Add function to skip intro during emulation or at startup
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libframerate/framerate.h"
31 #include "../libvideo/video.h"
32 #include "../libsound/sound.h"
33 #include "../libjoystick/joystick.h"
34 #include "../libkeyboard/keyboard.h"
35 #include "../libdisk/disk.h"
36 #include "../libtext/text.h"
37 #include "mercenary.h"
38 #include "render.h"
39
40 #define FOV_MIN         10.0
41 #define FOV_NOVAGEN     64.0
42 #define FOV_JOLLY       80.0
43 #define FOV_MAX         170.0
44
45 static int config_ctrl_c = 0;
46 static int config_amiga_speed = 1;
47 #warning fixme: make use of 10 for intro, then be as fast as given
48 static double config_fps = 16.0;
49 static const char *config_gamesave_dir = ".mercenary";
50 static int config_video_filter = 1;
51 static int config_audio_filter = 1;
52 static int config_render = 0;
53 static int config_skip_intro = 0;
54 static int config_multisampling = 16;
55 static double config_fov = FOV_NOVAGEN;
56 static double config_benson_size = 1.0;
57 static int config_debug_transparent = 0;
58 static int config_debug_opengl = 0;
59 /* render improvements */
60 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
61
62 #define CPU_SPEED       7093790.0;
63
64 #define SOUND_SAMPLERATE 48000
65 /* - game IRQ rate
66  * - must be used for sound rendering chunk
67  */
68 #define IRQ_RATE        50
69 /* numbe of buffer chunks to dejitter:
70  * - SDL render interval
71  * - sound rendering interval
72  * - sound card interval
73  * 4 should be minimum, if video rate is >=50 Hz
74  */
75 #define SOUND_CHUNKS    4
76
77 /* test sound to check if buffer does not overflow / underrun */
78 //#define DEBUG_SOUND_BUFFERING
79
80 #define IOSIZE          0x1000 /* bytes in io space */
81 #define MEMORY_SIZE     0x80000
82 static uint8_t *memory = NULL;
83 static uint8_t *stop_event = NULL;
84 static uint8_t *image = NULL;
85 static uint8_t *help_osd = NULL;
86 static uint8_t *info_osd = NULL;
87 static int help_view = 1;
88 static int32_t osd_timer = 0;
89 #define SCREEN_WIDTH    320
90 #define SCREEN_HEIGHT   200
91 #define IMAGE_WIDTH     320
92 #define IMAGE_HEIGHT    200
93 #define BENSON_AT_LINE  136
94 #define IMAGE_DIWSTART  0x2c
95 #define HELP_ALPHA      0xd0
96 #define OSD_WIDTH       320
97 #define OSD_HEIGHT      16
98 static uint16_t *chipreg = NULL;
99 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
100 static int sound_buffer_size; /* buffer sample size */
101 static int sound_buffer_writep; /* write pointer at buffer */
102 static int sound_buffer_readp; /* read pointer at buffer */
103 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
104 static double benson_size; /* render size of benson */
105 static int render_legacy = 0; /* render original amiga screen, if set */
106 static int render_improved = 0; /* render improved image, if set */
107 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
108 static int intro_skipped = 0; /* indicated if we already have landed */
109
110 static const char *home_dir;
111
112 static int quit = 0;
113
114 int parse_args(int argc, char *argv[])
115 {
116         int i = 1;
117
118         while (argc > i) {
119                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
120                         print_info("Usage: %s\n", argv[0]);
121                         print_info(" -s --render-speed original | fast\n");
122                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
123                         print_info("    --fps <fps>\n");
124                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
125                         print_info(" -v --video-filter on | off\n");
126                         print_info("        Set video filter.\n");
127                         print_info(" -a --audio-filter on | off\n");
128                         print_info("        Set audio filter.\n");
129                         print_info(" -r --render original | opengl\n");
130                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
131                         print_info(" -b --benson normal | half\n");
132                         print_info("        Size of 'Benson' (control panel).\n");
133                         print_info(" -m --multisampling <samples>\n");
134                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
135                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
136                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
137                         print_info(" -i --skip-intro\n");
138                         print_info("        Skip intro sequence approaching to Eris space port.\n");
139                         print_info("Debug options:\n");
140                         print_info(" -o --debug-opengl\n");
141                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
142                         print_info("    --debug-transparent\n");
143                         print_info("        Draw all things half transparent.\n");
144                         print_info("    --ctrl-c\n");
145                         print_info("        Use CTRL+C to exit game (used for development)\n");
146                         return -1;
147                 } else
148                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
149                         i++;
150                         if (argc == i) {
151 missing_parameter:
152                                 print_info("Missing parameter, use '--help'!\n");
