3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.1 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
68 static double config_benson_size = 0.5;
69 static double config_fov = FOV_JOLLY;
71 static double config_benson_size = 1.0;
72 static double config_fov = FOV_NOVAGEN;
74 static double config_monitor_distance = 31.5; /* inch */
76 static double config_keyboard_distance = 28.5; /* inch */
77 static double config_keyboard_height = 4.0; /* inch */
79 static int config_debug_transparent = 0;
80 static int config_debug_opengl = 0;
81 /* render improvements */
82 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
83 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
84 static int config_improve_stars_rotation = 1; /* set to 1 to improve star rendering */
85 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
87 #define CPU_SPEED 7093790.0;
89 #define SOUND_SAMPLERATE 48000
91 * - must be used for sound rendering chunk
94 /* numbe of buffer chunks to dejitter:
95 * - SDL render interval
96 * - sound rendering interval
97 * - sound card interval
98 * 4 should be minimum, if video rate is >=50 Hz
100 #define SOUND_CHUNKS 4
102 /* test sound to check if buffer does not overflow / underrun */
103 //#define DEBUG_SOUND_BUFFERING
105 #define IOSIZE 0x1000 /* bytes in io space */
106 #define MEMORY_SIZE 0x80000
107 static uint8_t *memory = NULL;
108 static uint8_t *stop_event = NULL;
109 static uint8_t *image = NULL;
110 static uint8_t *help_osd[2] = { NULL, NULL };
111 static uint8_t *info_osd = NULL;
112 static int help_view = 1;
113 static int help_views = 1;
114 static int32_t osd_timer = 0;
116 #define SCREEN_WIDTH 1344
117 #define SCREEN_HEIGHT 800
119 #define SCREEN_WIDTH (320*3)
120 #define SCREEN_HEIGHT (200*3)
122 #define IMAGE_WIDTH 320
123 #define IMAGE_HEIGHT 200
124 #define BENSON_AT_LINE 136
125 #define IMAGE_DIWSTART 0x2c
126 #define HELP_ALPHA 0xd0
127 #define OSD_WIDTH 320
128 #define OSD_HEIGHT 16
129 static uint16_t *chipreg = NULL;
130 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
131 static int sound_buffer_size; /* buffer sample size */
132 static int sound_buffer_writep; /* write pointer at buffer */
133 static int sound_buffer_readp; /* read pointer at buffer */
134 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
135 static double benson_size; /* render size of benson */
136 static int render_legacy = 0; /* render original amiga screen, if set */
137 static int render_improved = 0; /* render improved image, if set */
138 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
139 static int intro_skipped = 0; /* indicated if we already have landed */
140 static int window_width, window_height;
142 static const char *home_dir;
146 int parse_args(int argc, char *argv[])
151 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
153 print_info("Usage: %s\n", argv[0]);
154 print_info(" -s --render-speed original | fast\n");
155 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
156 print_info(" --fps <fps>\n");
157 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
158 print_info(" -v --video-filter on | off\n");
159 print_info(" Set video filter.\n");
160 print_info(" -a --audio-filter on | off\n");
161 print_info(" Set audio filter.\n");
162 print_info(" -r --render original | opengl\n");
163 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
164 print_info(" -b --benson normal | half\n");
165 print_info(" Size of 'Benson' (control panel).\n");
166 print_info(" -m --multisampling <samples>\n");
167 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
168 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
169 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
170 print_info(" -i --skip-intro\n");
171 print_info(" Skip intro sequence approaching to Eris space port.\n");
172 print_info("Improvement options:\n");
173 print_info(" --extend-roads 1 | 0\n");
174 print_info(" Roads in the distance end in a single point. This was ok for low\n");
175 print_info(" resolution, but for OpenGL we want equal width all the way.\n");
176 print_info(" This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
177 print_info(" --smooth-planets 1 | 0\n");
