OVR: Smoothly pitch craft if flying over planet, also change stick responses
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
25 #include <sys/stat.h>
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
29 #ifdef HAVE_OVR
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
32 #endif
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
45 #include "render.h"
46
47 #define FOV_MIN         10.0
48 #define FOV_NOVAGEN     64.0
49 #define FOV_JOLLY       80.0
50 #define FOV_MAX         170.0
51
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.3 /* move the stick until the craft moves */
55
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
59 #if !defined(_WIN32)
60 static const char *config_gamesave_dir = ".mercenary";
61 #endif
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 static double config_fov = FOV_NOVAGEN;
68 static double config_monitor_distance = 31.5; /* inch */
69 #ifdef HAVE_OVR
70 static double config_keyboard_distance = 28.5; /* inch */
71 static double config_keyboard_height = 10.0; /* inch */
72 #endif
73 static double config_benson_size = 1.0;
74 static int config_debug_transparent = 0;
75 static int config_debug_opengl = 0;
76 /* render improvements */
77 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
78 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
79
80 #define CPU_SPEED       7093790.0;
81
82 #define SOUND_SAMPLERATE 48000
83 /* - game IRQ rate
84  * - must be used for sound rendering chunk
85  */
86 #define IRQ_RATE        50
87 /* numbe of buffer chunks to dejitter:
88  * - SDL render interval
89  * - sound rendering interval
90  * - sound card interval
91  * 4 should be minimum, if video rate is >=50 Hz
92  */
93 #define SOUND_CHUNKS    4
94
95 /* test sound to check if buffer does not overflow / underrun */
96 //#define DEBUG_SOUND_BUFFERING
97
98 #define IOSIZE          0x1000 /* bytes in io space */
99 #define MEMORY_SIZE     0x80000
100 static uint8_t *memory = NULL;
101 static uint8_t *stop_event = NULL;
102 static uint8_t *image = NULL;
103 static uint8_t *help_osd[2] = { NULL, NULL };
104 static uint8_t *info_osd = NULL;
105 static int help_view = 1;
106 static int help_views = 1;
107 static int32_t osd_timer = 0;
108 #ifdef HAVE_OVR
109 #define SCREEN_WIDTH    1344
110 #define SCREEN_HEIGHT   800
111 #else
112 #define SCREEN_WIDTH    (320*3)
113 #define SCREEN_HEIGHT   (200*3)
114 #endif
115 #define IMAGE_WIDTH     320
116 #define IMAGE_HEIGHT    200
117 #define BENSON_AT_LINE  136
118 #define IMAGE_DIWSTART  0x2c
119 #define HELP_ALPHA      0xd0
120 #define OSD_WIDTH       320
121 #define OSD_HEIGHT      16
122 static uint16_t *chipreg = NULL;
123 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
124 static int sound_buffer_size; /* buffer sample size */
125 static int sound_buffer_writep; /* write pointer at buffer */
126 static int sound_buffer_readp; /* read pointer at buffer */
127 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
128 static double benson_size; /* render size of benson */
129 static int render_legacy = 0; /* render original amiga screen, if set */
130 static int render_improved = 0; /* render improved image, if set */
131 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
132 static int intro_skipped = 0; /* indicated if we already have landed */
133 static int window_width, window_height;
134
135 static const char *home_dir;
136
137 static int quit = 0;
138
139 int parse_args(int argc, char *argv[])
140 {
141         int i = 1;
142
143         while (argc > i) {
144                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
145                         print_info("Usage: %s\n", argv[0]);
146                         print_info(" -s --render-speed original | fast\n");
147                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
148                         print_info("    --fps <fps>\n");
149                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
150                         print_info(" -v --video-filter on | off\n");
151                         print_info("        Set video filter.\n");
152                         print_info(" -a --audio-filter on | off\n");
153                         print_info("        Set audio filter.\n");
154                         print_info(" -r --render original | opengl\n");
155                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
156                         print_info(" -b --benson normal | half\n");
157                         print_info("        Size of 'Benson' (control panel).\n");
158                         print_info(" -m --multisampling <samples>\n");
159                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
160                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
161                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
162                         print_info(" -i --skip-intro\n");
163                         print_info("        Skip intro sequence approaching to Eris space port.\n");
164                         print_info("Debug options:\n");
165                         print_info(" -o --debug-opengl\n");
166                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
167                         print_info("    --debug-transparent\n");
168                         print_info("        Draw all things half transparent.\n");
169                         print_info("    --ctrl-c\n");
170                         print_info("        Use CTRL+C to exit game (used for development)\n");
171                         return -1;
172                 } else
173                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
174                         i++;
175                         if (argc == i) {
176 missing_parameter:
177                                 print_info("Missing parameter, use '--help'!\n");
178                                 return -1;
179                         }
180                         if (!strcmp(argv[i], "original"))
181                                 config_amiga_speed = 1;
182                         else
183                         if (!strcmp(argv[i], "fast"))
184                                 config_amiga_speed = 0;
185                         else {
186 illegal_parameter:
187                                 print_info("Illegal parameter, use '--help'!\n");
188                                 return -1;
189                         }
190                 } else
191                 if (!strcmp(argv[i], "--fps")) {
192                         i++;
193                         if (argc == i)
194                                 goto missing_parameter;
195                         config_fps = atof(argv[i]);
196                         if (config_fov <= 0.0)
197                                 goto illegal_parameter;