153                                 return -1;
154                         }
155                         if (!strcmp(argv[i], "original"))
156                                 config_amiga_speed = 1;
157                         else
158                         if (!strcmp(argv[i], "fast"))
159                                 config_amiga_speed = 0;
160                         else {
161 illegal_parameter:
162                                 print_info("Illegal parameter, use '--help'!\n");
163                                 return -1;
164                         }
165                 } else
166                 if (!strcmp(argv[i], "--fps")) {
167                         i++;
168                         if (argc == i)
169                                 goto missing_parameter;
170                         config_fps = atof(argv[i]);
171                         if (config_fov <= 0.0)
172                                 goto illegal_parameter;
173                 } else
174                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
175                         i++;
176                         if (argc == i)
177                                 goto missing_parameter;
178                         if (!strcmp(argv[i], "on"))
179                                 config_video_filter = 1;
180                         else
181                         if (!strcmp(argv[i], "off"))
182                                 config_video_filter = 0;
183                         else
184                                 goto illegal_parameter;
185                 } else
186                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
187                         i++;
188                         if (argc == i)
189                                 goto missing_parameter;
190                         if (!strcmp(argv[i], "on"))
191                                 config_audio_filter = 1;
192                         else
193                         if (!strcmp(argv[i], "off"))
194                                 config_audio_filter = 0;
195                         else
196                                 goto illegal_parameter;
197                 } else
198                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
199                         i++;
200                         if (argc == i)
201                                 goto missing_parameter;
202                         if (!strcmp(argv[i], "original"))
203                                 config_render = 0;
204                         else
205                         if (!strcmp(argv[i], "opengl"))
206                                 config_render = 1;
207                         else
208                                 goto illegal_parameter;
209                 } else
210                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
211                         i++;
212                         if (argc == i)
213                                 goto missing_parameter;
214                         if (!strcmp(argv[i], "normal"))
215                                 config_benson_size = 1.0;
216                         else
217                         if (!strcmp(argv[i], "half")) {
218                                 config_benson_size = 0.5;
219                                 if (config_fov == FOV_NOVAGEN)
220                                         config_fov = FOV_JOLLY;
221                         } else
222                                 goto illegal_parameter;
223                 } else
224                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
225                         i++;
226                         if (argc == i)
227                                 goto missing_parameter;
228                         config_multisampling = atoi(argv[i]);
229                 } else
230                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
231                         i++;
232                         if (argc == i)
233                                 goto missing_parameter;
234                         config_fov = atof(argv[i]);
235                         if (config_fov < 1.0 || config_fov > 179.0)
236                                 goto illegal_parameter;
237                 } else
238                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
239                         config_skip_intro = 1;
240                 } else
241                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
242                         config_debug_opengl = 1;
243                 } else
244                 if (!strcmp(argv[i], "--debug-transparent")) {
245                         config_debug_transparent = 1;
246                 } else
247                 if (!strcmp(argv[i], "--ctrl-c")) {
248                         config_ctrl_c = 1;
249                 } else {
250                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
251                         return -1;
252                 }
253                 i++;
254         }
255
256         return 0;
257 }
258
259 static void skip_intro(void)
260 {
261         int event;
262         double render_delay = 0.0;
263         double cycle_count;
264
265         if (intro_skipped)
266                 return;
267
268         print_info("*** Skipping intro, fast forwarding... ***\n\n");
269         do {
270                 /* render, if not delayed */
271                 if (render_delay <= 0.0) {
272                         cycle_count = 0;
273                         do {
