3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.3 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 static double config_fov = FOV_NOVAGEN;
68 static double config_monitor_distance = 31.5; /* inch */
70 static double config_keyboard_distance = 28.5; /* inch */
71 static double config_keyboard_height = 10.0; /* inch */
73 static double config_benson_size = 1.0;
74 static int config_debug_transparent = 0;
75 static int config_debug_opengl = 0;
76 /* render improvements */
77 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
78 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
79 static int config_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
81 #define CPU_SPEED 7093790.0;
83 #define SOUND_SAMPLERATE 48000
85 * - must be used for sound rendering chunk
88 /* numbe of buffer chunks to dejitter:
89 * - SDL render interval
90 * - sound rendering interval
91 * - sound card interval
92 * 4 should be minimum, if video rate is >=50 Hz
94 #define SOUND_CHUNKS 4
96 /* test sound to check if buffer does not overflow / underrun */
97 //#define DEBUG_SOUND_BUFFERING
99 #define IOSIZE 0x1000 /* bytes in io space */
100 #define MEMORY_SIZE 0x80000
101 static uint8_t *memory = NULL;
102 static uint8_t *stop_event = NULL;
103 static uint8_t *image = NULL;
104 static uint8_t *help_osd[2] = { NULL, NULL };
105 static uint8_t *info_osd = NULL;
106 static int help_view = 1;
107 static int help_views = 1;
108 static int32_t osd_timer = 0;
110 #define SCREEN_WIDTH 1344
111 #define SCREEN_HEIGHT 800
113 #define SCREEN_WIDTH (320*3)
114 #define SCREEN_HEIGHT (200*3)
116 #define IMAGE_WIDTH 320
117 #define IMAGE_HEIGHT 200
118 #define BENSON_AT_LINE 136
119 #define IMAGE_DIWSTART 0x2c
120 #define HELP_ALPHA 0xd0
121 #define OSD_WIDTH 320
122 #define OSD_HEIGHT 16
123 static uint16_t *chipreg = NULL;
124 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
125 static int sound_buffer_size; /* buffer sample size */
126 static int sound_buffer_writep; /* write pointer at buffer */
127 static int sound_buffer_readp; /* read pointer at buffer */
128 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
129 static double benson_size; /* render size of benson */
130 static int render_legacy = 0; /* render original amiga screen, if set */
131 static int render_improved = 0; /* render improved image, if set */
132 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
133 static int intro_skipped = 0; /* indicated if we already have landed */
134 static int window_width, window_height;
136 static const char *home_dir;
140 int parse_args(int argc, char *argv[])
145 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
147 print_info("Usage: %s\n", argv[0]);
148 print_info(" -s --render-speed original | fast\n");
149 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
150 print_info(" --fps <fps>\n");
151 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
152 print_info(" -v --video-filter on | off\n");
153 print_info(" Set video filter.\n");
154 print_info(" -a --audio-filter on | off\n");
155 print_info(" Set audio filter.\n");
156 print_info(" -r --render original | opengl\n");
157 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
158 print_info(" -b --benson normal | half\n");
159 print_info(" Size of 'Benson' (control panel).\n");
160 print_info(" -m --multisampling <samples>\n");
161 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
162 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
163 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
164 print_info(" -i --skip-intro\n");
165 print_info(" Skip intro sequence approaching to Eris space port.\n");
166 print_info(" --fix-sky-rotation\n");
167 print_info(" Sky rotates in the wrong direction, if flying over surface. This is\n");
168 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
169 print_info(" rotation is default, because it preserves the game's spirit!\n");
170 print_info(" This requires OpenGL rendering\n");
171 print_info("Debug options:\n");
172 print_info(" -o --debug-opengl\n");
173 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
