Make audio buffer stereo
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libvideo/video.h"
31 #include "../libsound/sound.h"
32 #include "../libjoystick/joystick.h"
33 #include "../libkeyboard/keyboard.h"
34 #include "../libdisk/disk.h"
35 #include "mercenary.h"
36
37 static int config_amiga_speed = 1;
38 static const char *config_gamesave_dir = ".mercenary";
39 static int config_video_filter = 1;
40 static int config_audio_filter = 1;
41
42 #define CPU_SPEED       7093790.0;
43
44 #define SOUND_SAMPLERATE 48000
45 /* - game IRQ rate
46  * - must be used for sound rendering chunk
47  */
48 #define IRQ_RATE        50
49 /* numbe of buffer chunks to dejitter:
50  * - SDL render interval
51  * - sound rendering interval
52  * - sound card interval
53  * 4 should be minimum, if video rate is >=50 Hz
54  */
55 #define SOUND_CHUNKS    4
56
57 /* test sound to check if buffer does not overflow / underrun */
58 //#define DEBUG_SOUND_BUFFERING
59
60 #define IOSIZE          0x1000 /* bytes in io space */
61 #define MEMORY_SIZE     0x80000
62 static uint8_t *memory = NULL;
63 static uint8_t *image = NULL;
64 #define SCREEN_WIDTH    (320*3)
65 #define SCREEN_HEIGHT   (200*3)
66 #define IMAGE_WIDTH     320
67 #define IMAGE_HEIGHT    200
68 #define BENSON_AT_LINE  136
69 #define IMAGE_DIWSTART  0x2c
70 static uint16_t *chipreg = NULL;
71 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
72 static int sound_buffer_size; /* buffer sample size */
73 static int sound_buffer_writep; /* write pointer at buffer */
74 static int sound_buffer_readp; /* read pointer at buffer */
75 static int double_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
76
77 static const char *home_dir;
78
79 static int quit = 0;
80
81 int parse_args(int argc, char *argv[])
82 {
83         int i = 1;
84
85         while (argc > i) {
86                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
87                         print_info("Usage: %s\n", argv[0]);
88                         print_info(" -s --amiga-speed original | full\n");
89                         print_info("        Set speed of rendering to original Amiga or full speed.\n");
90                         print_info(" -v --video-filter on | off\n");
91                         print_info("        Set video filter.\n");
92                         print_info(" -a --audio-filter on | off\n");
93                         print_info("        Set audio filter.\n");
94                         return -1;
95                 } else
96                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
97                         i++;
98                         if (argc == i) {
99 missing_parameter:
100                                 print_info("Missing parameter, use '--help'!\n");
101                                 return -1;
102                         }
103                         if (!strcmp(argv[i], "original"))
104                                 config_amiga_speed = 1;
105                         else
106                         if (!strcmp(argv[i], "full"))
107                                 config_amiga_speed = 0;
108                         else {
109 illegal_parameter:
110                                 print_info("Illegal parameter, use '--help'!\n");
111                                 return -1;
112                         }
113                 } else
114                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
115                         i++;
116                         if (argc == i)
117                                 goto missing_parameter;
118                         if (!strcmp(argv[i], "on"))
119                                 config_video_filter = 1;
120                         else
121                         if (!strcmp(argv[i], "off"))
122                                 config_video_filter = 0;
123                         else
124                                 goto illegal_parameter;
125                 } else
126                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
127                         i++;
128                         if (argc == i)
129                                 goto missing_parameter;
130                         if (!strcmp(argv[i], "on"))
131                                 config_audio_filter = 1;
132                         else
133                         if (!strcmp(argv[i], "off"))
134                                 config_audio_filter = 0;
135                         else
136                                 goto illegal_parameter;
137                 } else {
138                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
139                         return -1;
140                 }
141                 i++;
142         }
143
144         return 0;
145 }
146
147 static void special_event(int event)
148 {
149 }
150
151 static void main_loop(void)
152 {
153         int had_first_irq = 0;
154         static uint32_t current_time, last_time = 0, diff;
155         int i, rc;
156         int space, length;
157         int cycle_count, event;
158         double render_delay = 0.0;
159         uint32_t palette_address;
160         uint16_t palette[16];
161
162         last_time = SDL_GetTicks();
163
164         /* render result on window */
165         while (!quit) {
166                 /* STEP 1: let the CPU render/process the game */
167                 /* don't render if we still delay */
168                 if (!render_delay) {