274                                 cycle_count += execute_cpu(0, &event);
275                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
276                         render_delay += (double)cycle_count / CPU_SPEED;
277                 }
278                 /* VBL */
279                 execute_cpu(3, NULL);
280                 execute_cpu(4, NULL);
281                 /* count down render delay */
282                 if (render_delay) {
283                         render_delay -= 1.0 / (double)IRQ_RATE;
284                         if (render_delay < 0.0)
285                                 render_delay = 0.0;
286                 }
287         } while (event != STOP_AT_CLEAR_SCREEN1);
288
289         intro_skipped = 1;
290 }
291
292 static void special_event(int event)
293 {
294         if (render_improved)
295                 render_capture_event(event);
296 }
297
298 static void main_loop(void)
299 {
300         double frame_step, frame_time = 0.0, frame_render = 1;
301         int had_first_irq = 0;
302         static uint32_t current_time, last_time = 0, diff;
303         int i, rc;
304         int space, length;
305         int cycle_count, event = STOP_AT_END;
306         double render_delay = 0.0;
307         uint32_t palette_address;
308         uint16_t palette[16];
309
310         last_time = SDL_GetTicks();
311
312         /* render result on window */
313         while (!quit) {
314 #warning oder ganz anders: bevor landung machen wir amiga-rate als interpolation
315                 /* if we are in interstellar fligt, we use 50 Hz */
316                 /* if we are approaching to Eris Space Port, we use 10 Hz */
317                 /* else we use whatever frame rate the user wants */
318                 if (render_capture_is_interstellar())
319                         frame_step = vbl_duration * 50.0;
320                 else
321                         frame_step = vbl_duration * config_fps;
322                 if (frame_step > 1.0)
323                         frame_step = 1.0;
324                 /* handle SDL events */
325                 rc = event_sdl();
326                 if (rc)
327                         break;
328
329                 /* clear screen */
330                 opengl_clear();
331
332                 /* initialize rendering */
333                 debug_opengl = config_debug_opengl;
334                 benson_size = config_benson_size;
335                 render_legacy = (!config_render) || debug_opengl;
336                 render_improved = config_render || debug_opengl;
337                 if (!render_improved) {
338                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
339                         render_capture_reset();
340                 }
341                 if (render_improved) {
342                         opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
343                         opengl_copy_last();
344                 }
345                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
346                 /* amgia speed: don't render if we still delay */
347                 /* non amiga speed: render if we need a new frame */
348                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
349                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
350                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
351                 if (((frame_render && !config_amiga_speed)
352                   || (config_amiga_speed && render_delay <= 0.0)
353                   || event == STOP_AT_WAIT_INPUT)
354                 && !(had_first_irq && help_view)) {
355                         frame_render = 0;
356                         /* start capturing for improved graphics */
357                         if (render_improved)
358                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
359
360                         /* execute until the rendered image is ready (wait for VBL) */
361                         cycle_count = 0;
362                         do {
363                                 cycle_count += execute_cpu(0, &event);
364                                 /* handle special events */
365                                 special_event(event);
366                                 if (event == STOP_AT_CLEAR_SCREEN1)
367                                         intro_skipped = 1;
368                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
369                         /* stop capturing for improved graphics */
370                         if (render_improved)
371                                 render_capture_stop();
372                         /* copy palette */
373                         palette_address = mercenary_palette_view();
374                         for (i = 0; i < 16; i++)
375                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
376                         /* for amiga speed: set delay by the number of cycles */
377                         if (config_amiga_speed)
378                                 render_delay += (double)cycle_count / CPU_SPEED;
379                 }
380                 /* render improved graphics, interpolate, if required */
381                 if (render_improved)
382                         render_all_items((config_amiga_speed) ? 1.0 : frame_time);
383                 /* advance frame time, if we are not in help view  */
384                 if (!(had_first_irq && help_view)) {
385 //printf("frame rate: %.6f, frame-step=%.5f frame-time=%.5f\n", 1.0 / vbl_duration, frame_step,frame_time);
