OVR: Use hand directon and stick direction to walk where actually the stick is pushed to
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
25 #include <sys/stat.h>
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
29 #ifdef HAVE_OVR
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
32 #endif
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
45 #include "render.h"
46
47 #define FOV_MIN         10.0
48 #define FOV_NOVAGEN     64.0
49 #define FOV_JOLLY       80.0
50 #define FOV_MAX         170.0
51
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.3 /* move the stick until the craft moves */
55
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
59 #if !defined(_WIN32)
60 static const char *config_gamesave_dir = ".mercenary";
61 #endif
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 #ifdef HAVE_OVR
68 static double config_benson_size = 0.5;
69 static double config_fov = FOV_JOLLY;
70 #else
71 static double config_benson_size = 1.0;
72 static double config_fov = FOV_NOVAGEN;
73 #endif
74 static double config_monitor_distance = 31.5; /* inch */
75 #ifdef HAVE_OVR
76 static double config_keyboard_distance = 28.5; /* inch */
77 static double config_keyboard_height = 10.0; /* inch */
78 #endif
79 static int config_debug_transparent = 0;
80 static int config_debug_opengl = 0;
81 /* render improvements */
82 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
83 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
84 static int config_improve_stars_rotation = 1;   /* set to 1 to improve star rendering */
85 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
86
87 #define CPU_SPEED       7093790.0;
88
89 #define SOUND_SAMPLERATE 48000
90 /* - game IRQ rate
91  * - must be used for sound rendering chunk
92  */
93 #define IRQ_RATE        50
94 /* numbe of buffer chunks to dejitter:
95  * - SDL render interval
96  * - sound rendering interval
97  * - sound card interval
98  * 4 should be minimum, if video rate is >=50 Hz
99  */
100 #define SOUND_CHUNKS    4
101
102 /* test sound to check if buffer does not overflow / underrun */
103 //#define DEBUG_SOUND_BUFFERING
104
105 #define IOSIZE          0x1000 /* bytes in io space */
106 #define MEMORY_SIZE     0x80000
107 static uint8_t *memory = NULL;
108 static uint8_t *stop_event = NULL;
109 static uint8_t *image = NULL;
110 static uint8_t *help_osd[2] = { NULL, NULL };
111 static uint8_t *info_osd = NULL;
112 static int help_view = 1;
113 static int help_views = 1;
114 static int32_t osd_timer = 0;
115 #ifdef HAVE_OVR
116 #define SCREEN_WIDTH    1344
117 #define SCREEN_HEIGHT   800
118 #else
119 #define SCREEN_WIDTH    (320*3)
120 #define SCREEN_HEIGHT   (200*3)
121 #endif
122 #define IMAGE_WIDTH     320
123 #define IMAGE_HEIGHT    200
124 #define BENSON_AT_LINE  136
125 #define IMAGE_DIWSTART  0x2c
126 #define HELP_ALPHA      0xd0
127 #define OSD_WIDTH       320
128 #define OSD_HEIGHT      16
129 static uint16_t *chipreg = NULL;
130 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
131 static int sound_buffer_size; /* buffer sample size */
132 static int sound_buffer_writep; /* write pointer at buffer */
133 static int sound_buffer_readp; /* read pointer at buffer */
134 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
135 static double benson_size; /* render size of benson */
136 static int render_legacy = 0; /* render original amiga screen, if set */
137 static int render_improved = 0; /* render improved image, if set */
138 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
139 static int intro_skipped = 0; /* indicated if we already have landed */
140 static int window_width, window_height;
141
142 static const char *home_dir;
143
144 static int quit = 0;
145
146 int parse_args(int argc, char *argv[])
147 {
148         int i = 1;
149
150         while (argc > i) {
151                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
152                         /*          |                                                                             | */
153                         print_info("Usage: %s\n", argv[0]);
154                         print_info(" -s --render-speed original | fast\n");
155                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
156                         print_info("    --fps <fps>\n");
157                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
158                         print_info(" -v --video-filter on | off\n");
159                         print_info("        Set video filter.\n");
160                         print_info(" -a --audio-filter on | off\n");
161                         print_info("        Set audio filter.\n");
162                         print_info(" -r --render original | opengl\n");
163                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
164                         print_info(" -b --benson normal | half\n");
165                         print_info("        Size of 'Benson' (control panel).\n");
166                         print_info(" -m --multisampling <samples>\n");
167                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
168                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
169                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
170                         print_info(" -i --skip-intro\n");
171                         print_info("        Skip intro sequence approaching to Eris space port.\n");
172                         print_info("Improvement options:\n");
173                         print_info("    --extend-roads 1 | 0\n");
174                         print_info("        Roads in the distance end in a single point. This was ok for low\n");
175                         print_info("        resolution, but for OpenGL we want equal width all the way.\n");
176                         print_info("        This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
177                         print_info("    --smooth-planets 1 | 0\n");
178                         print_info("        Planet's rotation uses integer value, so they judder in the original\n");
179                         print_info("        game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
180                         print_info("    --stars-rotation 1 | 0\n");
181                         print_info("        Stars are rendered originally by using a fast routine. Use this option\n");
182                         print_info("        to make them render on a sphere. They also rotate with the sky then.\n");
183                         print_info("        This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
184                         print_info("    --fix-sky-rotation 1 | 0\n");
185                         print_info("        Sky rotates in the wrong direction, if flying over planet. This is\n");
186                         print_info("        fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
187                         print_info("        rotation is default, because it preserves the game's spirit!\n");
188                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
189                         print_info("Debug options:\n");
190                         print_info(" -o --debug-opengl\n");
191                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
192                         print_info("    --debug-transparent\n");
193                         print_info("        Draw all things half transparent.\n");
194                         print_info("    --ctrl-c\n");
195                         print_info("        Use CTRL+C to exit game (used for development)\n");
196                         return -1;
197                 } else
198                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
