Add VR help screen
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../../include/keycodes.h"
27 #include "../libsdl/sdl.h"
28 #ifdef HAVE_OVR
29 #include "../libovr/ovr.h"
30 #include "../libovr/keyboard.h"
31 #endif
32 #include "../libsdl/opengl.h"
33 #include "../libsdl/print.h"
34 #include "../libcpu/m68k.h"
35 #include "../libcpu/execute.h"
36 #include "../libframerate/framerate.h"
37 #include "../libvideo/video.h"
38 #include "../libsound/sound.h"
39 #include "../libjoystick/joystick.h"
40 #include "../libkeyboard/keyboard.h"
41 #include "../libdisk/disk.h"
42 #include "../libtext/text.h"
43 #include "mercenary.h"
44 #include "render.h"
45
46 #define FOV_MIN         10.0
47 #define FOV_NOVAGEN     64.0
48 #define FOV_JOLLY       80.0
49 #define FOV_MAX         170.0
50
51 static int config_ctrl_c = 0;
52 static int config_amiga_speed = 0; /* fast speed */
53 static double config_fps = 16.0;
54 #if !defined(_WIN32)
55 static const char *config_gamesave_dir = ".mercenary";
56 #endif
57 static int config_video_filter = 1;
58 static int config_audio_filter = 1;
59 static int config_render = 1; /* opengl render */
60 static int config_skip_intro = 0;
61 static int config_multisampling = 8;
62 static double config_fov = FOV_NOVAGEN;
63 static double config_monitor_distance = 31.5; /* inch */
64 #ifdef HAVE_OVR
65 static double config_keyboard_distance = 28.5; /* inch */
66 static double config_keyboard_height = 10.0; /* inch */
67 #endif
68 static double config_benson_size = 1.0;
69 static int config_debug_transparent = 0;
70 static int config_debug_opengl = 0;
71 /* render improvements */
72 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
73 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
74
75 #define CPU_SPEED       7093790.0;
76
77 #define SOUND_SAMPLERATE 48000
78 /* - game IRQ rate
79  * - must be used for sound rendering chunk
80  */
81 #define IRQ_RATE        50
82 /* numbe of buffer chunks to dejitter:
83  * - SDL render interval
84  * - sound rendering interval
85  * - sound card interval
86  * 4 should be minimum, if video rate is >=50 Hz
87  */
88 #define SOUND_CHUNKS    4
89
90 /* test sound to check if buffer does not overflow / underrun */
91 //#define DEBUG_SOUND_BUFFERING
92
93 #define IOSIZE          0x1000 /* bytes in io space */
94 #define MEMORY_SIZE     0x80000
95 static uint8_t *memory = NULL;
96 static uint8_t *stop_event = NULL;
97 static uint8_t *image = NULL;
98 static uint8_t *help_osd[2] = { NULL, NULL };
99 static uint8_t *info_osd = NULL;
100 static int help_view = 1;
101 static int help_views = 1;
102 static int32_t osd_timer = 0;
103 #ifdef HAVE_OVR
104 #define SCREEN_WIDTH    1344
105 #define SCREEN_HEIGHT   800
106 #else
107 #define SCREEN_WIDTH    (320*3)
108 #define SCREEN_HEIGHT   (200*3)
109 #endif
110 #define IMAGE_WIDTH     320
111 #define IMAGE_HEIGHT    200
112 #define BENSON_AT_LINE  136
113 #define IMAGE_DIWSTART  0x2c
114 #define HELP_ALPHA      0xd0
115 #define OSD_WIDTH       320
116 #define OSD_HEIGHT      16
117 static uint16_t *chipreg = NULL;
118 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
119 static int sound_buffer_size; /* buffer sample size */
120 static int sound_buffer_writep; /* write pointer at buffer */
121 static int sound_buffer_readp; /* read pointer at buffer */
122 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
123 static double benson_size; /* render size of benson */
124 static int render_legacy = 0; /* render original amiga screen, if set */
125 static int render_improved = 0; /* render improved image, if set */
126 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
127 static int intro_skipped = 0; /* indicated if we already have landed */
128 static int window_width, window_height;
129
130 static const char *home_dir;
131
132 static int quit = 0;
133
134 int parse_args(int argc, char *argv[])
135 {
136         int i = 1;
137
138         while (argc > i) {
139                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
140                         print_info("Usage: %s\n", argv[0]);
141                         print_info(" -s --render-speed original | fast\n");
142                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
143                         print_info("    --fps <fps>\n");
144                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
145                         print_info(" -v --video-filter on | off\n");
146                         print_info("        Set video filter.\n");
147                         print_info(" -a --audio-filter on | off\n");
148                         print_info("        Set audio filter.\n");
149                         print_info(" -r --render original | opengl\n");
150                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
151                         print_info(" -b --benson normal | half\n");
152                         print_info("        Size of 'Benson' (control panel).\n");
153                         print_info(" -m --multisampling <samples>\n");
154                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
155                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
156                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
157                         print_info(" -i --skip-intro\n");
158                         print_info("        Skip intro sequence approaching to Eris space port.\n");
159                         print_info("Debug options:\n");
160                         print_info(" -o --debug-opengl\n");
161                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
162                         print_info("    --debug-transparent\n");
163                         print_info("        Draw all things half transparent.\n");
164                         print_info("    --ctrl-c\n");
165                         print_info("        Use CTRL+C to exit game (used for development)\n");
166                         return -1;
167                 } else
168                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
169                         i++;
170                         if (argc == i) {
171 missing_parameter:
172                                 print_info("Missing parameter, use '--help'!\n");
173                                 return -1;
174                         }
175                         if (!strcmp(argv[i], "original"))
176                                 config_amiga_speed = 1;