198                 } else
199                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
200                         i++;
201                         if (argc == i)
202                                 goto missing_parameter;
203                         if (!strcmp(argv[i], "on"))
204                                 config_video_filter = 1;
205                         else
206                         if (!strcmp(argv[i], "off"))
207                                 config_video_filter = 0;
208                         else
209                                 goto illegal_parameter;
210                 } else
211                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
212                         i++;
213                         if (argc == i)
214                                 goto missing_parameter;
215                         if (!strcmp(argv[i], "on"))
216                                 config_audio_filter = 1;
217                         else
218                         if (!strcmp(argv[i], "off"))
219                                 config_audio_filter = 0;
220                         else
221                                 goto illegal_parameter;
222                 } else
223                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
224                         i++;
225                         if (argc == i)
226                                 goto missing_parameter;
227                         if (!strcmp(argv[i], "original"))
228                                 config_render = 0;
229                         else
230                         if (!strcmp(argv[i], "opengl"))
231                                 config_render = 1;
232                         else
233                                 goto illegal_parameter;
234                 } else
235                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
236                         i++;
237                         if (argc == i)
238                                 goto missing_parameter;
239                         if (!strcmp(argv[i], "normal"))
240                                 config_benson_size = 1.0;
241                         else
242                         if (!strcmp(argv[i], "half")) {
243                                 config_benson_size = 0.5;
244                                 if (config_fov == FOV_NOVAGEN)
245                                         config_fov = FOV_JOLLY;
246                         } else
247                                 goto illegal_parameter;
248                 } else
249                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
250                         i++;
251                         if (argc == i)
252                                 goto missing_parameter;
253                         config_multisampling = atoi(argv[i]);
254                 } else
255                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
256                         i++;
257                         if (argc == i)
258                                 goto missing_parameter;
259                         config_fov = atof(argv[i]);
260                         if (config_fov < 1.0 || config_fov > 179.0)
261                                 goto illegal_parameter;
262                 } else
263                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
264                         config_skip_intro = 1;
265                 } else
266                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
267                         config_debug_opengl = 1;
268                 } else
269                 if (!strcmp(argv[i], "--debug-transparent")) {
270                         config_debug_transparent = 1;
271                 } else
272                 if (!strcmp(argv[i], "--ctrl-c")) {
273                         config_ctrl_c = 1;
274                 } else {
275                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
276                         return -1;
277                 }
278                 i++;
279         }
280
281         return 0;
282 }
283
284 static void osd_info(const char *param, const char *value)
285 {
286         char line[41] = "                                        ";
287
288         if (param[0]) {
289                 strncpy(line + 21 - strlen(param), param, strlen(param));
290                 line[22] = ':';
291         }
292         if (strlen(value) > 15) {
293                 print_error("string too long\n");
294                 return;
295         }
296         strncpy(line + 25, value, strlen(value));
297         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
298         osd_timer = ticks_sdl() + 2500;
299 }
300
301 static void resize_window(int width, int height)
302 {
303         window_width = width;
304         window_height = height;
305 }
306
307 #ifdef HAVE_OVR
308 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
309 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
310 static int thrust_last = KEYCODE_SPACE;
311 static int keyboard_on = 0;
312 static enum keycode vr_key_pressed = 0, vr_key = 0;
313
314 static void handle_vr_poses(void)
315 {
316         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
317         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
318         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
319         double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
320         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
321         int thrust = KEYCODE_SPACE;
322
323         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
324         if (button_menu && !button_menu_last) {
325                 /* menu toggle */
326                 if (help_view == help_views)
327                         help_view = 0;
328                 else
329                         help_view++;
330         }
331         if (help_view) {
332                 if (button_trigger && !button_trigger_last) {
333                         /* rigger pressed */
334                         normalize_observer_ovr();
335                         osd_info("", "change height");
336                 }
337         } else {
338                 /* handle input */
339                 if (button_a && !button_a_last) {
340                         /* keyboard A toggle */
341                         if (keyboard_on == 1)
342                                 keyboard_on = 0;
343                         else
344                                 keyboard_on = 1;
345                 }
346                 if (button_b && !button_b_last) {
347                         /* keyboard B toggle */
348                         if (keyboard_on == 2)
349                                 keyboard_on = 0;
350                         else
351                                 keyboard_on = 2;