199                         i++;
200                         if (argc == i) {
201 missing_parameter:
202                                 print_info("Missing parameter, use '--help'!\n");
203                                 return -1;
204                         }
205                         if (!strcmp(argv[i], "original"))
206                                 config_amiga_speed = 1;
207                         else
208                         if (!strcmp(argv[i], "fast"))
209                                 config_amiga_speed = 0;
210                         else {
211 illegal_parameter:
212                                 print_info("Illegal parameter, use '--help'!\n");
213                                 return -1;
214                         }
215                 } else
216                 if (!strcmp(argv[i], "--fps")) {
217                         i++;
218                         if (argc == i)
219                                 goto missing_parameter;
220                         config_fps = atof(argv[i]);
221                         if (config_fov <= 0.0)
222                                 goto illegal_parameter;
223                 } else
224                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
225                         i++;
226                         if (argc == i)
227                                 goto missing_parameter;
228                         if (!strcmp(argv[i], "on"))
229                                 config_video_filter = 1;
230                         else
231                         if (!strcmp(argv[i], "off"))
232                                 config_video_filter = 0;
233                         else
234                                 goto illegal_parameter;
235                 } else
236                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
237                         i++;
238                         if (argc == i)
239                                 goto missing_parameter;
240                         if (!strcmp(argv[i], "on"))
241                                 config_audio_filter = 1;
242                         else
243                         if (!strcmp(argv[i], "off"))
244                                 config_audio_filter = 0;
245                         else
246                                 goto illegal_parameter;
247                 } else
248                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
249                         i++;
250                         if (argc == i)
251                                 goto missing_parameter;
252                         if (!strcmp(argv[i], "original"))
253                                 config_render = 0;
254                         else
255                         if (!strcmp(argv[i], "opengl"))
256                                 config_render = 1;
257                         else
258                                 goto illegal_parameter;
259                 } else
260                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
261                         i++;
262                         if (argc == i)
263                                 goto missing_parameter;
264                         if (!strcmp(argv[i], "normal"))
265                                 config_benson_size = 1.0;
266                         else
267                         if (!strcmp(argv[i], "half")) {
268                                 config_benson_size = 0.5;
269                                 if (config_fov == FOV_NOVAGEN)
270                                         config_fov = FOV_JOLLY;
271                         } else
272                                 goto illegal_parameter;
273                 } else
274                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
275                         i++;
276                         if (argc == i)
277                                 goto missing_parameter;
278                         config_multisampling = atoi(argv[i]);
279                 } else
280                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
281                         i++;
282                         if (argc == i)
283                                 goto missing_parameter;
284                         config_fov = atof(argv[i]);
285                         if (config_fov < 1.0 || config_fov > 179.0)
286                                 goto illegal_parameter;
287                 } else
288                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
289                         config_skip_intro = 1;
290                 } else
291                 if (!strcmp(argv[i], "--extend-roads")) {
292                         i++;
293                         if (argc == i)
294                                 goto missing_parameter;
295                         config_improve_extend_roads = atoi(argv[i]);
296                 } else
297                 if (!strcmp(argv[i], "--smooth-planets")) {
298                         i++;
299                         if (argc == i)
300                                 goto missing_parameter;
301                         config_improve_smooth_planets = atoi(argv[i]);
302                 } else
303                 if (!strcmp(argv[i], "--stars-rotation")) {
304                         i++;
305                         if (argc == i)
306                                 goto missing_parameter;
307                         config_improve_stars_rotation = atoi(argv[i]);
308                 } else
309                 if (!strcmp(argv[i], "--fix-sky-rotation")) {
310                         i++;
311                         if (argc == i)
312                                 goto missing_parameter;
313                         config_improve_fix_sky_rotation = atoi(argv[i]);
314                 } else
315                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
316                         config_debug_opengl = 1;
317                 } else
318                 if (!strcmp(argv[i], "--debug-transparent")) {
319                         config_debug_transparent = 1;
320                 } else
321                 if (!strcmp(argv[i], "--ctrl-c")) {
322                         config_ctrl_c = 1;
323                 } else {
324                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
325                         return -1;
326                 }
327                 i++;
328         }
329
330         return 0;
331 }
332
333 static void osd_info(const char *param, const char *value)
334 {
335         char line[41] = "                                        ";
336
337         if (param[0]) {
338                 strncpy(line + 21 - strlen(param), param, strlen(param));
339                 line[22] = ':';
340         }
341         if (strlen(value) > 15) {
342                 print_error("string too long\n");
343                 return;
344         }
345         strncpy(line + 25, value, strlen(value));
346         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
347         osd_timer = ticks_sdl() + 2500;
348 }
349
350 static void resize_window(int width, int height)
351 {
352         window_width = width;
353         window_height = height;
354 }
355
356 #ifdef HAVE_OVR
357 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
358 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
359 static int thrust_last = KEYCODE_SPACE;
360 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
361 static int keyboard_on = 0;
362 static enum keycode vr_key_pressed = 0, vr_key = 0;
363
364 static void handle_vr_poses(void)
365 {
366         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
367         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
368         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
