Prepare renering for improving game with OpenGL
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libvideo/video.h"
31 #include "../libsound/sound.h"
32 #include "../libjoystick/joystick.h"
33 #include "../libkeyboard/keyboard.h"
34 #include "../libdisk/disk.h"
35 #include "mercenary.h"
36 #include "render.h"
37
38 static int config_amiga_speed = 1;
39 static const char *config_gamesave_dir = ".mercenary";
40 static int config_video_filter = 1;
41 static int config_audio_filter = 1;
42 static int config_render = 0;
43 static int config_debug_opengl = 0;
44
45 #define CPU_SPEED       7093790.0;
46
47 #define SOUND_SAMPLERATE 48000
48 /* - game IRQ rate
49  * - must be used for sound rendering chunk
50  */
51 #define IRQ_RATE        50
52 /* numbe of buffer chunks to dejitter:
53  * - SDL render interval
54  * - sound rendering interval
55  * - sound card interval
56  * 4 should be minimum, if video rate is >=50 Hz
57  */
58 #define SOUND_CHUNKS    4
59
60 /* test sound to check if buffer does not overflow / underrun */
61 //#define DEBUG_SOUND_BUFFERING
62
63 #define IOSIZE          0x1000 /* bytes in io space */
64 #define MEMORY_SIZE     0x80000
65 static uint8_t *memory = NULL;
66 static uint8_t *image = NULL;
67 #define SCREEN_WIDTH    320
68 #define SCREEN_HEIGHT   200
69 #define IMAGE_WIDTH     320
70 #define IMAGE_HEIGHT    200
71 #define BENSON_AT_LINE  136
72 #define IMAGE_DIWSTART  0x2c
73 static uint16_t *chipreg = NULL;
74 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
75 static int sound_buffer_size; /* buffer sample size */
76 static int sound_buffer_writep; /* write pointer at buffer */
77 static int sound_buffer_readp; /* read pointer at buffer */
78 static int double_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
79 static int render_legacy = 0; /* render original amiga screen, if set */
80 static int render_improved = 0; /* render improved image, if set */
81 static int render_debug = 0; /* render both, amiga screen and  improved image, if set */
82
83 static const char *home_dir;
84
85 static int quit = 0;
86
87 int parse_args(int argc, char *argv[])
88 {
89         int i = 1;
90
91         while (argc > i) {
92                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
93                         print_info("Usage: %s\n", argv[0]);
94                         print_info(" -s --amiga-speed original | full\n");
95                         print_info("        Set speed of rendering to original Amiga or full speed.\n");
96                         print_info(" -v --video-filter on | off\n");
97                         print_info("        Set video filter.\n");
98                         print_info(" -a --audio-filter on | off\n");
99                         print_info("        Set audio filter.\n");
100                         print_info(" -r --render original | opegl\n");
101                         print_info("        Set speed of rendering to original Amiga or full speed.\n");
102                         print_info(" -o --debug-opengl\n");
103                         print_info("        Use split screen to debug opengl rendering vs. amiga rendering.\n");
104                         return -1;
105                 } else
106                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--amiga-speed")) {
107                         i++;
108                         if (argc == i) {
109 missing_parameter:
110                                 print_info("Missing parameter, use '--help'!\n");
111                                 return -1;
112                         }
113                         if (!strcmp(argv[i], "original"))
114                                 config_amiga_speed = 1;
115                         else
116                         if (!strcmp(argv[i], "full"))
117                                 config_amiga_speed = 0;
118                         else {
119 illegal_parameter:
120                                 print_info("Illegal parameter, use '--help'!\n");
121                                 return -1;
122                         }
123                 } else
124                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
125                         i++;
126                         if (argc == i)
127                                 goto missing_parameter;
128                         if (!strcmp(argv[i], "on"))
129                                 config_video_filter = 1;
130                         else
131                         if (!strcmp(argv[i], "off"))
132                                 config_video_filter = 0;
133                         else
134                                 goto illegal_parameter;
135                 } else
136                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
137                         i++;
138                         if (argc == i)
139                                 goto missing_parameter;
140                         if (!strcmp(argv[i], "on"))
141                                 config_audio_filter = 1;
142                         else
143                         if (!strcmp(argv[i], "off"))
144                                 config_audio_filter = 0;
145                         else
146                                 goto illegal_parameter;
147                 } else
148                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
149                         i++;
150                         if (argc == i)