386                         frame_time += frame_step;
387                         if (frame_time >= 1.0) {
388                                 frame_time -= 1.0;
389                                 frame_render = 1;
390                         }
391                 }
392
393                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
394                 if (had_first_irq) {
395                         /* render game view without benson
396                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
397                          */
398                         if (render_legacy)
399                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
400                 }
401                 /* render benson + osd ontop of improved opengl rendering, if enabled */
402                 if (render_improved) {
403                         opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
404                         if (help_view)
405                                 opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 1.0, 1.0, 0.0, 0.0);
406                         if (osd_timer) {
407                                 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 0.5, 0.04, 0.5, -0.95);
408                                 if (osd_timer - (int32_t)SDL_GetTicks() < 0)
409                                         osd_timer = 0;
410                         }
411                 }
412                 /* setup viewport for legacy image and render image, if enabled */
413                 if (render_legacy) {
414                         opengl_viewport_legacy(debug_opengl);
415                         opengl_blit_legacy(image, config_video_filter);
416                         if (help_view)
417                                 opengl_blit_osd(0, help_osd, config_video_filter, 0, 0.0, 0, 1.0, 1.0, 0.0, 0.0);
418                         if (osd_timer) {
419                                 opengl_blit_osd(1, info_osd, config_video_filter, 0, 0.0, 0, 0.5, 0.04, 0.5, -0.95);
420                                 if (osd_timer - (int32_t)SDL_GetTicks() < 0)
421                                         osd_timer = 0;
422                         }
423                 }
424
425                 /* at this point we are ready with our image, so we display */
426                 swap_sdl();
427                 /* measure frame rate */
428                 framerate_measure();
429
430                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
431                 /* only do this, if we are not in help view */
432                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
433                 if (!(had_first_irq && help_view)) {
434                         current_time = SDL_GetTicks();
435                         diff = current_time - last_time;
436                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
437                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
438                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
439                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
440                         }
441                         while (diff > 1000 / IRQ_RATE) {
442                                 execute_cpu(3, NULL);
443                                 execute_cpu(4, NULL);
444                                 had_first_irq = 1;
445                                 /* transfer benson without game view
446                                  * because we only got benson refreshed during VBL IRQ
447                                  */
448                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
449                                 /* render sound to sound buffer
450                                  * buffer pointer read and write is atomic, so no locking required!
451                                  */
452                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
453                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
454 #ifdef DEBUG_SOUND_BUFFERING
455                                         fprintf(stderr, "sound buffer overflow\n");
456 #endif
457                                         length = space;
458                                 } else
459                                         length = SOUND_SAMPLERATE / IRQ_RATE;
460 #ifdef DEBUG_SOUND_BUFFERING
461                                 printf("can write %d, write %d\n", space, length);
462                                 static int cnt = 0;
463                                 int s;
464                                 for (s = 0; s < length; s++) {
465                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
466                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
467                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
468                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
469                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
470                                          cnt++;
471                                 }
472 #else
473                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
474 #endif
475                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
476                                 diff -= 1000 / IRQ_RATE;
477                                 last_time += 1000 / IRQ_RATE;
478
479                                 /* count down render delay */
480                                 if (render_delay) {
481                                         render_delay -= 1.0 / (double)IRQ_RATE;
