Fix game save directory warning on win32
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #include "../libsdl/opengl.h"
28 #include "../libsdl/print.h"
29 #include "../libcpu/m68k.h"
30 #include "../libcpu/execute.h"
31 #include "../libframerate/framerate.h"
32 #include "../libvideo/video.h"
33 #include "../libsound/sound.h"
34 #include "../libjoystick/joystick.h"
35 #include "../libkeyboard/keyboard.h"
36 #include "../libdisk/disk.h"
37 #include "../libtext/text.h"
38 #include "mercenary.h"
39 #include "render.h"
40
41 #define FOV_MIN         10.0
42 #define FOV_NOVAGEN     64.0
43 #define FOV_JOLLY       80.0
44 #define FOV_MAX         170.0
45
46 static int config_ctrl_c = 0;
47 static int config_amiga_speed = 1;
48 #warning fixme: make use of 10 for intro, then be as fast as given
49 static double config_fps = 16.0;
50 #if !defined(_WIN32)
51 static const char *config_gamesave_dir = ".mercenary";
52 #endif
53 static int config_video_filter = 1;
54 static int config_audio_filter = 1;
55 static int config_render = 0;
56 static int config_skip_intro = 0;
57 static int config_multisampling = 16;
58 static double config_fov = FOV_NOVAGEN;
59 static double config_benson_size = 1.0;
60 static int config_debug_transparent = 0;
61 static int config_debug_opengl = 0;
62 /* render improvements */
63 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
64
65 #define CPU_SPEED       7093790.0;
66
67 #define SOUND_SAMPLERATE 48000
68 /* - game IRQ rate
69  * - must be used for sound rendering chunk
70  */
71 #define IRQ_RATE        50
72 /* numbe of buffer chunks to dejitter:
73  * - SDL render interval
74  * - sound rendering interval
75  * - sound card interval
76  * 4 should be minimum, if video rate is >=50 Hz
77  */
78 #define SOUND_CHUNKS    4
79
80 /* test sound to check if buffer does not overflow / underrun */
81 //#define DEBUG_SOUND_BUFFERING
82
83 #define IOSIZE          0x1000 /* bytes in io space */
84 #define MEMORY_SIZE     0x80000
85 static uint8_t *memory = NULL;
86 static uint8_t *stop_event = NULL;
87 static uint8_t *image = NULL;
88 static uint8_t *help_osd = NULL;
89 static uint8_t *info_osd = NULL;
90 static int help_view = 1;
91 static int32_t osd_timer = 0;
92 #define SCREEN_WIDTH    320
93 #define SCREEN_HEIGHT   200
94 #define IMAGE_WIDTH     320
95 #define IMAGE_HEIGHT    200
96 #define BENSON_AT_LINE  136
97 #define IMAGE_DIWSTART  0x2c
98 #define HELP_ALPHA      0xd0
99 #define OSD_WIDTH       320
100 #define OSD_HEIGHT      16
101 static uint16_t *chipreg = NULL;
102 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
103 static int sound_buffer_size; /* buffer sample size */
104 static int sound_buffer_writep; /* write pointer at buffer */
105 static int sound_buffer_readp; /* read pointer at buffer */
106 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
107 static double benson_size; /* render size of benson */
108 static int render_legacy = 0; /* render original amiga screen, if set */
109 static int render_improved = 0; /* render improved image, if set */
110 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
111 static int intro_skipped = 0; /* indicated if we already have landed */
112
113 static const char *home_dir;
114
115 static int quit = 0;
116
117 int parse_args(int argc, char *argv[])
118 {
119         int i = 1;
120
121         while (argc > i) {
122                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
123                         print_info("Usage: %s\n", argv[0]);
124                         print_info(" -s --render-speed original | fast\n");
125                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
126                         print_info("    --fps <fps>\n");
127                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
128                         print_info(" -v --video-filter on | off\n");
129                         print_info("        Set video filter.\n");
130                         print_info(" -a --audio-filter on | off\n");
131                         print_info("        Set audio filter.\n");
132                         print_info(" -r --render original | opengl\n");
133                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
134                         print_info(" -b --benson normal | half\n");
135                         print_info("        Size of 'Benson' (control panel).\n");
136                         print_info(" -m --multisampling <samples>\n");
137                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
138                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
139                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
140                         print_info(" -i --skip-intro\n");
141                         print_info("        Skip intro sequence approaching to Eris space port.\n");
142                         print_info("Debug options:\n");
143                         print_info(" -o --debug-opengl\n");
144                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
145                         print_info("    --debug-transparent\n");
146                         print_info("        Draw all things half transparent.\n");
147                         print_info("    --ctrl-c\n");
148                         print_info("        Use CTRL+C to exit game (used for development)\n");
149                         return -1;
150                 } else
151                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
152                         i++;
153                         if (argc == i) {
154 missing_parameter:
155                                 print_info("Missing parameter, use '--help'!\n");
