Keep sync between landing sequence time and Benson text while landing
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #include "../libsdl/opengl.h"
28 #include "../libsdl/print.h"
29 #include "../libcpu/m68k.h"
30 #include "../libcpu/execute.h"
31 #include "../libframerate/framerate.h"
32 #include "../libvideo/video.h"
33 #include "../libsound/sound.h"
34 #include "../libjoystick/joystick.h"
35 #include "../libkeyboard/keyboard.h"
36 #include "../libdisk/disk.h"
37 #include "../libtext/text.h"
38 #include "mercenary.h"
39 #include "render.h"
40
41 #define FOV_MIN         10.0
42 #define FOV_NOVAGEN     64.0
43 #define FOV_JOLLY       80.0
44 #define FOV_MAX         170.0
45
46 static int config_ctrl_c = 0;
47 static int config_amiga_speed = 1;
48 static double config_fps = 16.0;
49 #if !defined(_WIN32)
50 static const char *config_gamesave_dir = ".mercenary";
51 #endif
52 static int config_video_filter = 1;
53 static int config_audio_filter = 1;
54 static int config_render = 0;
55 static int config_skip_intro = 0;
56 static int config_multisampling = 16;
57 static double config_fov = FOV_NOVAGEN;
58 static double config_benson_size = 1.0;
59 static int config_debug_transparent = 0;
60 static int config_debug_opengl = 0;
61 /* render improvements */
62 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
63
64 #define CPU_SPEED       7093790.0;
65
66 #define SOUND_SAMPLERATE 48000
67 /* - game IRQ rate
68  * - must be used for sound rendering chunk
69  */
70 #define IRQ_RATE        50
71 /* numbe of buffer chunks to dejitter:
72  * - SDL render interval
73  * - sound rendering interval
74  * - sound card interval
75  * 4 should be minimum, if video rate is >=50 Hz
76  */
77 #define SOUND_CHUNKS    4
78
79 /* test sound to check if buffer does not overflow / underrun */
80 //#define DEBUG_SOUND_BUFFERING
81
82 #define IOSIZE          0x1000 /* bytes in io space */
83 #define MEMORY_SIZE     0x80000
84 static uint8_t *memory = NULL;
85 static uint8_t *stop_event = NULL;
86 static uint8_t *image = NULL;
87 static uint8_t *help_osd = NULL;
88 static uint8_t *info_osd = NULL;
89 static int help_view = 1;
90 static int32_t osd_timer = 0;
91 #define SCREEN_WIDTH    320
92 #define SCREEN_HEIGHT   200
93 #define IMAGE_WIDTH     320
94 #define IMAGE_HEIGHT    200
95 #define BENSON_AT_LINE  136
96 #define IMAGE_DIWSTART  0x2c
97 #define HELP_ALPHA      0xd0
98 #define OSD_WIDTH       320
99 #define OSD_HEIGHT      16
100 static uint16_t *chipreg = NULL;
101 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
102 static int sound_buffer_size; /* buffer sample size */
103 static int sound_buffer_writep; /* write pointer at buffer */
104 static int sound_buffer_readp; /* read pointer at buffer */
105 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
106 static double benson_size; /* render size of benson */
107 static int render_legacy = 0; /* render original amiga screen, if set */
108 static int render_improved = 0; /* render improved image, if set */
109 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
110 static int intro_skipped = 0; /* indicated if we already have landed */
111
112 static const char *home_dir;
113
114 static int quit = 0;
115
116 int parse_args(int argc, char *argv[])
117 {
118         int i = 1;
119
120         while (argc > i) {
121                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
122                         print_info("Usage: %s\n", argv[0]);
123                         print_info(" -s --render-speed original | fast\n");
124                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
125                         print_info("    --fps <fps>\n");
126                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
127                         print_info(" -v --video-filter on | off\n");
128                         print_info("        Set video filter.\n");
129                         print_info(" -a --audio-filter on | off\n");
130                         print_info("        Set audio filter.\n");
131                         print_info(" -r --render original | opengl\n");
132                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
133                         print_info(" -b --benson normal | half\n");
134                         print_info("        Size of 'Benson' (control panel).\n");
135                         print_info(" -m --multisampling <samples>\n");
136                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
137                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
138                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
139                         print_info(" -i --skip-intro\n");
140                         print_info("        Skip intro sequence approaching to Eris space port.\n");
141                         print_info("Debug options:\n");
142                         print_info(" -o --debug-opengl\n");
143                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
144                         print_info("    --debug-transparent\n");
145                         print_info("        Draw all things half transparent.\n");
146                         print_info("    --ctrl-c\n");
147                         print_info("        Use CTRL+C to exit game (used for development)\n");
148                         return -1;
149                 } else
150                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
151                         i++;
152                         if (argc == i) {
153 missing_parameter:
154                                 print_info("Missing parameter, use '--help'!\n");
