Simplifying keycode handling
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../../include/keycodes.h"
27 #include "../libsdl/sdl.h"
28 #ifdef HAVE_OVR
29 #include "../libovr/ovr.h"
30 #endif
31 #include "../libsdl/opengl.h"
32 #include "../libsdl/print.h"
33 #include "../libcpu/m68k.h"
34 #include "../libcpu/execute.h"
35 #include "../libframerate/framerate.h"
36 #include "../libvideo/video.h"
37 #include "../libsound/sound.h"
38 #include "../libjoystick/joystick.h"
39 #include "../libkeyboard/keyboard.h"
40 #include "../libdisk/disk.h"
41 #include "../libtext/text.h"
42 #include "mercenary.h"
43 #include "render.h"
44
45 #define FOV_MIN         10.0
46 #define FOV_NOVAGEN     64.0
47 #define FOV_JOLLY       80.0
48 #define FOV_MAX         170.0
49
50 static int config_ctrl_c = 0;
51 static int config_amiga_speed = 0; /* fast speed */
52 static double config_fps = 16.0;
53 #if !defined(_WIN32)
54 static const char *config_gamesave_dir = ".mercenary";
55 #endif
56 static int config_video_filter = 1;
57 static int config_audio_filter = 1;
58 static int config_render = 1; /* opengl render */
59 static int config_skip_intro = 0;
60 static int config_multisampling = 8;
61 static double config_fov = FOV_NOVAGEN;
62 static double config_monitor_distance = 31.5; /* inch */
63 static double config_benson_size = 1.0;
64 static int config_debug_transparent = 0;
65 static int config_debug_opengl = 0;
66 /* render improvements */
67 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
68 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
69
70 #define CPU_SPEED       7093790.0;
71
72 #define SOUND_SAMPLERATE 48000
73 /* - game IRQ rate
74  * - must be used for sound rendering chunk
75  */
76 #define IRQ_RATE        50
77 /* numbe of buffer chunks to dejitter:
78  * - SDL render interval
79  * - sound rendering interval
80  * - sound card interval
81  * 4 should be minimum, if video rate is >=50 Hz
82  */
83 #define SOUND_CHUNKS    4
84
85 /* test sound to check if buffer does not overflow / underrun */
86 //#define DEBUG_SOUND_BUFFERING
87
88 #define IOSIZE          0x1000 /* bytes in io space */
89 #define MEMORY_SIZE     0x80000
90 static uint8_t *memory = NULL;
91 static uint8_t *stop_event = NULL;
92 static uint8_t *image = NULL;
93 static uint8_t *help_osd = NULL;
94 static uint8_t *info_osd = NULL;
95 static int help_view = 1;
96 static int32_t osd_timer = 0;
97 #ifdef HAVE_OVR
98 #define SCREEN_WIDTH    1344
99 #define SCREEN_HEIGHT   800
100 #else
101 #define SCREEN_WIDTH    (320*3)
102 #define SCREEN_HEIGHT   (200*3)
103 #endif
104 #define IMAGE_WIDTH     320
105 #define IMAGE_HEIGHT    200
106 #define BENSON_AT_LINE  136
107 #define IMAGE_DIWSTART  0x2c
108 #define HELP_ALPHA      0xd0
109 #define OSD_WIDTH       320
110 #define OSD_HEIGHT      16
111 static uint16_t *chipreg = NULL;
112 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
113 static int sound_buffer_size; /* buffer sample size */
114 static int sound_buffer_writep; /* write pointer at buffer */
115 static int sound_buffer_readp; /* read pointer at buffer */
116 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
117 static double benson_size; /* render size of benson */
118 static int render_legacy = 0; /* render original amiga screen, if set */
119 static int render_improved = 0; /* render improved image, if set */
120 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
121 static int intro_skipped = 0; /* indicated if we already have landed */
122 static int window_width, window_height;
123
124 static const char *home_dir;
125
126 static int quit = 0;
127
128 int parse_args(int argc, char *argv[])
129 {
130         int i = 1;
131
132         while (argc > i) {
133                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
134                         print_info("Usage: %s\n", argv[0]);
135                         print_info(" -s --render-speed original | fast\n");
136                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
137                         print_info("    --fps <fps>\n");
138                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
139                         print_info(" -v --video-filter on | off\n");
140                         print_info("        Set video filter.\n");
141                         print_info(" -a --audio-filter on | off\n");
142                         print_info("        Set audio filter.\n");
143                         print_info(" -r --render original | opengl\n");
144                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
145                         print_info(" -b --benson normal | half\n");
146                         print_info("        Size of 'Benson' (control panel).\n");
147                         print_info(" -m --multisampling <samples>\n");
148                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
149                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
150                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
151                         print_info(" -i --skip-intro\n");
152                         print_info("        Skip intro sequence approaching to Eris space port.\n");
153                         print_info("Debug options:\n");
154                         print_info(" -o --debug-opengl\n");
155                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
156                         print_info("    --debug-transparent\n");
157                         print_info("        Draw all things half transparent.\n");
158                         print_info("    --ctrl-c\n");
159                         print_info("        Use CTRL+C to exit game (used for development)\n");
160                         return -1;
161                 } else
162                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
163                         i++;
164                         if (argc == i) {
165 missing_parameter:
166                                 print_info("Missing parameter, use '--help'!\n");
167                                 return -1;
168                         }
169                         if (!strcmp(argv[i], "original"))
170                                 config_amiga_speed = 1;