156                                 return -1;
157                         }
158                         if (!strcmp(argv[i], "original"))
159                                 config_amiga_speed = 1;
160                         else
161                         if (!strcmp(argv[i], "fast"))
162                                 config_amiga_speed = 0;
163                         else {
164 illegal_parameter:
165                                 print_info("Illegal parameter, use '--help'!\n");
166                                 return -1;
167                         }
168                 } else
169                 if (!strcmp(argv[i], "--fps")) {
170                         i++;
171                         if (argc == i)
172                                 goto missing_parameter;
173                         config_fps = atof(argv[i]);
174                         if (config_fov <= 0.0)
175                                 goto illegal_parameter;
176                 } else
177                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
178                         i++;
179                         if (argc == i)
180                                 goto missing_parameter;
181                         if (!strcmp(argv[i], "on"))
182                                 config_video_filter = 1;
183                         else
184                         if (!strcmp(argv[i], "off"))
185                                 config_video_filter = 0;
186                         else
187                                 goto illegal_parameter;
188                 } else
189                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
190                         i++;
191                         if (argc == i)
192                                 goto missing_parameter;
193                         if (!strcmp(argv[i], "on"))
194                                 config_audio_filter = 1;
195                         else
196                         if (!strcmp(argv[i], "off"))
197                                 config_audio_filter = 0;
198                         else
199                                 goto illegal_parameter;
200                 } else
201                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
202                         i++;
203                         if (argc == i)
204                                 goto missing_parameter;
205                         if (!strcmp(argv[i], "original"))
206                                 config_render = 0;
207                         else
208                         if (!strcmp(argv[i], "opengl"))
209                                 config_render = 1;
210                         else
211                                 goto illegal_parameter;
212                 } else
213                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
214                         i++;
215                         if (argc == i)
216                                 goto missing_parameter;
217                         if (!strcmp(argv[i], "normal"))
218                                 config_benson_size = 1.0;
219                         else
220                         if (!strcmp(argv[i], "half")) {
221                                 config_benson_size = 0.5;
222                                 if (config_fov == FOV_NOVAGEN)
223                                         config_fov = FOV_JOLLY;
224                         } else
225                                 goto illegal_parameter;
226                 } else
227                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
228                         i++;
229                         if (argc == i)
230                                 goto missing_parameter;
231                         config_multisampling = atoi(argv[i]);
232                 } else
233                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
234                         i++;
235                         if (argc == i)
236                                 goto missing_parameter;
237                         config_fov = atof(argv[i]);
238                         if (config_fov < 1.0 || config_fov > 179.0)
239                                 goto illegal_parameter;
240                 } else
241                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
242                         config_skip_intro = 1;
243                 } else
244                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
245                         config_debug_opengl = 1;
246                 } else
247                 if (!strcmp(argv[i], "--debug-transparent")) {
248                         config_debug_transparent = 1;
249                 } else
250                 if (!strcmp(argv[i], "--ctrl-c")) {
251                         config_ctrl_c = 1;
252                 } else {
253                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
254                         return -1;
255                 }
256                 i++;
257         }
258
259         return 0;
260 }
261
262 static void skip_intro(void)
263 {
264         int event;
265         double render_delay = 0.0;
266         double cycle_count;
267
268         if (intro_skipped)
269                 return;
270
271         print_info("*** Skipping intro, fast forwarding... ***\n\n");
272         do {
273                 /* render, if not delayed */
274                 if (render_delay <= 0.0) {
275                         cycle_count = 0;
276                         do {
277                                 cycle_count += execute_cpu(0, &event);
278                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