155                                 return -1;
156                         }
157                         if (!strcmp(argv[i], "original"))
158                                 config_amiga_speed = 1;
159                         else
160                         if (!strcmp(argv[i], "fast"))
161                                 config_amiga_speed = 0;
162                         else {
163 illegal_parameter:
164                                 print_info("Illegal parameter, use '--help'!\n");
165                                 return -1;
166                         }
167                 } else
168                 if (!strcmp(argv[i], "--fps")) {
169                         i++;
170                         if (argc == i)
171                                 goto missing_parameter;
172                         config_fps = atof(argv[i]);
173                         if (config_fov <= 0.0)
174                                 goto illegal_parameter;
175                 } else
176                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
177                         i++;
178                         if (argc == i)
179                                 goto missing_parameter;
180                         if (!strcmp(argv[i], "on"))
181                                 config_video_filter = 1;
182                         else
183                         if (!strcmp(argv[i], "off"))
184                                 config_video_filter = 0;
185                         else
186                                 goto illegal_parameter;
187                 } else
188                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
189                         i++;
190                         if (argc == i)
191                                 goto missing_parameter;
192                         if (!strcmp(argv[i], "on"))
193                                 config_audio_filter = 1;
194                         else
195                         if (!strcmp(argv[i], "off"))
196                                 config_audio_filter = 0;
197                         else
198                                 goto illegal_parameter;
199                 } else
200                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
201                         i++;
202                         if (argc == i)
203                                 goto missing_parameter;
204                         if (!strcmp(argv[i], "original"))
205                                 config_render = 0;
206                         else
207                         if (!strcmp(argv[i], "opengl"))
208                                 config_render = 1;
209                         else
210                                 goto illegal_parameter;
211                 } else
212                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
213                         i++;
214                         if (argc == i)
215                                 goto missing_parameter;
216                         if (!strcmp(argv[i], "normal"))
217                                 config_benson_size = 1.0;
218                         else
219                         if (!strcmp(argv[i], "half")) {
220                                 config_benson_size = 0.5;
221                                 if (config_fov == FOV_NOVAGEN)
222                                         config_fov = FOV_JOLLY;
223                         } else
224                                 goto illegal_parameter;
225                 } else
226                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
227                         i++;
228                         if (argc == i)
229                                 goto missing_parameter;
230                         config_multisampling = atoi(argv[i]);
231                 } else
232                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
233                         i++;
234                         if (argc == i)
235                                 goto missing_parameter;
236                         config_fov = atof(argv[i]);
237                         if (config_fov < 1.0 || config_fov > 179.0)
238                                 goto illegal_parameter;
239                 } else
240                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
241                         config_skip_intro = 1;
242                 } else
243                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
244                         config_debug_opengl = 1;
245                 } else
246                 if (!strcmp(argv[i], "--debug-transparent")) {
247                         config_debug_transparent = 1;
248                 } else
249                 if (!strcmp(argv[i], "--ctrl-c")) {
250                         config_ctrl_c = 1;
251                 } else {
252                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
253                         return -1;
254                 }
255                 i++;
256         }
257
258         return 0;
259 }
260
261 static void skip_intro(void)
262 {
263         int event;
264         double render_delay = 0.0;
265         double cycle_count;
266
267         if (intro_skipped)
268                 return;
269
270         print_info("*** Skipping intro, fast forwarding... ***\n\n");
271         do {
272                 /* render, if not delayed */
273                 if (render_delay <= 0.0) {
274                         cycle_count = 0;
275                         do {
276                                 cycle_count += execute_cpu(0, &event);
277                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