174 print_info(" --debug-transparent\n");
175 print_info(" Draw all things half transparent.\n");
176 print_info(" --ctrl-c\n");
177 print_info(" Use CTRL+C to exit game (used for development)\n");
180 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
184 print_info("Missing parameter, use '--help'!\n");
187 if (!strcmp(argv[i], "original"))
188 config_amiga_speed = 1;
190 if (!strcmp(argv[i], "fast"))
191 config_amiga_speed = 0;
194 print_info("Illegal parameter, use '--help'!\n");
198 if (!strcmp(argv[i], "--fps")) {
201 goto missing_parameter;
202 config_fps = atof(argv[i]);
203 if (config_fov <= 0.0)
204 goto illegal_parameter;
206 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
209 goto missing_parameter;
210 if (!strcmp(argv[i], "on"))
211 config_video_filter = 1;
213 if (!strcmp(argv[i], "off"))
214 config_video_filter = 0;
216 goto illegal_parameter;
218 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
221 goto missing_parameter;
222 if (!strcmp(argv[i], "on"))
223 config_audio_filter = 1;
225 if (!strcmp(argv[i], "off"))
226 config_audio_filter = 0;
228 goto illegal_parameter;
230 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
233 goto missing_parameter;
234 if (!strcmp(argv[i], "original"))
237 if (!strcmp(argv[i], "opengl"))
240 goto illegal_parameter;
242 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
245 goto missing_parameter;
246 if (!strcmp(argv[i], "normal"))
247 config_benson_size = 1.0;
249 if (!strcmp(argv[i], "half")) {
250 config_benson_size = 0.5;
251 if (config_fov == FOV_NOVAGEN)
252 config_fov = FOV_JOLLY;
254 goto illegal_parameter;
256 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
259 goto missing_parameter;
260 config_multisampling = atoi(argv[i]);
262 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
265 goto missing_parameter;
266 config_fov = atof(argv[i]);
267 if (config_fov < 1.0 || config_fov > 179.0)
268 goto illegal_parameter;
270 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
271 config_skip_intro = 1;
273 if (!strcmp(argv[i], "--fix-sky-rotation")) {
274 config_fix_sky_rotation = 1;
276 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
277 config_debug_opengl = 1;
279 if (!strcmp(argv[i], "--debug-transparent")) {
280 config_debug_transparent = 1;
282 if (!strcmp(argv[i], "--ctrl-c")) {
285 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
294 static void osd_info(const char *param, const char *value)
299 strncpy(line + 21 - strlen(param), param, strlen(param));
302 if (strlen(value) > 15) {
303 print_error("string too long\n");
306 strncpy(line + 25, value, strlen(value));
307 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
308 osd_timer = ticks_sdl() + 2500;
311 static void resize_window(int width, int height)
313 window_width = width;
314 window_height = height;
318 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
319 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
320 static int thrust_last = KEYCODE_SPACE;
321 static int keyboard_on = 0;
322 static enum keycode vr_key_pressed = 0, vr_key = 0;
324 static void handle_vr_poses(void)
326 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
327 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
328 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
329 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
330 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
331 int thrust = KEYCODE_SPACE;
333 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
334 if (button_menu && !button_menu_last) {
336 if (help_view == help_views)
342 if (button_trigger && !button_trigger_last) {
344 normalize_observer_ovr();
345 osd_info("", "change height");
349 if (button_a && !button_a_last) {
350 /* keyboard A toggle */
351 if (keyboard_on == 1)
356 if (button_b && !button_b_last) {
357 /* keyboard B toggle */
358 if (keyboard_on == 2)
363 if (button_x && !button_x_last) {
364 /* 'board' pressed */
365 set_amiga_key(KEYCODE_b, 1);
366 set_amiga_key(KEYCODE_b, 0);
368 if (button_y && !button_y_last) {
369 /* 'leave' pressed */