177                         else
178                         if (!strcmp(argv[i], "fast"))
179                                 config_amiga_speed = 0;
180                         else {
181 illegal_parameter:
182                                 print_info("Illegal parameter, use '--help'!\n");
183                                 return -1;
184                         }
185                 } else
186                 if (!strcmp(argv[i], "--fps")) {
187                         i++;
188                         if (argc == i)
189                                 goto missing_parameter;
190                         config_fps = atof(argv[i]);
191                         if (config_fov <= 0.0)
192                                 goto illegal_parameter;
193                 } else
194                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
195                         i++;
196                         if (argc == i)
197                                 goto missing_parameter;
198                         if (!strcmp(argv[i], "on"))
199                                 config_video_filter = 1;
200                         else
201                         if (!strcmp(argv[i], "off"))
202                                 config_video_filter = 0;
203                         else
204                                 goto illegal_parameter;
205                 } else
206                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
207                         i++;
208                         if (argc == i)
209                                 goto missing_parameter;
210                         if (!strcmp(argv[i], "on"))
211                                 config_audio_filter = 1;
212                         else
213                         if (!strcmp(argv[i], "off"))
214                                 config_audio_filter = 0;
215                         else
216                                 goto illegal_parameter;
217                 } else
218                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
219                         i++;
220                         if (argc == i)
221                                 goto missing_parameter;
222                         if (!strcmp(argv[i], "original"))
223                                 config_render = 0;
224                         else
225                         if (!strcmp(argv[i], "opengl"))
226                                 config_render = 1;
227                         else
228                                 goto illegal_parameter;
229                 } else
230                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
231                         i++;
232                         if (argc == i)
233                                 goto missing_parameter;
234                         if (!strcmp(argv[i], "normal"))
235                                 config_benson_size = 1.0;
236                         else
237                         if (!strcmp(argv[i], "half")) {
238                                 config_benson_size = 0.5;
239                                 if (config_fov == FOV_NOVAGEN)
240                                         config_fov = FOV_JOLLY;
241                         } else
242                                 goto illegal_parameter;
243                 } else
244                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
245                         i++;
246                         if (argc == i)
247                                 goto missing_parameter;
248                         config_multisampling = atoi(argv[i]);
249                 } else
250                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
251                         i++;
252                         if (argc == i)
253                                 goto missing_parameter;
254                         config_fov = atof(argv[i]);
255                         if (config_fov < 1.0 || config_fov > 179.0)
256                                 goto illegal_parameter;
257                 } else
258                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
259                         config_skip_intro = 1;
260                 } else
261                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
262                         config_debug_opengl = 1;
263                 } else
264                 if (!strcmp(argv[i], "--debug-transparent")) {
265                         config_debug_transparent = 1;
266                 } else
267                 if (!strcmp(argv[i], "--ctrl-c")) {
268                         config_ctrl_c = 1;
269                 } else {
270                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
271                         return -1;
272                 }
273                 i++;
274         }
275
276         return 0;
277 }
278
279 static void osd_info(const char *param, const char *value)
280 {
281         char line[41] = "                                        ";
282
283         if (param[0]) {
284                 strncpy(line + 21 - strlen(param), param, strlen(param));
285                 line[22] = ':';
286         }
287         if (strlen(value) > 15) {
288                 print_error("string too long\n");
289                 return;
290         }
291         strncpy(line + 25, value, strlen(value));
292         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
293         osd_timer = ticks_sdl() + 2500;
294 }
295
296 static void resize_window(int width, int height)
297 {
298         window_width = width;
299         window_height = height;
300 }
301
302 #ifdef HAVE_OVR
303 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
304 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
305 static int thrust_last = KEYCODE_SPACE;
306 static int keyboard_on = 0;
307 static enum keycode vr_key_pressed = 0, vr_key = 0;
308
309 static void handle_vr_poses(void)
310 {
311         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
312         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
313         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
314         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
315         int thrust = KEYCODE_SPACE;
316
317         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y);
318         if (button_menu && !button_menu_last) {
319                 /* menu toggle */
320                 if (help_view == help_views)
321                         help_view = 0;
322                 else
