Add On screen display and help screen
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include "../libsdl/sdl.h"
26 #include "../libsdl/opengl.h"
27 #include "../libsdl/print.h"
28 #include "../libcpu/m68k.h"
29 #include "../libcpu/execute.h"
30 #include "../libframerate/framerate.h"
31 #include "../libvideo/video.h"
32 #include "../libsound/sound.h"
33 #include "../libjoystick/joystick.h"
34 #include "../libkeyboard/keyboard.h"
35 #include "../libdisk/disk.h"
36 #include "../libtext/text.h"
37 #include "mercenary.h"
38 #include "render.h"
39
40 #define FOV_MIN         10.0
41 #define FOV_NOVAGEN     64.0
42 #define FOV_JOLLY       80.0
43 #define FOV_MAX         170.0
44
45 static int config_ctrl_c = 0;
46 static int config_amiga_speed = 1;
47 #warning fixme: make use of 10 for intro, then be as fast as given
48 static double config_fps = 16.0;
49 static const char *config_gamesave_dir = ".mercenary";
50 static int config_video_filter = 1;
51 static int config_audio_filter = 1;
52 static int config_render = 0;
53 static int config_skip_intro = 0;
54 static int config_multisampling = 16;
55 static double config_fov = FOV_NOVAGEN;
56 static double config_benson_size = 1.0;
57 static int config_debug_transparent = 0;
58 static int config_debug_opengl = 0;
59 /* render improvements */
60 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
61
62 #define CPU_SPEED       7093790.0;
63
64 #define SOUND_SAMPLERATE 48000
65 /* - game IRQ rate
66  * - must be used for sound rendering chunk
67  */
68 #define IRQ_RATE        50
69 /* numbe of buffer chunks to dejitter:
70  * - SDL render interval
71  * - sound rendering interval
72  * - sound card interval
73  * 4 should be minimum, if video rate is >=50 Hz
74  */
75 #define SOUND_CHUNKS    4
76
77 /* test sound to check if buffer does not overflow / underrun */
78 //#define DEBUG_SOUND_BUFFERING
79
80 #define IOSIZE          0x1000 /* bytes in io space */
81 #define MEMORY_SIZE     0x80000
82 static uint8_t *memory = NULL;
83 static uint8_t *stop_event = NULL;
84 static uint8_t *image = NULL;
85 static uint8_t *help_osd = NULL;
86 static uint8_t *info_osd = NULL;
87 static int help_view = 1;
88 static int32_t osd_timer = 0;
89 #define SCREEN_WIDTH    320
90 #define SCREEN_HEIGHT   200
91 #define IMAGE_WIDTH     320
92 #define IMAGE_HEIGHT    200
93 #define BENSON_AT_LINE  136
94 #define IMAGE_DIWSTART  0x2c
95 #define HELP_ALPHA      0xd0
96 #define OSD_WIDTH       320
97 #define OSD_HEIGHT      16
98 static uint16_t *chipreg = NULL;
99 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
100 static int sound_buffer_size; /* buffer sample size */
101 static int sound_buffer_writep; /* write pointer at buffer */
102 static int sound_buffer_readp; /* read pointer at buffer */
103 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
104 static double benson_size; /* render size of benson */
105 static int render_legacy = 0; /* render original amiga screen, if set */
106 static int render_improved = 0; /* render improved image, if set */
107 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
108
109 static const char *home_dir;
110
111 static int quit = 0;
112
113 int parse_args(int argc, char *argv[])
114 {
115         int i = 1;
116
117         while (argc > i) {
118                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
119                         print_info("Usage: %s\n", argv[0]);
120                         print_info(" -s --render-speed original | fast\n");
121                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
122                         print_info("    --fps <fps>\n");
123                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
124                         print_info(" -v --video-filter on | off\n");
125                         print_info("        Set video filter.\n");
126                         print_info(" -a --audio-filter on | off\n");
127                         print_info("        Set audio filter.\n");
128                         print_info(" -r --render original | opengl\n");
129                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
130                         print_info(" -b --benson normal | half\n");
131                         print_info("        Size of 'Benson' (control panel).\n");
132                         print_info(" -m --multisampling <samples>\n");
133                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
134                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
135                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
136                         print_info(" -i --skip-intro\n");
137                         print_info("        Skip intro sequence approaching to Eris space port.\n");
138                         print_info("Debug options:\n");
139                         print_info(" -o --debug-opengl\n");
140                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
141                         print_info("    --debug-transparent\n");
142                         print_info("        Draw all things half transparent.\n");
143                         print_info("    --ctrl-c\n");
144                         print_info("        Use CTRL+C to exit game (used for development)\n");
145                         return -1;
