Fix viewport resize and cleanup code structure of viewport width and height
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #ifdef HAVE_OVR
28 #include "../libovr/ovr.h"
29 #endif
30 #include "../libsdl/opengl.h"
31 #include "../libsdl/print.h"
32 #include "../libcpu/m68k.h"
33 #include "../libcpu/execute.h"
34 #include "../libframerate/framerate.h"
35 #include "../libvideo/video.h"
36 #include "../libsound/sound.h"
37 #include "../libjoystick/joystick.h"
38 #include "../libkeyboard/keyboard.h"
39 #include "../libdisk/disk.h"
40 #include "../libtext/text.h"
41 #include "mercenary.h"
42 #include "render.h"
43
44 #define FOV_MIN         10.0
45 #define FOV_NOVAGEN     64.0
46 #define FOV_JOLLY       80.0
47 #define FOV_MAX         170.0
48
49 static int config_ctrl_c = 0;
50 static int config_amiga_speed = 0; /* fast speed */
51 static double config_fps = 16.0;
52 #if !defined(_WIN32)
53 static const char *config_gamesave_dir = ".mercenary";
54 #endif
55 static int config_video_filter = 1;
56 static int config_audio_filter = 1;
57 static int config_render = 1; /* opengl render */
58 static int config_skip_intro = 0;
59 static int config_multisampling = 16;
60 static double config_fov = FOV_NOVAGEN;
61 static double config_monitor_distance = 31.5; /* inch */
62 static double config_benson_size = 1.0;
63 static int config_debug_transparent = 0;
64 static int config_debug_opengl = 0;
65 /* render improvements */
66 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
67
68 #define CPU_SPEED       7093790.0;
69
70 #define SOUND_SAMPLERATE 48000
71 /* - game IRQ rate
72  * - must be used for sound rendering chunk
73  */
74 #define IRQ_RATE        50
75 /* numbe of buffer chunks to dejitter:
76  * - SDL render interval
77  * - sound rendering interval
78  * - sound card interval
79  * 4 should be minimum, if video rate is >=50 Hz
80  */
81 #define SOUND_CHUNKS    4
82
83 /* test sound to check if buffer does not overflow / underrun */
84 //#define DEBUG_SOUND_BUFFERING
85
86 #define IOSIZE          0x1000 /* bytes in io space */
87 #define MEMORY_SIZE     0x80000
88 static uint8_t *memory = NULL;
89 static uint8_t *stop_event = NULL;
90 static uint8_t *image = NULL;
91 static uint8_t *help_osd = NULL;
92 static uint8_t *info_osd = NULL;
93 static int help_view = 1;
94 static int32_t osd_timer = 0;
95 #ifdef HAVE_OVR
96 #define SCREEN_WIDTH    672
97 #define SCREEN_HEIGHT   800
98 #else
99 #define SCREEN_WIDTH    (320*3)
100 #define SCREEN_HEIGHT   (200*3)
101 #endif
102 #define IMAGE_WIDTH     320
103 #define IMAGE_HEIGHT    200
104 #define BENSON_AT_LINE  136
105 #define IMAGE_DIWSTART  0x2c
106 #define HELP_ALPHA      0xd0
107 #define OSD_WIDTH       320
108 #define OSD_HEIGHT      16
109 static uint16_t *chipreg = NULL;
110 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
111 static int sound_buffer_size; /* buffer sample size */
112 static int sound_buffer_writep; /* write pointer at buffer */
113 static int sound_buffer_readp; /* read pointer at buffer */
114 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
115 static double benson_size; /* render size of benson */
116 static int render_legacy = 0; /* render original amiga screen, if set */
117 static int render_improved = 0; /* render improved image, if set */
118 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
119 static int intro_skipped = 0; /* indicated if we already have landed */
120 static int window_width, window_height;
121
122 static const char *home_dir;
123
124 static int quit = 0;
125
126 int parse_args(int argc, char *argv[])
127 {
128         int i = 1;
129
130         while (argc > i) {
131                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
132                         print_info("Usage: %s\n", argv[0]);
133                         print_info(" -s --render-speed original | fast\n");
134                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
135                         print_info("    --fps <fps>\n");
136                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
137                         print_info(" -v --video-filter on | off\n");
138                         print_info("        Set video filter.\n");
139                         print_info(" -a --audio-filter on | off\n");
140                         print_info("        Set audio filter.\n");
141                         print_info(" -r --render original | opengl\n");
142                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
143                         print_info(" -b --benson normal | half\n");
144                         print_info("        Size of 'Benson' (control panel).\n");
145                         print_info(" -m --multisampling <samples>\n");
146                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
147                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
148                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
149                         print_info(" -i --skip-intro\n");
150                         print_info("        Skip intro sequence approaching to Eris space port.\n");
151                         print_info("Debug options:\n");
152                         print_info(" -o --debug-opengl\n");
153                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
154                         print_info("    --debug-transparent\n");
155                         print_info("        Draw all things half transparent.\n");
156                         print_info("    --ctrl-c\n");
157                         print_info("        Use CTRL+C to exit game (used for development)\n");
158                         return -1;
159                 } else
160                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
161                         i++;
162                         if (argc == i) {
163 missing_parameter:
164                                 print_info("Missing parameter, use '--help'!\n");
165                                 return -1;
166                         }
167                         if (!strcmp(argv[i], "original"))
168                                 config_amiga_speed = 1;
169                         else
170                         if (!strcmp(argv[i], "fast"))
171                                 config_amiga_speed = 0;
172                         else {
173 illegal_parameter:
174                                 print_info("Illegal parameter, use '--help'!\n");
175                                 return -1;
176                         }
177                 } else
178                 if (!strcmp(argv[i], "--fps")) {
179                         i++;
180                         if (argc == i)
181                                 goto missing_parameter;
182                         config_fps = atof(argv[i]);
183                         if (config_fov <= 0.0)
184                                 goto illegal_parameter;
185                 } else
186                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
187                         i++;
188                         if (argc == i)
189                                 goto missing_parameter;
190                         if (!strcmp(argv[i], "on"))
191                                 config_video_filter = 1;
192                         else
193                         if (!strcmp(argv[i], "off"))
194                                 config_video_filter = 0;
195                         else
196                                 goto illegal_parameter;
197                 } else
198                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
199                         i++;
200                         if (argc == i)
201                                 goto missing_parameter;
202                         if (!strcmp(argv[i], "on"))
203                                 config_audio_filter = 1;
204                         else
205                         if (!strcmp(argv[i], "off"))
206                                 config_audio_filter = 0;
207                         else
208                                 goto illegal_parameter;
209                 } else
210                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
211                         i++;
212                         if (argc == i)
213                                 goto missing_parameter;
214                         if (!strcmp(argv[i], "original"))
215                                 config_render = 0;
216                         else
217                         if (!strcmp(argv[i], "opengl"))
218                                 config_render = 1;
219                         else
220                                 goto illegal_parameter;
221                 } else
222                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
223                         i++;
224                         if (argc == i)
225                                 goto missing_parameter;
226                         if (!strcmp(argv[i], "normal"))
227                                 config_benson_size = 1.0;
228                         else
229                         if (!strcmp(argv[i], "half")) {
230                                 config_benson_size = 0.5;
231                                 if (config_fov == FOV_NOVAGEN)
232                                         config_fov = FOV_JOLLY;
233                         } else
234                                 goto illegal_parameter;
235                 } else
236                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
237                         i++;
238                         if (argc == i)
239                                 goto missing_parameter;
240                         config_multisampling = atoi(argv[i]);
241                 } else
242                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
243                         i++;
244                         if (argc == i)
245                                 goto missing_parameter;
246                         config_fov = atof(argv[i]);
247                         if (config_fov < 1.0 || config_fov > 179.0)
248                                 goto illegal_parameter;
249                 } else
250                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
251                         config_skip_intro = 1;
252                 } else
253                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
254                         config_debug_opengl = 1;
255                 } else
256                 if (!strcmp(argv[i], "--debug-transparent")) {
257                         config_debug_transparent = 1;
258                 } else
259                 if (!strcmp(argv[i], "--ctrl-c")) {
260                         config_ctrl_c = 1;
261                 } else {
262                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
263                         return -1;
264                 }
265                 i++;
266         }
267
268         return 0;
269 }
270
271 static void resize_window(int width, int height)
272 {
273         window_width = width;
274         window_height = height;
275 }
276
277 static void skip_intro(void)
278 {
279         int event;
280         double render_delay = 0.0;
281         double cycle_count;
282
283         if (intro_skipped)
284                 return;
285
286         print_info("*** Skipping intro, fast forwarding... ***\n\n");
287         do {
288                 /* render, if not delayed */
289                 if (render_delay <= 0.0) {
290                         cycle_count = 0;
291                         do {
292                                 cycle_count += execute_cpu(0, &event);
293                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
