Motion interpolation
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libframerate/framerate.h"
31 #include "../libvideo/video.h"
32 #include "../libsound/sound.h"
33 #include "../libjoystick/joystick.h"
34 #include "../libkeyboard/keyboard.h"
35 #include "../libdisk/disk.h"
36 #include "mercenary.h"
37 #include "render.h"
38
39 #define FOV_MIN         10.0
40 #define FOV_NOVAGEN     64.0
41 #define FOV_JOLLY       80.0
42 #define FOV_MAX         170.0
43
44 static int config_ctrl_c = 0;
45 static int config_amiga_speed = 1;
46 #warning fixme: make use of 10 for intro, then be as fast as given
47 static double config_fps = 16.0;
48 static const char *config_gamesave_dir = ".mercenary";
49 static int config_video_filter = 1;
50 static int config_audio_filter = 1;
51 static int config_render = 0;
52 static int config_skip_intro = 0;
53 static int config_multisampling = 16;
54 static double config_fov = FOV_NOVAGEN;
55 static double config_benson_size = 1.0;
56 static int config_debug_transparent = 0;
57 static int config_debug_opengl = 0;
58 /* render improvements */
59 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
60
61 #define CPU_SPEED       7093790.0;
62
63 #define SOUND_SAMPLERATE 48000
64 /* - game IRQ rate
65  * - must be used for sound rendering chunk
66  */
67 #define IRQ_RATE        50
68 /* numbe of buffer chunks to dejitter:
69  * - SDL render interval
70  * - sound rendering interval
71  * - sound card interval
72  * 4 should be minimum, if video rate is >=50 Hz
73  */
74 #define SOUND_CHUNKS    4
75
76 /* test sound to check if buffer does not overflow / underrun */
77 //#define DEBUG_SOUND_BUFFERING
78
79 #define IOSIZE          0x1000 /* bytes in io space */
80 #define MEMORY_SIZE     0x80000
81 static uint8_t *memory = NULL;
82 static uint8_t *stop_event = NULL;
83 static uint8_t *image = NULL;
84 #define SCREEN_WIDTH    320
85 #define SCREEN_HEIGHT   200
86 #define IMAGE_WIDTH     320
87 #define IMAGE_HEIGHT    200
88 #define BENSON_AT_LINE  136
89 #define IMAGE_DIWSTART  0x2c
90 static uint16_t *chipreg = NULL;
91 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
92 static int sound_buffer_size; /* buffer sample size */
93 static int sound_buffer_writep; /* write pointer at buffer */
94 static int sound_buffer_readp; /* read pointer at buffer */
95 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
96 static double benson_size; /* render size of benson */
97 static int render_legacy = 0; /* render original amiga screen, if set */
98 static int render_improved = 0; /* render improved image, if set */
99 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
100
101 static const char *home_dir;
102
103 static int quit = 0;
104
105 int parse_args(int argc, char *argv[])
106 {
107         int i = 1;
108
109         while (argc > i) {
110                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
111                         print_info("Usage: %s\n", argv[0]);
112                         print_info(" -s --render-speed original | fast\n");
113                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
114                         print_info("    --fps <fps>\n");
115                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
116                         print_info(" -v --video-filter on | off\n");
117                         print_info("        Set video filter.\n");
118                         print_info(" -a --audio-filter on | off\n");
119                         print_info("        Set audio filter.\n");
120                         print_info(" -r --render original | opengl\n");
121                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
122                         print_info(" -b --benson normal | half\n");
123                         print_info("        Size of 'Benson' (control panel).\n");
124                         print_info(" -m --multisampling <samples>\n");
125                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
126                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
127                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
128                         print_info(" -i --skip-intro\n");
129                         print_info("        Skip intro sequence approaching to Eris space port.\n");
130                         print_info("Debug options:\n");
131                         print_info(" -o --debug-opengl\n");
132                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
133                         print_info("    --debug-transparent\n");
134                         print_info("        Draw all things half transparent.\n");
135                         print_info("    --ctrl-c\n");
136                         print_info("        Use CTRL+C to exit game (used for development)\n");
137                         return -1;
138                 } else
139                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
140                         i++;
141                         if (argc == i) {
142 missing_parameter:
143                                 print_info("Missing parameter, use '--help'!\n");
144                                 return -1;
145                         }
146                         if (!strcmp(argv[i], "original"))
147                                 config_amiga_speed = 1;
148                         else
149                         if (!strcmp(argv[i], "fast"))
150                                 config_amiga_speed = 0;
151                         else {
152 illegal_parameter:
153                                 print_info("Illegal parameter, use '--help'!\n");
154                                 return -1;
