3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.2 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.2 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.2 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 static double config_fov = FOV_NOVAGEN;
68 static double config_monitor_distance = 31.5; /* inch */
70 static double config_keyboard_distance = 28.5; /* inch */
71 static double config_keyboard_height = 10.0; /* inch */
73 static double config_benson_size = 1.0;
74 static int config_debug_transparent = 0;
75 static int config_debug_opengl = 0;
76 /* render improvements */
77 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
78 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
80 #define CPU_SPEED 7093790.0;
82 #define SOUND_SAMPLERATE 48000
84 * - must be used for sound rendering chunk
87 /* numbe of buffer chunks to dejitter:
88 * - SDL render interval
89 * - sound rendering interval
90 * - sound card interval
91 * 4 should be minimum, if video rate is >=50 Hz
93 #define SOUND_CHUNKS 4
95 /* test sound to check if buffer does not overflow / underrun */
96 //#define DEBUG_SOUND_BUFFERING
98 #define IOSIZE 0x1000 /* bytes in io space */
99 #define MEMORY_SIZE 0x80000
100 static uint8_t *memory = NULL;
101 static uint8_t *stop_event = NULL;
102 static uint8_t *image = NULL;
103 static uint8_t *help_osd[2] = { NULL, NULL };
104 static uint8_t *info_osd = NULL;
105 static int help_view = 1;
106 static int help_views = 1;
107 static int32_t osd_timer = 0;
109 #define SCREEN_WIDTH 1344
110 #define SCREEN_HEIGHT 800
112 #define SCREEN_WIDTH (320*3)
113 #define SCREEN_HEIGHT (200*3)
115 #define IMAGE_WIDTH 320
116 #define IMAGE_HEIGHT 200
117 #define BENSON_AT_LINE 136
118 #define IMAGE_DIWSTART 0x2c
119 #define HELP_ALPHA 0xd0
120 #define OSD_WIDTH 320
121 #define OSD_HEIGHT 16
122 static uint16_t *chipreg = NULL;
123 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
124 static int sound_buffer_size; /* buffer sample size */
125 static int sound_buffer_writep; /* write pointer at buffer */
126 static int sound_buffer_readp; /* read pointer at buffer */
127 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
128 static double benson_size; /* render size of benson */
129 static int render_legacy = 0; /* render original amiga screen, if set */
130 static int render_improved = 0; /* render improved image, if set */
131 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
132 static int intro_skipped = 0; /* indicated if we already have landed */
133 static int window_width, window_height;
135 static const char *home_dir;
139 int parse_args(int argc, char *argv[])
144 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
145 print_info("Usage: %s\n", argv[0]);
146 print_info(" -s --render-speed original | fast\n");
147 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
148 print_info(" --fps <fps>\n");
149 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
150 print_info(" -v --video-filter on | off\n");
151 print_info(" Set video filter.\n");
152 print_info(" -a --audio-filter on | off\n");
153 print_info(" Set audio filter.\n");
154 print_info(" -r --render original | opengl\n");
155 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
156 print_info(" -b --benson normal | half\n");
157 print_info(" Size of 'Benson' (control panel).\n");
158 print_info(" -m --multisampling <samples>\n");
159 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
160 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
161 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
162 print_info(" -i --skip-intro\n");
163 print_info(" Skip intro sequence approaching to Eris space port.\n");
164 print_info("Debug options:\n");
165 print_info(" -o --debug-opengl\n");
166 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
167 print_info(" --debug-transparent\n");
168 print_info(" Draw all things half transparent.\n");
169 print_info(" --ctrl-c\n");
170 print_info(" Use CTRL+C to exit game (used for development)\n");