294                         render_delay += (double)cycle_count / CPU_SPEED;
295                 }
296                 /* VBL */
297                 execute_cpu(3, NULL);
298                 /* count down render delay */
299                 if (render_delay) {
300                         render_delay -= 1.0 / (double)IRQ_RATE;
301                         if (render_delay < 0.0)
302                                 render_delay = 0.0;
303                 }
304         } while (event != STOP_AT_CLEAR_SCREEN1);
305
306         intro_skipped = 1;
307 }
308
309 static void special_event(int event)
310 {
311         if (render_improved)
312                 render_capture_event(event);
313 }
314
315 static void main_loop(void)
316 {
317         double frame_step, frame_time = 0.0, frame_render = 1;
318         int had_first_irq = 0;
319         static uint32_t current_time, last_time = 0, diff;
320         int i, rc;
321         int space, length;
322         int cycle_count, event = STOP_AT_END;
323         double render_delay = 0.0;
324         uint32_t palette_address;
325         uint16_t palette[16];
326         int eye;
327
328         last_time = ticks_sdl();
329
330         /* render result on window */
331         while (!quit) {
332                 /* if we are in interstellar fligt, we use 50 Hz */
333                 /* if we are approaching to Eris Space Port, we use 10 Hz */
334                 /* else we use whatever frame rate the user wants */
335                 if (render_capture_is_interstellar())
336                         frame_step = vbl_duration * 50.0;
337                 else if (!intro_skipped)
338                         frame_step = vbl_duration * 10.0;
339                 else
340                         frame_step = vbl_duration * config_fps;
341                 if (frame_step > 1.0)
342                         frame_step = 1.0;
343                 /* handle SDL events */
344                 rc = event_sdl();
345                 if (rc)
346                         break;
347
348                 /* initialize rendering */
349                 debug_opengl = config_debug_opengl;
350                 benson_size = config_benson_size;
351                 render_legacy = (!config_render) || debug_opengl;
352                 render_improved = config_render || debug_opengl;
353                 if (!render_improved) {
354                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
355                         render_capture_reset();
356                 }
357                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
358                 /* amgia speed: don't render if we still delay */
359                 /* non amiga speed: render if we need a new frame */
360                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
361                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
362                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
363                 if (((frame_render && !config_amiga_speed)
364                   || (config_amiga_speed && render_delay <= 0.0)
365                   || event == STOP_AT_WAIT_INPUT)
366                 && !(had_first_irq && help_view)) {
367                         frame_render = 0;
368                         /* start capturing for improved graphics */
369                         if (render_improved)
370                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
371
372                         /* execute until the rendered image is ready (wait for VBL) */
373                         cycle_count = 0;
374                         do {
375                                 cycle_count += execute_cpu(0, &event);
376                                 /* handle special events */
377                                 special_event(event);
378                                 if (event == STOP_AT_CLEAR_SCREEN1)
379                                         intro_skipped = 1;
380                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
381                         /* stop capturing for improved graphics */
382                         if (render_improved)
383                                 render_capture_stop();
384                         /* copy palette */
385                         palette_address = mercenary_palette_view();
386                         for (i = 0; i < 16; i++)
387                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
388                         /* for amiga speed: set delay by the number of cycles */
389                         if (config_amiga_speed)
390                                 render_delay += (double)cycle_count / CPU_SPEED;
391                 }
392
393                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
394 #ifdef HAVE_OVR
395                 begin_render_ovr();
396                 for (eye = 0; eye < 2; eye++) {
397                         /* viewport and frustum is set here */
398                         begin_render_ovr_eye(eye);
399 #else
400                 eye = 0;
401                 {
402 #endif
403                         /* clear screen */
404 #ifdef HAVE_OVR
405                         opengl_clear(1);
406 #else
407                         opengl_clear(0);
408 #endif
409                         /* render benson + osd ontop of improved opengl rendering, if enabled */
410                         if (render_improved) {
411 #ifndef HAVE_OVR
412                                 /* viewport and frustum is set here */
413                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
414 #endif
415                                 /* render improved graphics, interpolate, if required,
416                                  * if no item list is available, for legacy rendering
417                                  */
418 #ifdef HAVE_OVR
419                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