155                         }
156                 } else
157                 if (!strcmp(argv[i], "--fps")) {
158                         i++;
159                         if (argc == i)
160                                 goto missing_parameter;
161                         config_fps = atof(argv[i]);
162                         if (config_fov <= 0.0)
163                                 goto illegal_parameter;
164                 } else
165                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
166                         i++;
167                         if (argc == i)
168                                 goto missing_parameter;
169                         if (!strcmp(argv[i], "on"))
170                                 config_video_filter = 1;
171                         else
172                         if (!strcmp(argv[i], "off"))
173                                 config_video_filter = 0;
174                         else
175                                 goto illegal_parameter;
176                 } else
177                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
178                         i++;
179                         if (argc == i)
180                                 goto missing_parameter;
181                         if (!strcmp(argv[i], "on"))
182                                 config_audio_filter = 1;
183                         else
184                         if (!strcmp(argv[i], "off"))
185                                 config_audio_filter = 0;
186                         else
187                                 goto illegal_parameter;
188                 } else
189                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
190                         i++;
191                         if (argc == i)
192                                 goto missing_parameter;
193                         if (!strcmp(argv[i], "original"))
194                                 config_render = 0;
195                         else
196                         if (!strcmp(argv[i], "opengl"))
197                                 config_render = 1;
198                         else
199                                 goto illegal_parameter;
200                 } else
201                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
202                         i++;
203                         if (argc == i)
204                                 goto missing_parameter;
205                         if (!strcmp(argv[i], "normal"))
206                                 config_benson_size = 1.0;
207                         else
208                         if (!strcmp(argv[i], "half")) {
209                                 config_benson_size = 0.5;
210                                 if (config_fov == FOV_NOVAGEN)
211                                         config_fov = FOV_JOLLY;
212                         } else
213                                 goto illegal_parameter;
214                 } else
215                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
216                         i++;
217                         if (argc == i)
218                                 goto missing_parameter;
219                         config_multisampling = atoi(argv[i]);
220                 } else
221                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
222                         i++;
223                         if (argc == i)
224                                 goto missing_parameter;
225                         config_fov = atof(argv[i]);
226                         if (config_fov < 1.0 || config_fov > 179.0)
227                                 goto illegal_parameter;
228                 } else
229                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
230                         config_skip_intro = 1;
231                 } else
232                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
233                         config_debug_opengl = 1;
234                 } else
235                 if (!strcmp(argv[i], "--debug-transparent")) {
236                         config_debug_transparent = 1;
237                 } else
238                 if (!strcmp(argv[i], "--ctrl-c")) {
239                         config_ctrl_c = 1;
240                 } else {
241                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
242                         return -1;
243                 }
244                 i++;
245         }
246
247         return 0;
248 }
249
250 static void special_event(int event)
251 {
252         if (render_improved)
253                 render_capture_event(event);
254 }
255
256 static void main_loop(void)
257 {
258         double frame_step, frame_time = 0.0, frame_render = 1;
259         int had_first_irq = 0;
260         static uint32_t current_time, last_time = 0, diff;
261         int i, rc;
262         int space, length;
263         int cycle_count, event = STOP_AT_END;
264         double render_delay = 0.0;
265         uint32_t palette_address;
266         uint16_t palette[16];
267
268         last_time = SDL_GetTicks();
269
270         /* render result on window */
271         while (!quit) {
272 #warning oder ganz anders: bevor landung machen wir amiga-rate als interpolation
273                 /* if we are in interstellar fligt, we use 50 Hz */
274                 /* if we are approaching to Eris Space Port, we use 10 Hz */
275                 /* else we use whatever frame rate the user wants */
276                 if (render_capture_is_interstellar())
277                         frame_step = vbl_duration * 50.0;
278                 else
