fp = fopen(filename, "r");
595                 if (!fp) {
596 fail:
597                         fprintf(stderr, "failed to load game from '%s'\n", filename);
598                         goto copy;
599                 }
600                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
601                 fclose(fp);
602                 if (got != 2)
603                         goto fail;
604         }
605
606 copy:
607         /* copy track */
608         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
609 }
610
611 /* game writes track with saved game */
612 void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
613 {
614         /* skip sync info that is provided by game and only relevant for a real disk track */
615         data += 0x200;
616         length -= 0x200;
617
618         if (length != sizeof(game_save[0])) {
619                 fprintf(stderr, "saving game state failed, because length of data does not match, please fix!\n");
620                 return;
621         }
622
623         /* don't save if last track is the same, because disk is written on both sides with the same data */
624         if (track == last_track) {
625                 if (memcmp(memory + data, game_save[track & 1], length)) {
626                         fprintf(stderr, "saving game data on other side of the disk is different, please fix!\n");
627                 }
628                 return;
629         }
630         last_track = track;
631
632         /* save game data */
633         memcpy(game_save[track & 1], memory + data, length);
634
635         /* if done with saving */
636         if ((track & 1)) {
637                 char filename[256];
638                 int gamesave_num = (track - 2) >> 1;
639                 int wrote;
640                 FILE *fp;
641
642                 sprintf(filename, "%s/%s", home_dir, config_gamesave_dir);
643                 mkdir(filename, 0777);
644                 sprintf(filename + strlen(filename), "/%d.gamesave", gamesave_num);
645                 fp = fopen(filename, "w");
646                 if (!fp) {
647 fail:
648                         fprintf(stderr, "failed to save game to '%s'\n", filename);
649                         return;
650                 }
651                 printf("Game state saved to '%s'\n", filename);
652                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
653                 fclose(fp);
654                 if (wrote != 2)
655                         goto fail;
656         }
657 }