420 #else
421                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
422 #endif
423                                 if (rc)
424                                         goto goto_legacy;
425                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size);
426                                 if (help_view)
427                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
428                                 if (osd_timer) {
429                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
430                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
431                                                 osd_timer = 0;
432                                 }
433                         }
434                         /* setup viewport for legacy image and render image, if enabled */
435                         /* also render legacy, if render_improved failed due to not (yet) available items */
436                         if (render_legacy) {
437                                 goto_legacy:
438                                 /* render game view without benson
439                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
440                                  */
441                                 if (had_first_irq)
442                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
443 #ifndef HAVE_OVR
444                                 /* viewport and frustum is set here */
445                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
446 #endif
447                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0);
448                                 if (help_view)
449                                         opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
450                                 if (osd_timer) {
451                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
452                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
453                                                 osd_timer = 0;
454                                 }
455                         }
456 #ifdef HAVE_OVR
457                         end_render_ovr_eye(eye);
458                 }
459                 /* at this point we are ready with our image, so we display */
460                 end_render_ovr();
461                 render_mirror_ovr(window_width, window_height);
462 #else
463                 }
464 #endif
465                 swap_sdl();
466
467                 /* advance frame time, if we are not in help view  */
468                 if (!(had_first_irq && help_view)) {
469                         frame_time += frame_step;
470                         if (frame_time >= 1.0) {
471                                 frame_time -= 1.0;
472                                 frame_render = 1;
473                         }
474                 }
475
476                 /* measure frame rate */
477                 framerate_measure();
478
479                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
480                 /* only do this, if we are not in help view */
481                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
482                 if (!(had_first_irq && help_view)) {
483                         current_time = ticks_sdl();
484                         diff = current_time - last_time;
485                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
486                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
487                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
488                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
489                         }
490                         while (diff > 1000 / IRQ_RATE) {
491                                 /* trigger and execute IRQ 3 = VBL */
492                                 execute_cpu(3, NULL);
493                                 had_first_irq = 1;
494                                 /* transfer benson without game view
495                                  * because we only got benson refreshed during VBL IRQ
496                                  */
497                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
498                                 /* render sound to sound buffer
499                                  * buffer pointer read and write is atomic, so no locking required!
500                                  */
501                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
502                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
503 #ifdef DEBUG_SOUND_BUFFERING
504                                         fprintf(stderr, "sound buffer overflow\n");
505 #endif
506                                         length = space;
507                                 } else
508                                         length = SOUND_SAMPLERATE / IRQ_RATE;
509 #ifdef DEBUG_SOUND_BUFFERING
510                                 printf("can write %d, write %d\n", space, length);
511                                 static int cnt = 0;
512                                 int s;
513                                 for (s = 0; s < length; s++) {
514                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
515                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
516                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
517                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
518                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
519                                          cnt++;
520                                 }
521 #else
522                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
523 #endif
524                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
525                                 diff -= 1000 / IRQ_RATE;