171                         else
172                         if (!strcmp(argv[i], "fast"))
173                                 config_amiga_speed = 0;
174                         else {
175 illegal_parameter:
176                                 print_info("Illegal parameter, use '--help'!\n");
177                                 return -1;
178                         }
179                 } else
180                 if (!strcmp(argv[i], "--fps")) {
181                         i++;
182                         if (argc == i)
183                                 goto missing_parameter;
184                         config_fps = atof(argv[i]);
185                         if (config_fov <= 0.0)
186                                 goto illegal_parameter;
187                 } else
188                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
189                         i++;
190                         if (argc == i)
191                                 goto missing_parameter;
192                         if (!strcmp(argv[i], "on"))
193                                 config_video_filter = 1;
194                         else
195                         if (!strcmp(argv[i], "off"))
196                                 config_video_filter = 0;
197                         else
198                                 goto illegal_parameter;
199                 } else
200                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
201                         i++;
202                         if (argc == i)
203                                 goto missing_parameter;
204                         if (!strcmp(argv[i], "on"))
205                                 config_audio_filter = 1;
206                         else
207                         if (!strcmp(argv[i], "off"))
208                                 config_audio_filter = 0;
209                         else
210                                 goto illegal_parameter;
211                 } else
212                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
213                         i++;
214                         if (argc == i)
215                                 goto missing_parameter;
216                         if (!strcmp(argv[i], "original"))
217                                 config_render = 0;
218                         else
219                         if (!strcmp(argv[i], "opengl"))
220                                 config_render = 1;
221                         else
222                                 goto illegal_parameter;
223                 } else
224                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
225                         i++;
226                         if (argc == i)
227                                 goto missing_parameter;
228                         if (!strcmp(argv[i], "normal"))
229                                 config_benson_size = 1.0;
230                         else
231                         if (!strcmp(argv[i], "half")) {
232                                 config_benson_size = 0.5;
233                                 if (config_fov == FOV_NOVAGEN)
234                                         config_fov = FOV_JOLLY;
235                         } else
236                                 goto illegal_parameter;
237                 } else
238                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
239                         i++;
240                         if (argc == i)
241                                 goto missing_parameter;
242                         config_multisampling = atoi(argv[i]);
243                 } else
244                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
245                         i++;
246                         if (argc == i)
247                                 goto missing_parameter;
248                         config_fov = atof(argv[i]);
249                         if (config_fov < 1.0 || config_fov > 179.0)
250                                 goto illegal_parameter;
251                 } else
252                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
253                         config_skip_intro = 1;
254                 } else
255                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
256                         config_debug_opengl = 1;
257                 } else
258                 if (!strcmp(argv[i], "--debug-transparent")) {
259                         config_debug_transparent = 1;
260                 } else
261                 if (!strcmp(argv[i], "--ctrl-c")) {
262                         config_ctrl_c = 1;
263                 } else {
264                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
265                         return -1;
266                 }
267                 i++;
268         }
269
270         return 0;
271 }
272
273 static void resize_window(int width, int height)
274 {
275         window_width = width;
276         window_height = height;
277 }
278
279 static void skip_intro(void)
280 {
281         int event;
282         double render_delay = 0.0;
283         double cycle_count;
284
285         if (intro_skipped)
286                 return;
287
288         print_info("*** Skipping intro, fast forwarding... ***\n\n");
289         do {
290                 /* render, if not delayed */
291                 if (render_delay <= 0.0) {
292                         cycle_count = 0;
293                         do {
294                                 cycle_count += execute_cpu(0, &event);
295                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
296                         render_delay += (double)cycle_count / CPU_SPEED;
297                 }
298                 /* VBL */
299                 execute_cpu(3, NULL);
300                 /* count down render delay */
301                 if (render_delay) {
302                         render_delay -= 1.0 / (double)IRQ_RATE;
303                         if (render_delay < 0.0)
304                                 render_delay = 0.0;
305                 }
306         } while (event != STOP_AT_CLEAR_SCREEN1);
307
308         intro_skipped = 1;
309 }
310
311 static void special_event(int event)
312 {
313         if (render_improved)
