Use double pixel size to render amiga video (2x2)
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <endian.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #include "../libsdl/opengl.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libvideo/video.h"
31 #include "../libsound/sound.h"
32 #include "../libjoystick/joystick.h"
33 #include "../libkeyboard/keyboard.h"
34 #include "../libdisk/disk.h"
35 #include "mercenary.h"
36
37 static int config_amiga_speed = 1;
38 static const char *config_gamesave_dir = ".mercenary";
39 static int config_video_filter = 1;
40 static int config_audio_filter = 1;
41
42 #define CPU_SPEED       7093790.0;
43
44 #define SOUND_SAMPLERATE 48000
45 /* - game IRQ rate
46  * - must be used for sound rendering chunk
47  */
48 #define IRQ_RATE        50
49 /* numbe of buffer chunks to dejitter:
50  * - SDL render interval
51  * - sound rendering interval
52  * - sound card interval
53  * 4 should be minimum, if video rate is >=50 Hz
54  */
55 #define SOUND_CHUNKS    4
56
57 /* test sound to check if buffer does not overflow / underrun */
58 //#define DEBUG_SOUND_BUFFERING
59
60 #define IOSIZE          0x1000 /* bytes in io space */
61 #define MEMORY_SIZE     0x80000
62 static uint8_t *memory = NULL;
63 static uint8_t *image = NULL;
64 #define SCREEN_WIDTH    (320*3)
65 #define SCREEN_HEIGHT   (200*3)
66 #define IMAGE_WIDTH     320
67 #define IMAGE_HEIGHT    200
68 #define BENSON_AT_LINE  136
69 #define IMAGE_DIWSTART  0x2c
70 static uint16_t *chipreg = NULL;
71 static float *sound_buffer = NULL; /* sound buffer memory */
72 static int sound_buffer_size; /* buffer sample size */
73 static int sound_buffer_writep; /* write pointer at buffer */
74 static int sound_buffer_readp; /* read pointer at buffer */
75 static int double_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
76
77 static const char *home_dir;
78
79 static int quit = 0;
80
81 int parse_args(int argc, char *argv[])
82 {
83         int i = 1;
84
85         while (argc > i) {
86                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
87                         printf("Usage: %s\n", argv[0]);
88                         printf(" -s --amiga-speed original | full\n");
89                         printf("        Set speed of rendering to original Amiga or full speed.\n");
90                         printf(" -v --video-filter on | off\n");
91                         printf("        Set video filter.\n");
92                         printf(" -a --audio-filter on | off\n");
93                         printf("        Set audio filter.\n");
94                         return -1;
95                 } else
96                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
97                         i++;
98                         if (argc == i) {
99 missing_parameter:
100                                 printf("Missing parameter, use '--help'!\n");
101                                 return -1;
102                         }
103                         if (!strcmp(argv[i], "original"))
104                                 config_amiga_speed = 1;
105                         else
106                         if (!strcmp(argv[i], "full"))
107                                 config_amiga_speed = 0;
108                         else {
109 illegal_parameter:
110                                 printf("Illegal parameter, use '--help'!\n");
111                                 return -1;
112                         }
113                 } else
114                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
115                         i++;
116                         if (argc == i)
117                                 goto missing_parameter;
118                         if (!strcmp(argv[i], "on"))
119                                 config_video_filter = 1;
120                         else
121                         if (!strcmp(argv[i], "off"))
122                                 config_video_filter = 0;
123                         else
124                                 goto illegal_parameter;
125                 } else
126                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
127                         i++;
128                         if (argc == i)
129                                 goto missing_parameter;
130                         if (!strcmp(argv[i], "on"))
131                                 config_audio_filter = 1;
132                         else
133                         if (!strcmp(argv[i], "off"))
134                                 config_audio_filter = 0;
135                         else
136                                 goto illegal_parameter;
137                 } else {
138                         printf("Illegal option '%s', use '--help'!\n", argv[i]);
139                         return -1;
140                 }
141                 i++;
142         }
143
144         return 0;
145 }
146
147 static void special_event(int event)
148 {
149 }
150
151 static void main_loop(void)
152 {
153         int had_first_irq = 0;
154         static uint32_t current_time, last_time = 0, diff;
155         int i, rc;
156         int space, length;
157         int cycle_count, event;
158         double render_delay = 0.0;
159         uint32_t palette_address;
160         uint16_t palette[16];
161
162         last_time = SDL_GetTicks();
163
164         /* render result on window */
165         while (!quit) {
166                 /* STEP 1: let the CPU render/process the game */
167                 /* don't render if we still delay */
168                 if (!render_delay) {
169                         /* execute until the rendered image is ready (wait for VBL) */