526                                 last_time += 1000 / IRQ_RATE;
527
528                                 /* count down render delay */
529                                 if (render_delay) {
530                                         render_delay -= 1.0 / (double)IRQ_RATE;
531                                         if (render_delay < 0.0)
532                                                 render_delay = 0.0;
533                                 }
534                         }
535                 }
536         }
537 }
538
539 static uint16_t io_read(uint32_t address)
540 {
541         uint16_t value = 0xffff;
542
543         /* joystick and fire button */
544         if (address == 0xbfe000 || address == 0xdff00c)
545                 value &= emulate_joystick_read(address);
546         /* keyboard */
547         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
548                 value &= emulate_keyboard_read(address);
549         /* diskette */
550         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
551                 value &= emulate_disk_read(address);
552
553         return value;
554 }
555
556 static void io_write(uint32_t address, uint16_t value)
557 {
558         /* dmacon and sound registers */
559         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
560                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
561         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
562                 emulate_disk_write(address, value);
563 }
564
565 /* two tracks with 0x1820 words of length */
566 static uint8_t game_save[2][0x1820 << 1];
567 static int last_track = 0;
568
569 /* game reads track with saved game */
570 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
571 {
572         if (length > sizeof(game_save[0])) {
573                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
574                 return;
575         }
576
577         /* if even track is selected, load game */
578         if (!(track & 1)) {
579                 char filename[256];
580                 int gamesave_num = (track - 2) >> 1;
581                 int got;
582                 FILE *fp;
583
584                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
585 #if defined(_WIN32)
586                 filename[0] = '\0';
587 #else
588                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
589                 mkdir(filename, 0777);
590 #endif
591                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
592                 fp = fopen(filename, "r");
593                 if (!fp) {
594 fail:
595                         print_info("failed to load game from '%s'\n", filename);
596                         goto copy;
597                 }
598                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
599                 fclose(fp);
600                 if (got != 2)
601                         goto fail;
602         }
603
604 copy:
605         /* copy track */
606         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
607 }
608
609 /* game writes track with saved game */
610 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
611 {
612         /* skip sync info that is provided by game and only relevant for a real disk track */
613         data += 0x200;
614         length -= 0x200;
615
616         if (length != sizeof(game_save[0])) {
617                 print_error("saving game state failed, because length of data does not match, please fix!\n");
618                 return;
619         }
620
621         /* don't save if last track is the same, because disk is written on both sides with the same data */
622         if (track == last_track) {
623                 if (memcmp(memory + data, game_save[track & 1], length)) {
624                         print_error("saving game data on other side of the disk is different, please fix!\n");
625                 }
626                 return;
627         }
628         last_track = track;
629
630         /* save game data */
631         memcpy(game_save[track & 1], memory + data, length);
632
633         /* if done with saving */
634         if ((track & 1)) {
635                 char filename[256];
636                 int gamesave_num = (track - 2) >> 1;
637                 int wrote;
638                 FILE *fp;
639
640 #if defined(_WIN32)
641                 filename[0] = '\0';
642 #else
643                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
644                 mkdir(filename, 0777);
645 #endif
646                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
647                 fp = fopen(filename, "w");
648                 if (!fp) {
649 fail:
650                         print_error("failed to save game to '%s'\n", filename);
651                         return;
652                 }
653                 print_info("Game state saved to '%s'\n", filename);
654                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
655                 fclose(fp);
656                 if (wrote != 2)
657                         goto fail;
658         }
659 }
660
661 static void osd_info(const char *param, const char *value)
662 {
663         char line[41] = "                                        ";
664
665         if (param[0]) {
666                 strncpy(line + 21 - strlen(param), param, strlen(param));
667                 line[22] = ':';
668         }
669         if (strlen(value) > 15) {
670                 print_error("string too long\n");
671                 return;
672         }
673         strncpy(line + 25, value, strlen(value));
674         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
675         osd_timer = ticks_sdl() + 2500;
676 }
677
678 static int shift = 0, ctrl = 0;
679
680 static void keyboard_sdl(int down, enum keycode keycode)
681 {
682         switch (keycode) {
683         case KEYCODE_LCTRL:
684         case KEYCODE_RCTRL:
685                 ctrl = down;
686                 break;
687         default: break;
688         }
689
690         if (ctrl && down) {
691                 switch (keycode) {
692                 case KEYCODE_h:
693                         help_view ^= 1;
694                         break;
695                 case KEYCODE_v:
696                         config_video_filter ^= 1;
697                         osd_info("video filter", (config_video_filter) ? "on" : "off");
698                         break;
699                 case KEYCODE_a:
700                         config_audio_filter ^= 1;
701                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
702                         break;
703                 case KEYCODE_s:
704                         config_amiga_speed ^= 1;
705                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
706                         break;
707                 case KEYCODE_r:
708                         config_render ^= 1;
709                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
710                         break;
711                 case KEYCODE_b:
712                         if (!config_render && !config_debug_opengl) {
713                                 osd_info("", "not applicable");
714                                 break;
715                         }
716                         if (config_benson_size == 0.5) {
717                                 config_benson_size = 1.0;
718                                 config_fov = FOV_NOVAGEN;
719                         } else {
720                                 config_benson_size = 0.5;
721                                 config_fov = FOV_JOLLY;
722                         }
723                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
724                         break;
725                 case KEYCODE_i:
726                         if (!intro_skipped)
727                                 skip_intro();
728                         else
729                                 osd_info("", "not applicable");
730                         break;
731                 case KEYCODE_c:
732                         if (config_ctrl_c)
733                                 quit = 1;
734                         break;
735                 case KEYCODE_n:
736 #ifdef HAVE_OVR
737                         normalize_observer_ovr();
738                         osd_info("", "change height");
739 #else
740                         osd_info("", "not applicable");
741 #endif
742                         break;
743                 case KEYCODE_KP_PLUS:
744                         if (config_fov / 1.2 >= FOV_MIN)
745                                 config_fov /= 1.2;
746                         disp_fov:
747                         {
748                                 char text[16];
749                                 sprintf(text, "%.2f", config_fov);
750                                 osd_info("FOV", text);
751                         }
752                         break;
753                 case KEYCODE_KP_MINUS:
754                         if (config_fov * 1.2 <= FOV_MAX)
755                                 config_fov *= 1.2;
756                         goto disp_fov;
757                 default: break;
758                 }
759                 /* do not pass keys to game while holding CTRL */
760                 return;
761         }
762
763         if (keycode == KEYCODE_PAUSE && down)
764                 help_view ^= 1;
765
766         /* in help view we don't need to forward keypresses */
767         if (help_view)
768                 return;
769
770         switch (keycode) {
771         case KEYCODE_LSHIFT:
772                 set_key("LSH", down);
773                 shift = down;
774                 break;
775         case KEYCODE_RSHIFT:
776                 set_key("RSH", down);
777                 shift = down;
778                 break;
779         case KEYCODE_LEFT:
780                 if (shift && down) {
781                         set_key("LF", down);
782                         set_joystick(-1, -1, -1, -1, -1);
783                         break;
784                 }
785                 set_key("LF", 0);
786                 set_joystick(down, -1, -1, -1, -1);
787                 break;
788         case KEYCODE_RIGHT:
789                 if (shift && down) {
790                         set_key("RT", down);
791                         set_joystick(-1, -1, -1, -1, -1);
792                         break;
793                 }
794                 set_key("RT", 0);
795                 set_joystick(-1, down, -1, -1, -1);
796                 break;
797         case KEYCODE_UP:
798                 if (shift && down) {
799                         set_key("UP", down);
800                         set_joystick(-1, -1, -1, -1, -1);
801                         break;
802                 }
803                 set_key("UP", 0);
804                 set_joystick(-1, -1, down, -1, -1);
805                 break;
806         case KEYCODE_DOWN:
807                 if (shift && down) {
808                         set_key("DN", down);
809                         set_joystick(-1, -1, -1, -1, -1);
810                         break;
811                 }
812                 set_key("DN", 0);
813                 set_joystick(-1, -1, -1, down, -1);
814                 break;
815         case KEYCODE_END:
816                 set_joystick(-1, -1, -1, -1, down);
817                 break;
818
819         case KEYCODE_a: set_key("A", down); break;
820         case KEYCODE_b: set_key("B", down); break;
821         case KEYCODE_c: set_key("C", down); break;
822         case KEYCODE_d: set_key("D", down); break;
823         case KEYCODE_e: set_key("E", down); break;
824         case KEYCODE_f: set_key("F", down); break;
825         case KEYCODE_g: set_key("G", down); break;