279                         frame_step = vbl_duration * config_fps;
280                 if (frame_step > 1.0)
281                         frame_step = 1.0;
282                 /* handle SDL events */
283                 rc = event_sdl();
284                 if (rc)
285                         break;
286
287                 /* clear screen */
288                 opengl_clear();
289
290                 /* initialize rendering */
291                 debug_opengl = config_debug_opengl;
292                 benson_size = config_benson_size;
293                 render_legacy = (!config_render) || debug_opengl;
294                 render_improved = config_render || debug_opengl;
295                 if (!render_improved) {
296                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
297                         render_capture_reset();
298                 }
299                 if (render_improved) {
300                         opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
301                         opengl_copy_last();
302                 }
303                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
304                 /* amgia speed: don't render if we still delay */
305                 /* non amiga speed: render if we need a new frame */
306                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
307                 if ((frame_render && !config_amiga_speed)
308                  || (config_amiga_speed && render_delay <= 0.0)
309                  || event == STOP_AT_WAIT_INPUT) {
310                         frame_render = 0;
311                         /* start capturing for improved graphics */
312                         if (render_improved)
313                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
314
315                         /* execute until the rendered image is ready (wait for VBL) */
316                         cycle_count = 0;
317                         do {
318                                 cycle_count += execute_cpu(0, &event);
319                                 /* handle special events */
320                                 special_event(event);
321                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
322                         /* stop capturing for improved graphics */
323                         if (render_improved)
324                                 render_capture_stop();
325                         /* copy palette */
326                         palette_address = mercenary_palette_view();
327                         for (i = 0; i < 16; i++)
328                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
329                         /* for amiga speed: set delay by the number of cycles */
330                         if (config_amiga_speed)
331                                 render_delay += (double)cycle_count / CPU_SPEED;
332                 }
333                 /* render improved graphics, interpolate, if required */
334                 if (render_improved)
335                         render_all_items((config_amiga_speed) ? 1.0 : frame_time);
336                 /* advance frame time */
337 printf("frame rate: %.6f, frame-step=%.5f frame-time=%.5f\n", 1.0 / vbl_duration, frame_step,frame_time);
338                 frame_time += frame_step;
339                 if (frame_time >= 1.0) {
340                         frame_time -= 1.0;
341                         frame_render = 1;
342                 }
343
344                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
345                 if (had_first_irq) {
346                         /* render game view without benson
347                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
348                          */
349                         if (render_legacy)
350                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
351                 }
352                 /* render benson on improved rendering, if enabled */
353                 if (render_improved)
354                         opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
355                 /* setup viewport for legacy image and render image, if enabled */
356                 if (render_legacy) {
357                         opengl_viewport_legacy(debug_opengl);
358                         opengl_blit_legacy(image, config_video_filter);
359                 }
360                 /* wait for VBL and show */
361                 swap_sdl();
362                 /* measure frame rate */
363                 framerate_measure();
364
365                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
366                 current_time = SDL_GetTicks();
367                 diff = current_time - last_time;
368                 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
369                 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
370                         diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
371                         last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
372                 }
373                 while (diff > 1000 / IRQ_RATE) {
374                         execute_cpu(3, NULL);
375                         execute_cpu(4, NULL);
376                         had_first_irq = 1;
377                         /* transfer benson without game view
378                          * because we only got benson refreshed during VBL IRQ
379                          */
380                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
381                         /* render sound to sound buffer
382                          * buffer pointer read and write is atomic, so no locking required!