178 print_info(" Planet's rotation uses integer value, so they judder in the original\n");
179 print_info(" game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
180 print_info(" --stars-rotation 1 | 0\n");
181 print_info(" Stars are rendered originally by using a fast routine. Use this option\n");
182 print_info(" to make them render on a sphere. They also rotate with the sky then.\n");
183 print_info(" This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
184 print_info(" --fix-sky-rotation 1 | 0\n");
185 print_info(" Sky rotates in the wrong direction, if flying over planet. This is\n");
186 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
187 print_info(" rotation is default, because it preserves the game's spirit!\n");
188 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
189 print_info("Debug options:\n");
190 print_info(" -o --debug-opengl\n");
191 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
192 print_info(" --debug-transparent\n");
193 print_info(" Draw all things half transparent.\n");
194 print_info(" --ctrl-c\n");
195 print_info(" Use CTRL+C to exit game (used for development)\n");
198 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
202 print_info("Missing parameter, use '--help'!\n");
205 if (!strcmp(argv[i], "original"))
206 config_amiga_speed = 1;
208 if (!strcmp(argv[i], "fast"))
209 config_amiga_speed = 0;
212 print_info("Illegal parameter, use '--help'!\n");
216 if (!strcmp(argv[i], "--fps")) {
219 goto missing_parameter;
220 config_fps = atof(argv[i]);
221 if (config_fov <= 0.0)
222 goto illegal_parameter;
224 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
227 goto missing_parameter;
228 if (!strcmp(argv[i], "on"))
229 config_video_filter = 1;
231 if (!strcmp(argv[i], "off"))
232 config_video_filter = 0;
234 goto illegal_parameter;
236 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
239 goto missing_parameter;
240 if (!strcmp(argv[i], "on"))
241 config_audio_filter = 1;
243 if (!strcmp(argv[i], "off"))
244 config_audio_filter = 0;
246 goto illegal_parameter;
248 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
251 goto missing_parameter;
252 if (!strcmp(argv[i], "original"))
255 if (!strcmp(argv[i], "opengl"))
258 goto illegal_parameter;
260 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
263 goto missing_parameter;
264 if (!strcmp(argv[i], "normal"))
265 config_benson_size = 1.0;
267 if (!strcmp(argv[i], "half")) {
268 config_benson_size = 0.5;
269 if (config_fov == FOV_NOVAGEN)
270 config_fov = FOV_JOLLY;
272 goto illegal_parameter;
274 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
277 goto missing_parameter;
278 config_multisampling = atoi(argv[i]);
280 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
283 goto missing_parameter;
284 config_fov = atof(argv[i]);
285 if (config_fov < 1.0 || config_fov > 179.0)
286 goto illegal_parameter;
288 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
289 config_skip_intro = 1;
291 if (!strcmp(argv[i], "--extend-roads")) {
294 goto missing_parameter;
295 config_improve_extend_roads = atoi(argv[i]);
297 if (!strcmp(argv[i], "--smooth-planets")) {
300 goto missing_parameter;
301 config_improve_smooth_planets = atoi(argv[i]);
303 if (!strcmp(argv[i], "--stars-rotation")) {
306 goto missing_parameter;
307 config_improve_stars_rotation = atoi(argv[i]);
309 if (!strcmp(argv[i], "--fix-sky-rotation")) {
312 goto missing_parameter;
313 config_improve_fix_sky_rotation = atoi(argv[i]);
315 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
316 config_debug_opengl = 1;
318 if (!strcmp(argv[i], "--debug-transparent")) {
319 config_debug_transparent = 1;
321 if (!strcmp(argv[i], "--ctrl-c")) {
324 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
333 static void osd_info(const char *param, const char *value)
338 strncpy(line + 21 - strlen(param), param, strlen(param));
341 if (strlen(value) > 15) {
342 print_error("string too long\n");
345 strncpy(line + 25, value, strlen(value));
346 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
347 osd_timer = ticks_sdl() + 2500;
350 static void resize_window(int width, int height)
352 window_width = width;