826         case KEYCODE_h: set_key("H", down); break;
827         case KEYCODE_i: set_key("I", down); break;
828         case KEYCODE_j: set_key("J", down); break;
829         case KEYCODE_k: set_key("K", down); break;
830         case KEYCODE_l: set_key("L", down); break;
831         case KEYCODE_m: set_key("M", down); break;
832         case KEYCODE_n: set_key("N", down); break;
833         case KEYCODE_o: set_key("O", down); break;
834         case KEYCODE_p: set_key("P", down); break;
835         case KEYCODE_q: set_key("Q", down); break;
836         case KEYCODE_r: set_key("R", down); break;
837         case KEYCODE_s: set_key("S", down); break;
838         case KEYCODE_t: set_key("T", down); break;
839         case KEYCODE_u: set_key("U", down); break;
840         case KEYCODE_v: set_key("V", down); break;
841         case KEYCODE_w: set_key("W", down); break;
842         case KEYCODE_x: set_key("X", down); break;
843         case KEYCODE_y: set_key("Y", down); break;
844         case KEYCODE_z: set_key("Z", down); break;
845
846         case KEYCODE_0: set_key("0", down); break;
847         case KEYCODE_1: set_key("1", down); break;
848         case KEYCODE_2: set_key("2", down); break;
849         case KEYCODE_3: set_key("3", down); break;
850         case KEYCODE_4: set_key("4", down); break;
851         case KEYCODE_5: set_key("5", down); break;
852         case KEYCODE_6: set_key("6", down); break;
853         case KEYCODE_7: set_key("7", down); break;
854         case KEYCODE_8: set_key("8", down); break;
855         case KEYCODE_9: set_key("9", down); break;
856
857         case KEYCODE_KP_0: set_key("NP0", down); break;
858         case KEYCODE_KP_1: set_key("NP1", down); break;
859         case KEYCODE_KP_2: set_key("NP2", down); break;
860         case KEYCODE_KP_3: set_key("NP3", down); break;
861         case KEYCODE_KP_4: set_key("NP4", down); break;
862         case KEYCODE_KP_5: set_key("NP5", down); break;
863         case KEYCODE_KP_6: set_key("NP6", down); break;
864         case KEYCODE_KP_7: set_key("NP7", down); break;
865         case KEYCODE_KP_8: set_key("NP8", down); break;
866         case KEYCODE_KP_9: set_key("NP9", down); break;
867         case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
868         case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
869         case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
870         case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
871         case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
872         // NPLPAREN and NPRPAREN are not emulated
873
874         case KEYCODE_F1: set_key("F1", down); break;
875         case KEYCODE_F2: set_key("F2", down); break;
876         case KEYCODE_F3: set_key("F3", down); break;
877         case KEYCODE_F4: set_key("F4", down); break;
878         case KEYCODE_F5: set_key("F5", down); break;
879         case KEYCODE_F6: set_key("F6", down); break;
880         case KEYCODE_F7: set_key("F7", down); break;
881         case KEYCODE_F8: set_key("F8", down); break;
882         case KEYCODE_F9: set_key("F9", down); break;
883         case KEYCODE_F10: set_key("F10", down); break;
884
885         case KEYCODE_SPACE: set_key("SPC", down); break;
886         case KEYCODE_BACKSPACE: set_key("BS", down); break;
887         case KEYCODE_TAB: set_key("TAB", down); break;
888         case KEYCODE_KP_ENTER: set_key("ENT", down); break;
889         case KEYCODE_RETURN: set_key("RET", down); break;
890         case KEYCODE_ESCAPE: set_key("ESC", down); break;
891         case KEYCODE_DELETE: set_key("DEL", down); break;
892         case KEYCODE_INSERT: set_key("HELP", down); break;
893
894         default: break;
895         }
896 }
897
898 void audio_sdl(float *data, int length)
899 {
900         int fill, s;
901
902         /* read sound from sound buffer
903          * buffer pointer read and write is atomic, so no locking required!
904          */
905         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
906         if (fill < length) {
907 #ifdef DEBUG_SOUND_BUFFERING
908                 fprintf(stderr, "sound buffer underrun\n");
909 #endif
910                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
911                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
912         }
913         for (s = 0; s < length; s++) {
914                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
915                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
916         }
917 #ifdef DEBUG_SOUND_BUFFERING
918         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
919 #endif
920         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
921 }
922
923 void sound_irq(void)
924 {
925         /* trigger and execute IRQ 4 = sound */
926         execute_cpu(4, NULL);
927 }
928
929 int main(int argc, char *argv[])
930 {
931         int rc;
932         int sdl_sound_chunk;
933
934         home_dir = getenv("HOME");
935         if (!home_dir)
936                 home_dir = "";
937
938         rc = parse_args(argc, argv);
939         if (rc)
940                 return 0;
941
942         /* allocate image */
943         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
944         if (!image) {
945                 print_error("Failed to allocate image buffer\n");
946                 goto done;
947         }
948
949         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
950                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
951                 goto done;
952         }
953         if ((1000 % IRQ_RATE)) {
954                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
955                 goto done;
956         }
957
958         /* calculate SDL chunk size for audio
959          * it must be a power of two, but not more than the chunk size for each IRQ!