146                 } else
147                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
148                         i++;
149                         if (argc == i) {
150 missing_parameter:
151                                 print_info("Missing parameter, use '--help'!\n");
152                                 return -1;
153                         }
154                         if (!strcmp(argv[i], "original"))
155                                 config_amiga_speed = 1;
156                         else
157                         if (!strcmp(argv[i], "fast"))
158                                 config_amiga_speed = 0;
159                         else {
160 illegal_parameter:
161                                 print_info("Illegal parameter, use '--help'!\n");
162                                 return -1;
163                         }
164                 } else
165                 if (!strcmp(argv[i], "--fps")) {
166                         i++;
167                         if (argc == i)
168                                 goto missing_parameter;
169                         config_fps = atof(argv[i]);
170                         if (config_fov <= 0.0)
171                                 goto illegal_parameter;
172                 } else
173                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
174                         i++;
175                         if (argc == i)
176                                 goto missing_parameter;
177                         if (!strcmp(argv[i], "on"))
178                                 config_video_filter = 1;
179                         else
180                         if (!strcmp(argv[i], "off"))
181                                 config_video_filter = 0;
182                         else
183                                 goto illegal_parameter;
184                 } else
185                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
186                         i++;
187                         if (argc == i)
188                                 goto missing_parameter;
189                         if (!strcmp(argv[i], "on"))
190                                 config_audio_filter = 1;
191                         else
192                         if (!strcmp(argv[i], "off"))
193                                 config_audio_filter = 0;
194                         else
195                                 goto illegal_parameter;
196                 } else
197                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
198                         i++;
199                         if (argc == i)
200                                 goto missing_parameter;
201                         if (!strcmp(argv[i], "original"))
202                                 config_render = 0;
203                         else
204                         if (!strcmp(argv[i], "opengl"))
205                                 config_render = 1;
206                         else
207                                 goto illegal_parameter;
208                 } else
209                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
210                         i++;
211                         if (argc == i)
212                                 goto missing_parameter;
213                         if (!strcmp(argv[i], "normal"))
214                                 config_benson_size = 1.0;
215                         else
216                         if (!strcmp(argv[i], "half")) {
217                                 config_benson_size = 0.5;
218                                 if (config_fov == FOV_NOVAGEN)
219                                         config_fov = FOV_JOLLY;
220                         } else
221                                 goto illegal_parameter;
222                 } else
223                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
224                         i++;
225                         if (argc == i)
226                                 goto missing_parameter;
227                         config_multisampling = atoi(argv[i]);
228                 } else
229                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
230                         i++;
231                         if (argc == i)
232                                 goto missing_parameter;
233                         config_fov = atof(argv[i]);
234                         if (config_fov < 1.0 || config_fov > 179.0)
235                                 goto illegal_parameter;
236                 } else
237                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
238                         config_skip_intro = 1;
239                 } else
240                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
241                         config_debug_opengl = 1;
242                 } else
243                 if (!strcmp(argv[i], "--debug-transparent")) {
244                         config_debug_transparent = 1;
245                 } else
246                 if (!strcmp(argv[i], "--ctrl-c")) {
247                         config_ctrl_c = 1;
248                 } else {
249                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
250                         return -1;
251                 }
252                 i++;
253         }
254
255         return 0;