369         double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
370         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
371         int thrust = KEYCODE_SPACE;
372         int joystick_set_x = 0, joystick_set_y = 0;
373
374         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
375         if (button_menu && !button_menu_last) {
376                 /* menu toggle */
377                 if (help_view == help_views)
378                         help_view = 0;
379                 else
380                         help_view++;
381         }
382         if (help_view) {
383                 if (button_trigger && !button_trigger_last) {
384                         /* rigger pressed */
385                         normalize_observer_ovr();
386                         osd_info("", "change height");
387                 }
388         } else {
389                 /* handle input */
390                 if (button_a && !button_a_last) {
391                         /* keyboard A toggle */
392                         if (keyboard_on == 1)
393                                 keyboard_on = 0;
394                         else
395                                 keyboard_on = 1;
396                 }
397                 if (button_b && !button_b_last) {
398                         /* keyboard B toggle */
399                         if (keyboard_on == 2)
400                                 keyboard_on = 0;
401                         else
402                                 keyboard_on = 2;
403                 }
404                 if (button_x && !button_x_last) {
405                         /* 'board' pressed */
406                         set_amiga_key(KEYCODE_b, 1);
407                         set_amiga_key(KEYCODE_b, 0);
408                 }
409                 if (button_y && !button_y_last) {
410                         /* 'leave' pressed */
411                         set_amiga_key(KEYCODE_l, 1);
412                         set_amiga_key(KEYCODE_l, 0);
413                 }
414                 if (button_left_thumb && !button_left_thumb_last) {
415                         /* 'escape' pressed */
416                         set_amiga_key(KEYCODE_ESCAPE, 1);
417                         set_amiga_key(KEYCODE_ESCAPE, 0);
418                 }
419                 if (!button_left_thumb && button_left_thumb_last) {
420                         /* 'escape' released */
421                         set_amiga_key(KEYCODE_SPACE, 1);
422                         set_amiga_key(KEYCODE_SPACE, 0);
423                 }
424                 if (button_right_thumb && !button_right_thumb_last) {
425                         /* 'change orientation' pressed */
426                         double roll, pitch, yaw;
427                         mercenary_get_orientation(&roll, &pitch, &yaw);
428                         mercenary_set_orientation(yaw + hand_right_yaw);
429                 }
430                 if (button_trigger && !button_trigger_last) {
431                         /* trigger pressed */
432                         if (!keyboard_on) {
433                                 set_joystick(-1, -1, -1, -1, 1);
434                         } else if (vr_key) {
435                                 vr_key_pressed = vr_key;
436                                 set_amiga_key(vr_key_pressed, 1);
437                         }
438                 }
439                 if (!button_trigger && button_trigger_last) {
440                         /* trigger released */
441                         set_joystick(-1, -1, -1, -1, 0);
442                         if (vr_key_pressed) {
443                                 set_amiga_key(vr_key_pressed, 0);
444                                 vr_key_pressed = 0;
445                         }
446                 }
447                 /* joystick */
448                 /* reset moving state, so the game is not influenced before we want to */
449                 mercenary_vr_move(0, NULL, NULL, 256, 256);
450                 joystick_set_x = 0;
451                 joystick_set_y = 0;
452                 if (!mercenary_get_info_walking()) {
453                         /* turn right and left when not walking */
454                         if (stick_right_x > STICK_ROTATE_THRESHOLD) {
455                                 set_joystick(0, 1, -1, -1, -1);
456                                 joystick_set_x = 1;
457                         } else
458                         if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
459                                 set_joystick(1, 0, -1, -1, -1);
460                                 joystick_set_x = 1;
461                         }
462                         /* pitch craft */
463                         if (stick_right_y > STICK_WALK_THRESHOLD) {
464                                 set_joystick(-1, -1, 1, 0, -1);
465                                 joystick_set_y = 1;
466                         } else
467                         if (stick_right_y < -STICK_WALK_THRESHOLD) {
468                                 set_joystick(-1, -1, 0, 1, -1);
469                                 joystick_set_y = 1;
470                         }
471                         mercenary_vr_move(0, NULL, NULL,
472                                 256,
473                                 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
474                 } else {
475                         double roll, pitch, yaw;
476                         double dist, dir, east, north;
477                         int32_t move_east[4], move_north[4];
478
479                         /* check if we push the stick */
480                         dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
481 //printf("dist=%.4f\n", dist);
482                         if (dist > STICK_WALK_THRESHOLD) {
483                                 /* get stick amplitude (dist) and direction (dir) */
484                                 if (dist > 1.0)
485                                         dist = 1.0;
486                                 dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
487                                 dir = atan2(stick_right_x, stick_right_y);
488                                 /* use hand direction to get actual stick direction */
489                                 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
490                                 if (dir < -M_PI)
491                                         dir += M_PI * 2.0;
492                                 if (dir > M_PI)
493                                         dir -= M_PI * 2.0;
494                                 /* flip directin, if we walk backwards */
495                                 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
496                                         /* go backwards */
497                                         set_joystick(-1, -1, 0, 1, -1);
498                                 } else {
499                                         /* go forward */
500                                         set_joystick(-1, -1, 1, 0, -1);
501                                 }
502                                 joystick_set_y = 1;
503 printf("dir=%.4f\n", dir);
504                                 mercenary_get_orientation(&roll, &pitch, &yaw);
505                                 east = sin(yaw - dir + M_PI) * dist;
506                                 north = -cos(yaw - dir + M_PI) * dist;
507                                 /* calculatate the integer positions of 4 steps */
508                                 move_east[0] = (int32_t)((east * 0.25) + 0.5);
509                                 move_north[0] = (int32_t)((north * 0.25) + 0.5);