323                         help_view++;
324         }
325         if (help_view) {
326                 if (button_trigger && !button_trigger_last) {
327                         /* rigger pressed */
328                         normalize_observer_ovr();
329                         osd_info("", "change height");
330                 }
331         } else {
332                 /* handle input */
333                 if (button_a && !button_a_last) {
334                         /* keyboard A toggle */
335                         if (keyboard_on == 1)
336                                 keyboard_on = 0;
337                         else
338                                 keyboard_on = 1;
339                 }
340                 if (button_b && !button_b_last) {
341                         /* keyboard B toggle */
342                         if (keyboard_on == 2)
343                                 keyboard_on = 0;
344                         else
345                                 keyboard_on = 2;
346                 }
347                 if (button_x && !button_x_last) {
348                         /* 'board' pressed */
349                         set_amiga_key(KEYCODE_b, 1);
350                         set_amiga_key(KEYCODE_b, 0);
351                 }
352                 if (button_y && !button_y_last) {
353                         /* 'leave' pressed */
354                         set_amiga_key(KEYCODE_l, 1);
355                         set_amiga_key(KEYCODE_l, 0);
356                 }
357                 if (button_left_thumb && !button_left_thumb_last) {
358                         /* 'escape' pressed */
359                         set_amiga_key(KEYCODE_ESCAPE, 1);
360                         set_amiga_key(KEYCODE_ESCAPE, 0);
361                 }
362                 if (!button_left_thumb && button_left_thumb_last) {
363                         /* 'escape' released */
364                         set_amiga_key(KEYCODE_SPACE, 1);
365                         set_amiga_key(KEYCODE_SPACE, 0);
366                 }
367                 if (button_right_thumb && !button_right_thumb_last) {
368                         /* 'running' pressed */
369                         set_amiga_key(KEYCODE_r, 1);
370                         set_amiga_key(KEYCODE_r, 0);
371                 }
372                 if (button_trigger && !button_trigger_last) {
373                         /* trigger pressed */
374                         if (!keyboard_on) {
375                                 set_joystick(-1, -1, -1, -1, 1);
376                         } else if (vr_key) {
377                                 vr_key_pressed = vr_key;
378                                 set_amiga_key(vr_key_pressed, 1);
379                         }
380                 }
381                 if (!button_trigger && button_trigger_last) {
382                         /* trigger released */
383                         set_joystick(-1, -1, -1, -1, 0);
384                         if (vr_key_pressed) {
385                                 set_amiga_key(vr_key_pressed, 0);
386                                 vr_key_pressed = 0;
387                         }
388                 }
389                 /* joystick */
390                 if (stick_right_x > 0.5)
391                         set_joystick(0, 1, -1, -1, -1);
392                 else
393                 if (stick_right_x < -0.5)
394                         set_joystick(1, 0, -1, -1, -1);
395                 else
396                 if (stick_right_x_last > 0.5 || stick_right_x_last < -0.5)
397                         set_joystick(0, 0, -1, -1, -1);
398                 if (stick_right_y > 0.5)
399                         set_joystick(-1, -1, 1, 0, -1);
400                 else
401                 if (stick_right_y < -0.5)
402                         set_joystick(-1, -1, 0, 1, -1);
403                 else
404                 if (stick_right_y_last > 0.5 || stick_right_y_last < -0.5)
405                         set_joystick(-1, -1, 0, 0, -1);
406                 /* thrust */
407                 if (stick_left_y > 0.3)
408                         thrust = (stick_left_y - 0.3) / 0.6 * 11.0;
409                 else
410                 if (stick_left_y < -0.3)
411                         thrust = (stick_left_y + 0.3) / 0.6 * 11.0;
412                 else
413                         thrust = 0;
414                 if (thrust >= 10)
415                         thrust = KEYCODE_0;
416                 else
417                 if (thrust > 0)
418                         thrust = KEYCODE_1 + thrust - 1;
419                 else
420                 if (thrust < 0)
421                         thrust = KEYCODE_F1 - thrust - 1;
422                 else
423                 if (thrust <= -10)
424                         thrust = KEYCODE_F10;
425                 else
426                         thrust = KEYCODE_SPACE;
427                 if (thrust_last != thrust) {
428                         set_amiga_key(thrust, 1);
429                         set_amiga_key(thrust, 0);
430                 }
431         }
432         button_a_last = button_a;
433         button_b_last = button_b;
434         button_x_last = button_x;
435         button_y_last = button_y;
436         button_menu_last = button_menu;
437         button_trigger_last = button_trigger;
438         button_left_thumb_last = button_left_thumb;
439         button_right_thumb_last = button_right_thumb;
440         stick_left_x_last = stick_left_x;
441         stick_left_y_last = stick_left_y;
442         stick_right_x_last = stick_right_x;
443         stick_right_y_last = stick_right_y;
444         thrust_last = thrust;
445
446         /* we must handle keyboard after toggeling keyboard_on,
447          * so that keyboard_on will not change until keyboard is rendered */
448         vr_key = 0;
449         if (keyboard_on)
450                 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
451 }
452 #endif
453
454 static void skip_intro(void)
455 {
456         int event;
457         double render_delay = 0.0;
458         double cycle_count;
459
460         if (intro_skipped)
461                 return;
462
463         print_info("*** Skipping intro, fast forwarding... ***\n\n");
464         do {
465                 /* render, if not delayed */
466                 if (render_delay <= 0.0) {
467                         cycle_count = 0;
468                         do {
