OVR: Add Support for Oculus Rift SDK
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #ifdef HAVE_OVR
28 #include "../libovr/ovr.h"
29 #endif
30 #include "../libsdl/opengl.h"
31 #include "../libsdl/print.h"
32 #include "../libcpu/m68k.h"
33 #include "../libcpu/execute.h"
34 #include "../libframerate/framerate.h"
35 #include "../libvideo/video.h"
36 #include "../libsound/sound.h"
37 #include "../libjoystick/joystick.h"
38 #include "../libkeyboard/keyboard.h"
39 #include "../libdisk/disk.h"
40 #include "../libtext/text.h"
41 #include "mercenary.h"
42 #include "render.h"
43
44 #define FOV_MIN         10.0
45 #define FOV_NOVAGEN     64.0
46 #define FOV_JOLLY       80.0
47 #define FOV_MAX         170.0
48
49 static int config_ctrl_c = 0;
50 static int config_amiga_speed = 0; /* fast speed */
51 static double config_fps = 16.0;
52 #if !defined(_WIN32)
53 static const char *config_gamesave_dir = ".mercenary";
54 #endif
55 static int config_video_filter = 1;
56 static int config_audio_filter = 1;
57 static int config_render = 1; /* opengl render */
58 static int config_skip_intro = 0;
59 static int config_multisampling = 16;
60 static double config_fov = FOV_NOVAGEN;
61 static double config_monitor_distance = 31.5; /* inch */
62 static double config_benson_size = 1.0;
63 static int config_debug_transparent = 0;
64 static int config_debug_opengl = 0;
65 /* render improvements */
66 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
67
68 #define CPU_SPEED       7093790.0;
69
70 #define SOUND_SAMPLERATE 48000
71 /* - game IRQ rate
72  * - must be used for sound rendering chunk
73  */
74 #define IRQ_RATE        50
75 /* numbe of buffer chunks to dejitter:
76  * - SDL render interval
77  * - sound rendering interval
78  * - sound card interval
79  * 4 should be minimum, if video rate is >=50 Hz
80  */
81 #define SOUND_CHUNKS    4
82
83 /* test sound to check if buffer does not overflow / underrun */
84 //#define DEBUG_SOUND_BUFFERING
85
86 #define IOSIZE          0x1000 /* bytes in io space */
87 #define MEMORY_SIZE     0x80000
88 static uint8_t *memory = NULL;
89 static uint8_t *stop_event = NULL;
90 static uint8_t *image = NULL;
91 static uint8_t *help_osd = NULL;
92 static uint8_t *info_osd = NULL;
93 static int help_view = 1;
94 static int32_t osd_timer = 0;
95 #ifdef HAVE_OVR
96 #define SCREEN_WIDTH    800
97 #define SCREEN_HEIGHT   800
98 #else
99 #define SCREEN_WIDTH    (320*3)
100 #define SCREEN_HEIGHT   (200*3)
101 #endif
102 #define IMAGE_WIDTH     320
103 #define IMAGE_HEIGHT    200
104 #define BENSON_AT_LINE  136
105 #define IMAGE_DIWSTART  0x2c
106 #define HELP_ALPHA      0xd0
107 #define OSD_WIDTH       320
108 #define OSD_HEIGHT      16
109 static uint16_t *chipreg = NULL;
110 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
111 static int sound_buffer_size; /* buffer sample size */
112 static int sound_buffer_writep; /* write pointer at buffer */
113 static int sound_buffer_readp; /* read pointer at buffer */
114 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
115 static double benson_size; /* render size of benson */
116 static int render_legacy = 0; /* render original amiga screen, if set */
117 static int render_improved = 0; /* render improved image, if set */
118 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
119 static int intro_skipped = 0; /* indicated if we already have landed */
120
121 static const char *home_dir;
122
123 static int quit = 0;
124
125 int parse_args(int argc, char *argv[])
126 {
127         int i = 1;
128
129         while (argc > i) {
130                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
131                         print_info("Usage: %s\n", argv[0]);
132                         print_info(" -s --render-speed original | fast\n");
133                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
134                         print_info("    --fps <fps>\n");
135                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
136                         print_info(" -v --video-filter on | off\n");
137                         print_info("        Set video filter.\n");
138                         print_info(" -a --audio-filter on | off\n");
139                         print_info("        Set audio filter.\n");
140                         print_info(" -r --render original | opengl\n");
141                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
142                         print_info(" -b --benson normal | half\n");
143                         print_info("        Size of 'Benson' (control panel).\n");
144                         print_info(" -m --multisampling <samples>\n");
145                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
146                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
147                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
148                         print_info(" -i --skip-intro\n");
149                         print_info("        Skip intro sequence approaching to Eris space port.\n");
150                         print_info("Debug options:\n");
151                         print_info(" -o --debug-opengl\n");
152                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
153                         print_info("    --debug-transparent\n");
154                         print_info("        Draw all things half transparent.\n");
155                         print_info("    --ctrl-c\n");
156                         print_info("        Use CTRL+C to exit game (used for development)\n");
157                         return -1;
158                 } else
159                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
160                         i++;
161                         if (argc == i) {
162 missing_parameter:
163                                 print_info("Missing parameter, use '--help'!\n");
164                                 return -1;
165                         }
166                         if (!strcmp(argv[i], "original"))
167                                 config_amiga_speed = 1;
168                         else
169                         if (!strcmp(argv[i], "fast"))
170                                 config_amiga_speed = 0;
171                         else {
172 illegal_parameter:
173                                 print_info("Illegal parameter, use '--help'!\n");
174                                 return -1;
175                         }
176                 } else
177                 if (!strcmp(argv[i], "--fps")) {
178                         i++;
179                         if (argc == i)
180                                 goto missing_parameter;
181                         config_fps = atof(argv[i]);
182                         if (config_fov <= 0.0)
183                                 goto illegal_parameter;
184                 } else
185                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
186                         i++;
187                         if (argc == i)
188                                 goto missing_parameter;
189                         if (!strcmp(argv[i], "on"))
190                                 config_video_filter = 1;
191                         else
192                         if (!strcmp(argv[i], "off"))
193                                 config_video_filter = 0;
194                         else
195                                 goto illegal_parameter;
196                 } else
197                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
198                         i++;
199                         if (argc == i)
200                                 goto missing_parameter;
201                         if (!strcmp(argv[i], "on"))
202                                 config_audio_filter = 1;
203                         else
204                         if (!strcmp(argv[i], "off"))
205                                 config_audio_filter = 0;
206                         else
207                                 goto illegal_parameter;
208                 } else
209                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
210                         i++;
211                         if (argc == i)
212                                 goto missing_parameter;
213                         if (!strcmp(argv[i], "original"))
214                                 config_render = 0;
215                         else
216                         if (!strcmp(argv[i], "opengl"))
217                                 config_render = 1;
218                         else
219                                 goto illegal_parameter;
220                 } else
221                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
222                         i++;
223                         if (argc == i)
224                                 goto missing_parameter;
225                         if (!strcmp(argv[i], "normal"))
226                                 config_benson_size = 1.0;
227                         else
228                         if (!strcmp(argv[i], "half")) {
229                                 config_benson_size = 0.5;
230                                 if (config_fov == FOV_NOVAGEN)
231                                         config_fov = FOV_JOLLY;
232                         } else
233                                 goto illegal_parameter;
234                 } else
235                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
236                         i++;
237                         if (argc == i)
238                                 goto missing_parameter;
239                         config_multisampling = atoi(argv[i]);
240                 } else
241                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
242                         i++;
243                         if (argc == i)
244                                 goto missing_parameter;
245                         config_fov = atof(argv[i]);
246                         if (config_fov < 1.0 || config_fov > 179.0)
247                                 goto illegal_parameter;
248                 } else
249                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
250                         config_skip_intro = 1;
251                 } else
252                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
253                         config_debug_opengl = 1;
254                 } else
255                 if (!strcmp(argv[i], "--debug-transparent")) {
256                         config_debug_transparent = 1;
257                 } else
258                 if (!strcmp(argv[i], "--ctrl-c")) {
259                         config_ctrl_c = 1;
260                 } else {
261                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
262                         return -1;
263                 }
264                 i++;
265         }
266
267         return 0;
268 }
269
270 static void skip_intro(void)
271 {
272         int event;
273         double render_delay = 0.0;
274         double cycle_count;
275
276         if (intro_skipped)
277                 return;
278
279         print_info("*** Skipping intro, fast forwarding... ***\n\n");
280         do {
281                 /* render, if not delayed */
282                 if (render_delay <= 0.0) {
283                         cycle_count = 0;
284                         do {
285                                 cycle_count += execute_cpu(0, &event);
286                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
287                         render_delay += (double)cycle_count / CPU_SPEED;
288                 }