510                                 move_east[1] = (int32_t)((east * 0.5) + 0.5);
511                                 move_north[1] = (int32_t)((north * 0.5) + 0.5);
512                                 move_east[2] = (int32_t)((east * 0.75) + 0.5);
513                                 move_north[2] = (int32_t)((north * 0.75) + 0.5);
514                                 move_east[3] = (int32_t)(east + 0.5);
515                                 move_north[3] = (int32_t)(north + 0.5);
516                                 /* calculate the delta between each of the 4 step */
517                                 move_east[3] -= move_east[2];
518                                 move_north[3] -= move_north[2];
519                                 move_east[2] -= move_east[1];
520                                 move_north[2] -= move_north[1];
521                                 move_east[1] -= move_east[0];
522                                 move_north[1] -= move_north[0];
523                                 /* the game takes 4 steps to move the player */
524                                 mercenary_vr_move(1, move_east, move_north, 256, 256);
525                         }
526                 }
527                 if (joystick_set_x_last && !joystick_set_x)
528                         set_joystick(0, 0, -1, -1, -1);
529                 if (joystick_set_y_last && !joystick_set_y)
530                         set_joystick(-1, -1, 0, 0, -1);
531                 /* thrust */
532                 if (stick_left_y > STICK_THRUST_THRESHOLD)
533                         thrust = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD) * 10.5;
534                 else
535                 if (stick_left_y < -STICK_THRUST_THRESHOLD)
536                         thrust = (stick_left_y - -STICK_THRUST_THRESHOLD) / (1.0 - -STICK_THRUST_THRESHOLD) * 10.5;
537                 else
538                         thrust = 0;
539                 if (thrust >= 10)
540                         thrust = KEYCODE_0;
541                 else
542                 if (thrust > 0)
543                         thrust = KEYCODE_1 + thrust - 1;
544                 else
545                 if (thrust < 0)
546                         thrust = KEYCODE_F1 - thrust - 1;
547                 else
548                 if (thrust <= -10)
549                         thrust = KEYCODE_F10;
550                 else
551                         thrust = KEYCODE_SPACE;
552                 if (thrust_last != thrust) {
553                         set_amiga_key(thrust, 1);
554                         set_amiga_key(thrust, 0);
555                 }
556         }
557         button_a_last = button_a;
558         button_b_last = button_b;
559         button_x_last = button_x;
560         button_y_last = button_y;
561         button_menu_last = button_menu;
562         button_trigger_last = button_trigger;
563         button_left_thumb_last = button_left_thumb;
564         button_right_thumb_last = button_right_thumb;
565         stick_left_x_last = stick_left_x;
566         stick_left_y_last = stick_left_y;
567         stick_right_x_last = stick_right_x;
568         stick_right_y_last = stick_right_y;
569         thrust_last = thrust;
570         joystick_set_x_last = joystick_set_x;
571         joystick_set_y_last = joystick_set_y;
572
573         /* we must handle keyboard after toggeling keyboard_on,
574          * so that keyboard_on will not change until keyboard is rendered */
575         vr_key = 0;
576         if (keyboard_on)
577                 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
578 }
579 #endif
580
581 static void skip_intro(void)
582 {
583         int event;
584         double render_delay = 0.0;
585         double cycle_count;
586
587         if (intro_skipped)
588                 return;
589
590         print_info("*** Skipping intro, fast forwarding... ***\n\n");
591         do {
592                 /* render, if not delayed */
593                 if (render_delay <= 0.0) {
594                         cycle_count = 0;
595                         do {
596                                 cycle_count += execute_cpu(0, &event);
597                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
598                         render_delay += (double)cycle_count / CPU_SPEED;
599                 }
600                 /* VBL */
601                 execute_cpu(3, NULL);
602                 /* count down render delay */
603                 if (render_delay) {
604                         render_delay -= 1.0 / (double)IRQ_RATE;
605                         if (render_delay < 0.0)
606                                 render_delay = 0.0;
607                 }
608         } while (event != STOP_AT_CLEAR_SCREEN1);
609
610         intro_skipped = 1;
611 }
612
613 static void special_event(int event)
614 {
615 #ifdef HAVE_OVR
616         /* handle VR events */
617         if (event == STOP_AT_PATCH_VR) {
618                 mercenary_patch_vr();
619                 return;
620         }
621 #endif
622         /* handle events to improve rendering */
623         if (render_improved)
624                 render_capture_event(event);
625 }
626
627 static void main_loop(void)
628 {
629         double frame_step, frame_time = 0.0, frame_render = 1;
630         int had_first_irq = 0;
631         static uint32_t current_time, last_time = 0, diff;
632         int i, rc;
633         int space, length;
634         int cycle_count, event = STOP_AT_END;
635         double render_delay = 0.0;
636         uint32_t palette_address;
637         uint16_t palette[16];
638 #ifdef HAVE_OVR
639         int eye;
640 #endif
641
642         last_time = ticks_sdl();
643
644         /* render result on window */
645         while (!quit) {
646 #ifdef HAVE_OVR
647                 /* get vr poses */
648                 handle_vr_poses();
649 #endif
650                 /* if we are in interstellar fligt, we use 50 Hz */
651                 /* if we are approaching to Eris Space Port, we use 10 Hz */
652                 /* else we use whatever frame rate the user wants */
653                 if (render_capture_is_interstellar())
654                         frame_step = vbl_duration * 50.0;
655                 else if (!intro_skipped)
656                         frame_step = vbl_duration * 10.0;
657                 else
658                         frame_step = vbl_duration * config_fps;
659                 if (frame_step > 1.0)
660                         frame_step = 1.0;
661                 /* handle SDL events */
662                 rc = event_sdl();
663                 if (rc)
664                         break;
665
666                 /* initialize rendering */
667                 debug_opengl = config_debug_opengl;
668                 benson_size = config_benson_size;
669                 render_legacy = (!config_render) || debug_opengl;
670                 render_improved = config_render || debug_opengl;
671                 if (!render_improved) {
672                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
673                         render_capture_reset();
674                 }
675                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
676                 /* amgia speed: don't render if we still delay */
677                 /* non amiga speed: render if we need a new frame */
678                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
679                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
680                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
681                 if (((frame_render && !config_amiga_speed)
682                   || (config_amiga_speed && render_delay <= 0.0)
683                   || event == STOP_AT_WAIT_INPUT)