314                 render_capture_event(event);
315 }
316
317 static void main_loop(void)
318 {
319         double frame_step, frame_time = 0.0, frame_render = 1;
320         int had_first_irq = 0;
321         static uint32_t current_time, last_time = 0, diff;
322         int i, rc;
323         int space, length;
324         int cycle_count, event = STOP_AT_END;
325         double render_delay = 0.0;
326         uint32_t palette_address;
327         uint16_t palette[16];
328         int eye;
329
330         last_time = ticks_sdl();
331
332         /* render result on window */
333         while (!quit) {
334                 /* if we are in interstellar fligt, we use 50 Hz */
335                 /* if we are approaching to Eris Space Port, we use 10 Hz */
336                 /* else we use whatever frame rate the user wants */
337                 if (render_capture_is_interstellar())
338                         frame_step = vbl_duration * 50.0;
339                 else if (!intro_skipped)
340                         frame_step = vbl_duration * 10.0;
341                 else
342                         frame_step = vbl_duration * config_fps;
343                 if (frame_step > 1.0)
344                         frame_step = 1.0;
345                 /* handle SDL events */
346                 rc = event_sdl();
347                 if (rc)
348                         break;
349
350                 /* initialize rendering */
351                 debug_opengl = config_debug_opengl;
352                 benson_size = config_benson_size;
353                 render_legacy = (!config_render) || debug_opengl;
354                 render_improved = config_render || debug_opengl;
355                 if (!render_improved) {
356                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
357                         render_capture_reset();
358                 }
359                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
360                 /* amgia speed: don't render if we still delay */
361                 /* non amiga speed: render if we need a new frame */
362                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
363                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
364                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
365                 if (((frame_render && !config_amiga_speed)
366                   || (config_amiga_speed && render_delay <= 0.0)
367                   || event == STOP_AT_WAIT_INPUT)
368                 && !(had_first_irq && help_view)) {
369                         frame_render = 0;
370                         /* start capturing for improved graphics */
371                         if (render_improved)
372                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
373
374                         /* execute until the rendered image is ready (wait for VBL) */
375                         cycle_count = 0;
376                         do {
377                                 cycle_count += execute_cpu(0, &event);
378                                 /* handle special events */
379                                 special_event(event);
380                                 if (event == STOP_AT_CLEAR_SCREEN1)
381                                         intro_skipped = 1;
382                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
383                         /* stop capturing for improved graphics */
384                         if (render_improved)
385                                 render_capture_stop();
386                         /* copy palette */
387                         palette_address = mercenary_palette_view();
388                         for (i = 0; i < 16; i++)
389                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
390                         /* for amiga speed: set delay by the number of cycles */
391                         if (config_amiga_speed)
392                                 render_delay += (double)cycle_count / CPU_SPEED;
393                 }
394
395                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
396 #ifdef HAVE_OVR
397                 begin_render_ovr();
398                 for (eye = 0; eye < 2; eye++) {
399                         /* viewport and frustum is set here */
400                         begin_render_ovr_eye(eye);
401 #else
402                 eye = 0;
403                 {
404 #endif
405                         /* clear screen */
406 #ifdef HAVE_OVR
407                         opengl_clear(1);
408 #else
409                         opengl_clear(0);
410 #endif
411                         /* render benson + osd ontop of improved opengl rendering, if enabled */
412                         if (render_improved) {
413 #ifndef HAVE_OVR
414                                 /* viewport and frustum is set here */
415                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
416 #endif
417                                 /* render improved graphics, interpolate, if required,
418                                  * if no item list is available, for legacy rendering
419                                  */
420 #ifdef HAVE_OVR
421                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
422 #else
423                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
424 #endif
425                                 if (rc)
426                                         goto goto_legacy;
427 #ifdef HAVE_OVR
428                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
429 #else
430                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
431 #endif
432                                 if (help_view)
433                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
434                                 if (osd_timer) {
435                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
436                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
437                                                 osd_timer = 0;
438                                 }
439                         }
440                         /* setup viewport for legacy image and render image, if enabled */
441                         /* also render legacy, if render_improved failed due to not (yet) available items */