289                 /* VBL */
290                 execute_cpu(3, NULL);
291                 /* count down render delay */
292                 if (render_delay) {
293                         render_delay -= 1.0 / (double)IRQ_RATE;
294                         if (render_delay < 0.0)
295                                 render_delay = 0.0;
296                 }
297         } while (event != STOP_AT_CLEAR_SCREEN1);
298
299         intro_skipped = 1;
300 }
301
302 static void special_event(int event)
303 {
304         if (render_improved)
305                 render_capture_event(event);
306 }
307
308 static void main_loop(void)
309 {
310         double frame_step, frame_time = 0.0, frame_render = 1;
311         int had_first_irq = 0;
312         static uint32_t current_time, last_time = 0, diff;
313         int i, rc;
314         int space, length;
315         int cycle_count, event = STOP_AT_END;
316         double render_delay = 0.0;
317         uint32_t palette_address;
318         uint16_t palette[16];
319         int eye;
320
321         last_time = ticks_sdl();
322
323         /* render result on window */
324         while (!quit) {
325                 /* if we are in interstellar fligt, we use 50 Hz */
326                 /* if we are approaching to Eris Space Port, we use 10 Hz */
327                 /* else we use whatever frame rate the user wants */
328                 if (render_capture_is_interstellar())
329                         frame_step = vbl_duration * 50.0;
330                 else if (!intro_skipped)
331                         frame_step = vbl_duration * 10.0;
332                 else
333                         frame_step = vbl_duration * config_fps;
334                 if (frame_step > 1.0)
335                         frame_step = 1.0;
336                 /* handle SDL events */
337                 rc = event_sdl();
338                 if (rc)
339                         break;
340
341                 /* initialize rendering */
342                 debug_opengl = config_debug_opengl;
343                 benson_size = config_benson_size;
344                 render_legacy = (!config_render) || debug_opengl;
345                 render_improved = config_render || debug_opengl;
346                 if (!render_improved) {
347                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
348                         render_capture_reset();
349                 }
350                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
351                 /* amgia speed: don't render if we still delay */
352                 /* non amiga speed: render if we need a new frame */
353                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
354                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
355                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
356                 if (((frame_render && !config_amiga_speed)
357                   || (config_amiga_speed && render_delay <= 0.0)
358                   || event == STOP_AT_WAIT_INPUT)
359                 && !(had_first_irq && help_view)) {
360                         frame_render = 0;
361                         /* start capturing for improved graphics */
362                         if (render_improved)
363                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
364
365                         /* execute until the rendered image is ready (wait for VBL) */
366                         cycle_count = 0;
367                         do {
368                                 cycle_count += execute_cpu(0, &event);
369                                 /* handle special events */
370                                 special_event(event);
371                                 if (event == STOP_AT_CLEAR_SCREEN1)
372                                         intro_skipped = 1;
373                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
374                         /* stop capturing for improved graphics */
375                         if (render_improved)
376                                 render_capture_stop();
377                         /* copy palette */
378                         palette_address = mercenary_palette_view();
379                         for (i = 0; i < 16; i++)
380                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
381                         /* for amiga speed: set delay by the number of cycles */
382                         if (config_amiga_speed)
383                                 render_delay += (double)cycle_count / CPU_SPEED;
384                 }
385
386                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
387 #ifdef HAVE_OVR
388                 begin_render_ovr();
389                 for (eye = 0; eye < 2; eye++) {
390                         /* viewport and frustum is set here */
391                         begin_render_ovr_eye(eye);
392 #else
393                 eye = 0;
394                 {
395 #endif
396                         /* clear screen */
397 #ifdef HAVE_OVR
398                         opengl_clear(1);
399 #else
400                         opengl_clear(0);
401 #endif
402                         /* render benson + osd ontop of improved opengl rendering, if enabled */
403                         if (render_improved) {
404 #ifndef HAVE_OVR
405                                 /* viewport and frustum is set here */
406                                 opengl_viewport((debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
407 #endif
408                                 /* render improved graphics, interpolate, if required,
409                                  * if no item list is available, for legacy rendering
410                                  */
411 #ifdef HAVE_OVR
412                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