370 set_amiga_key(KEYCODE_l, 1);
371 set_amiga_key(KEYCODE_l, 0);
373 if (button_left_thumb && !button_left_thumb_last) {
374 /* 'escape' pressed */
375 set_amiga_key(KEYCODE_ESCAPE, 1);
376 set_amiga_key(KEYCODE_ESCAPE, 0);
378 if (!button_left_thumb && button_left_thumb_last) {
379 /* 'escape' released */
380 set_amiga_key(KEYCODE_SPACE, 1);
381 set_amiga_key(KEYCODE_SPACE, 0);
383 if (button_trigger && !button_trigger_last) {
384 /* trigger pressed */
386 set_joystick(-1, -1, -1, -1, 1);
388 vr_key_pressed = vr_key;
389 set_amiga_key(vr_key_pressed, 1);
392 if (!button_trigger && button_trigger_last) {
393 /* trigger released */
394 set_joystick(-1, -1, -1, -1, 0);
395 if (vr_key_pressed) {
396 set_amiga_key(vr_key_pressed, 0);
401 if (stick_right_x > STICK_ROTATE_THRESHOLD)
402 set_joystick(0, 1, -1, -1, -1);
404 if (stick_right_x < -STICK_ROTATE_THRESHOLD)
405 set_joystick(1, 0, -1, -1, -1);
407 if (stick_right_x_last > STICK_ROTATE_THRESHOLD || stick_right_x_last < -STICK_ROTATE_THRESHOLD)
408 set_joystick(0, 0, -1, -1, -1);
409 if (stick_right_y > STICK_WALK_THRESHOLD)
410 set_joystick(-1, -1, 1, 0, -1);
412 if (stick_right_y < -STICK_WALK_THRESHOLD)
413 set_joystick(-1, -1, 0, 1, -1);
415 if (stick_right_y_last > STICK_WALK_THRESHOLD || stick_right_y_last < -STICK_WALK_THRESHOLD)
416 set_joystick(-1, -1, 0, 0, -1);
418 if (stick_left_y > STICK_THRUST_THRESHOLD)
419 thrust = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD) * 10.5;
421 if (stick_left_y < -STICK_THRUST_THRESHOLD)
422 thrust = (stick_left_y - -STICK_THRUST_THRESHOLD) / (1.0 - -STICK_THRUST_THRESHOLD) * 10.5;
429 thrust = KEYCODE_1 + thrust - 1;
432 thrust = KEYCODE_F1 - thrust - 1;
435 thrust = KEYCODE_F10;
437 thrust = KEYCODE_SPACE;
438 if (thrust_last != thrust) {
439 set_amiga_key(thrust, 1);
440 set_amiga_key(thrust, 0);
443 button_a_last = button_a;
444 button_b_last = button_b;
445 button_x_last = button_x;
446 button_y_last = button_y;
447 button_menu_last = button_menu;
448 button_trigger_last = button_trigger;
449 button_left_thumb_last = button_left_thumb;
450 button_right_thumb_last = button_right_thumb;
451 stick_left_x_last = stick_left_x;
452 stick_left_y_last = stick_left_y;
453 stick_right_x_last = stick_right_x;
454 stick_right_y_last = stick_right_y;
455 thrust_last = thrust;
457 /* we must handle keyboard after toggeling keyboard_on,
458 * so that keyboard_on will not change until keyboard is rendered */
461 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
463 if (stick_right_y > STICK_WALK_THRESHOLD || stick_right_y < -STICK_WALK_THRESHOLD) {
464 double roll, pitch, yaw;
465 double dist, east, north;
466 int32_t move_east[4], move_north[4];
468 mercenary_get_orientation(&roll, &pitch, &yaw);
469 /* we use a maximum move of 40 for all 4 steps (this is 10 for each step - equal to 'running') */
470 if (stick_right_y > 0.0)
471 dist = (stick_right_y - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
473 dist = (stick_right_y + STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
474 east = sin(hand_right_yaw + yaw + M_PI) * dist;
475 north = -cos(hand_right_yaw + yaw + M_PI) * dist;
476 /* calculatate the integer positions of 4 steps */
477 move_east[0] = (int32_t)((east * 0.25) + 0.5);
478 move_north[0] = (int32_t)((north * 0.25) + 0.5);
479 move_east[1] = (int32_t)((east * 0.5) + 0.5);
480 move_north[1] = (int32_t)((north * 0.5) + 0.5);
481 move_east[2] = (int32_t)((east * 0.75) + 0.5);
482 move_north[2] = (int32_t)((north * 0.75) + 0.5);
483 move_east[3] = (int32_t)(east + 0.5);
484 move_north[3] = (int32_t)(north + 0.5);
485 /* calculate the delta between each of the 4 step */
486 move_east[3] -= move_east[2];
487 move_north[3] -= move_north[2];
488 move_east[2] -= move_east[1];
489 move_north[2] -= move_north[1];
490 move_east[1] -= move_east[0];
491 move_north[1] -= move_north[0];
492 /* the game takes 4 steps to move the player */
493 mercenary_vr_move(1, move_east, move_north,
495 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
497 /* don't change what the game actually does when moving joystick in y-direction */