173 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
177 print_info("Missing parameter, use '--help'!\n");
180 if (!strcmp(argv[i], "original"))
181 config_amiga_speed = 1;
183 if (!strcmp(argv[i], "fast"))
184 config_amiga_speed = 0;
187 print_info("Illegal parameter, use '--help'!\n");
191 if (!strcmp(argv[i], "--fps")) {
194 goto missing_parameter;
195 config_fps = atof(argv[i]);
196 if (config_fov <= 0.0)
197 goto illegal_parameter;
199 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
202 goto missing_parameter;
203 if (!strcmp(argv[i], "on"))
204 config_video_filter = 1;
206 if (!strcmp(argv[i], "off"))
207 config_video_filter = 0;
209 goto illegal_parameter;
211 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
214 goto missing_parameter;
215 if (!strcmp(argv[i], "on"))
216 config_audio_filter = 1;
218 if (!strcmp(argv[i], "off"))
219 config_audio_filter = 0;
221 goto illegal_parameter;
223 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
226 goto missing_parameter;
227 if (!strcmp(argv[i], "original"))
230 if (!strcmp(argv[i], "opengl"))
233 goto illegal_parameter;
235 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
238 goto missing_parameter;
239 if (!strcmp(argv[i], "normal"))
240 config_benson_size = 1.0;
242 if (!strcmp(argv[i], "half")) {
243 config_benson_size = 0.5;
244 if (config_fov == FOV_NOVAGEN)
245 config_fov = FOV_JOLLY;
247 goto illegal_parameter;
249 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
252 goto missing_parameter;
253 config_multisampling = atoi(argv[i]);
255 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
258 goto missing_parameter;
259 config_fov = atof(argv[i]);
260 if (config_fov < 1.0 || config_fov > 179.0)
261 goto illegal_parameter;
263 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
264 config_skip_intro = 1;
266 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
267 config_debug_opengl = 1;
269 if (!strcmp(argv[i], "--debug-transparent")) {
270 config_debug_transparent = 1;
272 if (!strcmp(argv[i], "--ctrl-c")) {
275 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
284 static void osd_info(const char *param, const char *value)
289 strncpy(line + 21 - strlen(param), param, strlen(param));
292 if (strlen(value) > 15) {
293 print_error("string too long\n");
296 strncpy(line + 25, value, strlen(value));
297 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
298 osd_timer = ticks_sdl() + 2500;
301 static void resize_window(int width, int height)
303 window_width = width;
304 window_height = height;
308 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
309 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
310 static int thrust_last = KEYCODE_SPACE;
311 static int keyboard_on = 0;
312 static enum keycode vr_key_pressed = 0, vr_key = 0;
314 static void handle_vr_poses(void)
316 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
317 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
318 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
319 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
320 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
321 int thrust = KEYCODE_SPACE;
323 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
324 if (button_menu && !button_menu_last) {
326 if (help_view == help_views)
332 if (button_trigger && !button_trigger_last) {
334 normalize_observer_ovr();
335 osd_info("", "change height");
339 if (button_a && !button_a_last) {
340 /* keyboard A toggle */
341 if (keyboard_on == 1)
346 if (button_b && !button_b_last) {
347 /* keyboard B toggle */
348 if (keyboard_on == 2)
353 if (button_x && !button_x_last) {
354 /* 'board' pressed */
355 set_amiga_key(KEYCODE_b, 1);
356 set_amiga_key(KEYCODE_b, 0);
358 if (button_y && !button_y_last) {
359 /* 'leave' pressed */
360 set_amiga_key(KEYCODE_l, 1);
361 set_amiga_key(KEYCODE_l, 0);
363 if (button_left_thumb && !button_left_thumb_last) {
364 /* 'escape' pressed */
365 set_amiga_key(KEYCODE_ESCAPE, 1);