256 }
257
258 static void special_event(int event)
259 {
260         if (render_improved)
261                 render_capture_event(event);
262 }
263
264 static void main_loop(void)
265 {
266         double frame_step, frame_time = 0.0, frame_render = 1;
267         int had_first_irq = 0;
268         static uint32_t current_time, last_time = 0, diff;
269         int i, rc;
270         int space, length;
271         int cycle_count, event = STOP_AT_END;
272         double render_delay = 0.0;
273         uint32_t palette_address;
274         uint16_t palette[16];
275
276         last_time = SDL_GetTicks();
277
278         /* render result on window */
279         while (!quit) {
280 #warning oder ganz anders: bevor landung machen wir amiga-rate als interpolation
281                 /* if we are in interstellar fligt, we use 50 Hz */
282                 /* if we are approaching to Eris Space Port, we use 10 Hz */
283                 /* else we use whatever frame rate the user wants */
284                 if (render_capture_is_interstellar())
285                         frame_step = vbl_duration * 50.0;
286                 else
287                         frame_step = vbl_duration * config_fps;
288                 if (frame_step > 1.0)
289                         frame_step = 1.0;
290                 /* handle SDL events */
291                 rc = event_sdl();
292                 if (rc)
293                         break;
294
295                 /* clear screen */
296                 opengl_clear();
297
298                 /* initialize rendering */
299                 debug_opengl = config_debug_opengl;
300                 benson_size = config_benson_size;
301                 render_legacy = (!config_render) || debug_opengl;
302                 render_improved = config_render || debug_opengl;
303                 if (!render_improved) {
304                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
305                         render_capture_reset();
306                 }
307                 if (render_improved) {
308                         opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
309                         opengl_copy_last();
310                 }
311                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
312                 /* amgia speed: don't render if we still delay */
313                 /* non amiga speed: render if we need a new frame */
314                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
315                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
316                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
317                 if (((frame_render && !config_amiga_speed)
318                   || (config_amiga_speed && render_delay <= 0.0)
319                   || event == STOP_AT_WAIT_INPUT)
320                 && !(had_first_irq && help_view)) {
321                         frame_render = 0;
322                         /* start capturing for improved graphics */
323                         if (render_improved)
324                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
325
326                         /* execute until the rendered image is ready (wait for VBL) */
327                         cycle_count = 0;
328                         do {
329                                 cycle_count += execute_cpu(0, &event);
330                                 /* handle special events */
331                                 special_event(event);
332                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
333                         /* stop capturing for improved graphics */
334                         if (render_improved)
335                                 render_capture_stop();
336                         /* copy palette */
337                         palette_address = mercenary_palette_view();
338                         for (i = 0; i < 16; i++)
339                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
340                         /* for amiga speed: set delay by the number of cycles */
341                         if (config_amiga_speed)
342                                 render_delay += (double)cycle_count / CPU_SPEED;
343                 }
344                 /* render improved graphics, interpolate, if required */
345                 if (render_improved)
346                         render_all_items((config_amiga_speed) ? 1.0 : frame_time);
347                 /* advance frame time, if we are not in help view  */
348                 if (!(had_first_irq && help_view)) {
349 //printf("frame rate: %.6f, frame-step=%.5f frame-time=%.5f\n", 1.0 / vbl_duration, frame_step,frame_time);
350                         frame_time += frame_step;
351                         if (frame_time >= 1.0) {
352                                 frame_time -= 1.0;
353                                 frame_render = 1;
354                         }
355                 }
356
357                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
358                 if (had_first_irq) {
359                         /* render game view without benson
360                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
361                          */
362                         if (render_legacy)