279                         render_delay += (double)cycle_count / CPU_SPEED;
280                 }
281                 /* VBL */
282                 execute_cpu(3, NULL);
283                 /* count down render delay */
284                 if (render_delay) {
285                         render_delay -= 1.0 / (double)IRQ_RATE;
286                         if (render_delay < 0.0)
287                                 render_delay = 0.0;
288                 }
289         } while (event != STOP_AT_CLEAR_SCREEN1);
290
291         intro_skipped = 1;
292 }
293
294 static void special_event(int event)
295 {
296         if (render_improved)
297                 render_capture_event(event);
298 }
299
300 static void main_loop(void)
301 {
302         double frame_step, frame_time = 0.0, frame_render = 1;
303         int had_first_irq = 0;
304         int render_improved_rc;
305         static uint32_t current_time, last_time = 0, diff;
306         int i, rc;
307         int space, length;
308         int cycle_count, event = STOP_AT_END;
309         double render_delay = 0.0;
310         uint32_t palette_address;
311         uint16_t palette[16];
312
313         last_time = ticks_sdl();
314
315         /* render result on window */
316         while (!quit) {
317 #warning oder ganz anders: bevor landung machen wir amiga-rate als interpolation
318                 /* if we are in interstellar fligt, we use 50 Hz */
319                 /* if we are approaching to Eris Space Port, we use 10 Hz */
320                 /* else we use whatever frame rate the user wants */
321                 if (render_capture_is_interstellar())
322                         frame_step = vbl_duration * 50.0;
323                 else
324                         frame_step = vbl_duration * config_fps;
325                 if (frame_step > 1.0)
326                         frame_step = 1.0;
327                 /* handle SDL events */
328                 rc = event_sdl();
329                 if (rc)
330                         break;
331
332                 /* clear screen */
333                 opengl_clear();
334
335                 /* initialize rendering */
336                 debug_opengl = config_debug_opengl;
337                 benson_size = config_benson_size;
338                 render_legacy = (!config_render) || debug_opengl;
339                 render_improved = config_render || debug_opengl;
340                 if (!render_improved) {
341                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
342                         render_capture_reset();
343                 }
344                 if (render_improved)
345                         opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
346                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
347                 /* amgia speed: don't render if we still delay */
348                 /* non amiga speed: render if we need a new frame */
349                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
350                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
351                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
352                 if (((frame_render && !config_amiga_speed)
353                   || (config_amiga_speed && render_delay <= 0.0)
354                   || event == STOP_AT_WAIT_INPUT)
355                 && !(had_first_irq && help_view)) {
356                         frame_render = 0;
357                         /* start capturing for improved graphics */
358                         if (render_improved)
359                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
360
361                         /* execute until the rendered image is ready (wait for VBL) */
362                         cycle_count = 0;
363                         do {
364                                 cycle_count += execute_cpu(0, &event);
365                                 /* handle special events */
366                                 special_event(event);
367                                 if (event == STOP_AT_CLEAR_SCREEN1)
368                                         intro_skipped = 1;
369                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
370                         /* stop capturing for improved graphics */
371                         if (render_improved)
372                                 render_capture_stop();
373                         /* copy palette */
374                         palette_address = mercenary_palette_view();
375                         for (i = 0; i < 16; i++)
376                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
377                         /* for amiga speed: set delay by the number of cycles */
378                         if (config_amiga_speed)
379                                 render_delay += (double)cycle_count / CPU_SPEED;
380                 }
381                 /* render improved graphics, interpolate, if required */
382                 if (render_improved)
383                         render_improved_rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time);
384                 else
385                         render_improved_rc = -1;
386                 /* advance frame time, if we are not in help view  */
387                 if (!(had_first_irq && help_view)) {
388 //printf("frame rate: %.6f, frame-step=%.5f frame-time=%.5f\n", 1.0 / vbl_duration, frame_step,frame_time);
389                         frame_time += frame_step;
390                         if (frame_time >= 1.0) {
391                                 frame_time -= 1.0;
392                                 frame_render = 1;