353 window_height = height;
357 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_left_trigger_last = 0, button_right_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
358 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
359 static int thrust_last = 0;
360 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
361 static int keyboard_on = 0;
362 static enum keycode vr_key_pressed = 0, vr_key = 0;
364 static void handle_vr_poses(void)
366 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_left_trigger = 0, button_right_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
367 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
368 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
369 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
370 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
372 int joystick_set_x = 0, joystick_set_y = 0;
373 static uint32_t current_time, last_time = 0, diff;
374 static double increment, inc_count = 0.0;
377 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_left_trigger, &button_right_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
378 if (button_menu && !button_menu_last) {
380 if (help_view == help_views)
385 if (button_left_trigger && button_right_trigger) {
387 reset_observer_ovr();
388 osd_info("", "reset observer");
391 if (button_a && !button_a_last) {
392 /* keyboard A toggle */
393 if (keyboard_on == 1)
398 if (button_b && !button_b_last) {
399 /* keyboard B toggle */
400 if (keyboard_on == 2)
405 if (button_x && !button_x_last) {
406 /* 'board' pressed */
407 set_amiga_key(KEYCODE_b, 1);
408 set_amiga_key(KEYCODE_b, 0);
410 if (button_y && !button_y_last) {
411 /* 'leave' pressed */
412 set_amiga_key(KEYCODE_l, 1);
413 set_amiga_key(KEYCODE_l, 0);
415 if (button_right_thumb && !button_right_thumb_last) {
416 /* 'change orientation' pressed */
417 double roll, pitch, yaw;
418 mercenary_get_orientation(&roll, &pitch, &yaw);
419 mercenary_set_orientation(yaw + hand_right_yaw);
421 if (button_right_trigger && !button_right_trigger_last) {
422 /* trigger pressed */
424 set_joystick(-1, -1, -1, -1, 1);
426 vr_key_pressed = vr_key;
427 set_amiga_key(vr_key_pressed, 1);
430 if (!button_right_trigger && button_right_trigger_last) {
431 /* trigger released */
432 set_joystick(-1, -1, -1, -1, 0);
433 if (vr_key_pressed) {
434 set_amiga_key(vr_key_pressed, 0);
439 /* reset moving state, so the game is not influenced before we want to */
440 mercenary_vr_move(0, NULL, NULL, 256, 256);
443 if (!mercenary_get_info_walking()) {
444 /* turn right and left when not walking */
445 if (stick_right_x > STICK_ROTATE_THRESHOLD) {
446 set_joystick(0, 1, -1, -1, -1);
449 if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
450 set_joystick(1, 0, -1, -1, -1);
454 if (stick_right_y > STICK_WALK_THRESHOLD) {
455 set_joystick(-1, -1, 1, 0, -1);
458 if (stick_right_y < -STICK_WALK_THRESHOLD) {
459 set_joystick(-1, -1, 0, 1, -1);
462 if (joystick_set_x || joystick_set_y) {
463 mercenary_vr_move(0, NULL, NULL,
465 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
468 double roll, pitch, yaw;
469 double dist, dir, east, north;
470 int32_t move_east[4], move_north[4];
472 /* check if we push the stick */
473 dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
474 if (dist > STICK_WALK_THRESHOLD) {
475 /* get stick amplitude (dist) and direction (dir) */
478 dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
479 dir = atan2(stick_right_x, stick_right_y);
480 /* use hand direction to get actual stick direction */
481 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
486 /* flip directin, if we walk backwards */
487 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
489 set_joystick(-1, -1, 0, 1, -1);
493 set_joystick(-1, -1, 1, 0, -1);
497 mercenary_get_orientation(&roll, &pitch, &yaw);
498 east = sin(yaw - dir + M_PI) * dist;
499 north = -cos(yaw - dir + M_PI) * dist;
500 /* calculatate the integer positions of 4 steps */
501 move_east[0] = (int32_t)((east * 0.25) + 0.5);
502 move_north[0] = (int32_t)((north * 0.25) + 0.5);
503 move_east[1] = (int32_t)((east * 0.5) + 0.5);
504 move_north[1] = (int32_t)((north * 0.5) + 0.5);