278                         render_delay += (double)cycle_count / CPU_SPEED;
279                 }
280                 /* VBL */
281                 execute_cpu(3, NULL);
282                 /* count down render delay */
283                 if (render_delay) {
284                         render_delay -= 1.0 / (double)IRQ_RATE;
285                         if (render_delay < 0.0)
286                                 render_delay = 0.0;
287                 }
288         } while (event != STOP_AT_CLEAR_SCREEN1);
289
290         intro_skipped = 1;
291 }
292
293 static void special_event(int event)
294 {
295         if (render_improved)
296                 render_capture_event(event);
297 }
298
299 static void main_loop(void)
300 {
301         double frame_step, frame_time = 0.0, frame_render = 1;
302         int had_first_irq = 0;
303         int render_improved_rc;
304         static uint32_t current_time, last_time = 0, diff;
305         int i, rc;
306         int space, length;
307         int cycle_count, event = STOP_AT_END;
308         double render_delay = 0.0;
309         uint32_t palette_address;
310         uint16_t palette[16];
311
312         last_time = ticks_sdl();
313
314         /* render result on window */
315         while (!quit) {
316                 /* if we are in interstellar fligt, we use 50 Hz */
317                 /* if we are approaching to Eris Space Port, we use 10 Hz */
318                 /* else we use whatever frame rate the user wants */
319                 if (render_capture_is_interstellar())
320                         frame_step = vbl_duration * 50.0;
321                 else if (!intro_skipped)
322                         frame_step = vbl_duration * 10.0;
323                 else
324                         frame_step = vbl_duration * config_fps;
325                 if (frame_step > 1.0)
326                         frame_step = 1.0;
327                 /* handle SDL events */
328                 rc = event_sdl();
329                 if (rc)
330                         break;
331
332                 /* clear screen */
333                 opengl_clear();
334
335                 /* initialize rendering */
336                 debug_opengl = config_debug_opengl;
337                 benson_size = config_benson_size;
338                 render_legacy = (!config_render) || debug_opengl;
339                 render_improved = config_render || debug_opengl;
340                 if (!render_improved) {
341                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
342                         render_capture_reset();
343                 }
344                 if (render_improved)
345                         opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
346                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
347                 /* amgia speed: don't render if we still delay */
348                 /* non amiga speed: render if we need a new frame */
349                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
350                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
351                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
352                 if (((frame_render && !config_amiga_speed)
353                   || (config_amiga_speed && render_delay <= 0.0)
354                   || event == STOP_AT_WAIT_INPUT)
355                 && !(had_first_irq && help_view)) {
356                         frame_render = 0;
357                         /* start capturing for improved graphics */
358                         if (render_improved)
359                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
360
361                         /* execute until the rendered image is ready (wait for VBL) */
362                         cycle_count = 0;
363                         do {
364                                 cycle_count += execute_cpu(0, &event);
365                                 /* handle special events */
366                                 special_event(event);
367                                 if (event == STOP_AT_CLEAR_SCREEN1)
368                                         intro_skipped = 1;
369                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
370                         /* stop capturing for improved graphics */
371                         if (render_improved)
372                                 render_capture_stop();
373                         /* copy palette */
374                         palette_address = mercenary_palette_view();
375                         for (i = 0; i < 16; i++)
376                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
377                         /* for amiga speed: set delay by the number of cycles */
378                         if (config_amiga_speed)
379                                 render_delay += (double)cycle_count / CPU_SPEED;
380                 }
381                 /* render improved graphics, interpolate, if required */
382                 if (render_improved)
383                         render_improved_rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time);
384                 else
385                         render_improved_rc = -1;
386                 /* advance frame time, if we are not in help view  */
387                 if (!(had_first_irq && help_view)) {
388                         frame_time += frame_step;
389                         if (frame_time >= 1.0) {
390                                 frame_time -= 1.0;
391                                 frame_render = 1;
392                         }
393                 }
394