498 mercenary_vr_move(0, NULL, NULL, 256, 256);
503 static void skip_intro(void)
506 double render_delay = 0.0;
512 print_info("*** Skipping intro, fast forwarding... ***\n\n");
514 /* render, if not delayed */
515 if (render_delay <= 0.0) {
518 cycle_count += execute_cpu(0, &event);
519 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
520 render_delay += (double)cycle_count / CPU_SPEED;
523 execute_cpu(3, NULL);
524 /* count down render delay */
526 render_delay -= 1.0 / (double)IRQ_RATE;
527 if (render_delay < 0.0)
530 } while (event != STOP_AT_CLEAR_SCREEN1);
535 static void special_event(int event)
538 /* handle VR events */
539 if (event == STOP_AT_PATCH_VR) {
540 mercenary_patch_vr();
544 /* handle events to improve rendering */
546 render_capture_event(event);
549 static void main_loop(void)
551 double frame_step, frame_time = 0.0, frame_render = 1;
552 int had_first_irq = 0;
553 static uint32_t current_time, last_time = 0, diff;
556 int cycle_count, event = STOP_AT_END;
557 double render_delay = 0.0;
558 uint32_t palette_address;
559 uint16_t palette[16];
564 last_time = ticks_sdl();
566 /* render result on window */
572 /* if we are in interstellar fligt, we use 50 Hz */
573 /* if we are approaching to Eris Space Port, we use 10 Hz */
574 /* else we use whatever frame rate the user wants */
575 if (render_capture_is_interstellar())
576 frame_step = vbl_duration * 50.0;
577 else if (!intro_skipped)
578 frame_step = vbl_duration * 10.0;
580 frame_step = vbl_duration * config_fps;
581 if (frame_step > 1.0)
583 /* handle SDL events */
588 /* initialize rendering */
589 debug_opengl = config_debug_opengl;
590 benson_size = config_benson_size;
591 render_legacy = (!config_render) || debug_opengl;
592 render_improved = config_render || debug_opengl;
593 if (!render_improved) {
594 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
595 render_capture_reset();
597 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
598 /* amgia speed: don't render if we still delay */
599 /* non amiga speed: render if we need a new frame */
600 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
601 /* in case of help view: stop cpu after first IRQ, regardless of other options */
602 /* NOTE: We need initial IRQ, so we have out copper list initialized */
603 if (((frame_render && !config_amiga_speed)
604 || (config_amiga_speed && render_delay <= 0.0)
605 || event == STOP_AT_WAIT_INPUT)
606 && !(had_first_irq && help_view)) {
608 /* start capturing for improved graphics */
610 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_fix_sky_rotation, config_debug_transparent);
612 /* execute until the rendered image is ready (wait for VBL) */
615 cycle_count += execute_cpu(0, &event);
616 /* handle special events */
617 special_event(event);
618 if (event == STOP_AT_CLEAR_SCREEN1)
620 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
621 /* stop capturing for improved graphics */
623 render_capture_stop();
625 palette_address = mercenary_palette_view();
626 for (i = 0; i < 16; i++)
627 palette[i] = m68k_read_memory_16(palette_address + i*2);
628 /* for amiga speed: set delay by the number of cycles */
629 if (config_amiga_speed)
630 render_delay += (double)cycle_count / CPU_SPEED;
633 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
637 for (eye = 0; eye < 2; eye++) {
638 double camera_x, camera_y, camera_z;
639 /* begin of rendering eye, viewport and frustum is set here */
640 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
650 /* render benson + osd ontop of improved opengl rendering, if enabled */
651 if (render_improved) {
653 /* viewport and frustum is set here */
654 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
656 /* render improved graphics, interpolate, if required,
657 * if no item list is available, for legacy rendering
660 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
662 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
667 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
669 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