352                 }
353                 if (button_x && !button_x_last) {
354                         /* 'board' pressed */
355                         set_amiga_key(KEYCODE_b, 1);
356                         set_amiga_key(KEYCODE_b, 0);
357                 }
358                 if (button_y && !button_y_last) {
359                         /* 'leave' pressed */
360                         set_amiga_key(KEYCODE_l, 1);
361                         set_amiga_key(KEYCODE_l, 0);
362                 }
363                 if (button_left_thumb && !button_left_thumb_last) {
364                         /* 'escape' pressed */
365                         set_amiga_key(KEYCODE_ESCAPE, 1);
366                         set_amiga_key(KEYCODE_ESCAPE, 0);
367                 }
368                 if (!button_left_thumb && button_left_thumb_last) {
369                         /* 'escape' released */
370                         set_amiga_key(KEYCODE_SPACE, 1);
371                         set_amiga_key(KEYCODE_SPACE, 0);
372                 }
373                 if (button_trigger && !button_trigger_last) {
374                         /* trigger pressed */
375                         if (!keyboard_on) {
376                                 set_joystick(-1, -1, -1, -1, 1);
377                         } else if (vr_key) {
378                                 vr_key_pressed = vr_key;
379                                 set_amiga_key(vr_key_pressed, 1);
380                         }
381                 }
382                 if (!button_trigger && button_trigger_last) {
383                         /* trigger released */
384                         set_joystick(-1, -1, -1, -1, 0);
385                         if (vr_key_pressed) {
386                                 set_amiga_key(vr_key_pressed, 0);
387                                 vr_key_pressed = 0;
388                         }
389                 }
390                 /* joystick */
391                 if (stick_right_x > STICK_ROTATE_THRESHOLD)
392                         set_joystick(0, 1, -1, -1, -1);
393                 else
394                 if (stick_right_x < -STICK_ROTATE_THRESHOLD)
395                         set_joystick(1, 0, -1, -1, -1);
396                 else
397                 if (stick_right_x_last > STICK_ROTATE_THRESHOLD || stick_right_x_last < -STICK_ROTATE_THRESHOLD)
398                         set_joystick(0, 0, -1, -1, -1);
399                 if (stick_right_y > STICK_WALK_THRESHOLD)
400                         set_joystick(-1, -1, 1, 0, -1);
401                 else
402                 if (stick_right_y < -STICK_WALK_THRESHOLD)
403                         set_joystick(-1, -1, 0, 1, -1);
404                 else
405                 if (stick_right_y_last > STICK_WALK_THRESHOLD || stick_right_y_last < -STICK_WALK_THRESHOLD)
406                         set_joystick(-1, -1, 0, 0, -1);
407                 /* thrust */
408                 if (stick_left_y > STICK_THRUST_THRESHOLD)
409                         thrust = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD) * 10.5;
410                 else
411                 if (stick_left_y < -STICK_THRUST_THRESHOLD)
412                         thrust = (stick_left_y - -STICK_THRUST_THRESHOLD) / (1.0 - -STICK_THRUST_THRESHOLD) * 10.5;
413                 else
414                         thrust = 0;
415                 if (thrust >= 10)
416                         thrust = KEYCODE_0;
417                 else
418                 if (thrust > 0)
419                         thrust = KEYCODE_1 + thrust - 1;
420                 else
421                 if (thrust < 0)
422                         thrust = KEYCODE_F1 - thrust - 1;
423                 else
424                 if (thrust <= -10)
425                         thrust = KEYCODE_F10;
426                 else
427                         thrust = KEYCODE_SPACE;
428                 if (thrust_last != thrust) {
429                         set_amiga_key(thrust, 1);
430                         set_amiga_key(thrust, 0);
431                 }
432         }
433         button_a_last = button_a;
434         button_b_last = button_b;
435         button_x_last = button_x;
436         button_y_last = button_y;
437         button_menu_last = button_menu;
438         button_trigger_last = button_trigger;
439         button_left_thumb_last = button_left_thumb;
440         button_right_thumb_last = button_right_thumb;
441         stick_left_x_last = stick_left_x;
442         stick_left_y_last = stick_left_y;
443         stick_right_x_last = stick_right_x;
444         stick_right_y_last = stick_right_y;
445         thrust_last = thrust;
446
447         /* we must handle keyboard after toggeling keyboard_on,
448          * so that keyboard_on will not change until keyboard is rendered */
449         vr_key = 0;
450         if (keyboard_on)
451                 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
452
453         if (stick_right_y > STICK_WALK_THRESHOLD || stick_right_y < -STICK_WALK_THRESHOLD) {
454                 double roll, pitch, yaw;
455                 double dist, east, north;
456                 int32_t move_east[4], move_north[4];
457
458                 mercenary_get_orientation(&roll, &pitch, &yaw);
459                 /* we use a maximum move of 40 for all 4 steps (this is 10 for each step - equal to 'running') */
460                 if (stick_right_y > 0.0)
461                         dist = (stick_right_y - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
462                 else
463                         dist = (stick_right_y + STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
464                 east = sin(hand_right_yaw + yaw + M_PI) * dist;
465                 north = -cos(hand_right_yaw + yaw + M_PI) * dist;
466                 /* calculatate the integer positions of 4 steps */
467                 move_east[0] = (int32_t)((east * 0.25) + 0.5);
468                 move_north[0] = (int32_t)((north * 0.25) + 0.5);
469                 move_east[1] = (int32_t)((east * 0.5) + 0.5);
470                 move_north[1] = (int32_t)((north * 0.5) + 0.5);
471                 move_east[2] = (int32_t)((east * 0.75) + 0.5);
472                 move_north[2] = (int32_t)((north * 0.75) + 0.5);
473                 move_east[3] = (int32_t)(east + 0.5);
474                 move_north[3] = (int32_t)(north + 0.5);
475                 /* calculate the delta between each of the 4 step */
476                 move_east[3] -= move_east[2];
477                 move_north[3] -= move_north[2];
478                 move_east[2] -= move_east[1];
479                 move_north[2] -= move_north[1];
480                 move_east[1] -= move_east[0];
481                 move_north[1] -= move_north[0];