469                                 cycle_count += execute_cpu(0, &event);
470                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
471                         render_delay += (double)cycle_count / CPU_SPEED;
472                 }
473                 /* VBL */
474                 execute_cpu(3, NULL);
475                 /* count down render delay */
476                 if (render_delay) {
477                         render_delay -= 1.0 / (double)IRQ_RATE;
478                         if (render_delay < 0.0)
479                                 render_delay = 0.0;
480                 }
481         } while (event != STOP_AT_CLEAR_SCREEN1);
482
483         intro_skipped = 1;
484 }
485
486 static void special_event(int event)
487 {
488         if (render_improved)
489                 render_capture_event(event);
490 }
491
492 static void main_loop(void)
493 {
494         double frame_step, frame_time = 0.0, frame_render = 1;
495         int had_first_irq = 0;
496         static uint32_t current_time, last_time = 0, diff;
497         int i, rc;
498         int space, length;
499         int cycle_count, event = STOP_AT_END;
500         double render_delay = 0.0;
501         uint32_t palette_address;
502         uint16_t palette[16];
503 #ifdef HAVE_OVR
504         int eye;
505 #endif
506
507         last_time = ticks_sdl();
508
509         /* render result on window */
510         while (!quit) {
511                 /* if we are in interstellar fligt, we use 50 Hz */
512                 /* if we are approaching to Eris Space Port, we use 10 Hz */
513                 /* else we use whatever frame rate the user wants */
514                 if (render_capture_is_interstellar())
515                         frame_step = vbl_duration * 50.0;
516                 else if (!intro_skipped)
517                         frame_step = vbl_duration * 10.0;
518                 else
519                         frame_step = vbl_duration * config_fps;
520                 if (frame_step > 1.0)
521                         frame_step = 1.0;
522                 /* handle SDL events */
523                 rc = event_sdl();
524                 if (rc)
525                         break;
526
527                 /* initialize rendering */
528                 debug_opengl = config_debug_opengl;
529                 benson_size = config_benson_size;
530                 render_legacy = (!config_render) || debug_opengl;
531                 render_improved = config_render || debug_opengl;
532                 if (!render_improved) {
533                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
534                         render_capture_reset();
535                 }
536                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
537                 /* amgia speed: don't render if we still delay */
538                 /* non amiga speed: render if we need a new frame */
539                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
540                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
541                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
542                 if (((frame_render && !config_amiga_speed)
543                   || (config_amiga_speed && render_delay <= 0.0)
544                   || event == STOP_AT_WAIT_INPUT)
545                 && !(had_first_irq && help_view)) {
546                         frame_render = 0;
547                         /* start capturing for improved graphics */
548                         if (render_improved)
549                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
550
551                         /* execute until the rendered image is ready (wait for VBL) */
552                         cycle_count = 0;
553                         do {
554                                 cycle_count += execute_cpu(0, &event);
555                                 /* handle special events */
556                                 special_event(event);
557                                 if (event == STOP_AT_CLEAR_SCREEN1)
558                                         intro_skipped = 1;
559                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
560                         /* stop capturing for improved graphics */
561                         if (render_improved)
562                                 render_capture_stop();
563                         /* copy palette */
564                         palette_address = mercenary_palette_view();
565                         for (i = 0; i < 16; i++)
566                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
567                         /* for amiga speed: set delay by the number of cycles */
568                         if (config_amiga_speed)
569                                 render_delay += (double)cycle_count / CPU_SPEED;
570                 }
571
572                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
573 #ifdef HAVE_OVR
574                 handle_vr_poses();
575
576                 begin_render_ovr();
577
578                 for (eye = 0; eye < 2; eye++) {
579                         double camera_x, camera_y, camera_z;
580                         /* begin of rendering eye, viewport and frustum is set here */
581                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
582 #else
583                 {
584 #endif
585                         /* clear screen */
586 #ifdef HAVE_OVR
587                         opengl_clear(1);
588 #else
589                         opengl_clear(0);
590 #endif
591                         /* render benson + osd ontop of improved opengl rendering, if enabled */
592                         if (render_improved) {
593 #ifndef HAVE_OVR
594                                 /* viewport and frustum is set here */
595                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
596 #endif
597                                 /* render improved graphics, interpolate, if required,
598                                  * if no item list is available, for legacy rendering
599                                  */
600 #ifdef HAVE_OVR
601                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
602 #else
603                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
604 #endif
605                                 if (rc)
606                                         goto goto_legacy;
607 #ifdef HAVE_OVR
608                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