672 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
674 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
675 if (osd_timer - (int32_t)ticks_sdl() < 0)
679 /* setup viewport for legacy image and render image, if enabled */
680 /* also render legacy, if render_improved failed due to not (yet) available items */
683 /* render game view without benson
684 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
687 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
689 /* viewport and frustum is set here */
690 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
692 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
694 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
696 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
697 if (osd_timer - (int32_t)ticks_sdl() < 0)
702 /* render keyboard */
704 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
706 /* end of rendering eye */
707 end_render_ovr_eye(eye);
709 /* at this point we are ready with our image, so we display */
711 render_mirror_ovr(window_width, window_height);
717 /* advance frame time, if we are not in help view */
718 if (!(had_first_irq && help_view)) {
719 frame_time += frame_step;
720 if (frame_time >= 1.0) {
726 /* measure frame rate */
729 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
730 /* only do this, if we are not in help view */
731 /* NOTE: We need initial IRQ, so we have out copper list initialized */
732 if (!(had_first_irq && help_view)) {
733 current_time = ticks_sdl();
734 diff = current_time - last_time;
735 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
736 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
737 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
738 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
740 while (diff > 1000 / IRQ_RATE) {
741 /* trigger and execute IRQ 3 = VBL */
742 execute_cpu(3, NULL);
744 /* transfer benson without game view
745 * because we only got benson refreshed during VBL IRQ
747 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
748 /* render sound to sound buffer
749 * buffer pointer read and write is atomic, so no locking required!
751 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
752 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
753 #ifdef DEBUG_SOUND_BUFFERING
754 fprintf(stderr, "sound buffer overflow\n");
758 length = SOUND_SAMPLERATE / IRQ_RATE;
759 #ifdef DEBUG_SOUND_BUFFERING
760 printf("can write %d, write %d\n", space, length);
763 for (s = 0; s < length; s++) {
764 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
765 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
766 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
767 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
768 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
772 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
774 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
775 diff -= 1000 / IRQ_RATE;
776 last_time += 1000 / IRQ_RATE;
778 /* count down render delay */
780 render_delay -= 1.0 / (double)IRQ_RATE;
781 if (render_delay < 0.0)
789 static uint16_t io_read(uint32_t address)
791 uint16_t value = 0xffff;
793 /* joystick and fire button */
794 if (address == 0xbfe000 || address == 0xdff00c)
795 value &= emulate_joystick_read(address);
797 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
798 value &= emulate_keyboard_read(address);
800 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
801 value &= emulate_disk_read(address);
806 static void io_write(uint32_t address, uint16_t value)
808 /* dmacon and sound registers */
809 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
810 emulate_sound_write(address, value, SOUND_SAMPLERATE);
811 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
812 emulate_disk_write(address, value);
815 /* two tracks with 0x1820 words of length */
816 static uint8_t game_save[2][0x1820 << 1];
817 static int last_track = 0;
819 /* game reads track with saved game */
820 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
822 if (length > sizeof(game_save[0])) {