482                 /* the game takes 4 steps to move the player */
483                 mercenary_vr_move(1, move_east, move_north,
484                         256,
485                         (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
486         } else {
487                 /* don't change what the game actually does when moving joystick in y-direction */
488                 mercenary_vr_move(0, NULL, NULL, 256, 256);
489         }
490 }
491 #endif
492
493 static void skip_intro(void)
494 {
495         int event;
496         double render_delay = 0.0;
497         double cycle_count;
498
499         if (intro_skipped)
500                 return;
501
502         print_info("*** Skipping intro, fast forwarding... ***\n\n");
503         do {
504                 /* render, if not delayed */
505                 if (render_delay <= 0.0) {
506                         cycle_count = 0;
507                         do {
508                                 cycle_count += execute_cpu(0, &event);
509                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
510                         render_delay += (double)cycle_count / CPU_SPEED;
511                 }
512                 /* VBL */
513                 execute_cpu(3, NULL);
514                 /* count down render delay */
515                 if (render_delay) {
516                         render_delay -= 1.0 / (double)IRQ_RATE;
517                         if (render_delay < 0.0)
518                                 render_delay = 0.0;
519                 }
520         } while (event != STOP_AT_CLEAR_SCREEN1);
521
522         intro_skipped = 1;
523 }
524
525 static void special_event(int event)
526 {
527 #ifdef HAVE_OVR
528         /* handle VR events */
529         if (event == STOP_AT_PATCH_VR) {
530                 mercenary_patch_vr();
531                 return;
532         }
533 #endif
534         /* handle events to improve rendering */
535         if (render_improved)
536                 render_capture_event(event);
537 }
538
539 static void main_loop(void)
540 {
541         double frame_step, frame_time = 0.0, frame_render = 1;
542         int had_first_irq = 0;
543         static uint32_t current_time, last_time = 0, diff;
544         int i, rc;
545         int space, length;
546         int cycle_count, event = STOP_AT_END;
547         double render_delay = 0.0;
548         uint32_t palette_address;
549         uint16_t palette[16];
550 #ifdef HAVE_OVR
551         int eye;
552 #endif
553
554         last_time = ticks_sdl();
555
556         /* render result on window */
557         while (!quit) {
558 #ifdef HAVE_OVR
559                 /* get vr poses */
560                 handle_vr_poses();
561 #endif
562                 /* if we are in interstellar fligt, we use 50 Hz */
563                 /* if we are approaching to Eris Space Port, we use 10 Hz */
564                 /* else we use whatever frame rate the user wants */
565                 if (render_capture_is_interstellar())
566                         frame_step = vbl_duration * 50.0;
567                 else if (!intro_skipped)
568                         frame_step = vbl_duration * 10.0;
569                 else
570                         frame_step = vbl_duration * config_fps;
571                 if (frame_step > 1.0)
572                         frame_step = 1.0;
573                 /* handle SDL events */
574                 rc = event_sdl();
575                 if (rc)
576                         break;
577
578                 /* initialize rendering */
579                 debug_opengl = config_debug_opengl;
580                 benson_size = config_benson_size;
581                 render_legacy = (!config_render) || debug_opengl;
582                 render_improved = config_render || debug_opengl;
583                 if (!render_improved) {
584                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
585                         render_capture_reset();
586                 }
587                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
588                 /* amgia speed: don't render if we still delay */
589                 /* non amiga speed: render if we need a new frame */
590                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
591                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
592                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
593                 if (((frame_render && !config_amiga_speed)
594                   || (config_amiga_speed && render_delay <= 0.0)
595                   || event == STOP_AT_WAIT_INPUT)
596                 && !(had_first_irq && help_view)) {
597                         frame_render = 0;
598                         /* start capturing for improved graphics */
599                         if (render_improved)
600                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
601
602                         /* execute until the rendered image is ready (wait for VBL) */
603                         cycle_count = 0;
604                         do {
605                                 cycle_count += execute_cpu(0, &event);
606                                 /* handle special events */
607                                 special_event(event);
608                                 if (event == STOP_AT_CLEAR_SCREEN1)
609                                         intro_skipped = 1;
610                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
611                         /* stop capturing for improved graphics */
612                         if (render_improved)
613                                 render_capture_stop();
614                         /* copy palette */
615                         palette_address = mercenary_palette_view();
616                         for (i = 0; i < 16; i++)
617                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
618                         /* for amiga speed: set delay by the number of cycles */
619                         if (config_amiga_speed)
620                                 render_delay += (double)cycle_count / CPU_SPEED;
621                 }
622
623                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
624 #ifdef HAVE_OVR
625                 begin_render_ovr();
626
627                 for (eye = 0; eye < 2; eye++) {
628                         double camera_x, camera_y, camera_z;
629                         /* begin of rendering eye, viewport and frustum is set here */
630                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
631 #else
632                 {
633 #endif
634                         /* clear screen */
635 #ifdef HAVE_OVR
636                         opengl_clear(1);
637 #else
638                         opengl_clear(0);
639 #endif