151                                 goto missing_parameter;
152                         if (!strcmp(argv[i], "original"))
153                                 config_render = 0;
154                         else
155                         if (!strcmp(argv[i], "opengl"))
156                                 config_render = 1;
157                         else
158                                 goto illegal_parameter;
159                 } else
160                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
161                         config_debug_opengl = 1;
162                 } else {
163                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
164                         return -1;
165                 }
166                 i++;
167         }
168
169         return 0;
170 }
171
172 static void special_event(int event)
173 {
174         if (render_improved)
175                 render_improved_event(event);
176 }
177
178 static void main_loop(void)
179 {
180         int had_first_irq = 0;
181         static uint32_t current_time, last_time = 0, diff;
182         int i, rc;
183         int space, length;
184         int cycle_count, event;
185         double render_delay = 0.0;
186         uint32_t palette_address;
187         uint16_t palette[16];
188
189         last_time = SDL_GetTicks();
190
191         /* render result on window */
192         while (!quit) {
193                 /* handle SDL events */
194                 rc = event_sdl();
195                 if (rc)
196                         break;
197
198                 /* clear screen */
199                 opengl_clear();
200
201                 /* initialize rendering */
202                 render_debug = config_debug_opengl;
203                 render_legacy = (!config_render) || render_debug;
204                 render_improved = config_render || render_debug;
205                 /* start rendering for improved graphics */
206                 if (render_improved)
207                         opengl_viewport_improved(render_debug, (double_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE);
208
209                 /* STEP 1: let the CPU render/process the game */
210                 /* don't render if we still delay */
211                 if (!render_delay) {
212                         /* execute until the rendered image is ready (wait for VBL) */
213                         cycle_count = 0;
214                         do {
215                                 cycle_count += execute_cpu(0, mercenary_stop_at, &event);
216                                 /* handle special events */
217                                 if (event != STOP_AT_WAIT_VBL)
218                                         special_event(event);
219                         } while (event != STOP_AT_WAIT_VBL);
220                         /* copy palette */
221                         palette_address = mercenary_palette();
222                         for (i = 0; i < 16; i++)
223                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
224                         /* for amiga speed: set delay by the number of cycles */
225                         if (config_amiga_speed)
226                                 render_delay = (double)cycle_count / CPU_SPEED;
227                 }
228
229                 /* STEP 2: transfer legacy image in memory to OpenGL texture */
230                 if (had_first_irq) {
231                         /* render game view without benson
232                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
233                          */
234                         if (render_legacy)
235                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_size);
236                 }
237                 /* render benson on improved rendering, if enabled */
238                 if (render_improved)
239                         opengl_render_benson(image, config_video_filter, (double_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE);
240                 /* setup viewport for legacy image and render image, if enabled */
241                 if (render_legacy) {
242                         opengl_viewport_legacy(render_debug);
243                         opengl_render_legacy(image, config_video_filter);
244                 }
245                 swap_sdl();
246
247                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
248                 current_time = SDL_GetTicks();
249                 diff = current_time - last_time;
250                 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
251                 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
252                         diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
253                         last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
254                 }
255                 while (diff > 1000 / IRQ_RATE) {
256                         execute_cpu(3, NULL, NULL);
257                         execute_cpu(4, NULL, NULL);
258                         had_first_irq = 1;
259                         /* render benson without game view
260                          * because we only got benson refreshed during VBL IRQ
261                          */
262                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_size);
263                         /* render sound to sound buffer
264                          * buffer pointer read and write is atomic, so no locking required!