482                                         if (render_delay < 0.0)
483                                                 render_delay = 0.0;
484                                 }
485                         }
486                 }
487         }
488 }
489
490 static uint16_t io_read(uint32_t address)
491 {
492         uint16_t value = 0xffff;
493
494         /* joystick and fire button */
495         if (address == 0xbfe000 || address == 0xdff00c)
496                 value &= emulate_joystick_read(address);
497         /* keyboard */
498         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
499                 value &= emulate_keyboard_read(address);
500         /* diskette */
501         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
502                 value &= emulate_disk_read(address);
503
504         return value;
505 }
506
507 static void io_write(uint32_t address, uint16_t value)
508 {
509         /* dmacon and sound registers */
510         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
511                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
512         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
513                 emulate_disk_write(address, value);
514 }
515
516 /* two tracks with 0x1820 words of length */
517 static uint8_t game_save[2][0x1820 << 1];
518 static int last_track = 0;
519
520 /* game reads track with saved game */
521 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
522 {
523         if (length > sizeof(game_save[0])) {
524                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
525                 return;
526         }
527
528         /* if even track is selected, load game */
529         if (!(track & 1)) {
530                 char filename[256];
531                 int gamesave_num = (track - 2) >> 1;
532                 int got;
533                 FILE *fp;
534
535                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
536 #if defined(_WIN32)
537                 filename[0] = '\0';
538 #else
539                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
540                 mkdir(filename, 0777);
541 #endif
542                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
543                 fp = fopen(filename, "r");
544                 if (!fp) {
545 fail:
546                         print_error("failed to load game from '%s'\n", filename);
547                         goto copy;
548                 }
549                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
550                 fclose(fp);
551                 if (got != 2)
552                         goto fail;
553         }
554
555 copy:
556         /* copy track */
557         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
558 }
559
560 /* game writes track with saved game */
561 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
562 {
563         /* skip sync info that is provided by game and only relevant for a real disk track */
564         data += 0x200;
565         length -= 0x200;
566
567         if (length != sizeof(game_save[0])) {
568                 print_error("saving game state failed, because length of data does not match, please fix!\n");
569                 return;
570         }
571
572         /* don't save if last track is the same, because disk is written on both sides with the same data */
573         if (track == last_track) {
574                 if (memcmp(memory + data, game_save[track & 1], length)) {
575                         print_error("saving game data on other side of the disk is different, please fix!\n");
576                 }
577                 return;
578         }
579         last_track = track;
580
581         /* save game data */
582         memcpy(game_save[track & 1], memory + data, length);
583
584         /* if done with saving */
585         if ((track & 1)) {
586                 char filename[256];
587                 int gamesave_num = (track - 2) >> 1;
588                 int wrote;
589                 FILE *fp;
590
591 #if defined(_WIN32)
592                 filename[0] = '\0';
593 #else
594                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
595                 mkdir(filename, 0777);
596 #endif
597                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
598                 fp = fopen(filename, "w");
599                 if (!fp) {
600 fail:
601                         print_error("failed to save game to '%s'\n", filename);
602                         return;
603                 }
604                 print_info("Game state saved to '%s'\n", filename);
605                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
606                 fclose(fp);
607                 if (wrote != 2)
608                         goto fail;
609         }
610 }
611
612 static void osd_info(const char *param, const char *value)
613 {
614         char line[41] = "                                        ";
615
616         if (param[0]) {
617                 strncpy(line + 21 - strlen(param), param, strlen(param));
618                 line[22] = ':';
619         }
620         if (strlen(value) > 15) {
621                 print_error("string too long\n");
622                 return;
623         }
624         strncpy(line + 25, value, strlen(value));
625         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
626         osd_timer = SDL_GetTicks() + 2500;
627 }
628
629 static int shift = 0, ctrl = 0;
630