366 set_amiga_key(KEYCODE_ESCAPE, 0);
368 if (!button_left_thumb && button_left_thumb_last) {
369 /* 'escape' released */
370 set_amiga_key(KEYCODE_SPACE, 1);
371 set_amiga_key(KEYCODE_SPACE, 0);
373 if (button_trigger && !button_trigger_last) {
374 /* trigger pressed */
376 set_joystick(-1, -1, -1, -1, 1);
378 vr_key_pressed = vr_key;
379 set_amiga_key(vr_key_pressed, 1);
382 if (!button_trigger && button_trigger_last) {
383 /* trigger released */
384 set_joystick(-1, -1, -1, -1, 0);
385 if (vr_key_pressed) {
386 set_amiga_key(vr_key_pressed, 0);
391 if (stick_right_x > STICK_ROTATE_THRESHOLD)
392 set_joystick(0, 1, -1, -1, -1);
394 if (stick_right_x < -STICK_ROTATE_THRESHOLD)
395 set_joystick(1, 0, -1, -1, -1);
397 if (stick_right_x_last > STICK_ROTATE_THRESHOLD || stick_right_x_last < -STICK_ROTATE_THRESHOLD)
398 set_joystick(0, 0, -1, -1, -1);
399 if (stick_right_y > STICK_WALK_THRESHOLD)
400 set_joystick(-1, -1, 1, 0, -1);
402 if (stick_right_y < -STICK_WALK_THRESHOLD)
403 set_joystick(-1, -1, 0, 1, -1);
405 if (stick_right_y_last > STICK_WALK_THRESHOLD || stick_right_y_last < -STICK_WALK_THRESHOLD)
406 set_joystick(-1, -1, 0, 0, -1);
408 if (stick_left_y > STICK_THRUST_THRESHOLD)
409 thrust = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD) * 10.5;
411 if (stick_left_y < -STICK_THRUST_THRESHOLD)
412 thrust = (stick_left_y - -STICK_THRUST_THRESHOLD) / (1.0 - -STICK_THRUST_THRESHOLD) * 10.5;
419 thrust = KEYCODE_1 + thrust - 1;
422 thrust = KEYCODE_F1 - thrust - 1;
425 thrust = KEYCODE_F10;
427 thrust = KEYCODE_SPACE;
428 if (thrust_last != thrust) {
429 set_amiga_key(thrust, 1);
430 set_amiga_key(thrust, 0);
433 button_a_last = button_a;
434 button_b_last = button_b;
435 button_x_last = button_x;
436 button_y_last = button_y;
437 button_menu_last = button_menu;
438 button_trigger_last = button_trigger;
439 button_left_thumb_last = button_left_thumb;
440 button_right_thumb_last = button_right_thumb;
441 stick_left_x_last = stick_left_x;
442 stick_left_y_last = stick_left_y;
443 stick_right_x_last = stick_right_x;
444 stick_right_y_last = stick_right_y;
445 thrust_last = thrust;
447 /* we must handle keyboard after toggeling keyboard_on,
448 * so that keyboard_on will not change until keyboard is rendered */
451 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
453 if (stick_right_y > STICK_WALK_THRESHOLD || stick_right_y < -STICK_WALK_THRESHOLD) {
454 double roll, pitch, yaw;
455 double dist, east, north;
456 int32_t move_east[4], move_north[4];
458 mercenary_get_orientation(&roll, &pitch, &yaw);
459 /* we use a maximum move of 40 for all 4 steps (this is 10 for each step - equal to 'running') */
460 if (stick_right_y > 0.0)
461 dist = (stick_right_y - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
463 dist = (stick_right_y + STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
464 east = sin(hand_right_yaw + yaw + M_PI) * dist;
465 north = -cos(hand_right_yaw + yaw + M_PI) * dist;
466 /* calculatate the integer positions of 4 steps */
467 move_east[0] = (int32_t)((east * 0.25) + 0.5);
468 move_north[0] = (int32_t)((north * 0.25) + 0.5);
469 move_east[1] = (int32_t)((east * 0.5) + 0.5);
470 move_north[1] = (int32_t)((north * 0.5) + 0.5);
471 move_east[2] = (int32_t)((east * 0.75) + 0.5);
472 move_north[2] = (int32_t)((north * 0.75) + 0.5);
473 move_east[3] = (int32_t)(east + 0.5);
474 move_north[3] = (int32_t)(north + 0.5);
475 /* calculate the delta between each of the 4 step */
476 move_east[3] -= move_east[2];
477 move_north[3] -= move_north[2];
478 move_east[2] -= move_east[1];
479 move_north[2] -= move_north[1];
480 move_east[1] -= move_east[0];
481 move_north[1] -= move_north[0];
482 /* the game takes 4 steps to move the player */
483 mercenary_vr_move(1, move_east, move_north);
485 /* don't change what the game actually does when moving joystick in y-direction */
486 mercenary_vr_move(0, NULL, NULL);
491 static void skip_intro(void)
494 double render_delay = 0.0;