395                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
396                 if (had_first_irq) {
397                         /* render game view without benson
398                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
399                          */
400                         if (render_legacy || render_improved_rc)
401                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
402                 }
403                 /* render benson + osd ontop of improved opengl rendering, if enabled */
404                 if (render_improved && render_improved_rc == 0) {
405                         opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
406                         if (help_view)
407                                 opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 1.0, 1.0, 0.0, 0.0);
408                         if (osd_timer) {
409                                 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 0.5, 0.04, 0.5, -0.95);
410                                 if (osd_timer - (int32_t)ticks_sdl() < 0)
411                                         osd_timer = 0;
412                         }
413                 }
414                 /* setup viewport for legacy image and render image, if enabled */
415                 /* also render legacy, if render_improved failed due to not (yet) available items */
416                 if (render_legacy || (render_improved && render_improved_rc)) {
417                         opengl_viewport_legacy(debug_opengl);
418                         opengl_blit_legacy(image, config_video_filter);
419                         if (help_view)
420                                 opengl_blit_osd(0, help_osd, config_video_filter, 0, 0.0, 0, 1.0, 1.0, 0.0, 0.0);
421                         if (osd_timer) {
422                                 opengl_blit_osd(1, info_osd, config_video_filter, 0, 0.0, 0, 0.5, 0.04, 0.5, -0.95);
423                                 if (osd_timer - (int32_t)ticks_sdl() < 0)
424                                         osd_timer = 0;
425                         }
426                 }
427
428                 /* at this point we are ready with our image, so we display */
429                 swap_sdl();
430                 /* measure frame rate */
431                 framerate_measure();
432
433                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
434                 /* only do this, if we are not in help view */
435                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
436                 if (!(had_first_irq && help_view)) {
437                         current_time = ticks_sdl();
438                         diff = current_time - last_time;
439                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
440                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
441                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
442                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
443                         }
444                         while (diff > 1000 / IRQ_RATE) {
445                                 /* trigger and execute IRQ 3 = VBL */
446                                 execute_cpu(3, NULL);
447                                 had_first_irq = 1;
448                                 /* transfer benson without game view
449                                  * because we only got benson refreshed during VBL IRQ
450                                  */
451                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
452                                 /* render sound to sound buffer
453                                  * buffer pointer read and write is atomic, so no locking required!
454                                  */
455                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
456                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
457 #ifdef DEBUG_SOUND_BUFFERING
458                                         fprintf(stderr, "sound buffer overflow\n");
459 #endif
460                                         length = space;
461                                 } else
462                                         length = SOUND_SAMPLERATE / IRQ_RATE;
463 #ifdef DEBUG_SOUND_BUFFERING
464                                 printf("can write %d, write %d\n", space, length);
465                                 static int cnt = 0;
466                                 int s;
467                                 for (s = 0; s < length; s++) {
468                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
469                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
470                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
471                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
472                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
473                                          cnt++;
474                                 }
475 #else
476                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
477 #endif
478                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
479                                 diff -= 1000 / IRQ_RATE;
480                                 last_time += 1000 / IRQ_RATE;
481
482                                 /* count down render delay */
483                                 if (render_delay) {
484                                         render_delay -= 1.0 / (double)IRQ_RATE;
485                                         if (render_delay < 0.0)
486                                                 render_delay = 0.0;