170                         cycle_count = 0;
171                         do {
172                                 cycle_count += execute_cpu(0, mercenary_stop_at, &event);
173                                 /* handle special events */
174                                 if (event != STOP_AT_WAIT_VBL)
175                                         special_event(event);
176                         } while (event != STOP_AT_WAIT_VBL);
177                         /* copy palette */
178                         palette_address = mercenary_palette();
179                         for (i = 0; i < 16; i++)
180                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
181                         /* for amiga speed: set delay by the number of cycles */
182                         if (config_amiga_speed)
183                                 render_delay = (double)cycle_count / CPU_SPEED;
184                 }
185
186                 /* STEP 2: render image in memory via OpenGL */
187                 if (had_first_irq) {
188                         /* render game view without benson
189                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
190                          */
191                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_size);
192                 }
193                 rc = event_sdl();
194                 if (rc)
195                         break;
196                 render_opengl(image, config_video_filter);
197                 swap_sdl();
198
199                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
200                 current_time = SDL_GetTicks();
201                 diff = current_time - last_time;
202                 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
203                 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
204                         diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
205                         last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
206                 }
207                 while (diff > 1000 / IRQ_RATE) {
208                         execute_cpu(3, NULL, NULL);
209                         execute_cpu(4, NULL, NULL);
210                         had_first_irq = 1;
211                         /* render benson without game view
212                          * because we only got benson refreshed during VBL IRQ
213                          */
214                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_size);
215                         /* render sound to sound buffer
216                          * buffer pointer read and write is atomic, so no locking required!
217                          */
218                         space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
219                         if (space < SOUND_SAMPLERATE / IRQ_RATE) {
220 #ifdef DEBUG_SOUND_BUFFERING
221                                 fprintf(stderr, "sound buffer overflow\n");
222 #endif
223                                 length = space;
224                         } else
225                                 length = SOUND_SAMPLERATE / IRQ_RATE;
226 #ifdef DEBUG_SOUND_BUFFERING
227                         printf("can write %d, write %d\n", space, length);
228                         static int cnt = 0;
229                         int s;
230                         for (s = 0; s < length; s++) {
231                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size]
232                                         = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
233                                         * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
234                                         * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
235                                  cnt++;
236                         }
237 #else
238                         render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
239 #endif
240                         sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
241                         diff -= 1000 / IRQ_RATE;
242                         last_time += 1000 / IRQ_RATE;
243
244                         /* count down render delay */
245                         if (render_delay) {
246                                 render_delay -= 1.0 / (double)IRQ_RATE;
247                                 if (render_delay < 0.0)
248                                         render_delay = 0.0;
249                         }
250                 }
251         }
252 }
253
254 int main(int argc, char *argv[])
255 {
256         int rc;
257         int sdl_sound_chunk;
258
259         home_dir = getenv("HOME");
260         if (!home_dir)
261                 home_dir = "";
262
263         rc = parse_args(argc, argv);
264         if (rc)
265                 return 0;
266
267         /* allocate image */
268         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_size) ? 4 : 1), 3);
269         if (!image) {
270                 fprintf(stderr, "Failed to allocate image buffer\n");
271                 goto done;
272         }
273
274         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
275                 fprintf(stderr, "Sample rate must be a multiple of IRQ rate, please fix!\n");
276                 goto done;
277         }
278         if ((1000 % IRQ_RATE)) {
279                 fprintf(stderr, "1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
280                 goto done;
281         }
282
283         /* calculate SDL chunk size for audio
284          * it must be a power of two, but not more than the chunk size for each IRQ!