640                         /* render benson + osd ontop of improved opengl rendering, if enabled */
641                         if (render_improved) {
642 #ifndef HAVE_OVR
643                                 /* viewport and frustum is set here */
644                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
645 #endif
646                                 /* render improved graphics, interpolate, if required,
647                                  * if no item list is available, for legacy rendering
648                                  */
649 #ifdef HAVE_OVR
650                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
651 #else
652                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
653 #endif
654                                 if (rc)
655                                         goto goto_legacy;
656 #ifdef HAVE_OVR
657                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
658 #else
659                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
660 #endif
661                                 if (help_view)
662                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
663                                 if (osd_timer) {
664                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
665                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
666                                                 osd_timer = 0;
667                                 }
668                         }
669                         /* setup viewport for legacy image and render image, if enabled */
670                         /* also render legacy, if render_improved failed due to not (yet) available items */
671                         if (render_legacy) {
672                                 goto_legacy:
673                                 /* render game view without benson
674                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
675                                  */
676                                 if (had_first_irq)
677                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
678 #ifndef HAVE_OVR
679                                 /* viewport and frustum is set here */
680                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
681 #endif
682                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
683                                 if (help_view)
684                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
685                                 if (osd_timer) {
686                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
687                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
688                                                 osd_timer = 0;
689                                 }
690                         }
691 #ifdef HAVE_OVR
692                         /* render keyboard */
693                         if (keyboard_on)
694                                 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
695
696                         /* end of rendering eye */
697                         end_render_ovr_eye(eye);
698                 }
699                 /* at this point we are ready with our image, so we display */
700                 end_render_ovr();
701                 render_mirror_ovr(window_width, window_height);
702 #else
703                 }
704 #endif
705                 swap_sdl();
706
707                 /* advance frame time, if we are not in help view  */
708                 if (!(had_first_irq && help_view)) {
709                         frame_time += frame_step;
710                         if (frame_time >= 1.0) {
711                                 frame_time -= 1.0;
712                                 frame_render = 1;
713                         }
714                 }
715
716                 /* measure frame rate */
717                 framerate_measure();
718
719                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
720                 /* only do this, if we are not in help view */
721                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
722                 if (!(had_first_irq && help_view)) {
723                         current_time = ticks_sdl();
724                         diff = current_time - last_time;
725                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
726                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
727                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
728                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
729                         }
730                         while (diff > 1000 / IRQ_RATE) {
731                                 /* trigger and execute IRQ 3 = VBL */
732                                 execute_cpu(3, NULL);
733                                 had_first_irq = 1;
734                                 /* transfer benson without game view
735                                  * because we only got benson refreshed during VBL IRQ
736                                  */
737                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
738                                 /* render sound to sound buffer
739                                  * buffer pointer read and write is atomic, so no locking required!
740                                  */
741                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
742                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
743 #ifdef DEBUG_SOUND_BUFFERING
744                                         fprintf(stderr, "sound buffer overflow\n");
745 #endif
746                                         length = space;
747                                 } else
748                                         length = SOUND_SAMPLERATE / IRQ_RATE;
749 #ifdef DEBUG_SOUND_BUFFERING
750                                 printf("can write %d, write %d\n", space, length);
751                                 static int cnt = 0;
752                                 int s;
753                                 for (s = 0; s < length; s++) {
754                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
755                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
756                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
757                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
758                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
759                                          cnt++;
760                                 }
761 #else
762                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
763 #endif
764                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
765                                 diff -= 1000 / IRQ_RATE;