413 #else
414                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
415 #endif
416                                 if (rc)
417                                         goto goto_legacy;
418                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size);
419                                 if (help_view)
420                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
421                                 if (osd_timer) {
422                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
423                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
424                                                 osd_timer = 0;
425                                 }
426                         }
427                         /* setup viewport for legacy image and render image, if enabled */
428                         /* also render legacy, if render_improved failed due to not (yet) available items */
429                         if (render_legacy) {
430                                 goto_legacy:
431                                 /* render game view without benson
432                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
433                                  */
434                                 if (had_first_irq)
435                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
436 #ifndef HAVE_OVR
437                                 /* viewport and frustum is set here */
438                                 opengl_viewport((debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
439 #endif
440                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0);
441                                 if (help_view)
442                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
443                                 if (osd_timer) {
444                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
445                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
446                                                 osd_timer = 0;
447                                 }
448                         }
449 #ifdef HAVE_OVR
450                         end_render_ovr_eye(eye);
451                 }
452                 /* at this point we are ready with our image, so we display */
453                 end_render_ovr();
454                 render_mirror_ovr(SCREEN_WIDTH, SCREEN_HEIGHT);
455 #else
456                 }
457 #endif
458                 swap_sdl();
459
460                 /* advance frame time, if we are not in help view  */
461                 if (!(had_first_irq && help_view)) {
462                         frame_time += frame_step;
463                         if (frame_time >= 1.0) {
464                                 frame_time -= 1.0;
465                                 frame_render = 1;
466                         }
467                 }
468
469                 /* measure frame rate */
470                 framerate_measure();
471
472                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
473                 /* only do this, if we are not in help view */
474                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
475                 if (!(had_first_irq && help_view)) {
476                         current_time = ticks_sdl();
477                         diff = current_time - last_time;
478                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
479                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
480                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
481                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
482                         }
483                         while (diff > 1000 / IRQ_RATE) {
484                                 /* trigger and execute IRQ 3 = VBL */
485                                 execute_cpu(3, NULL);
486                                 had_first_irq = 1;
487                                 /* transfer benson without game view
488                                  * because we only got benson refreshed during VBL IRQ
489                                  */
490                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
491                                 /* render sound to sound buffer
492                                  * buffer pointer read and write is atomic, so no locking required!
493                                  */
494                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
495                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
496 #ifdef DEBUG_SOUND_BUFFERING
497                                         fprintf(stderr, "sound buffer overflow\n");
498 #endif
499                                         length = space;
500                                 } else
501                                         length = SOUND_SAMPLERATE / IRQ_RATE;
502 #ifdef DEBUG_SOUND_BUFFERING
503                                 printf("can write %d, write %d\n", space, length);
504                                 static int cnt = 0;
505                                 int s;
506                                 for (s = 0; s < length; s++) {
507                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
508                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
509                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
510                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
511                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
512                                          cnt++;
513                                 }
514 #else
515                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
516 #endif
517                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