285          */
286         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
287                 ;
288         sdl_sound_chunk >>= 1;
289 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
290
291         /* allocate sound buffers */
292         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
293         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
294         if (!sound_buffer) {
295                 fprintf(stderr, "Failed to allocate image buffer\n");
296                 goto done;
297         }
298
299         /* allocate memory */
300         memory = calloc(MEMORY_SIZE, 1);
301         if (!memory) {
302                 fprintf(stderr, "Failed to allocate cpu's memory\n");
303                 goto done;
304         }
305         chipreg = calloc(IOSIZE, 1);
306         if (!chipreg) {
307                 fprintf(stderr, "Failed to allocate chip register\n");
308                 goto done;
309         }
310
311         /* init cpu code */
312         execute_init(MEMORY_SIZE, memory, chipreg);
313
314         /* load binary */
315         mercenary_load();
316
317         /* patch some stuff */
318         mercenary_patch();
319
320         /* init SDL and OpenGL */
321         rc = init_sdl(argv[0], SCREEN_WIDTH, SCREEN_HEIGHT, SOUND_SAMPLERATE, sdl_sound_chunk);
322         if (rc < 0)
323                 goto done;
324         rc = init_opengl((double_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
325         if (rc < 0)
326                 goto done;
327         resize_opengl(SCREEN_WIDTH, SCREEN_HEIGHT);
328
329         /* init audio filter */
330         sound_init_filter(SOUND_SAMPLERATE);
331
332         /* start cpu */
333         reset_cpu();
334
335         printf("**********************************\n");
336         printf("* Welcome to Mercenary Reloaded! *\n");
337         printf("**********************************\n\n");
338         printf("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
339         printf("Press CTRL + f to toggle full screen.\n");
340         printf("Press CTRL + s to toggle rendering speed.\n");
341         printf("Press CTRL + v to toggle video filter.\n");
342         printf("Press CTRL + a to toggle audio filter.\n");
343         printf("Press CTRL + c to exit game.\n\n");
344         printf("Use '--help' as command line option for configuration settings.\n\n");
345
346         /* run game */
347         main_loop();
348
349 done:
350         exit_opengl();
351         exit_sdl();
352
353         if (chipreg)
354                 free(chipreg);
355         if (memory)
356                 free(memory);
357         if (sound_buffer)
358                 free(sound_buffer);
359         if (image)
360                 free(image);
361
362         return 0;
363 }
364
365 void audio_sdl(float *data, int length)
366 {
367         int fill, s;
368
369         /* read sound from sound buffer
370          * buffer pointer read and write is atomic, so no locking required!
371          */
372         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
373         if (fill < length) {
374 #ifdef DEBUG_SOUND_BUFFERING
375                 fprintf(stderr, "sound buffer underrun\n");
376 #endif
377                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
378                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
379         }
380         for (s = 0; s < length; s++)
381                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size];
382 #ifdef DEBUG_SOUND_BUFFERING
383         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp]);
384 #endif
385         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
386 }
387
388 static int shift = 0, ctrl = 0;
389
390 void keyboard_sdl(int down, SDL_Keycode sym)
391 {
392         switch (sym) {
393         case SDLK_LCTRL:
394         case SDLK_RCTRL:
395                 ctrl = down;
396                 break;
397         case SDLK_v:
398                 if (down && ctrl) {
399                         config_video_filter ^= 1;
400                         printf("video filter: %s\n", (config_video_filter) ? "on" : "off");
401                 }
402                 break;
403         case SDLK_a:
404                 if (down && ctrl) {
405                         config_audio_filter ^= 1;
406                         printf("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
407                 }
408                 break;
409         case SDLK_s:
410                 if (down && ctrl) {
411                         config_amiga_speed ^= 1;
412                         printf("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
413                 }
414                 break;
415         case SDLK_c:
416                 if (down)
417                         quit = 1;
418                 break;
419         }
420
421         switch (sym) {
422         case SDLK_LSHIFT:
423                 set_key("LSH", down);
424                 shift = down;
425                 break;