500 print_info("*** Skipping intro, fast forwarding... ***\n\n");
502 /* render, if not delayed */
503 if (render_delay <= 0.0) {
506 cycle_count += execute_cpu(0, &event);
507 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
508 render_delay += (double)cycle_count / CPU_SPEED;
511 execute_cpu(3, NULL);
512 /* count down render delay */
514 render_delay -= 1.0 / (double)IRQ_RATE;
515 if (render_delay < 0.0)
518 } while (event != STOP_AT_CLEAR_SCREEN1);
523 static void special_event(int event)
526 /* handle VR events */
527 if (event == STOP_AT_PATCH_VR) {
528 mercenary_patch_vr();
532 /* handle events to improve rendering */
534 render_capture_event(event);
537 static void main_loop(void)
539 double frame_step, frame_time = 0.0, frame_render = 1;
540 int had_first_irq = 0;
541 static uint32_t current_time, last_time = 0, diff;
544 int cycle_count, event = STOP_AT_END;
545 double render_delay = 0.0;
546 uint32_t palette_address;
547 uint16_t palette[16];
552 last_time = ticks_sdl();
554 /* render result on window */
560 /* if we are in interstellar fligt, we use 50 Hz */
561 /* if we are approaching to Eris Space Port, we use 10 Hz */
562 /* else we use whatever frame rate the user wants */
563 if (render_capture_is_interstellar())
564 frame_step = vbl_duration * 50.0;
565 else if (!intro_skipped)
566 frame_step = vbl_duration * 10.0;
568 frame_step = vbl_duration * config_fps;
569 if (frame_step > 1.0)
571 /* handle SDL events */
576 /* initialize rendering */
577 debug_opengl = config_debug_opengl;
578 benson_size = config_benson_size;
579 render_legacy = (!config_render) || debug_opengl;
580 render_improved = config_render || debug_opengl;
581 if (!render_improved) {
582 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
583 render_capture_reset();
585 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
586 /* amgia speed: don't render if we still delay */
587 /* non amiga speed: render if we need a new frame */
588 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
589 /* in case of help view: stop cpu after first IRQ, regardless of other options */
590 /* NOTE: We need initial IRQ, so we have out copper list initialized */
591 if (((frame_render && !config_amiga_speed)
592 || (config_amiga_speed && render_delay <= 0.0)
593 || event == STOP_AT_WAIT_INPUT)
594 && !(had_first_irq && help_view)) {
596 /* start capturing for improved graphics */
598 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
600 /* execute until the rendered image is ready (wait for VBL) */
603 cycle_count += execute_cpu(0, &event);
604 /* handle special events */
605 special_event(event);
606 if (event == STOP_AT_CLEAR_SCREEN1)
608 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
609 /* stop capturing for improved graphics */
611 render_capture_stop();
613 palette_address = mercenary_palette_view();
614 for (i = 0; i < 16; i++)
615 palette[i] = m68k_read_memory_16(palette_address + i*2);
616 /* for amiga speed: set delay by the number of cycles */
617 if (config_amiga_speed)
618 render_delay += (double)cycle_count / CPU_SPEED;
621 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
625 for (eye = 0; eye < 2; eye++) {
626 double camera_x, camera_y, camera_z;
627 /* begin of rendering eye, viewport and frustum is set here */
628 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
638 /* render benson + osd ontop of improved opengl rendering, if enabled */
639 if (render_improved) {
641 /* viewport and frustum is set here */
642 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
644 /* render improved graphics, interpolate, if required,
645 * if no item list is available, for legacy rendering
648 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
650 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
655 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
657 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
660 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
662 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