487                                 }
488                         }
489                 }
490         }
491 }
492
493 static uint16_t io_read(uint32_t address)
494 {
495         uint16_t value = 0xffff;
496
497         /* joystick and fire button */
498         if (address == 0xbfe000 || address == 0xdff00c)
499                 value &= emulate_joystick_read(address);
500         /* keyboard */
501         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
502                 value &= emulate_keyboard_read(address);
503         /* diskette */
504         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
505                 value &= emulate_disk_read(address);
506
507         return value;
508 }
509
510 static void io_write(uint32_t address, uint16_t value)
511 {
512         /* dmacon and sound registers */
513         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
514                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
515         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
516                 emulate_disk_write(address, value);
517 }
518
519 /* two tracks with 0x1820 words of length */
520 static uint8_t game_save[2][0x1820 << 1];
521 static int last_track = 0;
522
523 /* game reads track with saved game */
524 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
525 {
526         if (length > sizeof(game_save[0])) {
527                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
528                 return;
529         }
530
531         /* if even track is selected, load game */
532         if (!(track & 1)) {
533                 char filename[256];
534                 int gamesave_num = (track - 2) >> 1;
535                 int got;
536                 FILE *fp;
537
538                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
539 #if defined(_WIN32)
540                 filename[0] = '\0';
541 #else
542                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
543                 mkdir(filename, 0777);
544 #endif
545                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
546                 fp = fopen(filename, "r");
547                 if (!fp) {
548 fail:
549                         print_error("failed to load game from '%s'\n", filename);
550                         goto copy;
551                 }
552                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
553                 fclose(fp);
554                 if (got != 2)
555                         goto fail;
556         }
557
558 copy:
559         /* copy track */
560         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
561 }
562
563 /* game writes track with saved game */
564 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
565 {
566         /* skip sync info that is provided by game and only relevant for a real disk track */
567         data += 0x200;
568         length -= 0x200;
569
570         if (length != sizeof(game_save[0])) {
571                 print_error("saving game state failed, because length of data does not match, please fix!\n");
572                 return;
573         }
574
575         /* don't save if last track is the same, because disk is written on both sides with the same data */
576         if (track == last_track) {
577                 if (memcmp(memory + data, game_save[track & 1], length)) {
578                         print_error("saving game data on other side of the disk is different, please fix!\n");
579                 }
580                 return;
581         }
582         last_track = track;
583
584         /* save game data */
585         memcpy(game_save[track & 1], memory + data, length);
586
587         /* if done with saving */
588         if ((track & 1)) {
589                 char filename[256];
590                 int gamesave_num = (track - 2) >> 1;
591                 int wrote;
592                 FILE *fp;
593
594 #if defined(_WIN32)
595                 filename[0] = '\0';
596 #else
597                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
598                 mkdir(filename, 0777);
599 #endif
600                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
601                 fp = fopen(filename, "w");
602                 if (!fp) {
603 fail:
604                         print_error("failed to save game to '%s'\n", filename);
605                         return;
606                 }
607                 print_info("Game state saved to '%s'\n", filename);
608                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
609                 fclose(fp);
610                 if (wrote != 2)
611                         goto fail;
612         }
613 }
614
615 static void osd_info(const char *param, const char *value)
616 {
617         char line[41] = "                                        ";
618
619         if (param[0]) {
620                 strncpy(line + 21 - strlen(param), param, strlen(param));
621                 line[22] = ':';
622         }
623         if (strlen(value) > 15) {
624                 print_error("string too long\n");
625                 return;
626         }
627         strncpy(line + 25, value, strlen(value));
628         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
629         osd_timer = ticks_sdl() + 2500;
630 }
631
632 static int shift = 0, ctrl = 0;
633
634 static void keyboard_sdl(int down, enum keycode keycode)
635 {
636         switch (keycode) {
637         case KEYCODE_LCTRL:
638         case KEYCODE_RCTRL:
639                 ctrl = down;
640                 break;
641         default: break;
642         }
643
644         if (ctrl && down) {