265                          */
266                         space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
267                         if (space < SOUND_SAMPLERATE / IRQ_RATE) {
268 #ifdef DEBUG_SOUND_BUFFERING
269                                 fprintf(stderr, "sound buffer overflow\n");
270 #endif
271                                 length = space;
272                         } else
273                                 length = SOUND_SAMPLERATE / IRQ_RATE;
274 #ifdef DEBUG_SOUND_BUFFERING
275                         printf("can write %d, write %d\n", space, length);
276                         static int cnt = 0;
277                         int s;
278                         for (s = 0; s < length; s++) {
279                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
280                                 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
281                                         = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
282                                         * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
283                                         * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
284                                  cnt++;
285                         }
286 #else
287                         render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
288 #endif
289                         sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
290                         diff -= 1000 / IRQ_RATE;
291                         last_time += 1000 / IRQ_RATE;
292
293                         /* count down render delay */
294                         if (render_delay) {
295                                 render_delay -= 1.0 / (double)IRQ_RATE;
296                                 if (render_delay < 0.0)
297                                         render_delay = 0.0;
298                         }
299                 }
300         }
301 }
302
303 static uint16_t io_read(uint32_t address)
304 {
305         uint16_t value = 0xffff;
306
307         /* joystick and fire button */
308         if (address == 0xbfe000 || address == 0xdff00c)
309                 value &= emulate_joystick_read(address);
310         /* keyboard */
311         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
312                 value &= emulate_keyboard_read(address);
313         /* diskette */
314         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
315                 value &= emulate_disk_read(address);
316
317         return value;
318 }
319
320 static void io_write(uint32_t address, uint16_t value)
321 {
322         /* dmacon and sound registers */
323         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
324                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
325         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
326                 emulate_disk_write(address, value);
327 }
328
329 /* two tracks with 0x1820 words of length */
330 static uint8_t game_save[2][0x1820 << 1];
331 static int last_track = 0;
332
333 /* game reads track with saved game */
334 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
335 {
336         if (length > sizeof(game_save[0])) {
337                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
338                 return;
339         }
340
341         /* if even track is selected, load game */
342         if (!(track & 1)) {
343                 char filename[256];
344                 int gamesave_num = (track - 2) >> 1;
345                 int got;
346                 FILE *fp;
347
348                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
349 #if defined(_WIN32)
350                 filename[0] = '\0';
351 #else
352                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
353                 mkdir(filename, 0777);
354 #endif
355                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
356                 fp = fopen(filename, "r");
357                 if (!fp) {
358 fail:
359                         print_error("failed to load game from '%s'\n", filename);
360                         goto copy;
361                 }
362                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
363                 fclose(fp);
364                 if (got != 2)
365                         goto fail;
366         }
367
368 copy:
369         /* copy track */
370         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
371 }
372
373 /* game writes track with saved game */
374 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
375 {
376         /* skip sync info that is provided by game and only relevant for a real disk track */
377         data += 0x200;
378         length -= 0x200;
379
380         if (length != sizeof(game_save[0])) {
381                 print_error("saving game state failed, because length of data does not match, please fix!\n");
382                 return;
383         }
384
385         /* don't save if last track is the same, because disk is written on both sides with the same data */
386         if (track == last_track) {
387                 if (memcmp(memory + data, game_save[track & 1], length)) {
388                         print_error("saving game data on other side of the disk is different, please fix!\n");
389                 }
390                 return;
391         }
392         last_track = track;
393
394         /* save game data */
395         memcpy(game_save[track & 1], memory + data, length);
396
397         /* if done with saving */
398         if ((track & 1)) {
399                 char filename[256];
400                 int gamesave_num = (track - 2) >> 1;
401                 int wrote;
402                 FILE *fp;
403
404 #if defined(_WIN32)
405                 filename[0] = '\0';
406 #else
407                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
408                 mkdir(filename, 0777);
409 #endif
410                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
411                 fp = fopen(filename, "w");
412                 if (!fp) {
413 fail:
414                         print_error("failed to save game to '%s'\n", filename);
415                         return;
416                 }
417                 print_info("Game state saved to '%s'\n", filename);
418                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
419                 fclose(fp);
420                 if (wrote != 2)
421                         goto fail;
422         }
423 }
424
425 static int shift = 0, ctrl = 0;
426
427 static void keyboard_sdl(int down, SDL_Keycode sym)
428 {
429         switch (sym) {
430         case SDLK_LCTRL:
431         case SDLK_RCTRL:
432                 ctrl = down;
433                 break;
434         case SDLK_v:
435                 if (down && ctrl) {
436                         config_video_filter ^= 1;
437                         print_info("video filter: %s\n", (config_video_filter) ? "on" : "off");