169                         /* execute until the rendered image is ready (wait for VBL) */
170                         cycle_count = 0;
171                         do {
172                                 cycle_count += execute_cpu(0, mercenary_stop_at, &event);
173                                 /* handle special events */
174                                 if (event != STOP_AT_WAIT_VBL)
175                                         special_event(event);
176                         } while (event != STOP_AT_WAIT_VBL);
177                         /* copy palette */
178                         palette_address = mercenary_palette();
179                         for (i = 0; i < 16; i++)
180                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
181                         /* for amiga speed: set delay by the number of cycles */
182                         if (config_amiga_speed)
183                                 render_delay = (double)cycle_count / CPU_SPEED;
184                 }
185
186                 /* STEP 2: render image in memory via OpenGL */
187                 if (had_first_irq) {
188                         /* render game view without benson
189                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
190                          */
191                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_size);
192                 }
193                 rc = event_sdl();
194                 if (rc)
195                         break;
196                 render_opengl(image, config_video_filter);
197                 swap_sdl();
198
199                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
200                 current_time = SDL_GetTicks();
201                 diff = current_time - last_time;
202                 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
203                 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
204                         diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
205                         last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
206                 }
207                 while (diff > 1000 / IRQ_RATE) {
208                         execute_cpu(3, NULL, NULL);
209                         execute_cpu(4, NULL, NULL);
210                         had_first_irq = 1;
211                         /* render benson without game view
212                          * because we only got benson refreshed during VBL IRQ
213                          */
214                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_size);
215                         /* render sound to sound buffer
216                          * buffer pointer read and write is atomic, so no locking required!
217                          */
218                         space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
219                         if (space < SOUND_SAMPLERATE / IRQ_RATE) {
220 #ifdef DEBUG_SOUND_BUFFERING
221                                 fprintf(stderr, "sound buffer overflow\n");
222 #endif
223                                 length = space;
224                         } else
225                                 length = SOUND_SAMPLERATE / IRQ_RATE;
226 #ifdef DEBUG_SOUND_BUFFERING
227                         printf("can write %d, write %d\n", space, length);
228                         static int cnt = 0;
229                         int s;
230                         for (s = 0; s < length; s++) {
231                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
232                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
233                                         = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
234                                         * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
235                                         * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
236                                  cnt++;
237                         }
238 #else
239                         render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
240 #endif
241                         sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
242                         diff -= 1000 / IRQ_RATE;
243                         last_time += 1000 / IRQ_RATE;
244
245                         /* count down render delay */
246                         if (render_delay) {
247                                 render_delay -= 1.0 / (double)IRQ_RATE;
248                                 if (render_delay < 0.0)
249                                         render_delay = 0.0;
250                         }
251                 }
252         }
253 }
254
255 static uint16_t io_read(uint32_t address)
256 {
257         uint16_t value = 0xffff;
258
259         /* joystick and fire button */
260         if (address == 0xbfe000 || address == 0xdff00c)
261                 value &= emulate_joystick_read(address);
262         /* keyboard */
263         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
264                 value &= emulate_keyboard_read(address);
265         /* diskette */
266         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
267                 value &= emulate_disk_read(address);
268
269         return value;
270 }
271
272 static void io_write(uint32_t address, uint16_t value)
273 {
274         /* dmacon and sound registers */
275         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