363                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
364                 }
365                 /* render benson + osd ontop of improved opengl rendering, if enabled */
366                 if (render_improved) {
367                         opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
368                         if (help_view)
369                                 opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 1.0, 1.0, 0.0, 0.0);
370                         if (osd_timer) {
371                                 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 0.5, 0.04, 0.5, -0.95);
372                                 if (osd_timer - (int32_t)SDL_GetTicks() < 0)
373                                         osd_timer = 0;
374                         }
375                 }
376                 /* setup viewport for legacy image and render image, if enabled */
377                 if (render_legacy) {
378                         opengl_viewport_legacy(debug_opengl);
379                         opengl_blit_legacy(image, config_video_filter);
380                         if (help_view)
381                                 opengl_blit_osd(0, help_osd, config_video_filter, 0, 0.0, 0, 1.0, 1.0, 0.0, 0.0);
382                         if (osd_timer) {
383                                 opengl_blit_osd(1, info_osd, config_video_filter, 0, 0.0, 0, 0.5, 0.04, 0.5, -0.95);
384                                 if (osd_timer - (int32_t)SDL_GetTicks() < 0)
385                                         osd_timer = 0;
386                         }
387                 }
388
389                 /* at this point we are ready with our image, so we display */
390                 swap_sdl();
391                 /* measure frame rate */
392                 framerate_measure();
393
394                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
395                 /* only do this, if we are not in help view */
396                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
397                 if (!(had_first_irq && help_view)) {
398                         current_time = SDL_GetTicks();
399                         diff = current_time - last_time;
400                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
401                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
402                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
403                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
404                         }
405                         while (diff > 1000 / IRQ_RATE) {
406                                 execute_cpu(3, NULL);
407                                 execute_cpu(4, NULL);
408                                 had_first_irq = 1;
409                                 /* transfer benson without game view
410                                  * because we only got benson refreshed during VBL IRQ
411                                  */
412                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
413                                 /* render sound to sound buffer
414                                  * buffer pointer read and write is atomic, so no locking required!
415                                  */
416                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
417                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
418 #ifdef DEBUG_SOUND_BUFFERING
419                                         fprintf(stderr, "sound buffer overflow\n");
420 #endif
421                                         length = space;
422                                 } else
423                                         length = SOUND_SAMPLERATE / IRQ_RATE;
424 #ifdef DEBUG_SOUND_BUFFERING
425                                 printf("can write %d, write %d\n", space, length);
426                                 static int cnt = 0;
427                                 int s;
428                                 for (s = 0; s < length; s++) {
429                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
430                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
431                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
432                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
433                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
434                                          cnt++;
435                                 }
436 #else
437                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
438 #endif
439                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
440                                 diff -= 1000 / IRQ_RATE;
441                                 last_time += 1000 / IRQ_RATE;
442
443                                 /* count down render delay */
444                                 if (render_delay) {
445                                         render_delay -= 1.0 / (double)IRQ_RATE;
446                                         if (render_delay < 0.0)
447                                                 render_delay = 0.0;
448                                 }
449                         }
450                 }
451         }
452 }
453
454 static uint16_t io_read(uint32_t address)
455 {
456         uint16_t value = 0xffff;
457