442                         if (render_legacy) {
443                                 goto_legacy:
444                                 /* render game view without benson
445                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
446                                  */
447                                 if (had_first_irq)
448                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
449 #ifndef HAVE_OVR
450                                 /* viewport and frustum is set here */
451                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
452 #endif
453                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
454                                 if (help_view)
455                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
456                                 if (osd_timer) {
457                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
458                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
459                                                 osd_timer = 0;
460                                 }
461                         }
462 #ifdef HAVE_OVR
463                         end_render_ovr_eye(eye);
464                 }
465                 /* at this point we are ready with our image, so we display */
466                 end_render_ovr();
467                 render_mirror_ovr(window_width, window_height);
468 #else
469                 }
470 #endif
471                 swap_sdl();
472
473                 /* advance frame time, if we are not in help view  */
474                 if (!(had_first_irq && help_view)) {
475                         frame_time += frame_step;
476                         if (frame_time >= 1.0) {
477                                 frame_time -= 1.0;
478                                 frame_render = 1;
479                         }
480                 }
481
482                 /* measure frame rate */
483                 framerate_measure();
484
485                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
486                 /* only do this, if we are not in help view */
487                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
488                 if (!(had_first_irq && help_view)) {
489                         current_time = ticks_sdl();
490                         diff = current_time - last_time;
491                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
492                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
493                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
494                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
495                         }
496                         while (diff > 1000 / IRQ_RATE) {
497                                 /* trigger and execute IRQ 3 = VBL */
498                                 execute_cpu(3, NULL);
499                                 had_first_irq = 1;
500                                 /* transfer benson without game view
501                                  * because we only got benson refreshed during VBL IRQ
502                                  */
503                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
504                                 /* render sound to sound buffer
505                                  * buffer pointer read and write is atomic, so no locking required!
506                                  */
507                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
508                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
509 #ifdef DEBUG_SOUND_BUFFERING
510                                         fprintf(stderr, "sound buffer overflow\n");
511 #endif
512                                         length = space;
513                                 } else
514                                         length = SOUND_SAMPLERATE / IRQ_RATE;
515 #ifdef DEBUG_SOUND_BUFFERING
516                                 printf("can write %d, write %d\n", space, length);
517                                 static int cnt = 0;
518                                 int s;
519                                 for (s = 0; s < length; s++) {
520                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
521                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
522                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
523                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
524                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
525                                          cnt++;
526                                 }
527 #else
528                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
529 #endif
530                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
531                                 diff -= 1000 / IRQ_RATE;
532                                 last_time += 1000 / IRQ_RATE;
533
534                                 /* count down render delay */
535                                 if (render_delay) {
536                                         render_delay -= 1.0 / (double)IRQ_RATE;
537                                         if (render_delay < 0.0)
538                                                 render_delay = 0.0;
539                                 }
540                         }
541                 }
542         }
543 }
544
545 static uint16_t io_read(uint32_t address)
546 {
547         uint16_t value = 0xffff;
548
549         /* joystick and fire button */
550         if (address == 0xbfe000 || address == 0xdff00c)
551                 value &= emulate_joystick_read(address);
552         /* keyboard */
553         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
554                 value &= emulate_keyboard_read(address);
555         /* diskette */
556         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
557                 value &= emulate_disk_read(address);
558
559         return value;
560 }
561
562 static void io_write(uint32_t address, uint16_t value)
563 {
564         /* dmacon and sound registers */
565         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