631 static void keyboard_sdl(int down, SDL_Keycode sym)
632 {
633         switch (sym) {
634         case SDLK_LCTRL:
635         case SDLK_RCTRL:
636                 ctrl = down;
637                 break;
638         }
639
640         if (ctrl && down) {
641                 switch (sym) {
642                 case SDLK_h:
643                         help_view ^= 1;
644                         break;
645                 case SDLK_v:
646                         config_video_filter ^= 1;
647                         osd_info("video filter", (config_video_filter) ? "on" : "off");
648                         break;
649                 case SDLK_a:
650                         config_audio_filter ^= 1;
651                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
652                         break;
653                 case SDLK_s:
654                         config_amiga_speed ^= 1;
655                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
656                         break;
657                 case SDLK_r:
658                         config_render ^= 1;
659                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
660                         break;
661                 case SDLK_b:
662                         if (!config_render) {
663                                 osd_info("", "not applicable");
664                                 break;
665                         }
666                         if (config_benson_size == 0.5) {
667                                 config_benson_size = 1.0;
668                                 config_fov = FOV_NOVAGEN;
669                         } else {
670                                 config_benson_size = 0.5;
671                                 config_fov = FOV_JOLLY;
672                         }
673                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
674                         break;
675                 case SDLK_i:
676                         if (!intro_skipped)
677                                 skip_intro();
678                         else
679                                 osd_info("", "not applicable");
680                         break;
681                 case SDLK_c:
682                         if (config_ctrl_c)
683                                 quit = 1;
684                         break;
685                 case SDLK_KP_PLUS:
686                         if (config_fov / 1.2 >= FOV_MIN)
687                                 config_fov /= 1.2;
688                         disp_fov:
689                         {
690                                 char text[16];
691                                 sprintf(text, "%.2f", config_fov);
692                                 osd_info("FOV", text);
693                         }
694                         break;
695                 case SDLK_KP_MINUS:
696                         if (config_fov * 1.2 <= FOV_MAX)
697                                 config_fov *= 1.2;
698                         goto disp_fov;
699                 }
700                 /* do not pass keys to game while holding CTRL */
701                 return;
702         }
703
704         if (sym == SDLK_PAUSE && down)
705                 help_view ^= 1;
706
707         /* in help view we don't need to forward keypresses */
708         if (help_view)
709                 return;
710
711         switch (sym) {
712         case SDLK_LSHIFT:
713                 set_key("LSH", down);
714                 shift = down;
715                 break;
716         case SDLK_RSHIFT:
717                 set_key("RSH", down);
718                 shift = down;
719                 break;
720         case SDLK_LEFT:
721                 if (shift && down) {
722                         set_key("LF", down);
723                         set_joystick(-1, -1, -1, -1, -1);
724                         break;
725                 }
726                 set_key("LF", 0);
727                 set_joystick(down, -1, -1, -1, -1);
728                 break;
729         case SDLK_RIGHT:
730                 if (shift && down) {
731                         set_key("RT", down);
732                         set_joystick(-1, -1, -1, -1, -1);
733                         break;
734                 }
735                 set_key("RT", 0);
736                 set_joystick(-1, down, -1, -1, -1);
737                 break;
738         case SDLK_UP:
739                 if (shift && down) {
740                         set_key("UP", down);
741                         set_joystick(-1, -1, -1, -1, -1);
742                         break;
743                 }
744                 set_key("UP", 0);
745                 set_joystick(-1, -1, down, -1, -1);
746                 break;
747         case SDLK_DOWN:
748                 if (shift && down) {
749                         set_key("DN", down);
750                         set_joystick(-1, -1, -1, -1, -1);
751                         break;
752                 }
753                 set_key("DN", 0);
754                 set_joystick(-1, -1, -1, down, -1);
755                 break;
756         case SDLK_END:
757                 set_joystick(-1, -1, -1, -1, down);
758                 break;
759
760         case SDLK_a: set_key("A", down); break;
761         case SDLK_b: set_key("B", down); break;
762         case SDLK_c: set_key("C", down); break;
763         case SDLK_d: set_key("D", down); break;
764         case SDLK_e: set_key("E", down); break;
765         case SDLK_f: set_key("F", down); break;
766         case SDLK_g: set_key("G", down); break;