766                                 last_time += 1000 / IRQ_RATE;
767
768                                 /* count down render delay */
769                                 if (render_delay) {
770                                         render_delay -= 1.0 / (double)IRQ_RATE;
771                                         if (render_delay < 0.0)
772                                                 render_delay = 0.0;
773                                 }
774                         }
775                 }
776         }
777 }
778
779 static uint16_t io_read(uint32_t address)
780 {
781         uint16_t value = 0xffff;
782
783         /* joystick and fire button */
784         if (address == 0xbfe000 || address == 0xdff00c)
785                 value &= emulate_joystick_read(address);
786         /* keyboard */
787         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
788                 value &= emulate_keyboard_read(address);
789         /* diskette */
790         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
791                 value &= emulate_disk_read(address);
792
793         return value;
794 }
795
796 static void io_write(uint32_t address, uint16_t value)
797 {
798         /* dmacon and sound registers */
799         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
800                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
801         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
802                 emulate_disk_write(address, value);
803 }
804
805 /* two tracks with 0x1820 words of length */
806 static uint8_t game_save[2][0x1820 << 1];
807 static int last_track = 0;
808
809 /* game reads track with saved game */
810 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
811 {
812         if (length > sizeof(game_save[0])) {
813                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
814                 return;
815         }
816
817         /* if even track is selected, load game */
818         if (!(track & 1)) {
819                 char filename[256];
820                 int gamesave_num = (track - 2) >> 1;
821                 int got;
822                 FILE *fp;
823
824                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
825 #if defined(_WIN32)
826                 filename[0] = '\0';
827 #else
828                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
829                 mkdir(filename, 0777);
830 #endif
831                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
832                 fp = fopen(filename, "r");
833                 if (!fp) {
834 fail:
835                         print_info("failed to load game from '%s'\n", filename);
836                         goto copy;
837                 }
838                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
839                 fclose(fp);
840                 if (got != 2)
841                         goto fail;
842         }
843
844 copy:
845         /* copy track */
846         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
847 }
848
849 /* game writes track with saved game */
850 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
851 {
852         /* skip sync info that is provided by game and only relevant for a real disk track */
853         data += 0x200;
854         length -= 0x200;
855
856         if (length != sizeof(game_save[0])) {
857                 print_error("saving game state failed, because length of data does not match, please fix!\n");
858                 return;
859         }
860
861         /* don't save if last track is the same, because disk is written on both sides with the same data */
862         if (track == last_track) {
863                 if (memcmp(memory + data, game_save[track & 1], length)) {
864                         print_error("saving game data on other side of the disk is different, please fix!\n");
865                 }
866                 return;
867         }
868         last_track = track;
869
870         /* save game data */
871         memcpy(game_save[track & 1], memory + data, length);
872
873         /* if done with saving */
874         if ((track & 1)) {
875                 char filename[256];
876                 int gamesave_num = (track - 2) >> 1;
877                 int wrote;
878                 FILE *fp;
879
880 #if defined(_WIN32)
881                 filename[0] = '\0';
882 #else
883                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
884                 mkdir(filename, 0777);
885 #endif
886                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
887                 fp = fopen(filename, "w");
888                 if (!fp) {
889 fail:
890                         print_error("failed to save game to '%s'\n", filename);
891                         return;
892                 }
893                 print_info("Game state saved to '%s'\n", filename);
894                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
895                 fclose(fp);
896                 if (wrote != 2)
897                         goto fail;
898         }
899 }
900
901 static int shift = 0, ctrl = 0;
902
903 static void keyboard_sdl(int down, enum keycode keycode)
904 {
905         switch (keycode) {
906         case KEYCODE_LCTRL:
907         case KEYCODE_RCTRL:
908                 ctrl = down;
909                 break;
910         default: break;
911         }
912
913         if (ctrl && down) {
914                 switch (keycode) {
915                 case KEYCODE_h:
916                         if (help_view == help_views)
917                                 help_view = 0;
918                         else
919                                 help_view++;
920                         break;
921                 case KEYCODE_v:
922                         config_video_filter ^= 1;
923                         osd_info("video filter", (config_video_filter) ? "on" : "off");
924                         break;
925                 case KEYCODE_a:
926                         config_audio_filter ^= 1;
927                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
928                         break;
929                 case KEYCODE_s:
930                         config_amiga_speed ^= 1;
931                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
932                         break;
933                 case KEYCODE_r:
934                         config_render ^= 1;
935                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
936                         break;
937                 case KEYCODE_b:
938                         if (!config_render && !config_debug_opengl) {
939                                 osd_info("", "not applicable");
940                                 break;
941                         }