566                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
567         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
568                 emulate_disk_write(address, value);
569 }
570
571 /* two tracks with 0x1820 words of length */
572 static uint8_t game_save[2][0x1820 << 1];
573 static int last_track = 0;
574
575 /* game reads track with saved game */
576 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
577 {
578         if (length > sizeof(game_save[0])) {
579                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
580                 return;
581         }
582
583         /* if even track is selected, load game */
584         if (!(track & 1)) {
585                 char filename[256];
586                 int gamesave_num = (track - 2) >> 1;
587                 int got;
588                 FILE *fp;
589
590                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
591 #if defined(_WIN32)
592                 filename[0] = '\0';
593 #else
594                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
595                 mkdir(filename, 0777);
596 #endif
597                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
598                 fp = fopen(filename, "r");
599                 if (!fp) {
600 fail:
601                         print_info("failed to load game from '%s'\n", filename);
602                         goto copy;
603                 }
604                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
605                 fclose(fp);
606                 if (got != 2)
607                         goto fail;
608         }
609
610 copy:
611         /* copy track */
612         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
613 }
614
615 /* game writes track with saved game */
616 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
617 {
618         /* skip sync info that is provided by game and only relevant for a real disk track */
619         data += 0x200;
620         length -= 0x200;
621
622         if (length != sizeof(game_save[0])) {
623                 print_error("saving game state failed, because length of data does not match, please fix!\n");
624                 return;
625         }
626
627         /* don't save if last track is the same, because disk is written on both sides with the same data */
628         if (track == last_track) {
629                 if (memcmp(memory + data, game_save[track & 1], length)) {
630                         print_error("saving game data on other side of the disk is different, please fix!\n");
631                 }
632                 return;
633         }
634         last_track = track;
635
636         /* save game data */
637         memcpy(game_save[track & 1], memory + data, length);
638
639         /* if done with saving */
640         if ((track & 1)) {
641                 char filename[256];
642                 int gamesave_num = (track - 2) >> 1;
643                 int wrote;
644                 FILE *fp;
645
646 #if defined(_WIN32)
647                 filename[0] = '\0';
648 #else
649                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
650                 mkdir(filename, 0777);
651 #endif
652                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
653                 fp = fopen(filename, "w");
654                 if (!fp) {
655 fail:
656                         print_error("failed to save game to '%s'\n", filename);
657                         return;
658                 }
659                 print_info("Game state saved to '%s'\n", filename);
660                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
661                 fclose(fp);
662                 if (wrote != 2)
663                         goto fail;
664         }
665 }
666
667 static void osd_info(const char *param, const char *value)
668 {
669         char line[41] = "                                        ";
670
671         if (param[0]) {
672                 strncpy(line + 21 - strlen(param), param, strlen(param));
673                 line[22] = ':';
674         }
675         if (strlen(value) > 15) {
676                 print_error("string too long\n");
677                 return;
678         }
679         strncpy(line + 25, value, strlen(value));
680         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
681         osd_timer = ticks_sdl() + 2500;
682 }
683
684 static int shift = 0, ctrl = 0;
685
686 static void keyboard_sdl(int down, enum keycode keycode)
687 {
688         switch (keycode) {
689         case KEYCODE_LCTRL:
690         case KEYCODE_RCTRL:
691                 ctrl = down;
692                 break;
693         default: break;
694         }
695
696         if (ctrl && down) {
697                 switch (keycode) {
698                 case KEYCODE_h:
699                         help_view ^= 1;
700                         break;
701                 case KEYCODE_v:
702                         config_video_filter ^= 1;
703                         osd_info("video filter", (config_video_filter) ? "on" : "off");
704                         break;
705                 case KEYCODE_a:
706                         config_audio_filter ^= 1;
707                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
708                         break;
709                 case KEYCODE_s:
710                         config_amiga_speed ^= 1;
711                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
712                         break;
713                 case KEYCODE_r:
714                         config_render ^= 1;
715                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
716                         break;
717                 case KEYCODE_b:
718                         if (!config_render && !config_debug_opengl) {
719                                 osd_info("", "not applicable");
720                                 break;
721                         }
722                         if (config_benson_size == 0.5) {
723                                 config_benson_size = 1.0;
724                                 config_fov = FOV_NOVAGEN;
725                         } else {
726                                 config_benson_size = 0.5;