383                          */
384                         space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
385                         if (space < SOUND_SAMPLERATE / IRQ_RATE) {
386 #ifdef DEBUG_SOUND_BUFFERING
387                                 fprintf(stderr, "sound buffer overflow\n");
388 #endif
389                                 length = space;
390                         } else
391                                 length = SOUND_SAMPLERATE / IRQ_RATE;
392 #ifdef DEBUG_SOUND_BUFFERING
393                         printf("can write %d, write %d\n", space, length);
394                         static int cnt = 0;
395                         int s;
396                         for (s = 0; s < length; s++) {
397                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
398                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
399                                         = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
400                                         * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
401                                         * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
402                                  cnt++;
403                         }
404 #else
405                         render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
406 #endif
407                         sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
408                         diff -= 1000 / IRQ_RATE;
409                         last_time += 1000 / IRQ_RATE;
410
411                         /* count down render delay */
412                         if (render_delay) {
413                                 render_delay -= 1.0 / (double)IRQ_RATE;
414                                 if (render_delay < 0.0)
415                                         render_delay = 0.0;
416                         }
417                 }
418         }
419 }
420
421 static uint16_t io_read(uint32_t address)
422 {
423         uint16_t value = 0xffff;
424
425         /* joystick and fire button */
426         if (address == 0xbfe000 || address == 0xdff00c)
427                 value &= emulate_joystick_read(address);
428         /* keyboard */
429         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
430                 value &= emulate_keyboard_read(address);
431         /* diskette */
432         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
433                 value &= emulate_disk_read(address);
434
435         return value;
436 }
437
438 static void io_write(uint32_t address, uint16_t value)
439 {
440         /* dmacon and sound registers */
441         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
442                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
443         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
444                 emulate_disk_write(address, value);
445 }
446
447 /* two tracks with 0x1820 words of length */
448 static uint8_t game_save[2][0x1820 << 1];
449 static int last_track = 0;
450
451 /* game reads track with saved game */
452 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
453 {
454         if (length > sizeof(game_save[0])) {
455                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
456                 return;
457         }
458
459         /* if even track is selected, load game */
460         if (!(track & 1)) {
461                 char filename[256];
462                 int gamesave_num = (track - 2) >> 1;
463                 int got;
464                 FILE *fp;
465
466                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
467 #if defined(_WIN32)
468                 filename[0] = '\0';
469 #else
470                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
471                 mkdir(filename, 0777);
472 #endif
473                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
474                 fp = fopen(filename, "r");
475                 if (!fp) {
476 fail:
477                         print_error("failed to load game from '%s'\n", filename);
478                         goto copy;
479                 }
480                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
481                 fclose(fp);
482                 if (got != 2)
483                         goto fail;
484         }
485
486 copy:
487         /* copy track */
488         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
489 }
490
491 /* game writes track with saved game */
492 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
493 {
494         /* skip sync info that is provided by game and only relevant for a real disk track */
495         data += 0x200;
496         length -= 0x200;
497
498         if (length != sizeof(game_save[0])) {
499                 print_error("saving game state failed, because length of data does not match, please fix!\n");
500                 return;
501         }
502