393                         }
394                 }
395
396                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
397                 if (had_first_irq) {
398                         /* render game view without benson
399                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
400                          */
401                         if (render_legacy || render_improved_rc)
402                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
403                 }
404                 /* render benson + osd ontop of improved opengl rendering, if enabled */
405                 if (render_improved && render_improved_rc == 0) {
406                         opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
407                         if (help_view)
408                                 opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 1.0, 1.0, 0.0, 0.0);
409                         if (osd_timer) {
410                                 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 0.5, 0.04, 0.5, -0.95);
411                                 if (osd_timer - (int32_t)ticks_sdl() < 0)
412                                         osd_timer = 0;
413                         }
414                 }
415                 /* setup viewport for legacy image and render image, if enabled */
416                 /* also render legacy, if render_improved failed due to not (yet) available items */
417                 if (render_legacy || (render_improved && render_improved_rc)) {
418                         opengl_viewport_legacy(debug_opengl);
419                         opengl_blit_legacy(image, config_video_filter);
420                         if (help_view)
421                                 opengl_blit_osd(0, help_osd, config_video_filter, 0, 0.0, 0, 1.0, 1.0, 0.0, 0.0);
422                         if (osd_timer) {
423                                 opengl_blit_osd(1, info_osd, config_video_filter, 0, 0.0, 0, 0.5, 0.04, 0.5, -0.95);
424                                 if (osd_timer - (int32_t)ticks_sdl() < 0)
425                                         osd_timer = 0;
426                         }
427                 }
428
429                 /* at this point we are ready with our image, so we display */
430                 swap_sdl();
431                 /* measure frame rate */
432                 framerate_measure();
433
434                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
435                 /* only do this, if we are not in help view */
436                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
437                 if (!(had_first_irq && help_view)) {
438                         current_time = ticks_sdl();
439                         diff = current_time - last_time;
440                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
441                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
442                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
443                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
444                         }
445                         while (diff > 1000 / IRQ_RATE) {
446                                 /* trigger and execute IRQ 3 = VBL */
447                                 execute_cpu(3, NULL);
448                                 had_first_irq = 1;
449                                 /* transfer benson without game view
450                                  * because we only got benson refreshed during VBL IRQ
451                                  */
452                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
453                                 /* render sound to sound buffer
454                                  * buffer pointer read and write is atomic, so no locking required!
455                                  */
456                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
457                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
458 #ifdef DEBUG_SOUND_BUFFERING
459                                         fprintf(stderr, "sound buffer overflow\n");
460 #endif
461                                         length = space;
462                                 } else
463                                         length = SOUND_SAMPLERATE / IRQ_RATE;
464 #ifdef DEBUG_SOUND_BUFFERING
465                                 printf("can write %d, write %d\n", space, length);
466                                 static int cnt = 0;
467                                 int s;
468                                 for (s = 0; s < length; s++) {
469                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
470                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
471                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
472                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
473                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
474                                          cnt++;
475                                 }
476 #else
477                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
478 #endif
479                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
480                                 diff -= 1000 / IRQ_RATE;
481                                 last_time += 1000 / IRQ_RATE;
482
483                                 /* count down render delay */
484                                 if (render_delay) {
485                                         render_delay -= 1.0 / (double)IRQ_RATE;
486                                         if (render_delay < 0.0)