823 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
827 /* if even track is selected, load game */
830 int gamesave_num = (track - 2) >> 1;
834 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
838 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
839 mkdir(filename, 0777);
841 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
842 fp = fopen(filename, "r");
845 print_info("failed to load game from '%s'\n", filename);
848 got = fread(game_save, sizeof(game_save[0]), 2, fp);
856 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
859 /* game writes track with saved game */
860 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
862 /* skip sync info that is provided by game and only relevant for a real disk track */
866 if (length != sizeof(game_save[0])) {
867 print_error("saving game state failed, because length of data does not match, please fix!\n");
871 /* don't save if last track is the same, because disk is written on both sides with the same data */
872 if (track == last_track) {
873 if (memcmp(memory + data, game_save[track & 1], length)) {
874 print_error("saving game data on other side of the disk is different, please fix!\n");
881 memcpy(game_save[track & 1], memory + data, length);
883 /* if done with saving */
886 int gamesave_num = (track - 2) >> 1;
893 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
894 mkdir(filename, 0777);
896 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
897 fp = fopen(filename, "w");
900 print_error("failed to save game to '%s'\n", filename);
903 print_info("Game state saved to '%s'\n", filename);
904 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
911 static int shift = 0, ctrl = 0;
913 static void keyboard_sdl(int down, enum keycode keycode)
926 if (help_view == help_views)
932 config_video_filter ^= 1;
933 osd_info("video filter", (config_video_filter) ? "on" : "off");
936 config_audio_filter ^= 1;
937 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
940 config_amiga_speed ^= 1;
941 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
945 osd_info("render mode", (config_render) ? "OpenGL" : "original");
948 if (!config_render && !config_debug_opengl) {
949 osd_info("", "not applicable");
952 if (config_benson_size == 0.5) {
953 config_benson_size = 1.0;
954 config_fov = FOV_NOVAGEN;
956 config_benson_size = 0.5;
957 config_fov = FOV_JOLLY;
959 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
965 osd_info("", "not applicable");
973 normalize_observer_ovr();
974 osd_info("", "change height");
976 osd_info("", "not applicable");
979 case KEYCODE_KP_PLUS:
980 if (config_fov / 1.2 >= FOV_MIN)
985 sprintf(text, "%.2f", config_fov);
986 osd_info("FOV", text);
989 case KEYCODE_KP_MINUS:
990 if (config_fov * 1.2 <= FOV_MAX)
995 /* do not pass keys to game while holding CTRL */
999 if (keycode == KEYCODE_PAUSE && down) {
1000 if (help_view == help_views)
1006 /* in help view we must not forward keypresses */
1011 case KEYCODE_LSHIFT:
1012 set_amiga_key(keycode, down);
1015 case KEYCODE_RSHIFT:
1016 set_amiga_key(keycode, down);
1020 if (shift && down) {
1021 set_amiga_key(keycode, down);
1022 set_joystick(-1, -1, -1, -1, -1);
1025 set_amiga_key(keycode, 0);
1026 set_joystick(down, -1, -1, -1, -1);
1029 if (shift && down) {
1030 set_amiga_key(keycode, down);
1031 set_joystick(-1, -1, -1, -1, -1);
1034 set_amiga_key(keycode, 0);
1035 set_joystick(-1, down, -1, -1, -1);
1038 if (shift && down) {
1039 set_amiga_key(keycode, down);
1040 set_joystick(-1, -1, -1, -1, -1);
1043 set_amiga_key(keycode, 0);
1044 set_joystick(-1, -1, down, -1, -1);
1047 if (shift && down) {
1048 set_amiga_key(keycode, down);
1049 set_joystick(-1, -1, -1, -1, -1);
1052 set_amiga_key(keycode, 0);
1053 set_joystick(-1, -1, -1, down, -1);
1056 set_joystick(-1, -1, -1, -1, down);
1058 case KEYCODE_INSERT:
1059 set_amiga_key(KEYCODE_HELP, down);
1062 set_amiga_key(keycode, down);
1066 void audio_sdl(float *data, int length)
1070 /* read sound from sound buffer
1071 * buffer pointer read and write is atomic, so no locking required!