503         /* don't save if last track is the same, because disk is written on both sides with the same data */
504         if (track == last_track) {
505                 if (memcmp(memory + data, game_save[track & 1], length)) {
506                         print_error("saving game data on other side of the disk is different, please fix!\n");
507                 }
508                 return;
509         }
510         last_track = track;
511
512         /* save game data */
513         memcpy(game_save[track & 1], memory + data, length);
514
515         /* if done with saving */
516         if ((track & 1)) {
517                 char filename[256];
518                 int gamesave_num = (track - 2) >> 1;
519                 int wrote;
520                 FILE *fp;
521
522 #if defined(_WIN32)
523                 filename[0] = '\0';
524 #else
525                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
526                 mkdir(filename, 0777);
527 #endif
528                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
529                 fp = fopen(filename, "w");
530                 if (!fp) {
531 fail:
532                         print_error("failed to save game to '%s'\n", filename);
533                         return;
534                 }
535                 print_info("Game state saved to '%s'\n", filename);
536                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
537                 fclose(fp);
538                 if (wrote != 2)
539                         goto fail;
540         }
541 }
542
543 static int shift = 0, ctrl = 0;
544
545 static void keyboard_sdl(int down, SDL_Keycode sym)
546 {
547         switch (sym) {
548         case SDLK_LCTRL:
549         case SDLK_RCTRL:
550                 ctrl = down;
551                 break;
552         }
553
554         if (ctrl && down) {
555                 switch (sym) {
556                 case SDLK_v:
557                         config_video_filter ^= 1;
558                         print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
559                         break;
560                 case SDLK_a:
561                         config_audio_filter ^= 1;
562                         print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
563                         break;
564                 case SDLK_s:
565                         config_amiga_speed ^= 1;
566                         print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
567                         break;
568                 case SDLK_r:
569                         config_render ^= 1;
570                         print_info("render: %s\n", (config_render) ? "opengl" : "original");
571                         break;
572                 case SDLK_b:
573                         if (config_benson_size == 0.5) {
574                                 config_benson_size = 1.0;
575                                 config_fov = FOV_NOVAGEN;
576                         } else {
577                                 config_benson_size = 0.5;
578                                 config_fov = FOV_JOLLY;
579                         }
580                         print_info("benson: %s\n", (config_benson_size == 0.5) ? "half" : "normal");
581                         break;
582                 case SDLK_c:
583                         if (config_ctrl_c)
584                                 quit = 1;
585                         break;
586                 case SDLK_KP_PLUS:
587                         if (config_fov / 1.2 >= FOV_MIN)
588                                 config_fov /= 1.2;
589                         print_info("FOV: %.2f\n", config_fov);
590                         break;
591                 case SDLK_KP_MINUS:
592                         if (config_fov * 1.2 <= FOV_MAX)
593                                 config_fov *= 1.2;
594                         print_info("FOV: %.2f\n", config_fov);
595                         break;
596                 }
597                 /* do not pass keys to game while holding CTRL */
598                 return;
599         }
600
601         switch (sym) {
602         case SDLK_LSHIFT:
603                 set_key("LSH", down);
604                 shift = down;
605                 break;
606         case SDLK_RSHIFT:
607                 set_key("RSH", down);
608                 shift = down;
609                 break;
610         case SDLK_LEFT:
611                 if (shift && down) {
612                         set_key("LF", down);
613                         set_joystick(-1, -1, -1, -1, -1);
614                         break;
615                 }
616                 set_key("LF", 0);
617                 set_joystick(down, -1, -1, -1, -1);
618                 break;
619         case SDLK_RIGHT:
620                 if (shift && down) {
621                         set_key("RT", down);
622                         set_joystick(-1, -1, -1, -1, -1);
623                         break;
624                 }
625                 set_key("RT", 0);