276                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
277         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
278                 emulate_disk_write(address, value);
279 }
280
281 /* two tracks with 0x1820 words of length */
282 static uint8_t game_save[2][0x1820 << 1];
283 static int last_track = 0;
284
285 /* game reads track with saved game */
286 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
287 {
288         if (length > sizeof(game_save[0])) {
289                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
290                 return;
291         }
292
293         /* if even track is selected, load game */
294         if (!(track & 1)) {
295                 char filename[256];
296                 int gamesave_num = (track - 2) >> 1;
297                 int got;
298                 FILE *fp;
299
300                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
301 #if defined(_WIN32)
302                 filename[0] = '\0';
303 #else
304                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
305                 mkdir(filename, 0777);
306 #endif
307                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
308                 fp = fopen(filename, "r");
309                 if (!fp) {
310 fail:
311                         print_error("failed to load game from '%s'\n", filename);
312                         goto copy;
313                 }
314                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
315                 fclose(fp);
316                 if (got != 2)
317                         goto fail;
318         }
319
320 copy:
321         /* copy track */
322         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
323 }
324
325 /* game writes track with saved game */
326 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
327 {
328         /* skip sync info that is provided by game and only relevant for a real disk track */
329         data += 0x200;
330         length -= 0x200;
331
332         if (length != sizeof(game_save[0])) {
333                 print_error("saving game state failed, because length of data does not match, please fix!\n");
334                 return;
335         }
336
337         /* don't save if last track is the same, because disk is written on both sides with the same data */
338         if (track == last_track) {
339                 if (memcmp(memory + data, game_save[track & 1], length)) {
340                         print_error("saving game data on other side of the disk is different, please fix!\n");
341                 }
342                 return;
343         }
344         last_track = track;
345
346         /* save game data */
347         memcpy(game_save[track & 1], memory + data, length);
348
349         /* if done with saving */
350         if ((track & 1)) {
351                 char filename[256];
352                 int gamesave_num = (track - 2) >> 1;
353                 int wrote;
354                 FILE *fp;
355
356 #if defined(_WIN32)
357                 filename[0] = '\0';
358 #else
359                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
360                 mkdir(filename, 0777);
361 #endif
362                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
363                 fp = fopen(filename, "w");
364                 if (!fp) {
365 fail:
366                         print_error("failed to save game to '%s'\n", filename);
367                         return;
368                 }
369                 print_info("Game state saved to '%s'\n", filename);
370                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
371                 fclose(fp);
372                 if (wrote != 2)
373                         goto fail;
374         }
375 }
376
377 static int shift = 0, ctrl = 0;
378
379 static void keyboard_sdl(int down, SDL_Keycode sym)
380 {
381         switch (sym) {
382         case SDLK_LCTRL:
383         case SDLK_RCTRL:
384                 ctrl = down;
385                 break;
386         case SDLK_v:
387                 if (down && ctrl) {
388                         config_video_filter ^= 1;
389                         print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
390                 }
391                 break;
392         case SDLK_a:
393                 if (down && ctrl) {
394                         config_audio_filter ^= 1;
395                         print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
396                 }
397                 break;
398         case SDLK_s:
399                 if (down && ctrl) {
400                         config_amiga_speed ^= 1;
401                         print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
402                 }
403                 break;
404         case SDLK_c:
405                 if (down)
406                         quit = 1;
407                 break;
408         }
409
410         switch (sym) {
411         case SDLK_LSHIFT:
412                 set_key("LSH", down);
413                 shift = down;
414                 break;
415         case SDLK_RSHIFT:
416                 set_key("RSH", down);
417                 shift = down;
418                 break;
419         case SDLK_LEFT:
420                 if (shift && down) {
421                         set_key("LF", down);
422                         set_joystick(-1, -1, -1, -1, -1);