663 if (osd_timer - (int32_t)ticks_sdl() < 0)
667 /* setup viewport for legacy image and render image, if enabled */
668 /* also render legacy, if render_improved failed due to not (yet) available items */
671 /* render game view without benson
672 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
675 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
677 /* viewport and frustum is set here */
678 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
680 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
682 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
684 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
685 if (osd_timer - (int32_t)ticks_sdl() < 0)
690 /* render keyboard */
692 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
694 /* end of rendering eye */
695 end_render_ovr_eye(eye);
697 /* at this point we are ready with our image, so we display */
699 render_mirror_ovr(window_width, window_height);
705 /* advance frame time, if we are not in help view */
706 if (!(had_first_irq && help_view)) {
707 frame_time += frame_step;
708 if (frame_time >= 1.0) {
714 /* measure frame rate */
717 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
718 /* only do this, if we are not in help view */
719 /* NOTE: We need initial IRQ, so we have out copper list initialized */
720 if (!(had_first_irq && help_view)) {
721 current_time = ticks_sdl();
722 diff = current_time - last_time;
723 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
724 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
725 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
726 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
728 while (diff > 1000 / IRQ_RATE) {
729 /* trigger and execute IRQ 3 = VBL */
730 execute_cpu(3, NULL);
732 /* transfer benson without game view
733 * because we only got benson refreshed during VBL IRQ
735 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
736 /* render sound to sound buffer
737 * buffer pointer read and write is atomic, so no locking required!
739 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
740 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
741 #ifdef DEBUG_SOUND_BUFFERING
742 fprintf(stderr, "sound buffer overflow\n");
746 length = SOUND_SAMPLERATE / IRQ_RATE;
747 #ifdef DEBUG_SOUND_BUFFERING
748 printf("can write %d, write %d\n", space, length);
751 for (s = 0; s < length; s++) {
752 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
753 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
754 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
755 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
756 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
760 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
762 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
763 diff -= 1000 / IRQ_RATE;
764 last_time += 1000 / IRQ_RATE;
766 /* count down render delay */
768 render_delay -= 1.0 / (double)IRQ_RATE;
769 if (render_delay < 0.0)
777 static uint16_t io_read(uint32_t address)
779 uint16_t value = 0xffff;
781 /* joystick and fire button */
782 if (address == 0xbfe000 || address == 0xdff00c)
783 value &= emulate_joystick_read(address);
785 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
786 value &= emulate_keyboard_read(address);
788 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
789 value &= emulate_disk_read(address);
794 static void io_write(uint32_t address, uint16_t value)
796 /* dmacon and sound registers */
797 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
798 emulate_sound_write(address, value, SOUND_SAMPLERATE);
799 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
800 emulate_disk_write(address, value);
803 /* two tracks with 0x1820 words of length */
804 static uint8_t game_save[2][0x1820 << 1];
805 static int last_track = 0;
807 /* game reads track with saved game */
808 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
810 if (length > sizeof(game_save[0])) {
811 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