942                         if (config_benson_size == 0.5) {
943                                 config_benson_size = 1.0;
944                                 config_fov = FOV_NOVAGEN;
945                         } else {
946                                 config_benson_size = 0.5;
947                                 config_fov = FOV_JOLLY;
948                         }
949                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
950                         break;
951                 case KEYCODE_i:
952                         if (!intro_skipped)
953                                 skip_intro();
954                         else
955                                 osd_info("", "not applicable");
956                         break;
957                 case KEYCODE_c:
958                         if (config_ctrl_c)
959                                 quit = 1;
960                         break;
961                 case KEYCODE_o:
962 #ifdef HAVE_OVR
963                         normalize_observer_ovr();
964                         osd_info("", "change height");
965 #else
966                         osd_info("", "not applicable");
967 #endif
968                         break;
969                 case KEYCODE_KP_PLUS:
970                         if (config_fov / 1.2 >= FOV_MIN)
971                                 config_fov /= 1.2;
972                         disp_fov:
973                         {
974                                 char text[16];
975                                 sprintf(text, "%.2f", config_fov);
976                                 osd_info("FOV", text);
977                         }
978                         break;
979                 case KEYCODE_KP_MINUS:
980                         if (config_fov * 1.2 <= FOV_MAX)
981                                 config_fov *= 1.2;
982                         goto disp_fov;
983                 default: break;
984                 }
985                 /* do not pass keys to game while holding CTRL */
986                 return;
987         }
988
989         if (keycode == KEYCODE_PAUSE && down) {
990                 if (help_view == help_views)
991                         help_view = 0;
992                 else
993                         help_view++;
994         }
995
996         /* in help view we must not forward keypresses */
997         if (help_view)
998                 return;
999
1000         switch (keycode) {
1001         case KEYCODE_LSHIFT:
1002                 set_amiga_key(keycode, down);
1003                 shift = down;
1004                 break;
1005         case KEYCODE_RSHIFT:
1006                 set_amiga_key(keycode, down);
1007                 shift = down;
1008                 break;
1009         case KEYCODE_LEFT:
1010                 if (shift && down) {
1011                         set_amiga_key(keycode, down);
1012                         set_joystick(-1, -1, -1, -1, -1);
1013                         break;
1014                 }
1015                 set_amiga_key(keycode, 0);
1016                 set_joystick(down, -1, -1, -1, -1);
1017                 break;
1018         case KEYCODE_RIGHT:
1019                 if (shift && down) {
1020                         set_amiga_key(keycode, down);
1021                         set_joystick(-1, -1, -1, -1, -1);
1022                         break;
1023                 }
1024                 set_amiga_key(keycode, 0);
1025                 set_joystick(-1, down, -1, -1, -1);
1026                 break;
1027         case KEYCODE_UP:
1028                 if (shift && down) {
1029                         set_amiga_key(keycode, down);
1030                         set_joystick(-1, -1, -1, -1, -1);
1031                         break;
1032                 }
1033                 set_amiga_key(keycode, 0);
1034                 set_joystick(-1, -1, down, -1, -1);
1035                 break;
1036         case KEYCODE_DOWN:
1037                 if (shift && down) {
1038                         set_amiga_key(keycode, down);
1039                         set_joystick(-1, -1, -1, -1, -1);
1040                         break;
1041                 }
1042                 set_amiga_key(keycode, 0);
1043                 set_joystick(-1, -1, -1, down, -1);
1044                 break;
1045         case KEYCODE_END:
1046                 set_joystick(-1, -1, -1, -1, down);
1047                 break;
1048         case KEYCODE_INSERT:
1049                 set_amiga_key(KEYCODE_HELP, down);
1050                 break;
1051         default:
1052                 set_amiga_key(keycode, down);
1053         }
1054 }
1055
1056 void audio_sdl(float *data, int length)
1057 {
1058         int fill, s;
1059
1060         /* read sound from sound buffer
1061          * buffer pointer read and write is atomic, so no locking required!
1062          */
1063         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1064         if (fill < length) {
1065 #ifdef DEBUG_SOUND_BUFFERING
1066                 fprintf(stderr, "sound buffer underrun\n");
1067 #endif
1068                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1069                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1070         }
1071         for (s = 0; s < length; s++) {
1072                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1073                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1074         }
1075 #ifdef DEBUG_SOUND_BUFFERING
1076         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1077 #endif
1078         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1079 }
1080
1081 void sound_irq(void)
1082 {
1083         /* trigger and execute IRQ 4 = sound */
1084         execute_cpu(4, NULL);
1085 }
1086
1087 int main(int argc, char *argv[])
1088 {
1089         int rc;
1090         int sdl_sound_chunk;
1091
1092         home_dir = getenv("HOME");
1093         if (!home_dir)
1094                 home_dir = "";
1095
1096         rc = parse_args(argc, argv);
1097         if (rc)
1098                 return 0;
1099
1100         /* allocate image */
1101         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1102         if (!image) {
1103                 print_error("Failed to allocate image buffer\n");
1104                 goto done;
1105         }
1106
1107         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1108                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1109                 goto done;
1110         }
1111         if ((1000 % IRQ_RATE)) {
1112                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1113                 goto done;
1114         }
1115
1116         /* calculate SDL chunk size for audio
1117          * it must be a power of two, but not more than the chunk size for each IRQ!