505 move_east[2] = (int32_t)((east * 0.75) + 0.5);
506 move_north[2] = (int32_t)((north * 0.75) + 0.5);
507 move_east[3] = (int32_t)(east + 0.5);
508 move_north[3] = (int32_t)(north + 0.5);
509 /* calculate the delta between each of the 4 step */
510 move_east[3] -= move_east[2];
511 move_north[3] -= move_north[2];
512 move_east[2] -= move_east[1];
513 move_north[2] -= move_north[1];
514 move_east[1] -= move_east[0];
515 move_north[1] -= move_north[0];
516 /* the game takes 4 steps to move the player */
517 mercenary_vr_move(1, move_east, move_north, 256, 256);
520 if (joystick_set_x_last && !joystick_set_x)
521 set_joystick(0, 0, -1, -1, -1);
522 if (joystick_set_y_last && !joystick_set_y)
523 set_joystick(-1, -1, 0, 0, -1);
525 thrust = thrust_last;
526 /* button to toggle between stop and escape */
527 if (button_left_thumb && !button_left_thumb_last) {
528 /* 'escape' pressed */
529 if (thrust_last == 0)
534 /* get stick to increment or decrement thrust */
535 if (stick_left_y > STICK_THRUST_THRESHOLD)
536 increment = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
538 if (stick_left_y < -STICK_THRUST_THRESHOLD)
539 increment = (stick_left_y + STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD);
542 current_time = ticks_sdl();
544 diff = current_time - last_time;
545 inc_count += increment * diff;
546 if (inc_count > 150.0 && thrust >= -10 && thrust < 10) {
550 if (inc_count < -150.0 && thrust <= 10 && thrust > -10) {
557 last_time = current_time;
558 /* send thrust change as keycodes */
559 if (thrust_last != thrust) {
561 set_amiga_key(KEYCODE_0, 1);
562 set_amiga_key(KEYCODE_0, 0);
564 if (thrust <= -10 && thrust > -99) {
565 set_amiga_key(KEYCODE_F10, 1);
566 set_amiga_key(KEYCODE_F10, 0);
569 set_amiga_key(KEYCODE_ESCAPE, 1);
570 set_amiga_key(KEYCODE_ESCAPE, 0);
573 set_amiga_key(KEYCODE_1 + thrust - 1, 1);
574 set_amiga_key(KEYCODE_1 + thrust - 1, 0);
577 set_amiga_key(KEYCODE_F1 - thrust - 1, 1);
578 set_amiga_key(KEYCODE_F1 - thrust - 1, 0);
580 set_amiga_key(KEYCODE_SPACE, 1);
581 set_amiga_key(KEYCODE_SPACE, 0);
585 button_a_last = button_a;
586 button_b_last = button_b;
587 button_x_last = button_x;
588 button_y_last = button_y;
589 button_menu_last = button_menu;
590 button_left_trigger_last = button_left_trigger;
591 button_right_trigger_last = button_right_trigger;
592 button_left_thumb_last = button_left_thumb;
593 button_right_thumb_last = button_right_thumb;
594 stick_left_x_last = stick_left_x;
595 stick_left_y_last = stick_left_y;
596 stick_right_x_last = stick_right_x;
597 stick_right_y_last = stick_right_y;
598 thrust_last = thrust;
599 joystick_set_x_last = joystick_set_x;
600 joystick_set_y_last = joystick_set_y;
602 /* we must handle keyboard after toggeling keyboard_on,
603 * so that keyboard_on will not change until keyboard is rendered */
606 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
610 static void skip_intro(void)
613 double render_delay = 0.0;
619 print_info("*** Skipping intro, fast forwarding... ***\n\n");
621 /* render, if not delayed */
622 if (render_delay <= 0.0) {
625 cycle_count += execute_cpu(0, &event);
626 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
627 render_delay += (double)cycle_count / CPU_SPEED;
630 execute_cpu(3, NULL);
631 /* count down render delay */
633 render_delay -= 1.0 / (double)IRQ_RATE;
634 if (render_delay < 0.0)
637 } while (event != STOP_AT_CLEAR_SCREEN1);
642 static void special_event(int event)
645 /* handle VR events */
646 if (event == STOP_AT_PATCH_VR) {
647 mercenary_patch_vr();
651 /* handle events to improve rendering */
653 render_capture_event(event);
656 static void main_loop(void)
658 double frame_step, frame_time = 0.0, frame_render = 1;
659 int had_first_irq = 0;
660 static uint32_t current_time, last_time = 0, diff;
663 int cycle_count, event = STOP_AT_END;
664 double render_delay = 0.0;
665 uint32_t palette_address;
666 uint16_t palette[16];
672 last_time = ticks_sdl();
674 /* render result on window */
680 /* if we are in interstellar fligt, we use 50 Hz */
681 /* if we are approaching to Eris Space Port, we use 10 Hz */