609 #else
610                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
611 #endif
612                                 if (help_view)
613                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
614                                 if (osd_timer) {
615                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
616                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
617                                                 osd_timer = 0;
618                                 }
619                         }
620                         /* setup viewport for legacy image and render image, if enabled */
621                         /* also render legacy, if render_improved failed due to not (yet) available items */
622                         if (render_legacy) {
623                                 goto_legacy:
624                                 /* render game view without benson
625                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
626                                  */
627                                 if (had_first_irq)
628                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
629 #ifndef HAVE_OVR
630                                 /* viewport and frustum is set here */
631                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
632 #endif
633                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
634                                 if (help_view)
635                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
636                                 if (osd_timer) {
637                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
638                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
639                                                 osd_timer = 0;
640                                 }
641                         }
642 #ifdef HAVE_OVR
643                         /* render keyboard */
644                         if (keyboard_on)
645                                 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
646
647                         /* end of rendering eye */
648                         end_render_ovr_eye(eye);
649                 }
650                 /* at this point we are ready with our image, so we display */
651                 end_render_ovr();
652                 render_mirror_ovr(window_width, window_height);
653 #else
654                 }
655 #endif
656                 swap_sdl();
657
658                 /* advance frame time, if we are not in help view  */
659                 if (!(had_first_irq && help_view)) {
660                         frame_time += frame_step;
661                         if (frame_time >= 1.0) {
662                                 frame_time -= 1.0;
663                                 frame_render = 1;
664                         }
665                 }
666
667                 /* measure frame rate */
668                 framerate_measure();
669
670                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
671                 /* only do this, if we are not in help view */
672                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
673                 if (!(had_first_irq && help_view)) {
674                         current_time = ticks_sdl();
675                         diff = current_time - last_time;
676                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
677                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
678                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
679                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
680                         }
681                         while (diff > 1000 / IRQ_RATE) {
682                                 /* trigger and execute IRQ 3 = VBL */
683                                 execute_cpu(3, NULL);
684                                 had_first_irq = 1;
685                                 /* transfer benson without game view
686                                  * because we only got benson refreshed during VBL IRQ
687                                  */
688                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
689                                 /* render sound to sound buffer
690                                  * buffer pointer read and write is atomic, so no locking required!
691                                  */
692                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
693                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
694 #ifdef DEBUG_SOUND_BUFFERING
695                                         fprintf(stderr, "sound buffer overflow\n");
696 #endif
697                                         length = space;
698                                 } else
699                                         length = SOUND_SAMPLERATE / IRQ_RATE;
700 #ifdef DEBUG_SOUND_BUFFERING
701                                 printf("can write %d, write %d\n", space, length);
702                                 static int cnt = 0;
703                                 int s;
704                                 for (s = 0; s < length; s++) {
705                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
706                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
707                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
708                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
709                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
710                                          cnt++;
711                                 }
712 #else
713                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
714 #endif
715                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
716                                 diff -= 1000 / IRQ_RATE;
717                                 last_time += 1000 / IRQ_RATE;
718
719                                 /* count down render delay */
720                                 if (render_delay) {
721                                         render_delay -= 1.0 / (double)IRQ_RATE;
722                                         if (render_delay < 0.0)
723                                                 render_delay = 0.0;
724                                 }
725                         }
726                 }
727         }
728 }
729
730 static uint16_t io_read(uint32_t address)
731 {
732         uint16_t value = 0xffff;