438                 }
439                 break;
440         case SDLK_a:
441                 if (down && ctrl) {
442                         config_audio_filter ^= 1;
443                         print_info("audio filter: %s\n", (config_audio_filter) ? "on" : "off");
444                 }
445                 break;
446         case SDLK_s:
447                 if (down && ctrl) {
448                         config_amiga_speed ^= 1;
449                         print_info("amiga speed: %s\n", (config_amiga_speed) ? "original" : "full");
450                 }
451                 break;
452         case SDLK_r:
453                 if (down && ctrl) {
454                         config_render ^= 1;
455                         printf("render: %s\n", (config_render) ? "opengl" : "original");
456                 }
457                 break;
458         case SDLK_c:
459                 if (down)
460                         quit = 1;
461                 break;
462         }
463
464         switch (sym) {
465         case SDLK_LSHIFT:
466                 set_key("LSH", down);
467                 shift = down;
468                 break;
469         case SDLK_RSHIFT:
470                 set_key("RSH", down);
471                 shift = down;
472                 break;
473         case SDLK_LEFT:
474                 if (shift && down) {
475                         set_key("LF", down);
476                         set_joystick(-1, -1, -1, -1, -1);
477                         break;
478                 }
479                 set_key("LF", 0);
480                 set_joystick(down, -1, -1, -1, -1);
481                 break;
482         case SDLK_RIGHT:
483                 if (shift && down) {
484                         set_key("RT", down);
485                         set_joystick(-1, -1, -1, -1, -1);
486                         break;
487                 }
488                 set_key("RT", 0);
489                 set_joystick(-1, down, -1, -1, -1);
490                 break;
491         case SDLK_UP:
492                 if (shift && down) {
493                         set_key("UP", down);
494                         set_joystick(-1, -1, -1, -1, -1);
495                         break;
496                 }
497                 set_key("UP", 0);
498                 set_joystick(-1, -1, down, -1, -1);
499                 break;
500         case SDLK_DOWN:
501                 if (shift && down) {
502                         set_key("DN", down);
503                         set_joystick(-1, -1, -1, -1, -1);
504                         break;
505                 }
506                 set_key("DN", 0);
507                 set_joystick(-1, -1, -1, down, -1);
508                 break;
509         case SDLK_END:
510                 set_joystick(-1, -1, -1, -1, down);
511                 break;
512
513         case SDLK_a: set_key("A", down); break;
514         case SDLK_b: set_key("B", down); break;
515         case SDLK_c: set_key("C", down); break;
516         case SDLK_d: set_key("D", down); break;
517         case SDLK_e: set_key("E", down); break;
518         case SDLK_f: set_key("F", down); break;
519         case SDLK_g: set_key("G", down); break;
520         case SDLK_h: set_key("H", down); break;
521         case SDLK_i: set_key("I", down); break;
522         case SDLK_j: set_key("J", down); break;
523         case SDLK_k: set_key("K", down); break;
524         case SDLK_l: set_key("L", down); break;
525         case SDLK_m: set_key("M", down); break;
526         case SDLK_n: set_key("N", down); break;
527         case SDLK_o: set_key("O", down); break;
528         case SDLK_p: set_key("P", down); break;
529         case SDLK_q: set_key("Q", down); break;
530         case SDLK_r: set_key("R", down); break;
531         case SDLK_s: set_key("S", down); break;
532         case SDLK_t: set_key("T", down); break;
533         case SDLK_u: set_key("U", down); break;
534         case SDLK_v: set_key("V", down); break;
535         case SDLK_w: set_key("W", down); break;
536         case SDLK_x: set_key("X", down); break;
537         case SDLK_y: set_key("Y", down); break;
538         case SDLK_z: set_key("Z", down); break;
539
540         case SDLK_0: set_key("0", down); break;
541         case SDLK_1: set_key("1", down); break;
542         case SDLK_2: set_key("2", down); break;
543         case SDLK_3: set_key("3", down); break;
544         case SDLK_4: set_key("4", down); break;
545         case SDLK_5: set_key("5", down); break;
546         case SDLK_6: set_key("6", down); break;
547         case SDLK_7: set_key("7", down); break;
548         case SDLK_8: set_key("8", down); break;
549         case SDLK_9: set_key("9", down); break;
550
551         case SDLK_KP_0: set_key("NP0", down); break;
552         case SDLK_KP_1: set_key("NP1", down); break;
553         case SDLK_KP_2: set_key("NP2", down); break;
554         case SDLK_KP_3: set_key("NP3", down); break;
555         case SDLK_KP_4: set_key("NP4", down); break;
556         case SDLK_KP_5: set_key("NP5", down); break;
557         case SDLK_KP_6: set_key("NP6", down); break;
558         case SDLK_KP_7: set_key("NP7", down); break;
559         case SDLK_KP_8: set_key("NP8", down); break;
560         case SDLK_KP_9: set_key("NP9", down); break;
561         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
562         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
563         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
564         case SDLK_KP_PLUS: set_key("NPADD", down); break;
565         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
566         // NPLPAREN and NPRPAREN are not emulated
567
568         case SDLK_F1: set_key("F1", down); break;
569         case SDLK_F2: set_key("F2", down); break;
570         case SDLK_F3: set_key("F3", down); break;
571         case SDLK_F4: set_key("F4", down); break;
572         case SDLK_F5: set_key("F5", down); break;
573         case SDLK_F6: set_key("F6", down); break;
574         case SDLK_F7: set_key("F7", down); break;
575         case SDLK_F8: set_key("F8", down); break;
576         case SDLK_F9: set_key("F9", down); break;
577         case SDLK_F10: set_key("F10", down); break;
578
579         case SDLK_SPACE: set_key("SPC", down); break;
580         case SDLK_BACKSPACE: set_key("BS", down); break;
581         case SDLK_TAB: set_key("TAB", down); break;
582         case SDLK_KP_ENTER: set_key("ENT", down); break;
583         case SDLK_RETURN: set_key("RET", down); break;
584         case SDLK_ESCAPE: set_key("ESC", down); break;
585         case SDLK_DELETE: set_key("DEL", down); break;
586         case SDLK_INSERT: set_key("HELP", down); break;
587
588         }
589 }
590
591 void audio_sdl(float *data, int length)
592 {
593         int fill, s;
594
595         /* read sound from sound buffer
596          * buffer pointer read and write is atomic, so no locking required!