1073 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1074 if (fill < length) {
1075 #ifdef DEBUG_SOUND_BUFFERING
1076 fprintf(stderr, "sound buffer underrun\n");
1078 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1079 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1081 for (s = 0; s < length; s++) {
1082 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1083 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1085 #ifdef DEBUG_SOUND_BUFFERING
1086 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1088 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1091 void sound_irq(void)
1093 /* trigger and execute IRQ 4 = sound */
1094 execute_cpu(4, NULL);
1097 int main(int argc, char *argv[])
1100 int sdl_sound_chunk;
1102 home_dir = getenv("HOME");
1106 rc = parse_args(argc, argv);
1110 /* allocate image */
1111 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1113 print_error("Failed to allocate image buffer\n");
1117 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1118 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1121 if ((1000 % IRQ_RATE)) {
1122 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1126 /* calculate SDL chunk size for audio
1127 * it must be a power of two, but not more than the chunk size for each IRQ!
1129 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1131 sdl_sound_chunk >>= 1;
1132 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1134 /* allocate sound buffers */
1135 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1136 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1137 if (!sound_buffer) {
1138 print_error("Failed to allocate image buffer\n");
1142 /* allocate memory */
1143 memory = calloc(MEMORY_SIZE, 1);
1145 print_error("Failed to allocate cpu's memory\n");
1148 stop_event = calloc(MEMORY_SIZE, 1);
1150 print_error("Failed to allocate cpu's stop_event memory\n");
1153 chipreg = calloc(IOSIZE, 1);
1155 print_error("Failed to allocate chip register\n");
1160 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1162 /* init disk emulation */
1163 disk_init(disk_read, disk_write);
1168 /* patch some stuff */
1171 /* init SDL and OpenGL */
1175 int multisampling = 0;
1176 window_width = SCREEN_WIDTH;
1177 window_height = SCREEN_HEIGHT;
1181 int multisampling = config_multisampling;
1182 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1183 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1185 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1189 rc = init_ovr(config_multisampling);
1192 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1196 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1201 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1204 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1207 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1210 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1211 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1213 " Press `PAUSE' to toggle this help screen on or off.\n"
1214 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1215 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1216 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1217 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1218 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1219 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1220 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1221 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1223 " Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1226 "Answer to a Question:\n"
1227 " Press `O' (not Zero) for OK and other key for NO.\n"
1229 "Walking / Driving / Flying:\n"
1230 " Use cursor keys as joystick, to move player / craft.\n"
1231 " Press `R' for running, 'W' for walking speed.\n"
1232 " Press `B' to board, `L' to leave.\n"
1233 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1234 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1235 " Press `SPACE' to stop craft.\n"
1236 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1237 " Press `T' for turbo on certain craft.\n"
1238 " Press `END' as joystick's fire button.\n"
1241 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1243 "Inside a transporter:\n"
1244 " Press `1'...`0' to select destination.\n"
1247 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1248 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1249 " Press `NUMPAD Enter' to select certain items.\n"
1250 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1251 " Press `NUMPAD *' to read entry\n"
1252 "Saving / Loading / Pause:\n"
1253 " Press `INSERT' to loading and saving options.\n"
1254 " Press `ENTER' to pause game, other key to continue.\n"
1255 ,HELP_ALPHA, 1, 2, 5, 0);
1257 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1260 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1261 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1262 "Emulation using Controller:\n"
1263 " Press `Enter' button to toggle this help screen on or off.\n"
1264 " Press `A' button to emulate keyboard to control game.\n"
1265 " Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1266 " Press `A' or `B' button again to dismiss keyboard.\n"
1267 " Point right controller to a key on keyboard. The key will highlight.\n"
1268 " Press `Trigger' on right controller enter the highlighted key.\n"
1270 "Walking / Driving / Flying using Controller:\n"
1271 " Use thumb stick on right controller, to move player / craft.\n"
1272 " Press `X' button to board, `Y' button to leave.\n"
1273 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1274 " Press and hold thumb stick on left controller for escape sequence.\n"
1275 " Release thumb stick on left controller stop craft.\n"
1276 " Press `Trigger' on right controller to fire.\n"
1278 "For all other game function, use the emulated keyboards!\n"
1279 ,HELP_ALPHA, 1, 2, 5, 0);
1282 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1287 sound_init(SOUND_SAMPLERATE, sound_irq);
1292 if (config_skip_intro)