1118          */
1119         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1120                 ;
1121         sdl_sound_chunk >>= 1;
1122 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1123
1124         /* allocate sound buffers */
1125         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1126         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1127         if (!sound_buffer) {
1128                 print_error("Failed to allocate image buffer\n");
1129                 goto done;
1130         }
1131
1132         /* allocate memory */
1133         memory = calloc(MEMORY_SIZE, 1);
1134         if (!memory) {
1135                 print_error("Failed to allocate cpu's memory\n");
1136                 goto done;
1137         }
1138         stop_event = calloc(MEMORY_SIZE, 1);
1139         if (!stop_event) {
1140                 print_error("Failed to allocate cpu's stop_event memory\n");
1141                 goto done;
1142         }
1143         chipreg = calloc(IOSIZE, 1);
1144         if (!chipreg) {
1145                 print_error("Failed to allocate chip register\n");
1146                 goto done;
1147         }
1148
1149         /* init cpu code */
1150         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1151
1152         /* init disk emulation */
1153         disk_init(disk_read, disk_write);
1154
1155         /* load binary */
1156         mercenary_load();
1157
1158         /* patch some stuff */
1159         mercenary_patch();
1160
1161         /* init SDL and OpenGL */
1162 #ifdef HAVE_OVR
1163         int vbl_sync = 0;
1164         int rift = 1;
1165         int multisampling = 0;
1166         window_width = SCREEN_WIDTH;
1167         window_height = SCREEN_HEIGHT;
1168 #else
1169         int vbl_sync = 1;
1170         int rift = 0;
1171         int multisampling = config_multisampling;
1172         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1173         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1174 #endif
1175         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1176         if (rc < 0)
1177                 goto done;
1178 #ifdef HAVE_OVR
1179         rc = init_ovr(config_multisampling);
1180         if (rc < 0)
1181                 goto done;
1182         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1183         if (rc < 0)
1184                 goto done;
1185 #endif
1186         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1187         if (rc < 0)
1188                 goto done;
1189
1190         /* init osd */
1191         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1192         if (rc < 0)
1193                 goto done;
1194         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1195         if (rc < 0)
1196                 goto done;
1197         help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1198         if (!help_osd[0])
1199                 goto done;
1200         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1201         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1202                 "Emulation:\n"
1203                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1204                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1205                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1206                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1207                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1208                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1209                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1210                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1211                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1212 #ifdef HAVE_OVR
1213                 "        Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1214 #endif
1215                 "\n"
1216                 "Answer to a Question:\n"
1217                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1218                 "\n"
1219                 "Walking / Driving / Flying:\n"
1220                 "        Use cursor keys as joystick, to move player / craft.\n"
1221                 "        Press `R' for running, 'W' for walking speed.\n"
1222                 "        Press `B' to board, `L' to leave.\n"
1223                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1224                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1225                 "        Press `SPACE' to stop craft.\n"
1226                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1227                 "        Press `T' for turbo on certain craft.\n"
1228                 "        Press `END' as joystick's fire button.\n"
1229                 "\n"
1230                 "Elevator:\n"
1231                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1232                 "\n"
1233                 "Inside a transporter:\n"
1234                 "        Press `1'...`0' to select destination.\n"
1235                 "\n"
1236                 "Items:\n"
1237                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1238                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1239                 "        Press `NUMPAD Enter' to select certain items.\n"
1240                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1241                 "        Press `NUMPAD *' to read entry\n"
1242                 "Saving / Loading / Pause:\n"
1243                 "        Press `INSERT' to loading and saving options.\n"
1244                 "        Press `ENTER' to pause game, other key to continue.\n"
1245                 ,HELP_ALPHA, 1, 2, 5, 0);
1246 #ifdef HAVE_OVR
1247         help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1248         if (!help_osd[1])
1249                 goto done;
1250         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1251         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1252                 "Emulation using Controller:\n"
1253                 "        Press `Enter' button to toggle this help screen on or off.\n"
1254                 "        Press `A' button to emulate keyboard to control game.\n"
1255                 "        Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1256                 "        Press `A' or `B' button again to dismiss keyboard.\n"
1257                 "        Point right controller to a key on keyboard. The key will highlight.\n"
1258                 "        Press `Trigger' on right controller enter the highlighted key.\n"
1259                 "\n"
1260                 "Walking / Driving / Flying using Controller:\n"
1261                 "        Use thumb stick on right controller, to move player / craft.\n"
1262                 "        Press `X' button to board, `Y' button to leave.\n"
1263                 "        Move thumb stick on left controller to drive/fly forward or backward.\n"
1264                 "        Press and hold thumb stick on left controller for escape sequence.\n"
1265                 "        Release thumb stick on left controller stop craft.\n"
1266                 "        Press `Trigger' on right controller to fire.\n"
1267                 "\n"
1268                 "For all other game function, use the emulated keyboards!\n"
1269                 ,HELP_ALPHA, 1, 2, 5, 0);
1270         help_views = 2;
1271 #endif
1272         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1273         if (!info_osd)
1274                 goto done;
1275
1276         /* init audio */
1277         sound_init(SOUND_SAMPLERATE, sound_irq);
1278
1279         /* start cpu */
1280         reset_cpu();
1281
1282         if (config_skip_intro)
1283                 skip_intro();
1284
1285         /* run game */
1286         main_loop();
1287
1288 done:
1289         exit_opengl();
1290 #ifdef HAVE_OVR
1291         exit_ovr();
1292 #endif
1293         exit_sdl();
1294
1295         if (chipreg)
1296                 free(chipreg);
1297         if (stop_event)
1298                 free(stop_event);
1299         if (memory)
1300                 free(memory);
1301         if (sound_buffer)
1302                 free(sound_buffer);
1303         if (image)
1304                 free(image);
1305         if (help_osd[0])
1306                 free(help_osd[0]);
1307         if (help_osd[1])
1308                 free(help_osd[1]);
1309         if (info_osd)
1310                 free(info_osd);
1311
1312         return 0;
1313 }
1314