518                                 diff -= 1000 / IRQ_RATE;
519                                 last_time += 1000 / IRQ_RATE;
520
521                                 /* count down render delay */
522                                 if (render_delay) {
523                                         render_delay -= 1.0 / (double)IRQ_RATE;
524                                         if (render_delay < 0.0)
525                                                 render_delay = 0.0;
526                                 }
527                         }
528                 }
529         }
530 }
531
532 static uint16_t io_read(uint32_t address)
533 {
534         uint16_t value = 0xffff;
535
536         /* joystick and fire button */
537         if (address == 0xbfe000 || address == 0xdff00c)
538                 value &= emulate_joystick_read(address);
539         /* keyboard */
540         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
541                 value &= emulate_keyboard_read(address);
542         /* diskette */
543         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
544                 value &= emulate_disk_read(address);
545
546         return value;
547 }
548
549 static void io_write(uint32_t address, uint16_t value)
550 {
551         /* dmacon and sound registers */
552         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
553                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
554         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
555                 emulate_disk_write(address, value);
556 }
557
558 /* two tracks with 0x1820 words of length */
559 static uint8_t game_save[2][0x1820 << 1];
560 static int last_track = 0;
561
562 /* game reads track with saved game */
563 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
564 {
565         if (length > sizeof(game_save[0])) {
566                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
567                 return;
568         }
569
570         /* if even track is selected, load game */
571         if (!(track & 1)) {
572                 char filename[256];
573                 int gamesave_num = (track - 2) >> 1;
574                 int got;
575                 FILE *fp;
576
577                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
578 #if defined(_WIN32)
579                 filename[0] = '\0';
580 #else
581                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
582                 mkdir(filename, 0777);
583 #endif
584                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
585                 fp = fopen(filename, "r");
586                 if (!fp) {
587 fail:
588                         print_info("failed to load game from '%s'\n", filename);
589                         goto copy;
590                 }
591                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
592                 fclose(fp);
593                 if (got != 2)
594                         goto fail;
595         }
596
597 copy:
598         /* copy track */
599         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
600 }
601
602 /* game writes track with saved game */
603 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
604 {
605         /* skip sync info that is provided by game and only relevant for a real disk track */
606         data += 0x200;
607         length -= 0x200;
608
609         if (length != sizeof(game_save[0])) {
610                 print_error("saving game state failed, because length of data does not match, please fix!\n");
611                 return;
612         }
613
614         /* don't save if last track is the same, because disk is written on both sides with the same data */
615         if (track == last_track) {
616                 if (memcmp(memory + data, game_save[track & 1], length)) {
617                         print_error("saving game data on other side of the disk is different, please fix!\n");
618                 }
619                 return;
620         }
621         last_track = track;
622
623         /* save game data */
624         memcpy(game_save[track & 1], memory + data, length);
625
626         /* if done with saving */
627         if ((track & 1)) {
628                 char filename[256];
629                 int gamesave_num = (track - 2) >> 1;
630                 int wrote;
631                 FILE *fp;
632
633 #if defined(_WIN32)
634                 filename[0] = '\0';
635 #else
636                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
637                 mkdir(filename, 0777);
638 #endif
639                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
640                 fp = fopen(filename, "w");
641                 if (!fp) {
642 fail:
643                         print_error("failed to save game to '%s'\n", filename);
644                         return;
645                 }
646                 print_info("Game state saved to '%s'\n", filename);
647                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
648                 fclose(fp);
649                 if (wrote != 2)
650                         goto fail;
651         }
652 }
653
654 static void osd_info(const char *param, const char *value)
655 {
656         char line[41] = "                                        ";
657
658         if (param[0]) {
659                 strncpy(line + 21 - strlen(param), param, strlen(param));
660                 line[22] = ':';
661         }
662         if (strlen(value) > 15) {
663                 print_error("string too long\n");
664                 return;
665         }
666         strncpy(line + 25, value, strlen(value));
667         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
668         osd_timer = ticks_sdl() + 2500;
669 }
670
671 static int shift = 0, ctrl = 0;