626                 set_joystick(-1, down, -1, -1, -1);
627                 break;
628         case SDLK_UP:
629                 if (shift && down) {
630                         set_key("UP", down);
631                         set_joystick(-1, -1, -1, -1, -1);
632                         break;
633                 }
634                 set_key("UP", 0);
635                 set_joystick(-1, -1, down, -1, -1);
636                 break;
637         case SDLK_DOWN:
638                 if (shift && down) {
639                         set_key("DN", down);
640                         set_joystick(-1, -1, -1, -1, -1);
641                         break;
642                 }
643                 set_key("DN", 0);
644                 set_joystick(-1, -1, -1, down, -1);
645                 break;
646         case SDLK_END:
647                 set_joystick(-1, -1, -1, -1, down);
648                 break;
649
650         case SDLK_a: set_key("A", down); break;
651         case SDLK_b: set_key("B", down); break;
652         case SDLK_c: set_key("C", down); break;
653         case SDLK_d: set_key("D", down); break;
654         case SDLK_e: set_key("E", down); break;
655         case SDLK_f: set_key("F", down); break;
656         case SDLK_g: set_key("G", down); break;
657         case SDLK_h: set_key("H", down); break;
658         case SDLK_i: set_key("I", down); break;
659         case SDLK_j: set_key("J", down); break;
660         case SDLK_k: set_key("K", down); break;
661         case SDLK_l: set_key("L", down); break;
662         case SDLK_m: set_key("M", down); break;
663         case SDLK_n: set_key("N", down); break;
664         case SDLK_o: set_key("O", down); break;
665         case SDLK_p: set_key("P", down); break;
666         case SDLK_q: set_key("Q", down); break;
667         case SDLK_r: set_key("R", down); break;
668         case SDLK_s: set_key("S", down); break;
669         case SDLK_t: set_key("T", down); break;
670         case SDLK_u: set_key("U", down); break;
671         case SDLK_v: set_key("V", down); break;
672         case SDLK_w: set_key("W", down); break;
673         case SDLK_x: set_key("X", down); break;
674         case SDLK_y: set_key("Y", down); break;
675         case SDLK_z: set_key("Z", down); break;
676
677         case SDLK_0: set_key("0", down); break;
678         case SDLK_1: set_key("1", down); break;
679         case SDLK_2: set_key("2", down); break;
680         case SDLK_3: set_key("3", down); break;
681         case SDLK_4: set_key("4", down); break;
682         case SDLK_5: set_key("5", down); break;
683         case SDLK_6: set_key("6", down); break;
684         case SDLK_7: set_key("7", down); break;
685         case SDLK_8: set_key("8", down); break;
686         case SDLK_9: set_key("9", down); break;
687
688         case SDLK_KP_0: set_key("NP0", down); break;
689         case SDLK_KP_1: set_key("NP1", down); break;
690         case SDLK_KP_2: set_key("NP2", down); break;
691         case SDLK_KP_3: set_key("NP3", down); break;
692         case SDLK_KP_4: set_key("NP4", down); break;
693         case SDLK_KP_5: set_key("NP5", down); break;
694         case SDLK_KP_6: set_key("NP6", down); break;
695         case SDLK_KP_7: set_key("NP7", down); break;
696         case SDLK_KP_8: set_key("NP8", down); break;
697         case SDLK_KP_9: set_key("NP9", down); break;
698         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
699         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
700         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
701         case SDLK_KP_PLUS: set_key("NPADD", down); break;
702         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
703         // NPLPAREN and NPRPAREN are not emulated
704
705         case SDLK_F1: set_key("F1", down); break;
706         case SDLK_F2: set_key("F2", down); break;
707         case SDLK_F3: set_key("F3", down); break;
708         case SDLK_F4: set_key("F4", down); break;
709         case SDLK_F5: set_key("F5", down); break;
710         case SDLK_F6: set_key("F6", down); break;
711         case SDLK_F7: set_key("F7", down); break;
712         case SDLK_F8: set_key("F8", down); break;
713         case SDLK_F9: set_key("F9", down); break;
714         case SDLK_F10: set_key("F10", down); break;
715
716         case SDLK_SPACE: set_key("SPC", down); break;
717         case SDLK_BACKSPACE: set_key("BS", down); break;
718         case SDLK_TAB: set_key("TAB", down); break;
719         case SDLK_KP_ENTER: set_key("ENT", down); break;
720         case SDLK_RETURN: set_key("RET", down); break;
721         case SDLK_ESCAPE: set_key("ESC", down); break;
722         case SDLK_DELETE: set_key("DEL", down); break;
723         case SDLK_INSERT: set_key("HELP", down); break;
724
725         }
726 }
727
728 void audio_sdl(float *data, int length)
729 {
730         int fill, s;
731
732         /* read sound from sound buffer
733          * buffer pointer read and write is atomic, so no locking required!