682 /* else we use whatever frame rate the user wants */
683 if (render_capture_is_interstellar())
684 frame_step = vbl_duration * 50.0;
685 else if (!intro_skipped)
686 frame_step = vbl_duration * 10.0;
688 frame_step = vbl_duration * config_fps;
689 if (frame_step > 1.0)
691 /* handle SDL events */
696 /* initialize rendering */
697 debug_opengl = config_debug_opengl;
698 benson_size = config_benson_size;
699 render_legacy = (!config_render) || debug_opengl;
700 render_improved = config_render || debug_opengl;
701 if (!render_improved) {
702 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
703 render_capture_reset();
705 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
706 /* amgia speed: don't render if we still delay */
707 /* non amiga speed: render if we need a new frame */
708 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
709 /* in case of help view: stop cpu after first IRQ, regardless of other options */
710 /* NOTE: We need initial IRQ, so we have out copper list initialized */
711 if (((frame_render && !config_amiga_speed)
712 || (config_amiga_speed && render_delay <= 0.0)
713 || event == STOP_AT_WAIT_INPUT)
714 && !(had_first_irq && help_view)) {
716 /* start capturing for improved graphics */
718 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_debug_transparent);
720 /* execute until the rendered image is ready (wait for VBL) */
723 cycle_count += execute_cpu(0, &event);
724 /* handle special events */
725 special_event(event);
726 if (event == STOP_AT_CLEAR_SCREEN1)
728 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
729 /* stop capturing for improved graphics */
731 render_capture_stop();
733 palette_address = mercenary_palette_view();
734 for (i = 0; i < 16; i++)
735 palette[i] = m68k_read_memory_16(palette_address + i*2);
736 /* for amiga speed: set delay by the number of cycles */
737 if (config_amiga_speed)
738 render_delay += (double)cycle_count / CPU_SPEED;
741 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
745 for (eye = 0; eye < 2; eye++) {
746 double camera_x, camera_y, camera_z;
747 /* begin of rendering eye, viewport and frustum is set here */
748 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
758 /* render benson + osd ontop of improved opengl rendering, if enabled */
759 if (render_improved) {
761 /* viewport and frustum is set here */
762 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
764 /* render improved graphics, interpolate, if required,
765 * if no item list is available, for legacy rendering
769 rc = render_all_white(1);
771 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
774 rc = render_all_white(0);
776 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
781 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
783 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
787 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
789 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
793 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
795 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
797 if (osd_timer - (int32_t)ticks_sdl() < 0)
801 /* setup viewport for legacy image and render image, if enabled */
802 /* also render legacy, if render_improved failed due to not (yet) available items */
805 /* render game view without benson
806 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
809 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
811 /* viewport and frustum is set here */
812 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
814 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
816 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
818 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
819 if (osd_timer - (int32_t)ticks_sdl() < 0)
824 /* render keyboard */
826 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
828 /* end of rendering eye */
829 end_render_ovr_eye(eye);
831 /* at this point we are ready with our image, so we display */
833 render_mirror_ovr(window_width, window_height);
839 /* advance frame time, if we are not in help view */
840 if (!(had_first_irq && help_view)) {
841 frame_time += frame_step;
842 if (frame_time >= 1.0) {
848 /* measure frame rate */