672
673 static void keyboard_sdl(int down, enum keycode keycode)
674 {
675         switch (keycode) {
676         case KEYCODE_LCTRL:
677         case KEYCODE_RCTRL:
678                 ctrl = down;
679                 break;
680         default: break;
681         }
682
683         if (ctrl && down) {
684                 switch (keycode) {
685                 case KEYCODE_h:
686                         help_view ^= 1;
687                         break;
688                 case KEYCODE_v:
689                         config_video_filter ^= 1;
690                         osd_info("video filter", (config_video_filter) ? "on" : "off");
691                         break;
692                 case KEYCODE_a:
693                         config_audio_filter ^= 1;
694                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
695                         break;
696                 case KEYCODE_s:
697                         config_amiga_speed ^= 1;
698                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
699                         break;
700                 case KEYCODE_r:
701                         config_render ^= 1;
702                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
703                         break;
704                 case KEYCODE_b:
705                         if (!config_render && !config_debug_opengl) {
706                                 osd_info("", "not applicable");
707                                 break;
708                         }
709                         if (config_benson_size == 0.5) {
710                                 config_benson_size = 1.0;
711                                 config_fov = FOV_NOVAGEN;
712                         } else {
713                                 config_benson_size = 0.5;
714                                 config_fov = FOV_JOLLY;
715                         }
716                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
717                         break;
718                 case KEYCODE_i:
719                         if (!intro_skipped)
720                                 skip_intro();
721                         else
722                                 osd_info("", "not applicable");
723                         break;
724                 case KEYCODE_c:
725                         if (config_ctrl_c)
726                                 quit = 1;
727                         break;
728                 case KEYCODE_KP_PLUS:
729                         if (config_fov / 1.2 >= FOV_MIN)
730                                 config_fov /= 1.2;
731                         disp_fov:
732                         {
733                                 char text[16];
734                                 sprintf(text, "%.2f", config_fov);
735                                 osd_info("FOV", text);
736                         }
737                         break;
738                 case KEYCODE_KP_MINUS:
739                         if (config_fov * 1.2 <= FOV_MAX)
740                                 config_fov *= 1.2;
741                         goto disp_fov;
742                 default: break;
743                 }
744                 /* do not pass keys to game while holding CTRL */
745                 return;
746         }
747
748         if (keycode == KEYCODE_PAUSE && down)
749                 help_view ^= 1;
750
751         /* in help view we don't need to forward keypresses */
752         if (help_view)
753                 return;
754
755         switch (keycode) {
756         case KEYCODE_LSHIFT:
757                 set_key("LSH", down);
758                 shift = down;
759                 break;
760         case KEYCODE_RSHIFT:
761                 set_key("RSH", down);
762                 shift = down;
763                 break;
764         case KEYCODE_LEFT:
765                 if (shift && down) {
766                         set_key("LF", down);
767                         set_joystick(-1, -1, -1, -1, -1);
768                         break;
769                 }
770                 set_key("LF", 0);
771                 set_joystick(down, -1, -1, -1, -1);
772                 break;
773         case KEYCODE_RIGHT:
774                 if (shift && down) {
775                         set_key("RT", down);
776                         set_joystick(-1, -1, -1, -1, -1);
777                         break;
778                 }
779                 set_key("RT", 0);
780                 set_joystick(-1, down, -1, -1, -1);
781                 break;
782         case KEYCODE_UP:
783                 if (shift && down) {
784                         set_key("UP", down);
785                         set_joystick(-1, -1, -1, -1, -1);
786                         break;
787                 }
788                 set_key("UP", 0);
789                 set_joystick(-1, -1, down, -1, -1);
790                 break;
791         case KEYCODE_DOWN:
792                 if (shift && down) {
793                         set_key("DN", down);
794                         set_joystick(-1, -1, -1, -1, -1);
795                         break;
796                 }
797                 set_key("DN", 0);
798                 set_joystick(-1, -1, -1, down, -1);
799                 break;
800         case KEYCODE_END:
801                 set_joystick(-1, -1, -1, -1, down);
802                 break;
803
804         case KEYCODE_a: set_key("A", down); break;
805         case KEYCODE_b: set_key("B", down); break;
806         case KEYCODE_c: set_key("C", down); break;
807         case KEYCODE_d: set_key("D", down); break;
808         case KEYCODE_e: set_key("E", down); break;
809         case KEYCODE_f: set_key("F", down); break;
810         case KEYCODE_g: set_key("G", down); break;
811         case KEYCODE_h: set_key("H", down); break;