727                                 config_fov = FOV_JOLLY;
728                         }
729                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
730                         break;
731                 case KEYCODE_i:
732                         if (!intro_skipped)
733                                 skip_intro();
734                         else
735                                 osd_info("", "not applicable");
736                         break;
737                 case KEYCODE_c:
738                         if (config_ctrl_c)
739                                 quit = 1;
740                         break;
741                 case KEYCODE_n:
742 #ifdef HAVE_OVR
743                         normalize_observer_ovr();
744                         osd_info("", "change height");
745 #else
746                         osd_info("", "not applicable");
747 #endif
748                         break;
749                 case KEYCODE_KP_PLUS:
750                         if (config_fov / 1.2 >= FOV_MIN)
751                                 config_fov /= 1.2;
752                         disp_fov:
753                         {
754                                 char text[16];
755                                 sprintf(text, "%.2f", config_fov);
756                                 osd_info("FOV", text);
757                         }
758                         break;
759                 case KEYCODE_KP_MINUS:
760                         if (config_fov * 1.2 <= FOV_MAX)
761                                 config_fov *= 1.2;
762                         goto disp_fov;
763                 default: break;
764                 }
765                 /* do not pass keys to game while holding CTRL */
766                 return;
767         }
768
769         if (keycode == KEYCODE_PAUSE && down)
770                 help_view ^= 1;
771
772         /* in help view we must not forward keypresses */
773         if (help_view)
774                 return;
775
776         switch (keycode) {
777         case KEYCODE_LSHIFT:
778                 set_amiga_key(keycode, down);
779                 shift = down;
780                 break;
781         case KEYCODE_RSHIFT:
782                 set_amiga_key(keycode, down);
783                 shift = down;
784                 break;
785         case KEYCODE_LEFT:
786                 if (shift && down) {
787                         set_amiga_key(keycode, down);
788                         set_joystick(-1, -1, -1, -1, -1);
789                         break;
790                 }
791                 set_amiga_key(keycode, 0);
792                 set_joystick(down, -1, -1, -1, -1);
793                 break;
794         case KEYCODE_RIGHT:
795                 if (shift && down) {
796                         set_amiga_key(keycode, down);
797                         set_joystick(-1, -1, -1, -1, -1);
798                         break;
799                 }
800                 set_amiga_key(keycode, 0);
801                 set_joystick(-1, down, -1, -1, -1);
802                 break;
803         case KEYCODE_UP:
804                 if (shift && down) {
805                         set_amiga_key(keycode, down);
806                         set_joystick(-1, -1, -1, -1, -1);
807                         break;
808                 }
809                 set_amiga_key(keycode, 0);
810                 set_joystick(-1, -1, down, -1, -1);
811                 break;
812         case KEYCODE_DOWN:
813                 if (shift && down) {
814                         set_amiga_key(keycode, down);
815                         set_joystick(-1, -1, -1, -1, -1);
816                         break;
817                 }
818                 set_amiga_key(keycode, 0);
819                 set_joystick(-1, -1, -1, down, -1);
820                 break;
821         case KEYCODE_END:
822                 set_joystick(-1, -1, -1, -1, down);
823                 break;
824         case KEYCODE_INSERT:
825                 set_amiga_key(KEYCODE_HELP, down);
826                 break;
827         default:
828                 set_amiga_key(keycode, down);
829         }
830 }
831
832 void audio_sdl(float *data, int length)
833 {
834         int fill, s;
835
836         /* read sound from sound buffer
837          * buffer pointer read and write is atomic, so no locking required!
838          */
839         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
840         if (fill < length) {
841 #ifdef DEBUG_SOUND_BUFFERING
842                 fprintf(stderr, "sound buffer underrun\n");
843 #endif
844                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
845                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
846         }
847         for (s = 0; s < length; s++) {
848                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
849                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
850         }
851 #ifdef DEBUG_SOUND_BUFFERING
852         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
853 #endif
854         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
855 }
856
857 void sound_irq(void)
858 {
859         /* trigger and execute IRQ 4 = sound */
860         execute_cpu(4, NULL);
861 }
862
863 int main(int argc, char *argv[])
864 {
865         int rc;
866         int sdl_sound_chunk;
867
868         home_dir = getenv("HOME");
869         if (!home_dir)
870                 home_dir = "";
871
872         rc = parse_args(argc, argv);
873         if (rc)
874                 return 0;
875
876         /* allocate image */
877         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
878         if (!image) {
879                 print_error("Failed to allocate image buffer\n");
880                 goto done;
881         }
882
883         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
884                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
885                 goto done;
886         }
887         if ((1000 % IRQ_RATE)) {
888                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
889                 goto done;
890         }
891
892         /* calculate SDL chunk size for audio
893          * it must be a power of two, but not more than the chunk size for each IRQ!