458         /* joystick and fire button */
459         if (address == 0xbfe000 || address == 0xdff00c)
460                 value &= emulate_joystick_read(address);
461         /* keyboard */
462         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
463                 value &= emulate_keyboard_read(address);
464         /* diskette */
465         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
466                 value &= emulate_disk_read(address);
467
468         return value;
469 }
470
471 static void io_write(uint32_t address, uint16_t value)
472 {
473         /* dmacon and sound registers */
474         if (address == 0xdff096 || (address >= 0xdff0a0 && address <= 0xdff0df))
475                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
476         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
477                 emulate_disk_write(address, value);
478 }
479
480 /* two tracks with 0x1820 words of length */
481 static uint8_t game_save[2][0x1820 << 1];
482 static int last_track = 0;
483
484 /* game reads track with saved game */
485 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
486 {
487         if (length > sizeof(game_save[0])) {
488                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
489                 return;
490         }
491
492         /* if even track is selected, load game */
493         if (!(track & 1)) {
494                 char filename[256];
495                 int gamesave_num = (track - 2) >> 1;
496                 int got;
497                 FILE *fp;
498
499                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
500 #if defined(_WIN32)
501                 filename[0] = '\0';
502 #else
503                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
504                 mkdir(filename, 0777);
505 #endif
506                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
507                 fp = fopen(filename, "r");
508                 if (!fp) {
509 fail:
510                         print_error("failed to load game from '%s'\n", filename);
511                         goto copy;
512                 }
513                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
514                 fclose(fp);
515                 if (got != 2)
516                         goto fail;
517         }
518
519 copy:
520         /* copy track */
521         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
522 }
523
524 /* game writes track with saved game */
525 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
526 {
527         /* skip sync info that is provided by game and only relevant for a real disk track */
528         data += 0x200;
529         length -= 0x200;
530
531         if (length != sizeof(game_save[0])) {
532                 print_error("saving game state failed, because length of data does not match, please fix!\n");
533                 return;
534         }
535
536         /* don't save if last track is the same, because disk is written on both sides with the same data */
537         if (track == last_track) {
538                 if (memcmp(memory + data, game_save[track & 1], length)) {
539                         print_error("saving game data on other side of the disk is different, please fix!\n");
540                 }
541                 return;
542         }
543         last_track = track;
544
545         /* save game data */
546         memcpy(game_save[track & 1], memory + data, length);
547
548         /* if done with saving */
549         if ((track & 1)) {
550                 char filename[256];
551                 int gamesave_num = (track - 2) >> 1;
552                 int wrote;
553                 FILE *fp;
554
555 #if defined(_WIN32)
556                 filename[0] = '\0';
557 #else
558                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
559                 mkdir(filename, 0777);
560 #endif
561                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
562                 fp = fopen(filename, "w");
563                 if (!fp) {
564 fail:
565                         print_error("failed to save game to '%s'\n", filename);
566                         return;
567                 }
568                 print_info("Game state saved to '%s'\n", filename);
569                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
570                 fclose(fp);
571                 if (wrote != 2)
572                         goto fail;
573         }
574 }
575
576 static void osd_info(const char *param, const char *value)
577 {
578         char line[41] = "                                        ";
579
580         if (param[0]) {
581                 strncpy(line + 21 - strlen(param), param, strlen(param));
582                 line[22] = ':';
583         }
584         if (strlen(value) > 15) {
585                 print_error("string too long\n");
586                 return;
587         }
588         strncpy(line + 25, value, strlen(value));
589         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
590         osd_timer = SDL_GetTicks() + 2500;
591 }
592
593 static int shift = 0, ctrl = 0;
594
595 static void keyboard_sdl(int down, SDL_Keycode sym)
596 {
597         switch (sym) {
598         case SDLK_LCTRL:
599         case SDLK_RCTRL:
600                 ctrl = down;