815 /* if even track is selected, load game */
818 int gamesave_num = (track - 2) >> 1;
822 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
826 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
827 mkdir(filename, 0777);
829 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
830 fp = fopen(filename, "r");
833 print_info("failed to load game from '%s'\n", filename);
836 got = fread(game_save, sizeof(game_save[0]), 2, fp);
844 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
847 /* game writes track with saved game */
848 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
850 /* skip sync info that is provided by game and only relevant for a real disk track */
854 if (length != sizeof(game_save[0])) {
855 print_error("saving game state failed, because length of data does not match, please fix!\n");
859 /* don't save if last track is the same, because disk is written on both sides with the same data */
860 if (track == last_track) {
861 if (memcmp(memory + data, game_save[track & 1], length)) {
862 print_error("saving game data on other side of the disk is different, please fix!\n");
869 memcpy(game_save[track & 1], memory + data, length);
871 /* if done with saving */
874 int gamesave_num = (track - 2) >> 1;
881 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
882 mkdir(filename, 0777);
884 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
885 fp = fopen(filename, "w");
888 print_error("failed to save game to '%s'\n", filename);
891 print_info("Game state saved to '%s'\n", filename);
892 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
899 static int shift = 0, ctrl = 0;
901 static void keyboard_sdl(int down, enum keycode keycode)
914 if (help_view == help_views)
920 config_video_filter ^= 1;
921 osd_info("video filter", (config_video_filter) ? "on" : "off");
924 config_audio_filter ^= 1;
925 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
928 config_amiga_speed ^= 1;
929 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
933 osd_info("render mode", (config_render) ? "OpenGL" : "original");
936 if (!config_render && !config_debug_opengl) {
937 osd_info("", "not applicable");
940 if (config_benson_size == 0.5) {
941 config_benson_size = 1.0;
942 config_fov = FOV_NOVAGEN;
944 config_benson_size = 0.5;
945 config_fov = FOV_JOLLY;
947 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
953 osd_info("", "not applicable");
961 normalize_observer_ovr();
962 osd_info("", "change height");
964 osd_info("", "not applicable");
967 case KEYCODE_KP_PLUS:
968 if (config_fov / 1.2 >= FOV_MIN)
973 sprintf(text, "%.2f", config_fov);
974 osd_info("FOV", text);
977 case KEYCODE_KP_MINUS:
978 if (config_fov * 1.2 <= FOV_MAX)
983 /* do not pass keys to game while holding CTRL */
987 if (keycode == KEYCODE_PAUSE && down) {
988 if (help_view == help_views)
994 /* in help view we must not forward keypresses */
1000 set_amiga_key(keycode, down);
1003 case KEYCODE_RSHIFT:
1004 set_amiga_key(keycode, down);
1008 if (shift && down) {
1009 set_amiga_key(keycode, down);
1010 set_joystick(-1, -1, -1, -1, -1);
1013 set_amiga_key(keycode, 0);
1014 set_joystick(down, -1, -1, -1, -1);
1017 if (shift && down) {
1018 set_amiga_key(keycode, down);
1019 set_joystick(-1, -1, -1, -1, -1);
1022 set_amiga_key(keycode, 0);
1023 set_joystick(-1, down, -1, -1, -1);
1026 if (shift && down) {
1027 set_amiga_key(keycode, down);
1028 set_joystick(-1, -1, -1, -1, -1);
1031 set_amiga_key(keycode, 0);
1032 set_joystick(-1, -1, down, -1, -1);
1035 if (shift && down) {
1036 set_amiga_key(keycode, down);
1037 set_joystick(-1, -1, -1, -1, -1);
1040 set_amiga_key(keycode, 0);
1041 set_joystick(-1, -1, -1, down, -1);
1044 set_joystick(-1, -1, -1, -1, down);
1046 case KEYCODE_INSERT:
1047 set_amiga_key(KEYCODE_HELP, down);
1050 set_amiga_key(keycode, down);
1054 void audio_sdl(float *data, int length)
1058 /* read sound from sound buffer
1059 * buffer pointer read and write is atomic, so no locking required!