645                 switch (keycode) {
646                 case KEYCODE_h:
647                         help_view ^= 1;
648                         break;
649                 case KEYCODE_v:
650                         config_video_filter ^= 1;
651                         osd_info("video filter", (config_video_filter) ? "on" : "off");
652                         break;
653                 case KEYCODE_a:
654                         config_audio_filter ^= 1;
655                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
656                         break;
657                 case KEYCODE_s:
658                         config_amiga_speed ^= 1;
659                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
660                         break;
661                 case KEYCODE_r:
662                         config_render ^= 1;
663                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
664                         break;
665                 case KEYCODE_b:
666                         if (!config_render) {
667                                 osd_info("", "not applicable");
668                                 break;
669                         }
670                         if (config_benson_size == 0.5) {
671                                 config_benson_size = 1.0;
672                                 config_fov = FOV_NOVAGEN;
673                         } else {
674                                 config_benson_size = 0.5;
675                                 config_fov = FOV_JOLLY;
676                         }
677                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
678                         break;
679                 case KEYCODE_i:
680                         if (!intro_skipped)
681                                 skip_intro();
682                         else
683                                 osd_info("", "not applicable");
684                         break;
685                 case KEYCODE_c:
686                         if (config_ctrl_c)
687                                 quit = 1;
688                         break;
689                 case KEYCODE_KP_PLUS:
690                         if (config_fov / 1.2 >= FOV_MIN)
691                                 config_fov /= 1.2;
692                         disp_fov:
693                         {
694                                 char text[16];
695                                 sprintf(text, "%.2f", config_fov);
696                                 osd_info("FOV", text);
697                         }
698                         break;
699                 case KEYCODE_KP_MINUS:
700                         if (config_fov * 1.2 <= FOV_MAX)
701                                 config_fov *= 1.2;
702                         goto disp_fov;
703                 default: break;
704                 }
705                 /* do not pass keys to game while holding CTRL */
706                 return;
707         }
708
709         if (keycode == KEYCODE_PAUSE && down)
710                 help_view ^= 1;
711
712         /* in help view we don't need to forward keypresses */
713         if (help_view)
714                 return;
715
716         switch (keycode) {
717         case KEYCODE_LSHIFT:
718                 set_key("LSH", down);
719                 shift = down;
720                 break;
721         case KEYCODE_RSHIFT:
722                 set_key("RSH", down);
723                 shift = down;
724                 break;
725         case KEYCODE_LEFT:
726                 if (shift && down) {
727                         set_key("LF", down);
728                         set_joystick(-1, -1, -1, -1, -1);
729                         break;
730                 }
731                 set_key("LF", 0);
732                 set_joystick(down, -1, -1, -1, -1);
733                 break;
734         case KEYCODE_RIGHT:
735                 if (shift && down) {
736                         set_key("RT", down);
737                         set_joystick(-1, -1, -1, -1, -1);
738                         break;
739                 }
740                 set_key("RT", 0);
741                 set_joystick(-1, down, -1, -1, -1);
742                 break;
743         case KEYCODE_UP:
744                 if (shift && down) {
745                         set_key("UP", down);
746                         set_joystick(-1, -1, -1, -1, -1);
747                         break;
748                 }
749                 set_key("UP", 0);
750                 set_joystick(-1, -1, down, -1, -1);
751                 break;
752         case KEYCODE_DOWN:
753                 if (shift && down) {
754                         set_key("DN", down);
755                         set_joystick(-1, -1, -1, -1, -1);
756                         break;
757                 }
758                 set_key("DN", 0);
759                 set_joystick(-1, -1, -1, down, -1);
760                 break;
761         case KEYCODE_END:
762                 set_joystick(-1, -1, -1, -1, down);
763                 break;
764
765         case KEYCODE_a: set_key("A", down); break;
766         case KEYCODE_b: set_key("B", down); break;
767         case KEYCODE_c: set_key("C", down); break;
768         case KEYCODE_d: set_key("D", down); break;
769         case KEYCODE_e: set_key("E", down); break;
770         case KEYCODE_f: set_key("F", down); break;
771         case KEYCODE_g: set_key("G", down); break;
772         case KEYCODE_h: set_key("H", down); break;
773         case KEYCODE_i: set_key("I", down); break;
774         case KEYCODE_j: set_key("J", down); break;
775         case KEYCODE_k: set_key("K", down); break;