487                                                 render_delay = 0.0;
488                                 }
489                         }
490                 }
491         }
492 }
493
494 static uint16_t io_read(uint32_t address)
495 {
496         uint16_t value = 0xffff;
497
498         /* joystick and fire button */
499         if (address == 0xbfe000 || address == 0xdff00c)
500                 value &= emulate_joystick_read(address);
501         /* keyboard */
502         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
503                 value &= emulate_keyboard_read(address);
504         /* diskette */
505         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
506                 value &= emulate_disk_read(address);
507
508         return value;
509 }
510
511 static void io_write(uint32_t address, uint16_t value)
512 {
513         /* dmacon and sound registers */
514         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
515                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
516         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
517                 emulate_disk_write(address, value);
518 }
519
520 /* two tracks with 0x1820 words of length */
521 static uint8_t game_save[2][0x1820 << 1];
522 static int last_track = 0;
523
524 /* game reads track with saved game */
525 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
526 {
527         if (length > sizeof(game_save[0])) {
528                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
529                 return;
530         }
531
532         /* if even track is selected, load game */
533         if (!(track & 1)) {
534                 char filename[256];
535                 int gamesave_num = (track - 2) >> 1;
536                 int got;
537                 FILE *fp;
538
539                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
540 #if defined(_WIN32)
541                 filename[0] = '\0';
542 #else
543                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
544                 mkdir(filename, 0777);
545 #endif
546                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
547                 fp = fopen(filename, "r");
548                 if (!fp) {
549 fail:
550                         print_error("failed to load game from '%s'\n", filename);
551                         goto copy;
552                 }
553                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
554                 fclose(fp);
555                 if (got != 2)
556                         goto fail;
557         }
558
559 copy:
560         /* copy track */
561         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
562 }
563
564 /* game writes track with saved game */
565 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
566 {
567         /* skip sync info that is provided by game and only relevant for a real disk track */
568         data += 0x200;
569         length -= 0x200;
570
571         if (length != sizeof(game_save[0])) {
572                 print_error("saving game state failed, because length of data does not match, please fix!\n");
573                 return;
574         }
575
576         /* don't save if last track is the same, because disk is written on both sides with the same data */
577         if (track == last_track) {
578                 if (memcmp(memory + data, game_save[track & 1], length)) {
579                         print_error("saving game data on other side of the disk is different, please fix!\n");
580                 }
581                 return;
582         }
583         last_track = track;
584
585         /* save game data */
586         memcpy(game_save[track & 1], memory + data, length);
587
588         /* if done with saving */
589         if ((track & 1)) {
590                 char filename[256];
591                 int gamesave_num = (track - 2) >> 1;
592                 int wrote;
593                 FILE *fp;
594
595 #if defined(_WIN32)
596                 filename[0] = '\0';
597 #else
598                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
599                 mkdir(filename, 0777);
600 #endif
601                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
602                 fp = fopen(filename, "w");
603                 if (!fp) {
604 fail:
605                         print_error("failed to save game to '%s'\n", filename);
606                         return;
607                 }
608                 print_info("Game state saved to '%s'\n", filename);
609                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
610                 fclose(fp);
611                 if (wrote != 2)
612                         goto fail;
613         }
614 }
615
616 static void osd_info(const char *param, const char *value)
617 {
618         char line[41] = "                                        ";
619
620         if (param[0]) {
621                 strncpy(line + 21 - strlen(param), param, strlen(param));
622                 line[22] = ':';
623         }
624         if (strlen(value) > 15) {
625                 print_error("string too long\n");
626                 return;
627         }
628         strncpy(line + 25, value, strlen(value));
629         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
630         osd_timer = ticks_sdl() + 2500;
631 }
632
633 static int shift = 0, ctrl = 0;
634
635 static void keyboard_sdl(int down, enum keycode keycode)
636 {
637         switch (keycode) {
638         case KEYCODE_LCTRL:
639         case KEYCODE_RCTRL:
640                 ctrl = down;
641                 break;
642         default: break;
643         }
644