734          */
735         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
736         if (fill < length) {
737 #ifdef DEBUG_SOUND_BUFFERING
738                 fprintf(stderr, "sound buffer underrun\n");
739 #endif
740                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
741                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
742         }
743         for (s = 0; s < length; s++) {
744                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
745                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
746         }
747 #ifdef DEBUG_SOUND_BUFFERING
748         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
749 #endif
750         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
751 }
752
753 int main(int argc, char *argv[])
754 {
755         int rc;
756         int sdl_sound_chunk;
757
758         home_dir = getenv("HOME");
759         if (!home_dir)
760                 home_dir = "";
761
762         rc = parse_args(argc, argv);
763         if (rc)
764                 return 0;
765
766         /* allocate image */
767         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
768         if (!image) {
769                 print_error("Failed to allocate image buffer\n");
770                 goto done;
771         }
772
773         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
774                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
775                 goto done;
776         }
777         if ((1000 % IRQ_RATE)) {
778                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
779                 goto done;
780         }
781
782         /* calculate SDL chunk size for audio
783          * it must be a power of two, but not more than the chunk size for each IRQ!
784          */
785         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
786                 ;
787         sdl_sound_chunk >>= 1;
788 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
789
790         /* allocate sound buffers */
791         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
792         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
793         if (!sound_buffer) {
794                 print_error("Failed to allocate image buffer\n");
795                 goto done;
796         }
797
798         /* allocate memory */
799         memory = calloc(MEMORY_SIZE, 1);
800         if (!memory) {
801                 print_error("Failed to allocate cpu's memory\n");
802                 goto done;
803         }
804         stop_event = calloc(MEMORY_SIZE, 1);
805         if (!stop_event) {
806                 print_error("Failed to allocate cpu's stop_event memory\n");
807                 goto done;
808         }
809         chipreg = calloc(IOSIZE, 1);
810         if (!chipreg) {
811                 print_error("Failed to allocate chip register\n");
812                 goto done;
813         }
814
815         /* init cpu code */
816         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
817
818         /* init disk emulation */
819         disk_init(disk_read, disk_write);
820
821         /* load binary */
822         mercenary_load();
823
824         /* patch some stuff */
825         mercenary_patch();
826
827         /* init SDL and OpenGL */
828         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
829         if (rc < 0)
830                 goto done;
831         rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
832         if (rc < 0)
833                 goto done;
834         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
835
836         /* init audio filter */
837         sound_init_filter(SOUND_SAMPLERATE);
838
839         /* start cpu */
840         reset_cpu();
841
842         if (config_skip_intro) {
843                 int event;
844
845                 print_info("*** Skipping intro, fast forwarding... ***\n\n");
846                 do {
847                         execute_cpu(0, &event);
848                 } while (event != STOP_AT_CLEAR_SCREEN1);
849                 do {
850                         execute_cpu(0, &event);
851                 } while (event != STOP_AT_WAIT_VBL);
852         }
853
854         print_info("**********************************\n");
855         print_info("* Welcome to Mercenary Reloaded! *\n");
856         print_info("**********************************\n\n");
857         print_info("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
858         print_info("Press CTRL + f to toggle full screen.\n");
859         print_info("Press CTRL + s to toggle rendering speed.\n");
860         print_info("Press CTRL + v to toggle video filter.\n");
861         print_info("Press CTRL + a to toggle audio filter.\n");
862         print_info("Press CTRL + r to toggle rendering with opengl or orignal code.\n");
863         print_info("Press CTRL + Keypad Plus to decrement FOV.\n");
864         print_info("Press CTRL + Keypad Minus to increment FOV.\n");
865         print_info("Press CTRL + c to exit game.\n\n");
866         print_info("Use '--help' as command line option for configuration settings.\n\n");
867
868         /* run game */
869         main_loop();
870
871 done:
872         exit_opengl();
873         exit_sdl();
874
875         if (chipreg)
876                 free(chipreg);
877         if (stop_event)
878                 free(stop_event);
879         if (memory)
880                 free(memory);
881         if (sound_buffer)
882                 free(sound_buffer);
883         if (image)
884                 free(image);
885
886         return 0;
887 }
888