601                 break;
602         }
603
604         if (ctrl && down) {
605                 switch (sym) {
606                 case SDLK_h:
607                         help_view ^= 1;
608                         break;
609                 case SDLK_v:
610                         config_video_filter ^= 1;
611                         osd_info("video filter", (config_video_filter) ? "on" : "off");
612                         break;
613                 case SDLK_a:
614                         config_audio_filter ^= 1;
615                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
616                         break;
617                 case SDLK_s:
618                         config_amiga_speed ^= 1;
619                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
620                         break;
621                 case SDLK_r:
622                         config_render ^= 1;
623                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
624                         break;
625                 case SDLK_b:
626                         if (!config_render) {
627                                 osd_info("", "not applicable");
628                                 break;
629                         }
630                         if (config_benson_size == 0.5) {
631                                 config_benson_size = 1.0;
632                                 config_fov = FOV_NOVAGEN;
633                         } else {
634                                 config_benson_size = 0.5;
635                                 config_fov = FOV_JOLLY;
636                         }
637                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
638                         break;
639                 case SDLK_c:
640                         if (config_ctrl_c)
641                                 quit = 1;
642                         break;
643                 case SDLK_KP_PLUS:
644                         if (config_fov / 1.2 >= FOV_MIN)
645                                 config_fov /= 1.2;
646                         disp_fov:
647                         {
648                                 char text[16];
649                                 sprintf(text, "%.2f", config_fov);
650                                 osd_info("FOV", text);
651                         }
652                         break;
653                 case SDLK_KP_MINUS:
654                         if (config_fov * 1.2 <= FOV_MAX)
655                                 config_fov *= 1.2;
656                         goto disp_fov;
657                 }
658                 /* do not pass keys to game while holding CTRL */
659                 return;
660         }
661
662         if (sym == SDLK_PAUSE && down)
663                 help_view ^= 1;
664
665         /* in help view we don't need to forward keypresses */
666         if (help_view)
667                 return;
668
669         switch (sym) {
670         case SDLK_LSHIFT:
671                 set_key("LSH", down);
672                 shift = down;
673                 break;
674         case SDLK_RSHIFT:
675                 set_key("RSH", down);
676                 shift = down;
677                 break;
678         case SDLK_LEFT:
679                 if (shift && down) {
680                         set_key("LF", down);
681                         set_joystick(-1, -1, -1, -1, -1);
682                         break;
683                 }
684                 set_key("LF", 0);
685                 set_joystick(down, -1, -1, -1, -1);
686                 break;
687         case SDLK_RIGHT:
688                 if (shift && down) {
689                         set_key("RT", down);
690                         set_joystick(-1, -1, -1, -1, -1);
691                         break;
692                 }
693                 set_key("RT", 0);
694                 set_joystick(-1, down, -1, -1, -1);
695                 break;
696         case SDLK_UP:
697                 if (shift && down) {
698                         set_key("UP", down);
699                         set_joystick(-1, -1, -1, -1, -1);
700                         break;
701                 }
702                 set_key("UP", 0);
703                 set_joystick(-1, -1, down, -1, -1);
704                 break;
705         case SDLK_DOWN:
706                 if (shift && down) {
707                         set_key("DN", down);
708                         set_joystick(-1, -1, -1, -1, -1);
709                         break;
710                 }
711                 set_key("DN", 0);
712                 set_joystick(-1, -1, -1, down, -1);
713                 break;
714         case SDLK_END:
715                 set_joystick(-1, -1, -1, -1, down);
716                 break;
717
718         case SDLK_a: set_key("A", down); break;
719         case SDLK_b: set_key("B", down); break;
720         case SDLK_c: set_key("C", down); break;
721         case SDLK_d: set_key("D", down); break;
722         case SDLK_e: set_key("E", down); break;
723         case SDLK_f: set_key("F", down); break;
724         case SDLK_g: set_key("G", down); break;
725         case SDLK_h: set_key("H", down); break;
726         case SDLK_i: set_key("I", down); break;
727         case SDLK_j: set_key("J", down); break;
728         case SDLK_k: set_key("K", down); break;