645         if (ctrl && down) {
646                 switch (keycode) {
647                 case KEYCODE_h:
648                         help_view ^= 1;
649                         break;
650                 case KEYCODE_v:
651                         config_video_filter ^= 1;
652                         osd_info("video filter", (config_video_filter) ? "on" : "off");
653                         break;
654                 case KEYCODE_a:
655                         config_audio_filter ^= 1;
656                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
657                         break;
658                 case KEYCODE_s:
659                         config_amiga_speed ^= 1;
660                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
661                         break;
662                 case KEYCODE_r:
663                         config_render ^= 1;
664                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
665                         break;
666                 case KEYCODE_b:
667                         if (!config_render) {
668                                 osd_info("", "not applicable");
669                                 break;
670                         }
671                         if (config_benson_size == 0.5) {
672                                 config_benson_size = 1.0;
673                                 config_fov = FOV_NOVAGEN;
674                         } else {
675                                 config_benson_size = 0.5;
676                                 config_fov = FOV_JOLLY;
677                         }
678                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
679                         break;
680                 case KEYCODE_i:
681                         if (!intro_skipped)
682                                 skip_intro();
683                         else
684                                 osd_info("", "not applicable");
685                         break;
686                 case KEYCODE_c:
687                         if (config_ctrl_c)
688                                 quit = 1;
689                         break;
690                 case KEYCODE_KP_PLUS:
691                         if (config_fov / 1.2 >= FOV_MIN)
692                                 config_fov /= 1.2;
693                         disp_fov:
694                         {
695                                 char text[16];
696                                 sprintf(text, "%.2f", config_fov);
697                                 osd_info("FOV", text);
698                         }
699                         break;
700                 case KEYCODE_KP_MINUS:
701                         if (config_fov * 1.2 <= FOV_MAX)
702                                 config_fov *= 1.2;
703                         goto disp_fov;
704                 default: break;
705                 }
706                 /* do not pass keys to game while holding CTRL */
707                 return;
708         }
709
710         if (keycode == KEYCODE_PAUSE && down)
711                 help_view ^= 1;
712
713         /* in help view we don't need to forward keypresses */
714         if (help_view)
715                 return;
716
717         switch (keycode) {
718         case KEYCODE_LSHIFT:
719                 set_key("LSH", down);
720                 shift = down;
721                 break;
722         case KEYCODE_RSHIFT:
723                 set_key("RSH", down);
724                 shift = down;
725                 break;
726         case KEYCODE_LEFT:
727                 if (shift && down) {
728                         set_key("LF", down);
729                         set_joystick(-1, -1, -1, -1, -1);
730                         break;
731                 }
732                 set_key("LF", 0);
733                 set_joystick(down, -1, -1, -1, -1);
734                 break;
735         case KEYCODE_RIGHT:
736                 if (shift && down) {
737                         set_key("RT", down);
738                         set_joystick(-1, -1, -1, -1, -1);
739                         break;
740                 }
741                 set_key("RT", 0);
742                 set_joystick(-1, down, -1, -1, -1);
743                 break;
744         case KEYCODE_UP:
745                 if (shift && down) {
746                         set_key("UP", down);
747                         set_joystick(-1, -1, -1, -1, -1);
748                         break;
749                 }
750                 set_key("UP", 0);
751                 set_joystick(-1, -1, down, -1, -1);
752                 break;
753         case KEYCODE_DOWN:
754                 if (shift && down) {
755                         set_key("DN", down);
756                         set_joystick(-1, -1, -1, -1, -1);
757                         break;
758                 }
759                 set_key("DN", 0);
760                 set_joystick(-1, -1, -1, down, -1);
761                 break;
762         case KEYCODE_END:
763                 set_joystick(-1, -1, -1, -1, down);
764                 break;
765
766         case KEYCODE_a: set_key("A", down); break;
767         case KEYCODE_b: set_key("B", down); break;
768         case KEYCODE_c: set_key("C", down); break;
769         case KEYCODE_d: set_key("D", down); break;
770         case KEYCODE_e: set_key("E", down); break;
771         case KEYCODE_f: set_key("F", down); break;
772         case KEYCODE_g: set_key("G", down); break;
773         case KEYCODE_h: set_key("H", down); break;
774         case KEYCODE_i: set_key("I", down); break;
775         case KEYCODE_j: set_key("J", down); break;
776         case KEYCODE_k: set_key("K", down); break;