767         case SDLK_h: set_key("H", down); break;
768         case SDLK_i: set_key("I", down); break;
769         case SDLK_j: set_key("J", down); break;
770         case SDLK_k: set_key("K", down); break;
771         case SDLK_l: set_key("L", down); break;
772         case SDLK_m: set_key("M", down); break;
773         case SDLK_n: set_key("N", down); break;
774         case SDLK_o: set_key("O", down); break;
775         case SDLK_p: set_key("P", down); break;
776         case SDLK_q: set_key("Q", down); break;
777         case SDLK_r: set_key("R", down); break;
778         case SDLK_s: set_key("S", down); break;
779         case SDLK_t: set_key("T", down); break;
780         case SDLK_u: set_key("U", down); break;
781         case SDLK_v: set_key("V", down); break;
782         case SDLK_w: set_key("W", down); break;
783         case SDLK_x: set_key("X", down); break;
784         case SDLK_y: set_key("Y", down); break;
785         case SDLK_z: set_key("Z", down); break;
786
787         case SDLK_0: set_key("0", down); break;
788         case SDLK_1: set_key("1", down); break;
789         case SDLK_2: set_key("2", down); break;
790         case SDLK_3: set_key("3", down); break;
791         case SDLK_4: set_key("4", down); break;
792         case SDLK_5: set_key("5", down); break;
793         case SDLK_6: set_key("6", down); break;
794         case SDLK_7: set_key("7", down); break;
795         case SDLK_8: set_key("8", down); break;
796         case SDLK_9: set_key("9", down); break;
797
798         case SDLK_KP_0: set_key("NP0", down); break;
799         case SDLK_KP_1: set_key("NP1", down); break;
800         case SDLK_KP_2: set_key("NP2", down); break;
801         case SDLK_KP_3: set_key("NP3", down); break;
802         case SDLK_KP_4: set_key("NP4", down); break;
803         case SDLK_KP_5: set_key("NP5", down); break;
804         case SDLK_KP_6: set_key("NP6", down); break;
805         case SDLK_KP_7: set_key("NP7", down); break;
806         case SDLK_KP_8: set_key("NP8", down); break;
807         case SDLK_KP_9: set_key("NP9", down); break;
808         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
809         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
810         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
811         case SDLK_KP_PLUS: set_key("NPADD", down); break;
812         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
813         // NPLPAREN and NPRPAREN are not emulated
814
815         case SDLK_F1: set_key("F1", down); break;
816         case SDLK_F2: set_key("F2", down); break;
817         case SDLK_F3: set_key("F3", down); break;
818         case SDLK_F4: set_key("F4", down); break;
819         case SDLK_F5: set_key("F5", down); break;
820         case SDLK_F6: set_key("F6", down); break;
821         case SDLK_F7: set_key("F7", down); break;
822         case SDLK_F8: set_key("F8", down); break;
823         case SDLK_F9: set_key("F9", down); break;
824         case SDLK_F10: set_key("F10", down); break;
825
826         case SDLK_SPACE: set_key("SPC", down); break;
827         case SDLK_BACKSPACE: set_key("BS", down); break;
828         case SDLK_TAB: set_key("TAB", down); break;
829         case SDLK_KP_ENTER: set_key("ENT", down); break;
830         case SDLK_RETURN: set_key("RET", down); break;
831         case SDLK_ESCAPE: set_key("ESC", down); break;
832         case SDLK_DELETE: set_key("DEL", down); break;
833         case SDLK_INSERT: set_key("HELP", down); break;
834
835         }
836 }
837
838 void audio_sdl(float *data, int length)
839 {
840         int fill, s;
841
842         /* read sound from sound buffer
843          * buffer pointer read and write is atomic, so no locking required!
844          */
845         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
846         if (fill < length) {
847 #ifdef DEBUG_SOUND_BUFFERING
848                 fprintf(stderr, "sound buffer underrun\n");
849 #endif
850                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
851                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
852         }
853         for (s = 0; s < length; s++) {
854                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
855                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
856         }
857 #ifdef DEBUG_SOUND_BUFFERING
858         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
859 #endif
860         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
861 }
862
863 int main(int argc, char *argv[])
864 {
865         int rc;
866         int sdl_sound_chunk;
867
868         home_dir = getenv("HOME");
869         if (!home_dir)
870                 home_dir = "";
871
872         rc = parse_args(argc, argv);
873         if (rc)
874                 return 0;
875
876         /* allocate image */
877         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
878         if (!image) {
879                 print_error("Failed to allocate image buffer\n");
880                 goto done;
881         }
882
883         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
884                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
885                 goto done;
886         }
887         if ((1000 % IRQ_RATE)) {
888                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
889                 goto done;
890         }
891
892         /* calculate SDL chunk size for audio
893          * it must be a power of two, but not more than the chunk size for each IRQ!