851 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
852 /* only do this, if we are not in help view */
853 /* NOTE: We need initial IRQ, so we have out copper list initialized */
854 if (!(had_first_irq && help_view)) {
855 current_time = ticks_sdl();
856 diff = current_time - last_time;
857 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
858 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
859 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
860 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
862 while (diff > 1000 / IRQ_RATE) {
863 /* trigger and execute IRQ 3 = VBL */
864 execute_cpu(3, NULL);
866 /* transfer benson without game view
867 * because we only got benson refreshed during VBL IRQ
869 all_white = emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
870 /* render sound to sound buffer
871 * buffer pointer read and write is atomic, so no locking required!
873 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
874 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
875 #ifdef DEBUG_SOUND_BUFFERING
876 fprintf(stderr, "sound buffer overflow\n");
880 length = SOUND_SAMPLERATE / IRQ_RATE;
881 #ifdef DEBUG_SOUND_BUFFERING
882 printf("can write %d, write %d\n", space, length);
885 for (s = 0; s < length; s++) {
886 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
887 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
888 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
889 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
890 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
894 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
896 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
897 diff -= 1000 / IRQ_RATE;
898 last_time += 1000 / IRQ_RATE;
900 /* count down render delay */
902 render_delay -= 1.0 / (double)IRQ_RATE;
903 if (render_delay < 0.0)
911 static uint16_t io_read(uint32_t address)
913 uint16_t value = 0xffff;
915 /* joystick and fire button */
916 if (address == 0xbfe000 || address == 0xdff00c)
917 value &= emulate_joystick_read(address);
919 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
920 value &= emulate_keyboard_read(address);
922 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
923 value &= emulate_disk_read(address);
928 static void io_write(uint32_t address, uint16_t value)
930 /* dmacon and sound registers */
931 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
932 emulate_sound_write(address, value, SOUND_SAMPLERATE);
933 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
934 emulate_disk_write(address, value);
937 /* two tracks with 0x1820 words of length */
938 static uint8_t game_save[2][0x1820 << 1];
939 static int last_track = 0;
941 /* game reads track with saved game */
942 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
944 if (length > sizeof(game_save[0])) {
945 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
949 /* if even track is selected, load game */
952 int gamesave_num = (track - 2) >> 1;
956 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
960 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
961 mkdir(filename, 0777);
963 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
964 fp = fopen(filename, "r");
967 print_info("failed to load game from '%s'\n", filename);
970 got = fread(game_save, sizeof(game_save[0]), 2, fp);
978 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
981 /* game writes track with saved game */
982 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
984 /* skip sync info that is provided by game and only relevant for a real disk track */
988 if (length != sizeof(game_save[0])) {
989 print_error("saving game state failed, because length of data does not match, please fix!\n");
993 /* don't save if last track is the same, because disk is written on both sides with the same data */
994 if (track == last_track) {
995 if (memcmp(memory + data, game_save[track & 1], length)) {
996 print_error("saving game data on other side of the disk is different, please fix!\n");
1002 /* save game data */
1003 memcpy(game_save[track & 1], memory + data, length);
1005 /* if done with saving */
1008 int gamesave_num = (track - 2) >> 1;