812         case KEYCODE_i: set_key("I", down); break;
813         case KEYCODE_j: set_key("J", down); break;
814         case KEYCODE_k: set_key("K", down); break;
815         case KEYCODE_l: set_key("L", down); break;
816         case KEYCODE_m: set_key("M", down); break;
817         case KEYCODE_n: set_key("N", down); break;
818         case KEYCODE_o: set_key("O", down); break;
819         case KEYCODE_p: set_key("P", down); break;
820         case KEYCODE_q: set_key("Q", down); break;
821         case KEYCODE_r: set_key("R", down); break;
822         case KEYCODE_s: set_key("S", down); break;
823         case KEYCODE_t: set_key("T", down); break;
824         case KEYCODE_u: set_key("U", down); break;
825         case KEYCODE_v: set_key("V", down); break;
826         case KEYCODE_w: set_key("W", down); break;
827         case KEYCODE_x: set_key("X", down); break;
828         case KEYCODE_y: set_key("Y", down); break;
829         case KEYCODE_z: set_key("Z", down); break;
830
831         case KEYCODE_0: set_key("0", down); break;
832         case KEYCODE_1: set_key("1", down); break;
833         case KEYCODE_2: set_key("2", down); break;
834         case KEYCODE_3: set_key("3", down); break;
835         case KEYCODE_4: set_key("4", down); break;
836         case KEYCODE_5: set_key("5", down); break;
837         case KEYCODE_6: set_key("6", down); break;
838         case KEYCODE_7: set_key("7", down); break;
839         case KEYCODE_8: set_key("8", down); break;
840         case KEYCODE_9: set_key("9", down); break;
841
842         case KEYCODE_KP_0: set_key("NP0", down); break;
843         case KEYCODE_KP_1: set_key("NP1", down); break;
844         case KEYCODE_KP_2: set_key("NP2", down); break;
845         case KEYCODE_KP_3: set_key("NP3", down); break;
846         case KEYCODE_KP_4: set_key("NP4", down); break;
847         case KEYCODE_KP_5: set_key("NP5", down); break;
848         case KEYCODE_KP_6: set_key("NP6", down); break;
849         case KEYCODE_KP_7: set_key("NP7", down); break;
850         case KEYCODE_KP_8: set_key("NP8", down); break;
851         case KEYCODE_KP_9: set_key("NP9", down); break;
852         case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
853         case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
854         case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
855         case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
856         case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
857         // NPLPAREN and NPRPAREN are not emulated
858
859         case KEYCODE_F1: set_key("F1", down); break;
860         case KEYCODE_F2: set_key("F2", down); break;
861         case KEYCODE_F3: set_key("F3", down); break;
862         case KEYCODE_F4: set_key("F4", down); break;
863         case KEYCODE_F5: set_key("F5", down); break;
864         case KEYCODE_F6: set_key("F6", down); break;
865         case KEYCODE_F7: set_key("F7", down); break;
866         case KEYCODE_F8: set_key("F8", down); break;
867         case KEYCODE_F9: set_key("F9", down); break;
868         case KEYCODE_F10: set_key("F10", down); break;
869
870         case KEYCODE_SPACE: set_key("SPC", down); break;
871         case KEYCODE_BACKSPACE: set_key("BS", down); break;
872         case KEYCODE_TAB: set_key("TAB", down); break;
873         case KEYCODE_KP_ENTER: set_key("ENT", down); break;
874         case KEYCODE_RETURN: set_key("RET", down); break;
875         case KEYCODE_ESCAPE: set_key("ESC", down); break;
876         case KEYCODE_DELETE: set_key("DEL", down); break;
877         case KEYCODE_INSERT: set_key("HELP", down); break;
878
879         default: break;
880         }
881 }
882
883 void audio_sdl(float *data, int length)
884 {
885         int fill, s;
886
887         /* read sound from sound buffer
888          * buffer pointer read and write is atomic, so no locking required!
889          */
890         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
891         if (fill < length) {
892 #ifdef DEBUG_SOUND_BUFFERING
893                 fprintf(stderr, "sound buffer underrun\n");
894 #endif
895                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
896                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
897         }
898         for (s = 0; s < length; s++) {
899                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
900                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
901         }
902 #ifdef DEBUG_SOUND_BUFFERING
903         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
904 #endif
905         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
906 }
907
908 void sound_irq(void)
909 {
910         /* trigger and execute IRQ 4 = sound */
911         execute_cpu(4, NULL);
912 }
913
914 int main(int argc, char *argv[])
915 {
916         int rc;
917         int sdl_sound_chunk;
918
919         home_dir = getenv("HOME");
920         if (!home_dir)
921                 home_dir = "";
922
923         rc = parse_args(argc, argv);
924         if (rc)
925                 return 0;
926
927         /* allocate image */
928         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
929         if (!image) {
930                 print_error("Failed to allocate image buffer\n");
931                 goto done;
932         }
933
934         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
935                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
936                 goto done;
937         }
938         if ((1000 % IRQ_RATE)) {
939                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
940                 goto done;
941         }
942
943         /* calculate SDL chunk size for audio
944          * it must be a power of two, but not more than the chunk size for each IRQ!