423                         break;
424                 }
425                 set_key("LF", 0);
426                 set_joystick(down, -1, -1, -1, -1);
427                 break;
428         case SDLK_RIGHT:
429                 if (shift && down) {
430                         set_key("RT", down);
431                         set_joystick(-1, -1, -1, -1, -1);
432                         break;
433                 }
434                 set_key("RT", 0);
435                 set_joystick(-1, down, -1, -1, -1);
436                 break;
437         case SDLK_UP:
438                 if (shift && down) {
439                         set_key("UP", down);
440                         set_joystick(-1, -1, -1, -1, -1);
441                         break;
442                 }
443                 set_key("UP", 0);
444                 set_joystick(-1, -1, down, -1, -1);
445                 break;
446         case SDLK_DOWN:
447                 if (shift && down) {
448                         set_key("DN", down);
449                         set_joystick(-1, -1, -1, -1, -1);
450                         break;
451                 }
452                 set_key("DN", 0);
453                 set_joystick(-1, -1, -1, down, -1);
454                 break;
455         case SDLK_END:
456                 set_joystick(-1, -1, -1, -1, down);
457                 break;
458
459         case SDLK_a: set_key("A", down); break;
460         case SDLK_b: set_key("B", down); break;
461         case SDLK_c: set_key("C", down); break;
462         case SDLK_d: set_key("D", down); break;
463         case SDLK_e: set_key("E", down); break;
464         case SDLK_f: set_key("F", down); break;
465         case SDLK_g: set_key("G", down); break;
466         case SDLK_h: set_key("H", down); break;
467         case SDLK_i: set_key("I", down); break;
468         case SDLK_j: set_key("J", down); break;
469         case SDLK_k: set_key("K", down); break;
470         case SDLK_l: set_key("L", down); break;
471         case SDLK_m: set_key("M", down); break;
472         case SDLK_n: set_key("N", down); break;
473         case SDLK_o: set_key("O", down); break;
474         case SDLK_p: set_key("P", down); break;
475         case SDLK_q: set_key("Q", down); break;
476         case SDLK_r: set_key("R", down); break;
477         case SDLK_s: set_key("S", down); break;
478         case SDLK_t: set_key("T", down); break;
479         case SDLK_u: set_key("U", down); break;
480         case SDLK_v: set_key("V", down); break;
481         case SDLK_w: set_key("W", down); break;
482         case SDLK_x: set_key("X", down); break;
483         case SDLK_y: set_key("Y", down); break;
484         case SDLK_z: set_key("Z", down); break;
485
486         case SDLK_0: set_key("0", down); break;
487         case SDLK_1: set_key("1", down); break;
488         case SDLK_2: set_key("2", down); break;
489         case SDLK_3: set_key("3", down); break;
490         case SDLK_4: set_key("4", down); break;
491         case SDLK_5: set_key("5", down); break;
492         case SDLK_6: set_key("6", down); break;
493         case SDLK_7: set_key("7", down); break;
494         case SDLK_8: set_key("8", down); break;
495         case SDLK_9: set_key("9", down); break;
496
497         case SDLK_KP_0: set_key("NP0", down); break;
498         case SDLK_KP_1: set_key("NP1", down); break;
499         case SDLK_KP_2: set_key("NP2", down); break;
500         case SDLK_KP_3: set_key("NP3", down); break;
501         case SDLK_KP_4: set_key("NP4", down); break;
502         case SDLK_KP_5: set_key("NP5", down); break;
503         case SDLK_KP_6: set_key("NP6", down); break;
504         case SDLK_KP_7: set_key("NP7", down); break;
505         case SDLK_KP_8: set_key("NP8", down); break;
506         case SDLK_KP_9: set_key("NP9", down); break;
507         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
508         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
509         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
510         case SDLK_KP_PLUS: set_key("NPADD", down); break;
511         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
512         // NPLPAREN and NPRPAREN are not emulated
513
514         case SDLK_F1: set_key("F1", down); break;
515         case SDLK_F2: set_key("F2", down); break;
516         case SDLK_F3: set_key("F3", down); break;
517         case SDLK_F4: set_key("F4", down); break;
518         case SDLK_F5: set_key("F5", down); break;
519         case SDLK_F6: set_key("F6", down); break;
520         case SDLK_F7: set_key("F7", down); break;
521         case SDLK_F8: set_key("F8", down); break;
522         case SDLK_F9: set_key("F9", down); break;
523         case SDLK_F10: set_key("F10", down); break;
524
525         case SDLK_SPACE: set_key("SPC", down); break;
526         case SDLK_BACKSPACE: set_key("BS", down); break;
527         case SDLK_TAB: set_key("TAB", down); break;
528         case SDLK_KP_ENTER: set_key("ENT", down); break;
529         case SDLK_RETURN: set_key("RET", down); break;
530         case SDLK_ESCAPE: set_key("ESC", down); break;
531         case SDLK_DELETE: set_key("DEL", down); break;
532         case SDLK_INSERT: set_key("HELP", down); break;
533
534         }
535 }
536
537 void audio_sdl(float *data, int length)
538 {
539         int fill, s;
540
541         /* read sound from sound buffer
542          * buffer pointer read and write is atomic, so no locking required!