1061 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1062 if (fill < length) {
1063 #ifdef DEBUG_SOUND_BUFFERING
1064 fprintf(stderr, "sound buffer underrun\n");
1066 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1067 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1069 for (s = 0; s < length; s++) {
1070 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1071 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1073 #ifdef DEBUG_SOUND_BUFFERING
1074 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1076 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1079 void sound_irq(void)
1081 /* trigger and execute IRQ 4 = sound */
1082 execute_cpu(4, NULL);
1085 int main(int argc, char *argv[])
1088 int sdl_sound_chunk;
1090 home_dir = getenv("HOME");
1094 rc = parse_args(argc, argv);
1098 /* allocate image */
1099 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1101 print_error("Failed to allocate image buffer\n");
1105 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1106 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1109 if ((1000 % IRQ_RATE)) {
1110 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1114 /* calculate SDL chunk size for audio
1115 * it must be a power of two, but not more than the chunk size for each IRQ!
1117 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1119 sdl_sound_chunk >>= 1;
1120 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1122 /* allocate sound buffers */
1123 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1124 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1125 if (!sound_buffer) {
1126 print_error("Failed to allocate image buffer\n");
1130 /* allocate memory */
1131 memory = calloc(MEMORY_SIZE, 1);
1133 print_error("Failed to allocate cpu's memory\n");
1136 stop_event = calloc(MEMORY_SIZE, 1);
1138 print_error("Failed to allocate cpu's stop_event memory\n");
1141 chipreg = calloc(IOSIZE, 1);
1143 print_error("Failed to allocate chip register\n");
1148 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1150 /* init disk emulation */
1151 disk_init(disk_read, disk_write);
1156 /* patch some stuff */
1159 /* init SDL and OpenGL */
1163 int multisampling = 0;
1164 window_width = SCREEN_WIDTH;
1165 window_height = SCREEN_HEIGHT;
1169 int multisampling = config_multisampling;
1170 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1171 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1173 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1177 rc = init_ovr(config_multisampling);
1180 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1184 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1189 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1192 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1195 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1198 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1199 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1201 " Press `PAUSE' to toggle this help screen on or off.\n"
1202 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1203 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1204 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1205 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1206 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1207 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1208 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1209 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1211 " Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1214 "Answer to a Question:\n"
1215 " Press `O' (not Zero) for OK and other key for NO.\n"
1217 "Walking / Driving / Flying:\n"
1218 " Use cursor keys as joystick, to move player / craft.\n"
1219 " Press `R' for running, 'W' for walking speed.\n"
1220 " Press `B' to board, `L' to leave.\n"
1221 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1222 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1223 " Press `SPACE' to stop craft.\n"
1224 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1225 " Press `T' for turbo on certain craft.\n"
1226 " Press `END' as joystick's fire button.\n"
1229 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1231 "Inside a transporter:\n"
1232 " Press `1'...`0' to select destination.\n"
1235 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1236 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1237 " Press `NUMPAD Enter' to select certain items.\n"
1238 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1239 " Press `NUMPAD *' to read entry\n"
1240 "Saving / Loading / Pause:\n"
1241 " Press `INSERT' to loading and saving options.\n"
1242 " Press `ENTER' to pause game, other key to continue.\n"
1243 ,HELP_ALPHA, 1, 2, 5, 0);
1245 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1248 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1249 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1250 "Emulation using Controller:\n"
1251 " Press `Enter' button to toggle this help screen on or off.\n"
1252 " Press `A' button to emulate keyboard to control game.\n"
1253 " Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1254 " Press `A' or `B' button again to dismiss keyboard.\n"
1255 " Point right controller to a key on keyboard. The key will highlight.\n"
1256 " Press `Trigger' on right controller enter the highlighted key.\n"
1258 "Walking / Driving / Flying using Controller:\n"
1259 " Use thumb stick on right controller, to move player / craft.\n"
1260 " Press `X' button to board, `Y' button to leave.\n"
1261 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1262 " Press and hold thumb stick on left controller for escape sequence.\n"
1263 " Release thumb stick on left controller stop craft.\n"
1264 " Press `Trigger' on right controller to fire.\n"
1266 "For all other game function, use the emulated keyboards!\n"
1267 ,HELP_ALPHA, 1, 2, 5, 0);
1270 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1275 sound_init(SOUND_SAMPLERATE, sound_irq);
1280 if (config_skip_intro)