729         case SDLK_l: set_key("L", down); break;
730         case SDLK_m: set_key("M", down); break;
731         case SDLK_n: set_key("N", down); break;
732         case SDLK_o: set_key("O", down); break;
733         case SDLK_p: set_key("P", down); break;
734         case SDLK_q: set_key("Q", down); break;
735         case SDLK_r: set_key("R", down); break;
736         case SDLK_s: set_key("S", down); break;
737         case SDLK_t: set_key("T", down); break;
738         case SDLK_u: set_key("U", down); break;
739         case SDLK_v: set_key("V", down); break;
740         case SDLK_w: set_key("W", down); break;
741         case SDLK_x: set_key("X", down); break;
742         case SDLK_y: set_key("Y", down); break;
743         case SDLK_z: set_key("Z", down); break;
744
745         case SDLK_0: set_key("0", down); break;
746         case SDLK_1: set_key("1", down); break;
747         case SDLK_2: set_key("2", down); break;
748         case SDLK_3: set_key("3", down); break;
749         case SDLK_4: set_key("4", down); break;
750         case SDLK_5: set_key("5", down); break;
751         case SDLK_6: set_key("6", down); break;
752         case SDLK_7: set_key("7", down); break;
753         case SDLK_8: set_key("8", down); break;
754         case SDLK_9: set_key("9", down); break;
755
756         case SDLK_KP_0: set_key("NP0", down); break;
757         case SDLK_KP_1: set_key("NP1", down); break;
758         case SDLK_KP_2: set_key("NP2", down); break;
759         case SDLK_KP_3: set_key("NP3", down); break;
760         case SDLK_KP_4: set_key("NP4", down); break;
761         case SDLK_KP_5: set_key("NP5", down); break;
762         case SDLK_KP_6: set_key("NP6", down); break;
763         case SDLK_KP_7: set_key("NP7", down); break;
764         case SDLK_KP_8: set_key("NP8", down); break;
765         case SDLK_KP_9: set_key("NP9", down); break;
766         case SDLK_KP_DIVIDE: set_key("NPDIV", down); break;
767         case SDLK_KP_MULTIPLY: set_key("NPMUL", down); break;
768         case SDLK_KP_MINUS: set_key("NPSUB", down); break;
769         case SDLK_KP_PLUS: set_key("NPADD", down); break;
770         case SDLK_KP_PERIOD: set_key("NPDEL", down); break;
771         // NPLPAREN and NPRPAREN are not emulated
772
773         case SDLK_F1: set_key("F1", down); break;
774         case SDLK_F2: set_key("F2", down); break;
775         case SDLK_F3: set_key("F3", down); break;
776         case SDLK_F4: set_key("F4", down); break;
777         case SDLK_F5: set_key("F5", down); break;
778         case SDLK_F6: set_key("F6", down); break;
779         case SDLK_F7: set_key("F7", down); break;
780         case SDLK_F8: set_key("F8", down); break;
781         case SDLK_F9: set_key("F9", down); break;
782         case SDLK_F10: set_key("F10", down); break;
783
784         case SDLK_SPACE: set_key("SPC", down); break;
785         case SDLK_BACKSPACE: set_key("BS", down); break;
786         case SDLK_TAB: set_key("TAB", down); break;
787         case SDLK_KP_ENTER: set_key("ENT", down); break;
788         case SDLK_RETURN: set_key("RET", down); break;
789         case SDLK_ESCAPE: set_key("ESC", down); break;
790         case SDLK_DELETE: set_key("DEL", down); break;
791         case SDLK_INSERT: set_key("HELP", down); break;
792
793         }
794 }
795
796 void audio_sdl(float *data, int length)
797 {
798         int fill, s;
799
800         /* read sound from sound buffer
801          * buffer pointer read and write is atomic, so no locking required!
802          */
803         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
804         if (fill < length) {
805 #ifdef DEBUG_SOUND_BUFFERING
806                 fprintf(stderr, "sound buffer underrun\n");
807 #endif
808                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
809                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
810         }
811         for (s = 0; s < length; s++) {
812                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
813                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
814         }
815 #ifdef DEBUG_SOUND_BUFFERING
816         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
817 #endif
818         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
819 }
820
821 int main(int argc, char *argv[])
822 {
823         int rc;
824         int sdl_sound_chunk;
825
826         home_dir = getenv("HOME");
827         if (!home_dir)
828                 home_dir = "";
829
830         rc = parse_args(argc, argv);
831         if (rc)
832                 return 0;
833
834         /* allocate image */
835         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
836         if (!image) {
837                 print_error("Failed to allocate image buffer\n");
838                 goto done;
839         }
840
841         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
842                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
843                 goto done;
844         }
845         if ((1000 % IRQ_RATE)) {
846                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
847                 goto done;
848         }
849
850         /* calculate SDL chunk size for audio
851          * it must be a power of two, but not more than the chunk size for each IRQ!