894          */
895         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
896                 ;
897         sdl_sound_chunk >>= 1;
898 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
899
900         /* allocate sound buffers */
901         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
902         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
903         if (!sound_buffer) {
904                 print_error("Failed to allocate image buffer\n");
905                 goto done;
906         }
907
908         /* allocate memory */
909         memory = calloc(MEMORY_SIZE, 1);
910         if (!memory) {
911                 print_error("Failed to allocate cpu's memory\n");
912                 goto done;
913         }
914         stop_event = calloc(MEMORY_SIZE, 1);
915         if (!stop_event) {
916                 print_error("Failed to allocate cpu's stop_event memory\n");
917                 goto done;
918         }
919         chipreg = calloc(IOSIZE, 1);
920         if (!chipreg) {
921                 print_error("Failed to allocate chip register\n");
922                 goto done;
923         }
924
925         /* init cpu code */
926         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
927
928         /* init disk emulation */
929         disk_init(disk_read, disk_write);
930
931         /* load binary */
932         mercenary_load();
933
934         /* patch some stuff */
935         mercenary_patch();
936
937         /* init SDL and OpenGL */
938         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
939         if (rc < 0)
940                 goto done;
941         rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
942         if (rc < 0)
943                 goto done;
944         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
945
946         /* init osd */
947         rc = init_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
948         if (rc < 0)
949                 goto done;
950         rc = init_osd(1, OSD_WIDTH, OSD_HEIGHT);
951         if (rc < 0)
952                 goto done;
953         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
954         if (!help_osd)
955                 goto done;
956         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
957         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
958                 "Emulation:\n"
959                 "        Press `PAUSE' to toggle this help screen on or off.\n"
960                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
961                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
962                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
963                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
964                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
965                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
966                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
967                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
968                 "\n"
969                 "Answer to a Question:\n"
970                 "        Press `O' (not Zero) for OK and other key for NO.\n"
971                 "\n"
972                 "Walking / Driving / Flying:\n"
973                 "        Use cursor keys as joystick, to move player / craft.\n"
974                 "        Press `R' for running, 'W' for walking speed.\n"
975                 "        Press `B' to board, `L' to leave.\n"
976                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
977                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
978                 "        Press `SPACE' to stop craft.\n"
979                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
980                 "        Press `T' for turbo on certain craft.\n"
981                 "        Press `END' as joystick's fire button.\n"
982                 "\n"
983                 "Elevator:\n"
984                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
985                 "\n"
986                 "Inside a transporter:\n"
987                 "        Press `1'...`0' to select destination.\n"
988                 "\n"
989                 "Items:\n"
990                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
991                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
992                 "        Press `NUMPAD Enter' to select certain items.\n"
993                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
994                 "        Press `NUMPAD *' to read entry\n"
995                 "Saving / Loading / Pause:\n"
996                 "        Press `INSERT' to loading and saving options.\n"
997                 "        Press `ENTER' to pause game, other key to continue.\n"
998                 ,HELP_ALPHA, 1, 2, 5, 0);
999         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1000         if (!info_osd)
1001                 goto done;
1002
1003         /* init audio filter */
1004         sound_init_filter(SOUND_SAMPLERATE);
1005
1006         /* start cpu */
1007         reset_cpu();
1008
1009         if (config_skip_intro)
1010                 skip_intro();
1011
1012         /* run game */
1013         main_loop();
1014
1015 done:
1016         exit_opengl();
1017         exit_sdl();
1018
1019         if (chipreg)
1020                 free(chipreg);
1021         if (stop_event)
1022                 free(stop_event);
1023         if (memory)
1024                 free(memory);
1025         if (sound_buffer)
1026                 free(sound_buffer);
1027         if (image)
1028                 free(image);
1029         if (help_osd)
1030                 free(help_osd);
1031         if (info_osd)
1032                 free(info_osd);
1033
1034         return 0;
1035 }
1036