960          */
961         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
962                 ;
963         sdl_sound_chunk >>= 1;
964 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
965
966         /* allocate sound buffers */
967         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
968         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
969         if (!sound_buffer) {
970                 print_error("Failed to allocate image buffer\n");
971                 goto done;
972         }
973
974         /* allocate memory */
975         memory = calloc(MEMORY_SIZE, 1);
976         if (!memory) {
977                 print_error("Failed to allocate cpu's memory\n");
978                 goto done;
979         }
980         stop_event = calloc(MEMORY_SIZE, 1);
981         if (!stop_event) {
982                 print_error("Failed to allocate cpu's stop_event memory\n");
983                 goto done;
984         }
985         chipreg = calloc(IOSIZE, 1);
986         if (!chipreg) {
987                 print_error("Failed to allocate chip register\n");
988                 goto done;
989         }
990
991         /* init cpu code */
992         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
993
994         /* init disk emulation */
995         disk_init(disk_read, disk_write);
996
997         /* load binary */
998         mercenary_load();
999
1000         /* patch some stuff */
1001         mercenary_patch();
1002
1003         /* init SDL and OpenGL */
1004 #ifdef HAVE_OVR
1005         int vbl_sync = 0;
1006         window_width = SCREEN_WIDTH;
1007         window_height = SCREEN_HEIGHT;
1008 #else
1009         int vbl_sync = 1;
1010         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1011         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1012 #endif
1013         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, config_multisampling, vbl_sync);
1014         if (rc < 0)
1015                 goto done;
1016 #ifdef HAVE_OVR
1017         rc = init_ovr();
1018         if (rc < 0)
1019                 goto done;
1020 #endif
1021         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1022         if (rc < 0)
1023                 goto done;
1024
1025         /* init osd */
1026         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1027         if (rc < 0)
1028                 goto done;
1029         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1030         if (rc < 0)
1031                 goto done;
1032         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1033         if (!help_osd)
1034                 goto done;
1035         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1036         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1037                 "Emulation:\n"
1038                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1039                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1040                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1041                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1042                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1043                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1044                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1045                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1046                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1047 #ifdef HAVE_OVR
1048                 "        Press `CTRL' + `N' to normalize player position.\n"
1049 #endif
1050                 "\n"
1051                 "Answer to a Question:\n"
1052                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1053                 "\n"
1054                 "Walking / Driving / Flying:\n"
1055                 "        Use cursor keys as joystick, to move player / craft.\n"
1056                 "        Press `R' for running, 'W' for walking speed.\n"
1057                 "        Press `B' to board, `L' to leave.\n"
1058                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1059                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1060                 "        Press `SPACE' to stop craft.\n"
1061                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1062                 "        Press `T' for turbo on certain craft.\n"
1063                 "        Press `END' as joystick's fire button.\n"
1064                 "\n"
1065                 "Elevator:\n"
1066                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1067                 "\n"
1068                 "Inside a transporter:\n"
1069                 "        Press `1'...`0' to select destination.\n"
1070                 "\n"
1071                 "Items:\n"
1072                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1073                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1074                 "        Press `NUMPAD Enter' to select certain items.\n"
1075                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1076                 "        Press `NUMPAD *' to read entry\n"
1077                 "Saving / Loading / Pause:\n"
1078                 "        Press `INSERT' to loading and saving options.\n"
1079                 "        Press `ENTER' to pause game, other key to continue.\n"
1080                 ,HELP_ALPHA, 1, 2, 5, 0);
1081         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1082         if (!info_osd)
1083                 goto done;
1084
1085         /* init audio */
1086         sound_init(SOUND_SAMPLERATE, sound_irq);
1087
1088         /* start cpu */
1089         reset_cpu();
1090
1091         if (config_skip_intro)
1092                 skip_intro();
1093
1094         /* run game */
1095         main_loop();
1096
1097 done:
1098         exit_opengl();
1099 #ifdef HAVE_OVR
1100         exit_ovr();
1101 #endif
1102         exit_sdl();
1103
1104         if (chipreg)
1105                 free(chipreg);
1106         if (stop_event)
1107                 free(stop_event);
1108         if (memory)
1109                 free(memory);
1110         if (sound_buffer)
1111                 free(sound_buffer);
1112         if (image)
1113                 free(image);
1114         if (help_osd)
1115                 free(help_osd);
1116         if (info_osd)
1117                 free(info_osd);
1118
1119         return 0;
1120 }
1121