852          */
853         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
854                 ;
855         sdl_sound_chunk >>= 1;
856 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
857
858         /* allocate sound buffers */
859         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
860         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
861         if (!sound_buffer) {
862                 print_error("Failed to allocate image buffer\n");
863                 goto done;
864         }
865
866         /* allocate memory */
867         memory = calloc(MEMORY_SIZE, 1);
868         if (!memory) {
869                 print_error("Failed to allocate cpu's memory\n");
870                 goto done;
871         }
872         stop_event = calloc(MEMORY_SIZE, 1);
873         if (!stop_event) {
874                 print_error("Failed to allocate cpu's stop_event memory\n");
875                 goto done;
876         }
877         chipreg = calloc(IOSIZE, 1);
878         if (!chipreg) {
879                 print_error("Failed to allocate chip register\n");
880                 goto done;
881         }
882
883         /* init cpu code */
884         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
885
886         /* init disk emulation */
887         disk_init(disk_read, disk_write);
888
889         /* load binary */
890         mercenary_load();
891
892         /* patch some stuff */
893         mercenary_patch();
894
895         /* init SDL and OpenGL */
896         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
897         if (rc < 0)
898                 goto done;
899         rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
900         if (rc < 0)
901                 goto done;
902         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
903
904         /* init osd */
905         rc = init_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
906         if (rc < 0)
907                 goto done;
908         rc = init_osd(1, OSD_WIDTH, OSD_HEIGHT);
909         if (rc < 0)
910                 goto done;
911         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
912         if (!help_osd)
913                 goto done;
914         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
915         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
916                 "Emulation:\n"
917                 "        Press `PAUSE' to toggle this help screen on or off.\n"
918                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
919                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
920                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
921                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
922                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
923                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
924                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
925                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
926                 "\n"
927                 "Answer to a Question:\n"
928                 "        Press `O' (not Zero) for OK and other key for NO.\n"
929                 "\n"
930                 "Walking / Driving / Flying:\n"
931                 "        Use cursor keys as joystick, to move player / craft.\n"
932                 "        Press `R' for running, 'W' for walking speed.\n"
933                 "        Press `B' to board, `L' to leave.\n"
934                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
935                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
936                 "        Press `SPACE' to stop craft.\n"
937                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
938                 "        Press `T' for turbo on certain craft.\n"
939                 "        Press `END' as joystick's fire button.\n"
940                 "\n"
941                 "Elevator:\n"
942                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
943                 "\n"
944                 "Inside a transporter:\n"
945                 "        Press `1'...`0' to select destination.\n"
946                 "\n"
947                 "Items:\n"
948                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
949                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
950                 "        Press `NUMPAD Enter' to select certain items.\n"
951                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
952                 "        Press `NUMPAD *' to read entry\n"
953                 "Saving / Loading / Pause:\n"
954                 "        Press `INSERT' to loading and saving options.\n"
955                 "        Press `ENTER' to pause game, other key to continue.\n"
956                 ,HELP_ALPHA, 1, 2, 5, 0);
957         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
958         if (!info_osd)
959                 goto done;
960
961         /* init audio filter */
962         sound_init_filter(SOUND_SAMPLERATE);
963
964         /* start cpu */
965         reset_cpu();
966
967         if (config_skip_intro) {
968                 int event;
969
970                 print_info("*** Skipping intro, fast forwarding... ***\n\n");
971                 do {
972                         execute_cpu(0, &event);
973                 } while (event != STOP_AT_CLEAR_SCREEN1);
974                 do {
975                         execute_cpu(0, &event);
976                 } while (event != STOP_AT_WAIT_VBL);
977         }
978
979         /* run game */
980         main_loop();
981
982 done:
983         exit_opengl();
984         exit_sdl();
985
986         if (chipreg)
987                 free(chipreg);
988         if (stop_event)
989                 free(stop_event);
990         if (memory)
991                 free(memory);
992         if (sound_buffer)
993                 free(sound_buffer);
994         if (image)
995                 free(image);
996         if (help_osd)
997                 free(help_osd);
998         if (info_osd)
999                 free(info_osd);
1000
1001         return 0;
1002 }
1003