597          */
598         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
599         if (fill < length) {
600 #ifdef DEBUG_SOUND_BUFFERING
601                 fprintf(stderr, "sound buffer underrun\n");
602 #endif
603                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
604                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
605         }
606         for (s = 0; s < length; s++) {
607                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
608                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
609         }
610 #ifdef DEBUG_SOUND_BUFFERING
611         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
612 #endif
613         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
614 }
615
616 int main(int argc, char *argv[])
617 {
618         int rc;
619         int sdl_sound_chunk;
620
621         home_dir = getenv("HOME");
622         if (!home_dir)
623                 home_dir = "";
624
625         rc = parse_args(argc, argv);
626         if (rc)
627                 return 0;
628
629         /* allocate image */
630         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_size) ? 4 : 1), 3);
631         if (!image) {
632                 print_error("Failed to allocate image buffer\n");
633                 goto done;
634         }
635
636         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
637                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
638                 goto done;
639         }
640         if ((1000 % IRQ_RATE)) {
641                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
642                 goto done;
643         }
644
645         /* calculate SDL chunk size for audio
646          * it must be a power of two, but not more than the chunk size for each IRQ!
647          */
648         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
649                 ;
650         sdl_sound_chunk >>= 1;
651 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
652
653         /* allocate sound buffers */
654         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
655         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
656         if (!sound_buffer) {
657                 print_error("Failed to allocate image buffer\n");
658                 goto done;
659         }
660
661         /* allocate memory */
662         memory = calloc(MEMORY_SIZE, 1);
663         if (!memory) {
664                 print_error("Failed to allocate cpu's memory\n");
665                 goto done;
666         }
667         chipreg = calloc(IOSIZE, 1);
668         if (!chipreg) {
669                 print_error("Failed to allocate chip register\n");
670                 goto done;
671         }
672
673         /* init cpu code */
674         execute_init(MEMORY_SIZE, memory, chipreg, io_read, io_write);
675
676         /* init disk emulation */
677         disk_init(disk_read, disk_write);
678
679         /* load binary */
680         mercenary_load();
681
682         /* patch some stuff */
683         mercenary_patch();
684
685         /* init SDL and OpenGL */
686         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl);
687         if (rc < 0)
688                 goto done;
689         rc = init_opengl((double_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
690         if (rc < 0)
691                 goto done;
692         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
693
694         /* init audio filter */
695         sound_init_filter(SOUND_SAMPLERATE);
696
697         /* start cpu */
698         reset_cpu();
699
700         print_info("**********************************\n");
701         print_info("* Welcome to Mercenary Reloaded! *\n");
702         print_info("**********************************\n\n");
703         print_info("Press CTRL + cursor keys to select inventory or pickup/drop item.\n");
704         print_info("Press CTRL + f to toggle full screen.\n");
705         print_info("Press CTRL + s to toggle rendering speed.\n");
706         print_info("Press CTRL + v to toggle video filter.\n");
707         print_info("Press CTRL + a to toggle audio filter.\n");
708         print_info("Press CTRL + r to toggle rendering with opengl or orignal code.\n");
709         print_info("Press CTRL + c to exit game.\n\n");
710         print_info("Use '--help' as command line option for configuration settings.\n\n");
711
712         /* run game */
713         main_loop();
714
715 done:
716         exit_opengl();
717         exit_sdl();
718
719         if (chipreg)
720                 free(chipreg);
721         if (memory)
722                 free(memory);
723         if (sound_buffer)
724                 free(sound_buffer);
725         if (image)
726                 free(image);
727
728         return 0;
729 }
730