894          */
895         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
896                 ;
897         sdl_sound_chunk >>= 1;
898 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
899
900         /* allocate sound buffers */
901         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
902         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
903         if (!sound_buffer) {
904                 print_error("Failed to allocate image buffer\n");
905                 goto done;
906         }
907
908         /* allocate memory */
909         memory = calloc(MEMORY_SIZE, 1);
910         if (!memory) {
911                 print_error("Failed to allocate cpu's memory\n");
912                 goto done;
913         }
914         stop_event = calloc(MEMORY_SIZE, 1);
915         if (!stop_event) {
916                 print_error("Failed to allocate cpu's stop_event memory\n");
917                 goto done;
918         }
919         chipreg = calloc(IOSIZE, 1);
920         if (!chipreg) {
921                 print_error("Failed to allocate chip register\n");
922                 goto done;
923         }
924
925         /* init cpu code */
926         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
927
928         /* init disk emulation */
929         disk_init(disk_read, disk_write);
930
931         /* load binary */
932         mercenary_load();
933
934         /* patch some stuff */
935         mercenary_patch();
936
937         /* init SDL and OpenGL */
938 #ifdef HAVE_OVR
939         int vbl_sync = 0;
940         int rift = 1;
941         int multisampling = 0;
942         window_width = SCREEN_WIDTH;
943         window_height = SCREEN_HEIGHT;
944 #else
945         int vbl_sync = 1;
946         int rift = 0;
947         int multisampling = config_multisampling;
948         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
949         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
950 #endif
951         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
952         if (rc < 0)
953                 goto done;
954 #ifdef HAVE_OVR
955         rc = init_ovr(config_multisampling);
956         if (rc < 0)
957                 goto done;
958 #endif
959         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
960         if (rc < 0)
961                 goto done;
962
963         /* init osd */
964         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
965         if (rc < 0)
966                 goto done;
967         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
968         if (rc < 0)
969                 goto done;
970         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
971         if (!help_osd)
972                 goto done;
973         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
974         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
975                 "Emulation:\n"
976                 "        Press `PAUSE' to toggle this help screen on or off.\n"
977                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
978                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
979                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
980                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
981                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
982                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
983                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
984                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
985 #ifdef HAVE_OVR
986                 "        Press `CTRL' + `N' to normalize player position.\n"
987 #endif
988                 "\n"
989                 "Answer to a Question:\n"
990                 "        Press `O' (not Zero) for OK and other key for NO.\n"
991                 "\n"
992                 "Walking / Driving / Flying:\n"
993                 "        Use cursor keys as joystick, to move player / craft.\n"
994                 "        Press `R' for running, 'W' for walking speed.\n"
995                 "        Press `B' to board, `L' to leave.\n"
996                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
997                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
998                 "        Press `SPACE' to stop craft.\n"
999                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1000                 "        Press `T' for turbo on certain craft.\n"
1001                 "        Press `END' as joystick's fire button.\n"
1002                 "\n"
1003                 "Elevator:\n"
1004                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1005                 "\n"
1006                 "Inside a transporter:\n"
1007                 "        Press `1'...`0' to select destination.\n"
1008                 "\n"
1009                 "Items:\n"
1010                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1011                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1012                 "        Press `NUMPAD Enter' to select certain items.\n"
1013                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1014                 "        Press `NUMPAD *' to read entry\n"
1015                 "Saving / Loading / Pause:\n"
1016                 "        Press `INSERT' to loading and saving options.\n"
1017                 "        Press `ENTER' to pause game, other key to continue.\n"
1018                 ,HELP_ALPHA, 1, 2, 5, 0);
1019         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1020         if (!info_osd)
1021                 goto done;
1022
1023         /* init audio */
1024         sound_init(SOUND_SAMPLERATE, sound_irq);
1025
1026         /* start cpu */
1027         reset_cpu();
1028
1029         if (config_skip_intro)
1030                 skip_intro();
1031
1032         /* run game */
1033         main_loop();
1034
1035 done:
1036         exit_opengl();
1037 #ifdef HAVE_OVR
1038         exit_ovr();
1039 #endif
1040         exit_sdl();
1041
1042         if (chipreg)
1043                 free(chipreg);
1044         if (stop_event)
1045                 free(stop_event);
1046         if (memory)
1047                 free(memory);
1048         if (sound_buffer)
1049                 free(sound_buffer);
1050         if (image)
1051                 free(image);
1052         if (help_osd)
1053                 free(help_osd);
1054         if (info_osd)
1055                 free(info_osd);
1056
1057         return 0;
1058 }
1059