733
734         /* joystick and fire button */
735         if (address == 0xbfe000 || address == 0xdff00c)
736                 value &= emulate_joystick_read(address);
737         /* keyboard */
738         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
739                 value &= emulate_keyboard_read(address);
740         /* diskette */
741         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
742                 value &= emulate_disk_read(address);
743
744         return value;
745 }
746
747 static void io_write(uint32_t address, uint16_t value)
748 {
749         /* dmacon and sound registers */
750         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
751                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
752         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
753                 emulate_disk_write(address, value);
754 }
755
756 /* two tracks with 0x1820 words of length */
757 static uint8_t game_save[2][0x1820 << 1];
758 static int last_track = 0;
759
760 /* game reads track with saved game */
761 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
762 {
763         if (length > sizeof(game_save[0])) {
764                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
765                 return;
766         }
767
768         /* if even track is selected, load game */
769         if (!(track & 1)) {
770                 char filename[256];
771                 int gamesave_num = (track - 2) >> 1;
772                 int got;
773                 FILE *fp;
774
775                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
776 #if defined(_WIN32)
777                 filename[0] = '\0';
778 #else
779                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
780                 mkdir(filename, 0777);
781 #endif
782                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
783                 fp = fopen(filename, "r");
784                 if (!fp) {
785 fail:
786                         print_info("failed to load game from '%s'\n", filename);
787                         goto copy;
788                 }
789                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
790                 fclose(fp);
791                 if (got != 2)
792                         goto fail;
793         }
794
795 copy:
796         /* copy track */
797         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
798 }
799
800 /* game writes track with saved game */
801 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
802 {
803         /* skip sync info that is provided by game and only relevant for a real disk track */
804         data += 0x200;
805         length -= 0x200;
806
807         if (length != sizeof(game_save[0])) {
808                 print_error("saving game state failed, because length of data does not match, please fix!\n");
809                 return;
810         }
811
812         /* don't save if last track is the same, because disk is written on both sides with the same data */
813         if (track == last_track) {
814                 if (memcmp(memory + data, game_save[track & 1], length)) {
815                         print_error("saving game data on other side of the disk is different, please fix!\n");
816                 }
817                 return;
818         }
819         last_track = track;
820
821         /* save game data */
822         memcpy(game_save[track & 1], memory + data, length);
823
824         /* if done with saving */
825         if ((track & 1)) {
826                 char filename[256];
827                 int gamesave_num = (track - 2) >> 1;
828                 int wrote;
829                 FILE *fp;
830
831 #if defined(_WIN32)
832                 filename[0] = '\0';
833 #else
834                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
835                 mkdir(filename, 0777);
836 #endif
837                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
838                 fp = fopen(filename, "w");
839                 if (!fp) {
840 fail:
841                         print_error("failed to save game to '%s'\n", filename);
842                         return;
843                 }
844                 print_info("Game state saved to '%s'\n", filename);
845                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
846                 fclose(fp);
847                 if (wrote != 2)
848                         goto fail;
849         }
850 }
851
852 static int shift = 0, ctrl = 0;
853
854 static void keyboard_sdl(int down, enum keycode keycode)
855 {
856         switch (keycode) {
857         case KEYCODE_LCTRL:
858         case KEYCODE_RCTRL:
859                 ctrl = down;
860                 break;
861         default: break;
862         }
863
864         if (ctrl && down) {
865                 switch (keycode) {
866                 case KEYCODE_h:
867                         if (help_view == help_views)
868                                 help_view = 0;
869                         else
870                                 help_view++;
871                         break;
872                 case KEYCODE_v:
873                         config_video_filter ^= 1;
874                         osd_info("video filter", (config_video_filter) ? "on" : "off");
875                         break;
876                 case KEYCODE_a:
877                         config_audio_filter ^= 1;
878                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
879                         break;
880                 case KEYCODE_s:
881                         config_amiga_speed ^= 1;
882                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
883                         break;
884                 case KEYCODE_r:
885                         config_render ^= 1;
886                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
887                         break;
888                 case KEYCODE_b:
889                         if (!config_render && !config_debug_opengl) {
890                                 osd_info("", "not applicable");
891                                 break;
892                         }
893                         if (config_benson_size == 0.5) {
894                                 config_benson_size = 1.0;
895                                 config_fov = FOV_NOVAGEN;
896                         } else {
897                                 config_benson_size = 0.5;