684                 && !(had_first_irq && help_view)) {
685                         frame_render = 0;
686                         /* start capturing for improved graphics */
687                         if (render_improved)
688                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_debug_transparent);
689
690                         /* execute until the rendered image is ready (wait for VBL) */
691                         cycle_count = 0;
692                         do {
693                                 cycle_count += execute_cpu(0, &event);
694                                 /* handle special events */
695                                 special_event(event);
696                                 if (event == STOP_AT_CLEAR_SCREEN1)
697                                         intro_skipped = 1;
698                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
699                         /* stop capturing for improved graphics */
700                         if (render_improved)
701                                 render_capture_stop();
702                         /* copy palette */
703                         palette_address = mercenary_palette_view();
704                         for (i = 0; i < 16; i++)
705                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
706                         /* for amiga speed: set delay by the number of cycles */
707                         if (config_amiga_speed)
708                                 render_delay += (double)cycle_count / CPU_SPEED;
709                 }
710
711                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
712 #ifdef HAVE_OVR
713                 begin_render_ovr();
714
715                 for (eye = 0; eye < 2; eye++) {
716                         double camera_x, camera_y, camera_z;
717                         /* begin of rendering eye, viewport and frustum is set here */
718                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
719 #else
720                 {
721 #endif
722                         /* clear screen */
723 #ifdef HAVE_OVR
724                         opengl_clear(1);
725 #else
726                         opengl_clear(0);
727 #endif
728                         /* render benson + osd ontop of improved opengl rendering, if enabled */
729                         if (render_improved) {
730 #ifndef HAVE_OVR
731                                 /* viewport and frustum is set here */
732                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
733 #endif
734                                 /* render improved graphics, interpolate, if required,
735                                  * if no item list is available, for legacy rendering
736                                  */
737 #ifdef HAVE_OVR
738                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
739 #else
740                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
741 #endif
742                                 if (rc)
743                                         goto goto_legacy;
744 #ifdef HAVE_OVR
745                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
746 #else
747                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
748 #endif
749                                 if (help_view)
750 #ifdef HAVE_OVR
751                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
752 #else
753                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
754 #endif
755                                 if (osd_timer) {
756 #ifdef HAVE_OVR
757                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
758 #else
759                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
760 #endif
761                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
762                                                 osd_timer = 0;
763                                 }
764                         }
765                         /* setup viewport for legacy image and render image, if enabled */
766                         /* also render legacy, if render_improved failed due to not (yet) available items */
767                         if (render_legacy) {
768                                 goto_legacy:
769                                 /* render game view without benson
770                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
771                                  */
772                                 if (had_first_irq)
773                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
774 #ifndef HAVE_OVR
775                                 /* viewport and frustum is set here */
776                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
777 #endif
778                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
779                                 if (help_view)
780                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
781                                 if (osd_timer) {
782                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
783                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
784                                                 osd_timer = 0;
785                                 }
786                         }
787 #ifdef HAVE_OVR
788                         /* render keyboard */
789                         if (keyboard_on)
790                                 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
791
792                         /* end of rendering eye */
793                         end_render_ovr_eye(eye);
794                 }
795                 /* at this point we are ready with our image, so we display */
796                 end_render_ovr();
797                 render_mirror_ovr(window_width, window_height);
798 #else
799                 }
800 #endif
801                 swap_sdl();
802
803                 /* advance frame time, if we are not in help view  */
804                 if (!(had_first_irq && help_view)) {
805                         frame_time += frame_step;
806                         if (frame_time >= 1.0) {
807                                 frame_time -= 1.0;
808                                 frame_render = 1;
809                         }
810                 }
811
812                 /* measure frame rate */
813                 framerate_measure();
814
815                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
816                 /* only do this, if we are not in help view */
817                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
818                 if (!(had_first_irq && help_view)) {
819                         current_time = ticks_sdl();
820                         diff = current_time - last_time;
821                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
822                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
823                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
824                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
825                         }
826                         while (diff > 1000 / IRQ_RATE) {
827                                 /* trigger and execute IRQ 3 = VBL */
828                                 execute_cpu(3, NULL);
829                                 had_first_irq = 1;
830                                 /* transfer benson without game view
831                                  * because we only got benson refreshed during VBL IRQ
832                                  */
833                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
834                                 /* render sound to sound buffer
835                                  * buffer pointer read and write is atomic, so no locking required!