1015 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
1016 mkdir(filename, 0777);
1018 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
1019 fp = fopen(filename, "w");
1022 print_error("failed to save game to '%s'\n", filename);
1025 print_info("Game state saved to '%s'\n", filename);
1026 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
1033 static int shift = 0, ctrl = 0;
1035 static void keyboard_sdl(int down, enum keycode keycode)
1048 if (help_view == help_views)
1054 config_video_filter ^= 1;
1055 osd_info("video filter", (config_video_filter) ? "on" : "off");
1058 config_audio_filter ^= 1;
1059 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1062 config_amiga_speed ^= 1;
1063 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1067 osd_info("render mode", (config_render) ? "OpenGL" : "original");
1070 if (!config_render && !config_debug_opengl) {
1071 osd_info("", "not applicable");
1074 if (config_benson_size == 0.5) {
1075 config_benson_size = 1.0;
1076 config_fov = FOV_NOVAGEN;
1078 config_benson_size = 0.5;
1079 config_fov = FOV_JOLLY;
1081 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1087 osd_info("", "not applicable");
1095 reset_observer_ovr();
1096 osd_info("", "reset observer");
1098 osd_info("", "not applicable");
1101 case KEYCODE_KP_PLUS:
1103 osd_info("", "not applicable");
1105 if (config_fov / 1.2 >= FOV_MIN)
1110 sprintf(text, "%.2f", config_fov);
1111 osd_info("FOV", text);
1115 case KEYCODE_KP_MINUS:
1117 osd_info("", "not applicable");
1119 if (config_fov * 1.2 <= FOV_MAX)
1126 /* do not pass keys to game while holding CTRL */
1130 if (keycode == KEYCODE_PAUSE && down) {
1131 if (help_view == help_views)
1137 /* in help view we must not forward keypresses */
1142 case KEYCODE_LSHIFT:
1143 set_amiga_key(keycode, down);
1146 case KEYCODE_RSHIFT:
1147 set_amiga_key(keycode, down);
1151 if (shift && down) {
1152 set_amiga_key(keycode, down);
1153 set_joystick(-1, -1, -1, -1, -1);
1156 set_amiga_key(keycode, 0);
1157 set_joystick(down, -1, -1, -1, -1);
1160 if (shift && down) {
1161 set_amiga_key(keycode, down);
1162 set_joystick(-1, -1, -1, -1, -1);
1165 set_amiga_key(keycode, 0);
1166 set_joystick(-1, down, -1, -1, -1);
1169 if (shift && down) {
1170 set_amiga_key(keycode, down);
1171 set_joystick(-1, -1, -1, -1, -1);
1174 set_amiga_key(keycode, 0);
1175 set_joystick(-1, -1, down, -1, -1);
1178 if (shift && down) {
1179 set_amiga_key(keycode, down);
1180 set_joystick(-1, -1, -1, -1, -1);
1183 set_amiga_key(keycode, 0);
1184 set_joystick(-1, -1, -1, down, -1);
1187 set_joystick(-1, -1, -1, -1, down);
1189 case KEYCODE_INSERT:
1190 set_amiga_key(KEYCODE_HELP, down);
1193 set_amiga_key(keycode, down);
1197 void audio_sdl(float *data, int length)
1201 /* read sound from sound buffer
1202 * buffer pointer read and write is atomic, so no locking required!
1204 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1205 if (fill < length) {
1206 #ifdef DEBUG_SOUND_BUFFERING
1207 fprintf(stderr, "sound buffer underrun\n");
1209 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1210 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1212 for (s = 0; s < length; s++) {
1213 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1214 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1216 #ifdef DEBUG_SOUND_BUFFERING
1217 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1219 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1222 void sound_irq(void)
1224 /* trigger and execute IRQ 4 = sound */
1225 execute_cpu(4, NULL);
1228 int main(int argc, char *argv[])
1231 int sdl_sound_chunk;
1233 home_dir = getenv("HOME");
1237 rc = parse_args(argc, argv);
1241 /* allocate image */
1242 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1244 print_error("Failed to allocate image buffer\n");
1248 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1249 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1252 if ((1000 % IRQ_RATE)) {
1253 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1257 /* calculate SDL chunk size for audio
1258 * it must be a power of two, but not more than the chunk size for each IRQ!