898                                 config_fov = FOV_JOLLY;
899                         }
900                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
901                         break;
902                 case KEYCODE_i:
903                         if (!intro_skipped)
904                                 skip_intro();
905                         else
906                                 osd_info("", "not applicable");
907                         break;
908                 case KEYCODE_c:
909                         if (config_ctrl_c)
910                                 quit = 1;
911                         break;
912                 case KEYCODE_o:
913 #ifdef HAVE_OVR
914                         normalize_observer_ovr();
915                         osd_info("", "change height");
916 #else
917                         osd_info("", "not applicable");
918 #endif
919                         break;
920                 case KEYCODE_KP_PLUS:
921                         if (config_fov / 1.2 >= FOV_MIN)
922                                 config_fov /= 1.2;
923                         disp_fov:
924                         {
925                                 char text[16];
926                                 sprintf(text, "%.2f", config_fov);
927                                 osd_info("FOV", text);
928                         }
929                         break;
930                 case KEYCODE_KP_MINUS:
931                         if (config_fov * 1.2 <= FOV_MAX)
932                                 config_fov *= 1.2;
933                         goto disp_fov;
934                 default: break;
935                 }
936                 /* do not pass keys to game while holding CTRL */
937                 return;
938         }
939
940         if (keycode == KEYCODE_PAUSE && down) {
941                 if (help_view == help_views)
942                         help_view = 0;
943                 else
944                         help_view++;
945         }
946
947         /* in help view we must not forward keypresses */
948         if (help_view)
949                 return;
950
951         switch (keycode) {
952         case KEYCODE_LSHIFT:
953                 set_amiga_key(keycode, down);
954                 shift = down;
955                 break;
956         case KEYCODE_RSHIFT:
957                 set_amiga_key(keycode, down);
958                 shift = down;
959                 break;
960         case KEYCODE_LEFT:
961                 if (shift && down) {
962                         set_amiga_key(keycode, down);
963                         set_joystick(-1, -1, -1, -1, -1);
964                         break;
965                 }
966                 set_amiga_key(keycode, 0);
967                 set_joystick(down, -1, -1, -1, -1);
968                 break;
969         case KEYCODE_RIGHT:
970                 if (shift && down) {
971                         set_amiga_key(keycode, down);
972                         set_joystick(-1, -1, -1, -1, -1);
973                         break;
974                 }
975                 set_amiga_key(keycode, 0);
976                 set_joystick(-1, down, -1, -1, -1);
977                 break;
978         case KEYCODE_UP:
979                 if (shift && down) {
980                         set_amiga_key(keycode, down);
981                         set_joystick(-1, -1, -1, -1, -1);
982                         break;
983                 }
984                 set_amiga_key(keycode, 0);
985                 set_joystick(-1, -1, down, -1, -1);
986                 break;
987         case KEYCODE_DOWN:
988                 if (shift && down) {
989                         set_amiga_key(keycode, down);
990                         set_joystick(-1, -1, -1, -1, -1);
991                         break;
992                 }
993                 set_amiga_key(keycode, 0);
994                 set_joystick(-1, -1, -1, down, -1);
995                 break;
996         case KEYCODE_END:
997                 set_joystick(-1, -1, -1, -1, down);
998                 break;
999         case KEYCODE_INSERT:
1000                 set_amiga_key(KEYCODE_HELP, down);
1001                 break;
1002         default:
1003                 set_amiga_key(keycode, down);
1004         }
1005 }
1006
1007 void audio_sdl(float *data, int length)
1008 {
1009         int fill, s;
1010
1011         /* read sound from sound buffer
1012          * buffer pointer read and write is atomic, so no locking required!
1013          */
1014         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1015         if (fill < length) {
1016 #ifdef DEBUG_SOUND_BUFFERING
1017                 fprintf(stderr, "sound buffer underrun\n");
1018 #endif
1019                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1020                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1021         }
1022         for (s = 0; s < length; s++) {
1023                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1024                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1025         }
1026 #ifdef DEBUG_SOUND_BUFFERING
1027         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1028 #endif
1029         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1030 }
1031
1032 void sound_irq(void)
1033 {
1034         /* trigger and execute IRQ 4 = sound */
1035         execute_cpu(4, NULL);
1036 }
1037
1038 int main(int argc, char *argv[])
1039 {
1040         int rc;
1041         int sdl_sound_chunk;
1042
1043         home_dir = getenv("HOME");
1044         if (!home_dir)
1045                 home_dir = "";
1046
1047         rc = parse_args(argc, argv);
1048         if (rc)
1049                 return 0;
1050
1051         /* allocate image */
1052         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1053         if (!image) {
1054                 print_error("Failed to allocate image buffer\n");
1055                 goto done;
1056         }
1057
1058         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1059                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1060                 goto done;
1061         }
1062         if ((1000 % IRQ_RATE)) {
1063                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1064                 goto done;
1065         }
1066
1067         /* calculate SDL chunk size for audio
1068          * it must be a power of two, but not more than the chunk size for each IRQ!