836                                  */
837                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
838                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
839 #ifdef DEBUG_SOUND_BUFFERING
840                                         fprintf(stderr, "sound buffer overflow\n");
841 #endif
842                                         length = space;
843                                 } else
844                                         length = SOUND_SAMPLERATE / IRQ_RATE;
845 #ifdef DEBUG_SOUND_BUFFERING
846                                 printf("can write %d, write %d\n", space, length);
847                                 static int cnt = 0;
848                                 int s;
849                                 for (s = 0; s < length; s++) {
850                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
851                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
852                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
853                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
854                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
855                                          cnt++;
856                                 }
857 #else
858                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
859 #endif
860                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
861                                 diff -= 1000 / IRQ_RATE;
862                                 last_time += 1000 / IRQ_RATE;
863
864                                 /* count down render delay */
865                                 if (render_delay) {
866                                         render_delay -= 1.0 / (double)IRQ_RATE;
867                                         if (render_delay < 0.0)
868                                                 render_delay = 0.0;
869                                 }
870                         }
871                 }
872         }
873 }
874
875 static uint16_t io_read(uint32_t address)
876 {
877         uint16_t value = 0xffff;
878
879         /* joystick and fire button */
880         if (address == 0xbfe000 || address == 0xdff00c)
881                 value &= emulate_joystick_read(address);
882         /* keyboard */
883         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
884                 value &= emulate_keyboard_read(address);
885         /* diskette */
886         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
887                 value &= emulate_disk_read(address);
888
889         return value;
890 }
891
892 static void io_write(uint32_t address, uint16_t value)
893 {
894         /* dmacon and sound registers */
895         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
896                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
897         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
898                 emulate_disk_write(address, value);
899 }
900
901 /* two tracks with 0x1820 words of length */
902 static uint8_t game_save[2][0x1820 << 1];
903 static int last_track = 0;
904
905 /* game reads track with saved game */
906 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
907 {
908         if (length > sizeof(game_save[0])) {
909                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
910                 return;
911         }
912
913         /* if even track is selected, load game */
914         if (!(track & 1)) {
915                 char filename[256];
916                 int gamesave_num = (track - 2) >> 1;
917                 int got;
918                 FILE *fp;
919
920                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
921 #if defined(_WIN32)
922                 filename[0] = '\0';
923 #else
924                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
925                 mkdir(filename, 0777);
926 #endif
927                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
928                 fp = fopen(filename, "r");
929                 if (!fp) {
930 fail:
931                         print_info("failed to load game from '%s'\n", filename);
932                         goto copy;
933                 }
934                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
935                 fclose(fp);
936                 if (got != 2)
937                         goto fail;
938         }
939
940 copy:
941         /* copy track */
942         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
943 }
944
945 /* game writes track with saved game */
946 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
947 {
948         /* skip sync info that is provided by game and only relevant for a real disk track */
949         data += 0x200;
950         length -= 0x200;
951
952         if (length != sizeof(game_save[0])) {
953                 print_error("saving game state failed, because length of data does not match, please fix!\n");
954                 return;
955         }
956
957         /* don't save if last track is the same, because disk is written on both sides with the same data */
958         if (track == last_track) {
959                 if (memcmp(memory + data, game_save[track & 1], length)) {
960                         print_error("saving game data on other side of the disk is different, please fix!\n");
961                 }
962                 return;
963         }
964         last_track = track;
965
966         /* save game data */
967         memcpy(game_save[track & 1], memory + data, length);
968
969         /* if done with saving */
970         if ((track & 1)) {
971                 char filename[256];
972                 int gamesave_num = (track - 2) >> 1;
973                 int wrote;
974                 FILE *fp;
975
976 #if defined(_WIN32)
977                 filename[0] = '\0';
978 #else
979                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
980                 mkdir(filename, 0777);
981 #endif
982                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
983                 fp = fopen(filename, "w");
984                 if (!fp) {
985 fail:
986                         print_error("failed to save game to '%s'\n", filename);
987                         return;
988                 }
989                 print_info("Game state saved to '%s'\n", filename);
990                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
991                 fclose(fp);
992                 if (wrote != 2)
993                         goto fail;
994         }
995 }
996
997 static int shift = 0, ctrl = 0;
998
999 static void keyboard_sdl(int down, enum keycode keycode)
1000 {
1001         switch (keycode) {
1002         case KEYCODE_LCTRL:
1003         case KEYCODE_RCTRL:
1004                 ctrl = down;
1005                 break;
1006         default: break;
1007         }
1008
1009         if (ctrl && down) {
1010                 switch (keycode) {
1011                 case KEYCODE_h:
1012                         if (help_view == help_views)
1013                                 help_view = 0;
1014                         else
1015                                 help_view++;
1016                         break;
1017                 case KEYCODE_v:
1018                         config_video_filter ^= 1;
1019                         osd_info("video filter", (config_video_filter) ? "on" : "off");
1020                         break;
1021                 case KEYCODE_a:
1022                         config_audio_filter ^= 1;
1023                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1024                         break;
1025                 case KEYCODE_s:
1026                         config_amiga_speed ^= 1;
1027                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1028                         break;
1029                 case KEYCODE_r:
1030                         config_render ^= 1;
1031                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
1032                         break;
1033                 case KEYCODE_b:
1034                         if (!config_render && !config_debug_opengl) {
1035                                 osd_info("", "not applicable");
1036                                 break;
1037                         }
1038                         if (config_benson_size == 0.5) {
1039                                 config_benson_size = 1.0;
1040                                 config_fov = FOV_NOVAGEN;
1041                         } else {
1042                                 config_benson_size = 0.5;
1043                                 config_fov = FOV_JOLLY;
1044                         }
1045                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1046                         break;
1047                 case KEYCODE_i:
1048                         if (!intro_skipped)
1049                                 skip_intro();
1050                         else
1051                                 osd_info("", "not applicable");
1052                         break;
1053                 case KEYCODE_c:
1054                         if (config_ctrl_c)
1055                                 quit = 1;
1056                         break;
1057                 case KEYCODE_o:
1058 #ifdef HAVE_OVR
1059                         normalize_observer_ovr();
1060                         osd_info("", "change height");
1061 #else
1062                         osd_info("", "not applicable");
1063 #endif
1064                         break;
1065                 case KEYCODE_KP_PLUS:
1066 #ifdef HAVE_OVR
1067                         osd_info("", "not applicable");
1068 #else
1069                         if (config_fov / 1.2 >= FOV_MIN)
1070                                 config_fov /= 1.2;
1071                         disp_fov:
1072                         {
1073                                 char text[16];
1074                                 sprintf(text, "%.2f", config_fov);
1075                                 osd_info("FOV", text);
1076                         }
1077 #endif
1078                         break;
1079                 case KEYCODE_KP_MINUS:
1080 #ifdef HAVE_OVR
1081                         osd_info("", "not applicable");
1082 #else
1083                         if (config_fov * 1.2 <= FOV_MAX)
1084                                 config_fov *= 1.2;
1085                         goto disp_fov;
1086 #endif
1087                         break;
1088                 default: break;
1089                 }
1090                 /* do not pass keys to game while holding CTRL */
1091                 return;
1092         }
1093
1094         if (keycode == KEYCODE_PAUSE && down) {
1095                 if (help_view == help_views)
1096                         help_view = 0;
1097                 else
1098                         help_view++;
1099         }
1100
1101         /* in help view we must not forward keypresses */
1102         if (help_view)
1103                 return;
1104
1105         switch (keycode) {
1106         case KEYCODE_LSHIFT:
1107                 set_amiga_key(keycode, down);
1108                 shift = down;
1109                 break;
1110         case KEYCODE_RSHIFT:
1111                 set_amiga_key(keycode, down);
1112                 shift = down;
1113                 break;
1114         case KEYCODE_LEFT:
1115                 if (shift && down) {
1116                         set_amiga_key(keycode, down);
1117                         set_joystick(-1, -1, -1, -1, -1);
1118                         break;
1119                 }
1120                 set_amiga_key(keycode, 0);
1121                 set_joystick(down, -1, -1, -1, -1);
1122                 break;
1123         case KEYCODE_RIGHT:
1124                 if (shift && down) {
1125                         set_amiga_key(keycode, down);
1126                         set_joystick(-1, -1, -1, -1, -1);
1127                         break;
1128                 }
1129                 set_amiga_key(keycode, 0);
1130                 set_joystick(-1, down, -1, -1, -1);
1131                 break;
1132         case KEYCODE_UP:
1133                 if (shift && down) {
1134                         set_amiga_key(keycode, down);
1135                         set_joystick(-1, -1, -1, -1, -1);
1136                         break;
1137                 }
1138                 set_amiga_key(keycode, 0);
1139                 set_joystick(-1, -1, down, -1, -1);
1140                 break;
1141         case KEYCODE_DOWN:
1142                 if (shift && down) {
1143                         set_amiga_key(keycode, down);
1144                         set_joystick(-1, -1, -1, -1, -1);
1145                         break;
1146                 }
1147                 set_amiga_key(keycode, 0);
1148                 set_joystick(-1, -1, -1, down, -1);
1149                 break;
1150         case KEYCODE_END:
1151                 set_joystick(-1, -1, -1, -1, down);
1152                 break;
1153         case KEYCODE_INSERT:
1154                 set_amiga_key(KEYCODE_HELP, down);
1155                 break;
1156         default:
1157                 set_amiga_key(keycode, down);
1158         }
1159 }
1160
1161 void audio_sdl(float *data, int length)
1162 {
1163         int fill, s;
1164
1165         /* read sound from sound buffer
1166          * buffer pointer read and write is atomic, so no locking required!
1167          */
1168         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1169         if (fill < length) {
1170 #ifdef DEBUG_SOUND_BUFFERING
1171                 fprintf(stderr, "sound buffer underrun\n");
1172 #endif
1173                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1174                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1175         }
1176         for (s = 0; s < length; s++) {
1177                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1178                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1179         }
1180 #ifdef DEBUG_SOUND_BUFFERING
1181         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1182 #endif
1183         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1184 }
1185
1186 void sound_irq(void)
1187 {
1188         /* trigger and execute IRQ 4 = sound */
1189         execute_cpu(4, NULL);
1190 }
1191
1192 int main(int argc, char *argv[])
1193 {
1194         int rc;
1195         int sdl_sound_chunk;
1196
1197         home_dir = getenv("HOME");
1198         if (!home_dir)
1199                 home_dir = "";
1200
1201         rc = parse_args(argc, argv);
1202         if (rc)
1203                 return 0;
1204
1205         /* allocate image */
1206         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1207         if (!image) {
1208                 print_error("Failed to allocate image buffer\n");
1209                 goto done;
1210         }
1211
1212         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1213                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1214                 goto done;
1215         }
1216         if ((1000 % IRQ_RATE)) {
1217                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1218                 goto done;
1219         }
1220
1221         /* calculate SDL chunk size for audio
1222          * it must be a power of two, but not more than the chunk size for each IRQ!