776         case KEYCODE_l: set_key("L", down); break;
777         case KEYCODE_m: set_key("M", down); break;
778         case KEYCODE_n: set_key("N", down); break;
779         case KEYCODE_o: set_key("O", down); break;
780         case KEYCODE_p: set_key("P", down); break;
781         case KEYCODE_q: set_key("Q", down); break;
782         case KEYCODE_r: set_key("R", down); break;
783         case KEYCODE_s: set_key("S", down); break;
784         case KEYCODE_t: set_key("T", down); break;
785         case KEYCODE_u: set_key("U", down); break;
786         case KEYCODE_v: set_key("V", down); break;
787         case KEYCODE_w: set_key("W", down); break;
788         case KEYCODE_x: set_key("X", down); break;
789         case KEYCODE_y: set_key("Y", down); break;
790         case KEYCODE_z: set_key("Z", down); break;
791
792         case KEYCODE_0: set_key("0", down); break;
793         case KEYCODE_1: set_key("1", down); break;
794         case KEYCODE_2: set_key("2", down); break;
795         case KEYCODE_3: set_key("3", down); break;
796         case KEYCODE_4: set_key("4", down); break;
797         case KEYCODE_5: set_key("5", down); break;
798         case KEYCODE_6: set_key("6", down); break;
799         case KEYCODE_7: set_key("7", down); break;
800         case KEYCODE_8: set_key("8", down); break;
801         case KEYCODE_9: set_key("9", down); break;
802
803         case KEYCODE_KP_0: set_key("NP0", down); break;
804         case KEYCODE_KP_1: set_key("NP1", down); break;
805         case KEYCODE_KP_2: set_key("NP2", down); break;
806         case KEYCODE_KP_3: set_key("NP3", down); break;
807         case KEYCODE_KP_4: set_key("NP4", down); break;
808         case KEYCODE_KP_5: set_key("NP5", down); break;
809         case KEYCODE_KP_6: set_key("NP6", down); break;
810         case KEYCODE_KP_7: set_key("NP7", down); break;
811         case KEYCODE_KP_8: set_key("NP8", down); break;
812         case KEYCODE_KP_9: set_key("NP9", down); break;
813         case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
814         case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
815         case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
816         case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
817         case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
818         // NPLPAREN and NPRPAREN are not emulated
819
820         case KEYCODE_F1: set_key("F1", down); break;
821         case KEYCODE_F2: set_key("F2", down); break;
822         case KEYCODE_F3: set_key("F3", down); break;
823         case KEYCODE_F4: set_key("F4", down); break;
824         case KEYCODE_F5: set_key("F5", down); break;
825         case KEYCODE_F6: set_key("F6", down); break;
826         case KEYCODE_F7: set_key("F7", down); break;
827         case KEYCODE_F8: set_key("F8", down); break;
828         case KEYCODE_F9: set_key("F9", down); break;
829         case KEYCODE_F10: set_key("F10", down); break;
830
831         case KEYCODE_SPACE: set_key("SPC", down); break;
832         case KEYCODE_BACKSPACE: set_key("BS", down); break;
833         case KEYCODE_TAB: set_key("TAB", down); break;
834         case KEYCODE_KP_ENTER: set_key("ENT", down); break;
835         case KEYCODE_RETURN: set_key("RET", down); break;
836         case KEYCODE_ESCAPE: set_key("ESC", down); break;
837         case KEYCODE_DELETE: set_key("DEL", down); break;
838         case KEYCODE_INSERT: set_key("HELP", down); break;
839
840         default: break;
841         }
842 }
843
844 void audio_sdl(float *data, int length)
845 {
846         int fill, s;
847
848         /* read sound from sound buffer
849          * buffer pointer read and write is atomic, so no locking required!
850          */
851         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
852         if (fill < length) {
853 #ifdef DEBUG_SOUND_BUFFERING
854                 fprintf(stderr, "sound buffer underrun\n");
855 #endif
856                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
857                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
858         }
859         for (s = 0; s < length; s++) {
860                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
861                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
862         }
863 #ifdef DEBUG_SOUND_BUFFERING
864         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
865 #endif
866         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
867 }
868
869 void sound_irq(void)
870 {
871         /* trigger and execute IRQ 4 = sound */
872         execute_cpu(4, NULL);
873 }
874
875 int main(int argc, char *argv[])
876 {
877         int rc;
878         int sdl_sound_chunk;
879
880         home_dir = getenv("HOME");
881         if (!home_dir)
882                 home_dir = "";
883
884         rc = parse_args(argc, argv);
885         if (rc)
886                 return 0;
887
888         /* allocate image */
889         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
890         if (!image) {
891                 print_error("Failed to allocate image buffer\n");
892                 goto done;
893         }
894
895         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
896                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
897                 goto done;
898         }
899         if ((1000 % IRQ_RATE)) {
900                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
901                 goto done;
902         }
903
904         /* calculate SDL chunk size for audio
905          * it must be a power of two, but not more than the chunk size for each IRQ!