1260 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1262 sdl_sound_chunk >>= 1;
1263 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1265 /* allocate sound buffers */
1266 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1267 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1268 if (!sound_buffer) {
1269 print_error("Failed to allocate image buffer\n");
1273 /* allocate memory */
1274 memory = calloc(MEMORY_SIZE, 1);
1276 print_error("Failed to allocate cpu's memory\n");
1279 stop_event = calloc(MEMORY_SIZE, 1);
1281 print_error("Failed to allocate cpu's stop_event memory\n");
1284 chipreg = calloc(IOSIZE, 1);
1286 print_error("Failed to allocate chip register\n");
1291 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1293 /* init disk emulation */
1294 disk_init(disk_read, disk_write);
1299 /* patch some stuff */
1302 /* init SDL and OpenGL */
1306 int multisampling = 0;
1307 window_width = SCREEN_WIDTH;
1308 window_height = SCREEN_HEIGHT;
1312 int multisampling = config_multisampling;
1313 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1314 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1316 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1320 rc = init_ovr(config_multisampling);
1323 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1327 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1332 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1335 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1338 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1341 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1342 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1344 " Press `PAUSE' to toggle this help screen on or off.\n"
1345 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1346 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1347 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1348 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1349 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1350 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1351 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1352 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1354 " Press `CTRL' + `O' (or both triggers) to reset observer position.\n"
1357 "Answer to a Question:\n"
1358 " Press `O' (not Zero) for OK and other key for NO.\n"
1360 "Walking / Driving / Flying:\n"
1361 " Use cursor keys as joystick, to move player / craft.\n"
1362 " Press `R' for running, 'W' for walking speed.\n"
1363 " Press `B' to board, `L' to leave.\n"
1364 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1365 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1366 " Press `SPACE' to stop craft.\n"
1367 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1368 " Press `T' for turbo on certain craft.\n"
1369 " Press `END' as joystick's fire button.\n"
1372 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1374 "Inside a transporter:\n"
1375 " Press `1'...`0' to select destination.\n"
1378 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1379 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1380 " Press `NUMPAD Enter' to select certain items.\n"
1381 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1382 " Press `NUMPAD *' to read entry\n"
1383 "Saving / Loading / Pause:\n"
1384 " Press `INSERT' to loading and saving options.\n"
1385 " Press `ENTER' to pause game, other key to continue.\n"
1386 ,HELP_ALPHA, 1, 2, 5, 0);
1388 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1391 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1392 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1393 "Emulation using Controller:\n"
1394 " Press `Enter' button to toggle this help screen on or off.\n"
1395 " Press `A' button to emulate keyboard to control game.\n"
1396 " Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1397 " Press `A' or `B' button again to dismiss keyboard.\n"
1398 " Point right controller to a key on keyboard. The key will highlight.\n"
1399 " Pull `Trigger' on right controller enter the highlighted key.\n"
1400 " Pull `Trigger' on both controllers to reset observer position.\n"
1402 "Walking / Driving / Flying using Controller:\n"
1403 " Use thumb stick on right controller, to move player / craft.\n"
1404 " Point right controller towards the direction to walk to.\n"
1405 " Press thumb stick to change orientation to that direction.\n"
1406 " Press `X' button to board, `Y' button to leave.\n"
1407 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1408 " Press thumb stick on left controller stop craft.\n"
1409 " Press thumb stick on left controller for escape sequence, after stop.\n"
1410 " Pull `Trigger' on right controller to fire.\n"
1412 "For all other game function, use the emulated keyboards!\n"
1413 ,HELP_ALPHA, 1, 2, 5, 0);
1416 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1421 sound_init(SOUND_SAMPLERATE, sound_irq);
1426 if (config_skip_intro)