426         case SDLK_RSHIFT:
427                 set_key("RSH", down);
428                 shift = down;
429                 break;
430         case SDLK_LEFT:
431                 if (shift && down) {
432                         set_key("LF", down);
433                         set_joystick(-1, -1, -1, -1, -1);
434                         break;
435                 }
436                 set_key("LF", 0);
437                 set_joystick(down, -1, -1, -1, -1);
438                 break;
439         case SDLK_RIGHT:
440                 if (shift && down) {
441                         set_key("RT", down);
442                         set_joystick(-1, -1, -1, -1, -1);
443                         break;
444                 }
445                 set_key("RT", 0);
446                 set_joystick(-1, down, -1, -1, -1);
447                 break;
448         case SDLK_UP:
449                 if (shift && down) {
450                         set_key("UP", down);
451                         set_joystick(-1, -1, -1, -1, -1);
452                         break;
453                 }
454                 set_key("UP", 0);
455                 set_joystick(-1, -1, down, -1, -1);
456                 break;
457         case SDLK_DOWN:
458                 if (shift && down) {
459                         set_key("DN", down);
460                         set_joystick(-1, -1, -1, -1, -1);
461                         break;
462                 }
463                 set_key("DN", 0);
464                 set_joystick(-1, -1, -1, down, -1);
465                 break;
466         case SDLK_END:
467                 set_joystick(-1, -1, -1, -1, down);
468                 break;
469
470         case SDLK_a: set_key("A", down); break;
471         case SDLK_b: set_key("B", down); break;
472         case SDLK_c: set_key("C", down); break;
473         case SDLK_d: set_key("D", down); break;
474         case SDLK_e: set_key("E", down); break;
475         case SDLK_f: set_key("F", down); break;
476         case SDLK_g: set_key("G", down); break;
477         case SDLK_h: set_key("H", down); break;
478         case SDLK_i: set_key("I", down); break;
479         case SDLK_j: set_key("J", down); break;
480         case SDLK_k: set_key("K", down); break;
481         case SDLK_l: set_key("L", down); break;
482         case SDLK_m: set_key("M", down); break;
483         case SDLK_n: set_key("N", down); break;
484         case SDLK_o: set_key("O", down); break;
485         case SDLK_p: set_key("P", down); break;
486         case SDLK_q: set_key("Q", down); break;
487         case SDLK_r: set_key("R", down); break;
488         case SDLK_s: set_key("S", down); break;
489         case SDLK_t: set_key("T", down); break;
490         case SDLK_u: set_key("U", down); break;
491         case SDLK_v: set_key("V", down); break;
492         case SDLK_w: set_key("W", down); break;
493         case SDLK_x: set_key("X", down); break;
494         case SDLK_y: set_key("Y", down); break;
495         case SDLK_z: set_key("Z", down); break;
496
497         case SDLK_0: set_key("0", down); break;
498         case SDLK_1: set_key("1", down); break;
499         case SDLK_2: set_key("2", down); break;
500         case SDLK_3: set_key("3", down); break;
501         case SDLK_4: set_key("4", down); break;
502         case SDLK_5: set_key("5", down); break;
503         case SDLK_6: set_key("6", down); break;
504         case SDLK_7: set_key("7", down); break;
505         case SDLK_8: set_key("8", down); break;
506         case SDLK_9: set_key("9", down); break;
507
508         case SDLK_KP_0: set_key("NP0", down); break;
509         case SDLK_KP_1: set_key("NP1", down); break;
510         case SDLK_KP_2: set_key("NP2", down); break;
511         case SDLK_KP_3: set_key("NP3", down); break;
512         case SDLK_KP_4: set_key("NP4", down); break;
513         case SDLK_KP_5: set_key("NP5", down); break;
514         case SDLK_KP_6: set_key("NP6", down); break;
515         case SDLK_KP_7: set_key("NP7", down); break;
516         case SDLK_KP_8: set_key("NP8", down); break;
517         case SDLK_KP_9: set_key("NP9", down); break;
518         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
519         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
520         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
521         case SDLK_KP_PLUS: set_key("NPADD", down); break;
522         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
523         // NPLPAREN and NPRPAREN are not emulated
524
525         case SDLK_F1: set_key("F1", down); break;
526         case SDLK_F2: set_key("F2", down); break;
527         case SDLK_F3: set_key("F3", down); break;
528         case SDLK_F4: set_key("F4", down); break;
529         case SDLK_F5: set_key("F5", down); break;
530         case SDLK_F6: set_key("F6", down); break;
531         case SDLK_F7: set_key("F7", down); break;
532         case SDLK_F8: set_key("F8", down); break;
533         case SDLK_F9: set_key("F9", down); break;