945          */
946         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
947                 ;
948         sdl_sound_chunk >>= 1;
949 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
950
951         /* allocate sound buffers */
952         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
953         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
954         if (!sound_buffer) {
955                 print_error("Failed to allocate image buffer\n");
956                 goto done;
957         }
958
959         /* allocate memory */
960         memory = calloc(MEMORY_SIZE, 1);
961         if (!memory) {
962                 print_error("Failed to allocate cpu's memory\n");
963                 goto done;
964         }
965         stop_event = calloc(MEMORY_SIZE, 1);
966         if (!stop_event) {
967                 print_error("Failed to allocate cpu's stop_event memory\n");
968                 goto done;
969         }
970         chipreg = calloc(IOSIZE, 1);
971         if (!chipreg) {
972                 print_error("Failed to allocate chip register\n");
973                 goto done;
974         }
975
976         /* init cpu code */
977         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
978
979         /* init disk emulation */
980         disk_init(disk_read, disk_write);
981
982         /* load binary */
983         mercenary_load();
984
985         /* patch some stuff */
986         mercenary_patch();
987
988         /* init SDL and OpenGL */
989 #ifdef HAVE_OVR
990         int vbl_sync = 0;
991 #else
992         int vbl_sync = 1;
993 #endif
994         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH, (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling, vbl_sync);
995         if (rc < 0)
996                 goto done;
997 #ifdef HAVE_OVR
998         rc = init_ovr();
999         if (rc < 0)
1000                 goto done;
1001 #endif
1002         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1003         if (rc < 0)
1004                 goto done;
1005         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH, (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT);
1006
1007         /* init osd */
1008         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1009         if (rc < 0)
1010                 goto done;
1011         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1012         if (rc < 0)
1013                 goto done;
1014         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1015         if (!help_osd)
1016                 goto done;
1017         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1018         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1019                 "Emulation:\n"
1020                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1021                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1022                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1023                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1024                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1025                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1026                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1027                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1028                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1029                 "\n"
1030                 "Answer to a Question:\n"
1031                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1032                 "\n"
1033                 "Walking / Driving / Flying:\n"
1034                 "        Use cursor keys as joystick, to move player / craft.\n"
1035                 "        Press `R' for running, 'W' for walking speed.\n"
1036                 "        Press `B' to board, `L' to leave.\n"
1037                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1038                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1039                 "        Press `SPACE' to stop craft.\n"
1040                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1041                 "        Press `T' for turbo on certain craft.\n"
1042                 "        Press `END' as joystick's fire button.\n"
1043                 "\n"
1044                 "Elevator:\n"
1045                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1046                 "\n"
1047                 "Inside a transporter:\n"
1048                 "        Press `1'...`0' to select destination.\n"
1049                 "\n"
1050                 "Items:\n"
1051                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1052                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1053                 "        Press `NUMPAD Enter' to select certain items.\n"
1054                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1055                 "        Press `NUMPAD *' to read entry\n"
1056                 "Saving / Loading / Pause:\n"
1057                 "        Press `INSERT' to loading and saving options.\n"
1058                 "        Press `ENTER' to pause game, other key to continue.\n"
1059                 ,HELP_ALPHA, 1, 2, 5, 0);
1060         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1061         if (!info_osd)
1062                 goto done;
1063
1064         /* init audio */
1065         sound_init(SOUND_SAMPLERATE, sound_irq);
1066
1067         /* start cpu */
1068         reset_cpu();
1069
1070         if (config_skip_intro)
1071                 skip_intro();
1072
1073         /* run game */
1074         main_loop();
1075
1076 done:
1077         exit_opengl();
1078 #ifdef HAVE_OVR
1079         exit_ovr();
1080 #endif
1081         exit_sdl();
1082
1083         if (chipreg)
1084                 free(chipreg);
1085         if (stop_event)
1086                 free(stop_event);
1087         if (memory)
1088                 free(memory);
1089         if (sound_buffer)
1090                 free(sound_buffer);
1091         if (image)
1092                 free(image);
1093         if (help_osd)
1094                 free(help_osd);
1095         if (info_osd)
1096                 free(info_osd);
1097
1098         return 0;
1099 }
1100