777         case KEYCODE_l: set_key("L", down); break;
778         case KEYCODE_m: set_key("M", down); break;
779         case KEYCODE_n: set_key("N", down); break;
780         case KEYCODE_o: set_key("O", down); break;
781         case KEYCODE_p: set_key("P", down); break;
782         case KEYCODE_q: set_key("Q", down); break;
783         case KEYCODE_r: set_key("R", down); break;
784         case KEYCODE_s: set_key("S", down); break;
785         case KEYCODE_t: set_key("T", down); break;
786         case KEYCODE_u: set_key("U", down); break;
787         case KEYCODE_v: set_key("V", down); break;
788         case KEYCODE_w: set_key("W", down); break;
789         case KEYCODE_x: set_key("X", down); break;
790         case KEYCODE_y: set_key("Y", down); break;
791         case KEYCODE_z: set_key("Z", down); break;
792
793         case KEYCODE_0: set_key("0", down); break;
794         case KEYCODE_1: set_key("1", down); break;
795         case KEYCODE_2: set_key("2", down); break;
796         case KEYCODE_3: set_key("3", down); break;
797         case KEYCODE_4: set_key("4", down); break;
798         case KEYCODE_5: set_key("5", down); break;
799         case KEYCODE_6: set_key("6", down); break;
800         case KEYCODE_7: set_key("7", down); break;
801         case KEYCODE_8: set_key("8", down); break;
802         case KEYCODE_9: set_key("9", down); break;
803
804         case KEYCODE_KP_0: set_key("NP0", down); break;
805         case KEYCODE_KP_1: set_key("NP1", down); break;
806         case KEYCODE_KP_2: set_key("NP2", down); break;
807         case KEYCODE_KP_3: set_key("NP3", down); break;
808         case KEYCODE_KP_4: set_key("NP4", down); break;
809         case KEYCODE_KP_5: set_key("NP5", down); break;
810         case KEYCODE_KP_6: set_key("NP6", down); break;
811         case KEYCODE_KP_7: set_key("NP7", down); break;
812         case KEYCODE_KP_8: set_key("NP8", down); break;
813         case KEYCODE_KP_9: set_key("NP9", down); break;
814         case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
815         case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
816         case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
817         case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
818         case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
819         // NPLPAREN and NPRPAREN are not emulated
820
821         case KEYCODE_F1: set_key("F1", down); break;
822         case KEYCODE_F2: set_key("F2", down); break;
823         case KEYCODE_F3: set_key("F3", down); break;
824         case KEYCODE_F4: set_key("F4", down); break;
825         case KEYCODE_F5: set_key("F5", down); break;
826         case KEYCODE_F6: set_key("F6", down); break;
827         case KEYCODE_F7: set_key("F7", down); break;
828         case KEYCODE_F8: set_key("F8", down); break;
829         case KEYCODE_F9: set_key("F9", down); break;
830         case KEYCODE_F10: set_key("F10", down); break;
831
832         case KEYCODE_SPACE: set_key("SPC", down); break;
833         case KEYCODE_BACKSPACE: set_key("BS", down); break;
834         case KEYCODE_TAB: set_key("TAB", down); break;
835         case KEYCODE_KP_ENTER: set_key("ENT", down); break;
836         case KEYCODE_RETURN: set_key("RET", down); break;
837         case KEYCODE_ESCAPE: set_key("ESC", down); break;
838         case KEYCODE_DELETE: set_key("DEL", down); break;
839         case KEYCODE_INSERT: set_key("HELP", down); break;
840
841         default: break;
842         }
843 }
844
845 void audio_sdl(float *data, int length)
846 {
847         int fill, s;
848
849         /* read sound from sound buffer
850          * buffer pointer read and write is atomic, so no locking required!
851          */
852         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
853         if (fill < length) {
854 #ifdef DEBUG_SOUND_BUFFERING
855                 fprintf(stderr, "sound buffer underrun\n");
856 #endif
857                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
858                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
859         }
860         for (s = 0; s < length; s++) {
861                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
862                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
863         }
864 #ifdef DEBUG_SOUND_BUFFERING
865         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
866 #endif
867         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
868 }
869
870 void sound_irq(void)
871 {
872         /* trigger and execute IRQ 4 = sound */
873         execute_cpu(4, NULL);
874 }
875
876 int main(int argc, char *argv[])
877 {
878         int rc;
879         int sdl_sound_chunk;
880
881         home_dir = getenv("HOME");
882         if (!home_dir)
883                 home_dir = "";
884
885         rc = parse_args(argc, argv);
886         if (rc)
887                 return 0;
888
889         /* allocate image */
890         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
891         if (!image) {
892                 print_error("Failed to allocate image buffer\n");
893                 goto done;
894         }
895
896         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
897                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
898                 goto done;
899         }
900         if ((1000 % IRQ_RATE)) {
901                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
902                 goto done;
903         }
904
905         /* calculate SDL chunk size for audio
906          * it must be a power of two, but not more than the chunk size for each IRQ!