534         case SDLK_F10: set_key("F10", down); break;
535
536         case SDLK_SPACE: set_key("SPC", down); break;
537         case SDLK_BACKSPACE: set_key("BS", down); break;
538         case SDLK_TAB: set_key("TAB", down); break;
539         case SDLK_KP_ENTER: set_key("ENT", down); break;
540         case SDLK_RETURN: set_key("RET", down); break;
541         case SDLK_ESCAPE: set_key("ESC", down); break;
542         case SDLK_DELETE: set_key("DEL", down); break;
543         case SDLK_INSERT: set_key("HELP", down); break;
544
545         }
546 }
547
548 uint16_t emulate_io_read(uint32_t address)
549 {
550         uint16_t value = 0xffff;
551
552         /* joystick and fire button */
553         if (address == 0xbfe000 || address == 0xdff00c)
554                 value &= emulate_joystick_read(address);
555         /* keyboard */
556         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
557                 value &= emulate_keyboard_read(address);
558         /* diskette */
559         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
560                 value &= emulate_disk_read(address);
561
562         return value;
563 }
564
565 void emulate_io_write(uint32_t address, uint16_t value)
566 {
567         /* dmacon and sound registers */
568         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
569                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
570         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
571                 emulate_disk_write(address, value);
572 }
573
574 /* two tracks with 0x1820 words of length */
575 static uint8_t game_save[2][0x1820 << 1];
576 static int last_track = 0;
577
578 /* game reads track with saved game */
579 void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
580 {
581         if (length > sizeof(game_save[0])) {
582                 fprintf(stderr, "loading game state failed, because length exceeds game save data size, please fix!\n");
583                 return;
584         }
585
586         /* if even track is selected, load game */
587         if (!(track & 1)) {
588                 char filename[256];
589                 int gamesave_num = (track - 2) >> 1;
590                 int got;
591                 FILE *fp;
592
593                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
594                 sprintf(filename, "%s/%s/%d.gamesave", home_dir, config_gamesave_dir, gamesave_num);
595                 fp = fopen(filename, "r");
596                 if (!fp) {
597 fail:
598                         fprintf(stderr, "failed to load game from '%s'\n", filename);
599                         goto copy;
600                 }
601                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
602                 fclose(fp);
603                 if (got != 2)
604                         goto fail;
605         }
606
607 copy:
608         /* copy track */
609         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
610 }
611
612 /* game writes track with saved game */
613 void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
614 {
615         /* skip sync info that is provided by game and only relevant for a real disk track */
616         data += 0x200;
617         length -= 0x200;
618
619         if (length != sizeof(game_save[0])) {
620                 fprintf(stderr, "saving game state failed, because length of data does not match, please fix!\n");
621                 return;
622         }
623
624         /* don't save if last track is the same, because disk is written on both sides with the same data */
625         if (track == last_track) {
626                 if (memcmp(memory + data, game_save[track & 1], length)) {
627                         fprintf(stderr, "saving game data on other side of the disk is different, please fix!\n");
628                 }
629                 return;
630         }
631         last_track = track;
632
633         /* save game data */
634         memcpy(game_save[track & 1], memory + data, length);
635
636         /* if done with saving */
637         if ((track & 1)) {
638                 char filename[256];
639                 int gamesave_num = (track - 2) >> 1;
640                 int wrote;
641                 FILE *fp;
642
643                 sprintf(filename, "%s/%s", home_dir, config_gamesave_dir);
644                 mkdir(filename, 0777);
645                 sprintf(filename + strlen(filename), "/%d.gamesave", gamesave_num);
646                 fp = fopen(filename, "w");
647                 if (!fp) {
648 fail:
649                         fprintf(stderr, "failed to save game to '%s'\n", filename);
650                         return;
651                 }
652                 printf("Game state saved to '%s'\n", filename);
653                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
654                 fclose(fp);
655                 if (wrote != 2)
656                         goto fail;
657         }
658 }