906          */
907         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
908                 ;
909         sdl_sound_chunk >>= 1;
910 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
911
912         /* allocate sound buffers */
913         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
914         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
915         if (!sound_buffer) {
916                 print_error("Failed to allocate image buffer\n");
917                 goto done;
918         }
919
920         /* allocate memory */
921         memory = calloc(MEMORY_SIZE, 1);
922         if (!memory) {
923                 print_error("Failed to allocate cpu's memory\n");
924                 goto done;
925         }
926         stop_event = calloc(MEMORY_SIZE, 1);
927         if (!stop_event) {
928                 print_error("Failed to allocate cpu's stop_event memory\n");
929                 goto done;
930         }
931         chipreg = calloc(IOSIZE, 1);
932         if (!chipreg) {
933                 print_error("Failed to allocate chip register\n");
934                 goto done;
935         }
936
937         /* init cpu code */
938         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
939
940         /* init disk emulation */
941         disk_init(disk_read, disk_write);
942
943         /* load binary */
944         mercenary_load();
945
946         /* patch some stuff */
947         mercenary_patch();
948
949         /* init SDL and OpenGL */
950         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
951         if (rc < 0)
952                 goto done;
953         rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
954         if (rc < 0)
955                 goto done;
956         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
957
958         /* init osd */
959         rc = init_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
960         if (rc < 0)
961                 goto done;
962         rc = init_osd(1, OSD_WIDTH, OSD_HEIGHT);
963         if (rc < 0)
964                 goto done;
965         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
966         if (!help_osd)
967                 goto done;
968         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
969         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
970                 "Emulation:\n"
971                 "        Press `PAUSE' to toggle this help screen on or off.\n"
972                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
973                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
974                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
975                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
976                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
977                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
978                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
979                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
980                 "\n"
981                 "Answer to a Question:\n"
982                 "        Press `O' (not Zero) for OK and other key for NO.\n"
983                 "\n"
984                 "Walking / Driving / Flying:\n"
985                 "        Use cursor keys as joystick, to move player / craft.\n"
986                 "        Press `R' for running, 'W' for walking speed.\n"
987                 "        Press `B' to board, `L' to leave.\n"
988                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
989                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
990                 "        Press `SPACE' to stop craft.\n"
991                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
992                 "        Press `T' for turbo on certain craft.\n"
993                 "        Press `END' as joystick's fire button.\n"
994                 "\n"
995                 "Elevator:\n"
996                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
997                 "\n"
998                 "Inside a transporter:\n"
999                 "        Press `1'...`0' to select destination.\n"
1000                 "\n"
1001                 "Items:\n"
1002                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1003                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1004                 "        Press `NUMPAD Enter' to select certain items.\n"
1005                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1006                 "        Press `NUMPAD *' to read entry\n"
1007                 "Saving / Loading / Pause:\n"
1008                 "        Press `INSERT' to loading and saving options.\n"
1009                 "        Press `ENTER' to pause game, other key to continue.\n"
1010                 ,HELP_ALPHA, 1, 2, 5, 0);
1011         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1012         if (!info_osd)
1013                 goto done;
1014
1015         /* init audio */
1016         sound_init(SOUND_SAMPLERATE, sound_irq);
1017
1018         /* start cpu */
1019         reset_cpu();
1020
1021         if (config_skip_intro)
1022                 skip_intro();
1023
1024         /* run game */
1025         main_loop();
1026
1027 done:
1028         exit_opengl();
1029         exit_sdl();
1030
1031         if (chipreg)
1032                 free(chipreg);
1033         if (stop_event)
1034                 free(stop_event);
1035         if (memory)
1036                 free(memory);
1037         if (sound_buffer)
1038                 free(sound_buffer);
1039         if (image)
1040                 free(image);
1041         if (help_osd)
1042                 free(help_osd);
1043         if (info_osd)
1044                 free(info_osd);
1045
1046         return 0;
1047 }
1048