1069          */
1070         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1071                 ;
1072         sdl_sound_chunk >>= 1;
1073 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1074
1075         /* allocate sound buffers */
1076         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1077         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1078         if (!sound_buffer) {
1079                 print_error("Failed to allocate image buffer\n");
1080                 goto done;
1081         }
1082
1083         /* allocate memory */
1084         memory = calloc(MEMORY_SIZE, 1);
1085         if (!memory) {
1086                 print_error("Failed to allocate cpu's memory\n");
1087                 goto done;
1088         }
1089         stop_event = calloc(MEMORY_SIZE, 1);
1090         if (!stop_event) {
1091                 print_error("Failed to allocate cpu's stop_event memory\n");
1092                 goto done;
1093         }
1094         chipreg = calloc(IOSIZE, 1);
1095         if (!chipreg) {
1096                 print_error("Failed to allocate chip register\n");
1097                 goto done;
1098         }
1099
1100         /* init cpu code */
1101         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1102
1103         /* init disk emulation */
1104         disk_init(disk_read, disk_write);
1105
1106         /* load binary */
1107         mercenary_load();
1108
1109         /* patch some stuff */
1110         mercenary_patch();
1111
1112         /* init SDL and OpenGL */
1113 #ifdef HAVE_OVR
1114         int vbl_sync = 0;
1115         int rift = 1;
1116         int multisampling = 0;
1117         window_width = SCREEN_WIDTH;
1118         window_height = SCREEN_HEIGHT;
1119 #else
1120         int vbl_sync = 1;
1121         int rift = 0;
1122         int multisampling = config_multisampling;
1123         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1124         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1125 #endif
1126         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1127         if (rc < 0)
1128                 goto done;
1129 #ifdef HAVE_OVR
1130         rc = init_ovr(config_multisampling);
1131         if (rc < 0)
1132                 goto done;
1133         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1134         if (rc < 0)
1135                 goto done;
1136 #endif
1137         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1138         if (rc < 0)
1139                 goto done;
1140
1141         /* init osd */
1142         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1143         if (rc < 0)
1144                 goto done;
1145         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1146         if (rc < 0)
1147                 goto done;
1148         help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1149         if (!help_osd[0])
1150                 goto done;
1151         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1152         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1153                 "Emulation:\n"
1154                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1155                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1156                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1157                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1158                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1159                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1160                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1161                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1162                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1163 #ifdef HAVE_OVR
1164                 "        Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1165 #endif
1166                 "\n"
1167                 "Answer to a Question:\n"
1168                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1169                 "\n"
1170                 "Walking / Driving / Flying:\n"
1171                 "        Use cursor keys as joystick, to move player / craft.\n"
1172                 "        Press `R' for running, 'W' for walking speed.\n"
1173                 "        Press `B' to board, `L' to leave.\n"
1174                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1175                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1176                 "        Press `SPACE' to stop craft.\n"
1177                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1178                 "        Press `T' for turbo on certain craft.\n"
1179                 "        Press `END' as joystick's fire button.\n"
1180                 "\n"
1181                 "Elevator:\n"
1182                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1183                 "\n"
1184                 "Inside a transporter:\n"
1185                 "        Press `1'...`0' to select destination.\n"
1186                 "\n"
1187                 "Items:\n"
1188                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1189                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1190                 "        Press `NUMPAD Enter' to select certain items.\n"
1191                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1192                 "        Press `NUMPAD *' to read entry\n"
1193                 "Saving / Loading / Pause:\n"
1194                 "        Press `INSERT' to loading and saving options.\n"
1195                 "        Press `ENTER' to pause game, other key to continue.\n"
1196                 ,HELP_ALPHA, 1, 2, 5, 0);
1197 #ifdef HAVE_OVR
1198         help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1199         if (!help_osd[1])
1200                 goto done;
1201         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1202         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1203                 "Emulation using Controller:\n"
1204                 "        Press `Enter' button to toggle this help screen on or off.\n"
1205                 "        Press `A' button to emulate keyboard to control game.\n"
1206                 "        Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1207                 "        Press `A' or `B' button again to dismiss keyboard.\n"
1208                 "        Point right controller to a key on keyboard. The key will highlight.\n"
1209                 "        Press `Trigger' on right controller enter the highlighted key.\n"
1210                 "\n"
1211                 "Walking / Driving / Flying using Controller:\n"
1212                 "        Use thumb stick on right controller, to move player / craft.\n"
1213                 "        Press thumb stick on tright controller to toggle running/walking speed.\n"
1214                 "        Press `X' button to board, `Y' button to leave.\n"
1215                 "        Move thumb stick on left controller to drive/fly forward or backward.\n"
1216                 "        Press and hold thumb stick on left controller for escape sequence.\n"
1217                 "        Release thumb stick on left controller stop craft.\n"
1218                 "        Press `Trigger' on right controller to fire.\n"
1219                 "\n"
1220                 "For all other game function, use the emulated keyboards!\n"
1221                 ,HELP_ALPHA, 1, 2, 5, 0);
1222         help_views = 2;
1223 #endif
1224         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1225         if (!info_osd)
1226                 goto done;
1227
1228         /* init audio */
1229         sound_init(SOUND_SAMPLERATE, sound_irq);
1230
1231         /* start cpu */
1232         reset_cpu();
1233
1234         if (config_skip_intro)
1235                 skip_intro();
1236
1237         /* run game */
1238         main_loop();
1239
1240 done:
1241         exit_opengl();
1242 #ifdef HAVE_OVR
1243         exit_ovr();
1244 #endif
1245         exit_sdl();
1246
1247         if (chipreg)
1248                 free(chipreg);
1249         if (stop_event)
1250                 free(stop_event);
1251         if (memory)
1252                 free(memory);
1253         if (sound_buffer)
1254                 free(sound_buffer);
1255         if (image)
1256                 free(image);
1257         if (help_osd[0])
1258                 free(help_osd[0]);
1259         if (help_osd[1])
1260                 free(help_osd[1]);
1261         if (info_osd)
1262                 free(info_osd);
1263
1264         return 0;
1265 }
1266