1223          */
1224         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1225                 ;
1226         sdl_sound_chunk >>= 1;
1227 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1228
1229         /* allocate sound buffers */
1230         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1231         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1232         if (!sound_buffer) {
1233                 print_error("Failed to allocate image buffer\n");
1234                 goto done;
1235         }
1236
1237         /* allocate memory */
1238         memory = calloc(MEMORY_SIZE, 1);
1239         if (!memory) {
1240                 print_error("Failed to allocate cpu's memory\n");
1241                 goto done;
1242         }
1243         stop_event = calloc(MEMORY_SIZE, 1);
1244         if (!stop_event) {
1245                 print_error("Failed to allocate cpu's stop_event memory\n");
1246                 goto done;
1247         }
1248         chipreg = calloc(IOSIZE, 1);
1249         if (!chipreg) {
1250                 print_error("Failed to allocate chip register\n");
1251                 goto done;
1252         }
1253
1254         /* init cpu code */
1255         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1256
1257         /* init disk emulation */
1258         disk_init(disk_read, disk_write);
1259
1260         /* load binary */
1261         mercenary_load();
1262
1263         /* patch some stuff */
1264         mercenary_patch();
1265
1266         /* init SDL and OpenGL */
1267 #ifdef HAVE_OVR
1268         int vbl_sync = 0;
1269         int rift = 1;
1270         int multisampling = 0;
1271         window_width = SCREEN_WIDTH;
1272         window_height = SCREEN_HEIGHT;
1273 #else
1274         int vbl_sync = 1;
1275         int rift = 0;
1276         int multisampling = config_multisampling;
1277         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1278         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1279 #endif
1280         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1281         if (rc < 0)
1282                 goto done;
1283 #ifdef HAVE_OVR
1284         rc = init_ovr(config_multisampling);
1285         if (rc < 0)
1286                 goto done;
1287         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1288         if (rc < 0)
1289                 goto done;
1290 #endif
1291         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1292         if (rc < 0)
1293                 goto done;
1294
1295         /* init osd */
1296         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1297         if (rc < 0)
1298                 goto done;
1299         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1300         if (rc < 0)
1301                 goto done;
1302         help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1303         if (!help_osd[0])
1304                 goto done;
1305         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1306         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1307                 "Emulation:\n"
1308                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1309                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1310                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1311                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1312                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1313                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1314                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1315                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1316                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1317 #ifdef HAVE_OVR
1318                 "        Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1319 #endif
1320                 "\n"
1321                 "Answer to a Question:\n"
1322                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1323                 "\n"
1324                 "Walking / Driving / Flying:\n"
1325                 "        Use cursor keys as joystick, to move player / craft.\n"
1326                 "        Press `R' for running, 'W' for walking speed.\n"
1327                 "        Press `B' to board, `L' to leave.\n"
1328                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1329                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1330                 "        Press `SPACE' to stop craft.\n"
1331                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1332                 "        Press `T' for turbo on certain craft.\n"
1333                 "        Press `END' as joystick's fire button.\n"
1334                 "\n"
1335                 "Elevator:\n"
1336                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1337                 "\n"
1338                 "Inside a transporter:\n"
1339                 "        Press `1'...`0' to select destination.\n"
1340                 "\n"
1341                 "Items:\n"
1342                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1343                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1344                 "        Press `NUMPAD Enter' to select certain items.\n"
1345                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1346                 "        Press `NUMPAD *' to read entry\n"
1347                 "Saving / Loading / Pause:\n"
1348                 "        Press `INSERT' to loading and saving options.\n"
1349                 "        Press `ENTER' to pause game, other key to continue.\n"
1350                 ,HELP_ALPHA, 1, 2, 5, 0);
1351 #ifdef HAVE_OVR
1352         help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1353         if (!help_osd[1])
1354                 goto done;
1355         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1356         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1357                 "Emulation using Controller:\n"
1358                 "        Press `Enter' button to toggle this help screen on or off.\n"
1359                 "        Press `A' button to emulate keyboard to control game.\n"
1360                 "        Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1361                 "        Press `A' or `B' button again to dismiss keyboard.\n"
1362                 "        Point right controller to a key on keyboard. The key will highlight.\n"
1363                 "        Press `Trigger' on right controller enter the highlighted key.\n"
1364                 "\n"
1365                 "Walking / Driving / Flying using Controller:\n"
1366                 "        Use thumb stick on right controller, to move player / craft.\n"
1367                 "        Point right controller towards the direction to walk to.\n"
1368                 "        Press thumb stick to change orientation to that direction.\n"
1369                 "        Press `X' button to board, `Y' button to leave.\n"
1370                 "        Move thumb stick on left controller to drive/fly forward or backward.\n"
1371                 "        Press and hold thumb stick on left controller for escape sequence.\n"
1372                 "        Release thumb stick on left controller stop craft.\n"
1373                 "        Press `Trigger' on right controller to fire.\n"
1374                 "\n"
1375                 "For all other game function, use the emulated keyboards!\n"
1376                 ,HELP_ALPHA, 1, 2, 5, 0);
1377         help_views = 2;
1378 #endif
1379         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1380         if (!info_osd)
1381                 goto done;
1382
1383         /* init audio */
1384         sound_init(SOUND_SAMPLERATE, sound_irq);
1385
1386         /* start cpu */
1387         reset_cpu();
1388
1389         if (config_skip_intro)
1390                 skip_intro();
1391
1392         /* run game */
1393         main_loop();
1394
1395 done:
1396         exit_opengl();
1397 #ifdef HAVE_OVR
1398         exit_ovr();
1399 #endif
1400         exit_sdl();
1401
1402         if (chipreg)
1403                 free(chipreg);
1404         if (stop_event)
1405                 free(stop_event);
1406         if (memory)
1407                 free(memory);
1408         if (sound_buffer)
1409                 free(sound_buffer);
1410         if (image)
1411                 free(image);
1412         if (help_osd[0])
1413                 free(help_osd[0]);
1414         if (help_osd[1])
1415                 free(help_osd[1]);
1416         if (info_osd)
1417                 free(info_osd);
1418
1419         return 0;
1420 }
1421