543          */
544         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
545         if (fill < length) {
546 #ifdef DEBUG_SOUND_BUFFERING
547                 fprintf(stderr, "sound buffer underrun\n");
548 #endif
549                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
550                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
551         }
552         for (s = 0; s < length; s++) {
553                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
554                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
555         }
556 #ifdef DEBUG_SOUND_BUFFERING
557         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
558 #endif
559         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
560 }
561
562 int main(int argc, char *argv[])
563 {
564         int rc;
565         int sdl_sound_chunk;
566
567         home_dir = getenv("HOME");
568         if (!home_dir)
569                 home_dir = "";
570
571         rc = parse_args(argc, argv);
572         if (rc)
573                 return 0;
574
575         /* allocate image */
576         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_size) ? 4 : 1), 3);
577         if (!image) {
578                 print_error("Failed to allocate image buffer\n");
579                 goto done;
580         }
581
582         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
583                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
584                 goto done;
585         }
586         if ((1000 % IRQ_RATE)) {
587                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
588                 goto done;
589         }
590
591         /* calculate SDL chunk size for audio
592          * it must be a power of two, but not more than the chunk size for each IRQ!
593          */
594         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
595                 ;
596         sdl_sound_chunk >>= 1;
597 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
598
599         /* allocate sound buffers */
600         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
601         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
602         if (!sound_buffer) {
603                 print_error("Failed to allocate image buffer\n");
604                 goto done;
605         }
606
607         /* allocate memory */
608         memory = calloc(MEMORY_SIZE, 1);
609         if (!memory) {
610                 print_error("Failed to allocate cpu's memory\n");
611                 goto done;
612         }
613         chipreg = calloc(IOSIZE, 1);
614         if (!chipreg) {
615                 print_error("Failed to allocate chip register\n");
616                 goto done;
617         }
618
619         /* init cpu code */
620         execute_init(MEMORY_SIZE, memory, chipreg, io_read, io_write);
621
622         /* init disk emulation */
623         disk_init(disk_read, disk_write);
624
625         /* load binary */
626         mercenary_load();
627
628         /* patch some stuff */
629         mercenary_patch();
630
631         /* init SDL and OpenGL */
632         rc = init_sdl(argv[0], SCREEN_WIDTH, SCREEN_HEIGHT, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl);
633         if (rc < 0)
634                 goto done;
635         rc = init_opengl((double_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
636         if (rc < 0)
637                 goto done;
638         resize_opengl(SCREEN_WIDTH, SCREEN_HEIGHT);
639
640         /* init audio filter */
641         sound_init_filter(SOUND_SAMPLERATE);
642
643         /* start cpu */
644         reset_cpu();
645
646         print_info("**********************************\n");
647         print_info("* Welcome to Mercenary Reloaded! *\n");
648         print_info("**********************************\n\n");
649         print_info("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
650         print_info("Press CTRL + f to toggle full screen.\n");
651         print_info("Press CTRL + s to toggle rendering speed.\n");
652         print_info("Press CTRL + v to toggle video filter.\n");
653         print_info("Press CTRL + a to toggle audio filter.\n");
654         print_info("Press CTRL + c to exit game.\n\n");
655         print_info("Use '--help' as command line option for configuration settings.\n\n");
656
657         /* run game */
658         main_loop();
659
660 done:
661         exit_opengl();
662         exit_sdl();
663
664         if (chipreg)
665                 free(chipreg);
666         if (memory)
667                 free(memory);
668         if (sound_buffer)
669                 free(sound_buffer);
670         if (image)
671                 free(image);
672
673         return 0;
674 }
675