907          */
908         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
909                 ;
910         sdl_sound_chunk >>= 1;
911 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
912
913         /* allocate sound buffers */
914         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
915         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
916         if (!sound_buffer) {
917                 print_error("Failed to allocate image buffer\n");
918                 goto done;
919         }
920
921         /* allocate memory */
922         memory = calloc(MEMORY_SIZE, 1);
923         if (!memory) {
924                 print_error("Failed to allocate cpu's memory\n");
925                 goto done;
926         }
927         stop_event = calloc(MEMORY_SIZE, 1);
928         if (!stop_event) {
929                 print_error("Failed to allocate cpu's stop_event memory\n");
930                 goto done;
931         }
932         chipreg = calloc(IOSIZE, 1);
933         if (!chipreg) {
934                 print_error("Failed to allocate chip register\n");
935                 goto done;
936         }
937
938         /* init cpu code */
939         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
940
941         /* init disk emulation */
942         disk_init(disk_read, disk_write);
943
944         /* load binary */
945         mercenary_load();
946
947         /* patch some stuff */
948         mercenary_patch();
949
950         /* init SDL and OpenGL */
951         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
952         if (rc < 0)
953                 goto done;
954         rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
955         if (rc < 0)
956                 goto done;
957         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
958
959         /* init osd */
960         rc = init_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
961         if (rc < 0)
962                 goto done;
963         rc = init_osd(1, OSD_WIDTH, OSD_HEIGHT);
964         if (rc < 0)
965                 goto done;
966         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
967         if (!help_osd)
968                 goto done;
969         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
970         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
971                 "Emulation:\n"
972                 "        Press `PAUSE' to toggle this help screen on or off.\n"
973                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
974                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
975                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
976                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
977                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
978                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
979                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
980                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
981                 "\n"
982                 "Answer to a Question:\n"
983                 "        Press `O' (not Zero) for OK and other key for NO.\n"
984                 "\n"
985                 "Walking / Driving / Flying:\n"
986                 "        Use cursor keys as joystick, to move player / craft.\n"
987                 "        Press `R' for running, 'W' for walking speed.\n"
988                 "        Press `B' to board, `L' to leave.\n"
989                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
990                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
991                 "        Press `SPACE' to stop craft.\n"
992                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
993                 "        Press `T' for turbo on certain craft.\n"
994                 "        Press `END' as joystick's fire button.\n"
995                 "\n"
996                 "Elevator:\n"
997                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
998                 "\n"
999                 "Inside a transporter:\n"
1000                 "        Press `1'...`0' to select destination.\n"
1001                 "\n"
1002                 "Items:\n"
1003                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1004                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1005                 "        Press `NUMPAD Enter' to select certain items.\n"
1006                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1007                 "        Press `NUMPAD *' to read entry\n"
1008                 "Saving / Loading / Pause:\n"
1009                 "        Press `INSERT' to loading and saving options.\n"
1010                 "        Press `ENTER' to pause game, other key to continue.\n"
1011                 ,HELP_ALPHA, 1, 2, 5, 0);
1012         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1013         if (!info_osd)
1014                 goto done;
1015
1016         /* init audio */
1017         sound_init(SOUND_SAMPLERATE, sound_irq);
1018
1019         /* start cpu */
1020         reset_cpu();
1021
1022         if (config_skip_intro)
1023                 skip_intro();
1024
1025         /* run game */
1026         main_loop();
1027
1028 done:
1029         exit_opengl();
1030         exit_sdl();
1031
1032         if (chipreg)
1033                 free(chipreg);
1034         if (stop_event)
1035                 free(stop_event);
1036         if (memory)
1037                 free(memory);
1038         if (sound_buffer)
1039                 free(sound_buffer);
1040         if (image)
1041                 free(image);
1042         if (help_osd)
1043                 free(help_osd);
1044         if (info_osd)
1045                 free(info_osd);
1046
1047         return 0;
1048 }
1049