3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 #include <sys/types.h>
26 #include "../../include/keycodes.h"
27 #include "../libsdl/sdl.h"
29 #include "../libovr/ovr.h"
30 #include "../libovr/keyboard.h"
32 #include "../libsdl/opengl.h"
33 #include "../libsdl/print.h"
34 #include "../libcpu/m68k.h"
35 #include "../libcpu/execute.h"
36 #include "../libframerate/framerate.h"
37 #include "../libvideo/video.h"
38 #include "../libsound/sound.h"
39 #include "../libjoystick/joystick.h"
40 #include "../libkeyboard/keyboard.h"
41 #include "../libdisk/disk.h"
42 #include "../libtext/text.h"
43 #include "mercenary.h"
47 #define FOV_NOVAGEN 64.0
48 #define FOV_JOLLY 80.0
51 static int config_ctrl_c = 0;
52 static int config_amiga_speed = 0; /* fast speed */
53 static double config_fps = 16.0;
55 static const char *config_gamesave_dir = ".mercenary";
57 static int config_video_filter = 1;
58 static int config_audio_filter = 1;
59 static int config_render = 1; /* opengl render */
60 static int config_skip_intro = 0;
61 static int config_multisampling = 8;
62 static double config_fov = FOV_NOVAGEN;
63 static double config_monitor_distance = 31.5; /* inch */
65 static double config_keyboard_distance = 28.5; /* inch */
66 static double config_keyboard_height = 10.0; /* inch */
68 static double config_benson_size = 1.0;
69 static int config_debug_transparent = 0;
70 static int config_debug_opengl = 0;
71 /* render improvements */
72 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
73 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
75 #define CPU_SPEED 7093790.0;
77 #define SOUND_SAMPLERATE 48000
79 * - must be used for sound rendering chunk
82 /* numbe of buffer chunks to dejitter:
83 * - SDL render interval
84 * - sound rendering interval
85 * - sound card interval
86 * 4 should be minimum, if video rate is >=50 Hz
88 #define SOUND_CHUNKS 4
90 /* test sound to check if buffer does not overflow / underrun */
91 //#define DEBUG_SOUND_BUFFERING
93 #define IOSIZE 0x1000 /* bytes in io space */
94 #define MEMORY_SIZE 0x80000
95 static uint8_t *memory = NULL;
96 static uint8_t *stop_event = NULL;
97 static uint8_t *image = NULL;
98 static uint8_t *help_osd[2] = { NULL, NULL };
99 static uint8_t *info_osd = NULL;
100 static int help_view = 1;
101 static int help_views = 1;
102 static int32_t osd_timer = 0;
104 #define SCREEN_WIDTH 1344
105 #define SCREEN_HEIGHT 800
107 #define SCREEN_WIDTH (320*3)
108 #define SCREEN_HEIGHT (200*3)
110 #define IMAGE_WIDTH 320
111 #define IMAGE_HEIGHT 200
112 #define BENSON_AT_LINE 136
113 #define IMAGE_DIWSTART 0x2c
114 #define HELP_ALPHA 0xd0
115 #define OSD_WIDTH 320
116 #define OSD_HEIGHT 16
117 static uint16_t *chipreg = NULL;
118 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
119 static int sound_buffer_size; /* buffer sample size */
120 static int sound_buffer_writep; /* write pointer at buffer */
121 static int sound_buffer_readp; /* read pointer at buffer */
122 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
123 static double benson_size; /* render size of benson */
124 static int render_legacy = 0; /* render original amiga screen, if set */
125 static int render_improved = 0; /* render improved image, if set */
126 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
127 static int intro_skipped = 0; /* indicated if we already have landed */
128 static int window_width, window_height;
130 static const char *home_dir;
134 int parse_args(int argc, char *argv[])
139 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
140 print_info("Usage: %s\n", argv[0]);
141 print_info(" -s --render-speed original | fast\n");
142 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
143 print_info(" --fps <fps>\n");
144 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
145 print_info(" -v --video-filter on | off\n");
146 print_info(" Set video filter.\n");
147 print_info(" -a --audio-filter on | off\n");
148 print_info(" Set audio filter.\n");
149 print_info(" -r --render original | opengl\n");
150 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
151 print_info(" -b --benson normal | half\n");
152 print_info(" Size of 'Benson' (control panel).\n");
153 print_info(" -m --multisampling <samples>\n");
154 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
155 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
156 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
157 print_info(" -i --skip-intro\n");
158 print_info(" Skip intro sequence approaching to Eris space port.\n");
159 print_info("Debug options:\n");
160 print_info(" -o --debug-opengl\n");
161 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
162 print_info(" --debug-transparent\n");
163 print_info(" Draw all things half transparent.\n");
164 print_info(" --ctrl-c\n");
165 print_info(" Use CTRL+C to exit game (used for development)\n");
168 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
172 print_info("Missing parameter, use '--help'!\n");
175 if (!strcmp(argv[i], "original"))
176 config_amiga_speed = 1;
178 if (!strcmp(argv[i], "fast"))
179 config_amiga_speed = 0;
182 print_info("Illegal parameter, use '--help'!\n");
186 if (!strcmp(argv[i], "--fps")) {
189 goto missing_parameter;
190 config_fps = atof(argv[i]);
191 if (config_fov <= 0.0)
192 goto illegal_parameter;
194 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
197 goto missing_parameter;
198 if (!strcmp(argv[i], "on"))
199 config_video_filter = 1;
201 if (!strcmp(argv[i], "off"))
202 config_video_filter = 0;
204 goto illegal_parameter;
206 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
209 goto missing_parameter;
210 if (!strcmp(argv[i], "on"))
211 config_audio_filter = 1;
213 if (!strcmp(argv[i], "off"))
214 config_audio_filter = 0;
216 goto illegal_parameter;
218 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
221 goto missing_parameter;
222 if (!strcmp(argv[i], "original"))
225 if (!strcmp(argv[i], "opengl"))
228 goto illegal_parameter;
230 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
233 goto missing_parameter;
234 if (!strcmp(argv[i], "normal"))
235 config_benson_size = 1.0;
237 if (!strcmp(argv[i], "half")) {
238 config_benson_size = 0.5;
239 if (config_fov == FOV_NOVAGEN)
240 config_fov = FOV_JOLLY;
242 goto illegal_parameter;
244 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
247 goto missing_parameter;
248 config_multisampling = atoi(argv[i]);
250 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
253 goto missing_parameter;
254 config_fov = atof(argv[i]);
255 if (config_fov < 1.0 || config_fov > 179.0)
256 goto illegal_parameter;
258 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
259 config_skip_intro = 1;
261 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
262 config_debug_opengl = 1;
264 if (!strcmp(argv[i], "--debug-transparent")) {
265 config_debug_transparent = 1;
267 if (!strcmp(argv[i], "--ctrl-c")) {
270 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
279 static void osd_info(const char *param, const char *value)
284 strncpy(line + 21 - strlen(param), param, strlen(param));
287 if (strlen(value) > 15) {
288 print_error("string too long\n");
291 strncpy(line + 25, value, strlen(value));
292 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
293 osd_timer = ticks_sdl() + 2500;
296 static void resize_window(int width, int height)
298 window_width = width;
299 window_height = height;
303 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
304 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
305 static int thrust_last = KEYCODE_SPACE;
306 static int keyboard_on = 0;
307 static enum keycode vr_key_pressed = 0, vr_key = 0;
309 static void handle_vr_poses(void)
311 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
312 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
313 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
314 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
315 int thrust = KEYCODE_SPACE;
317 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y);
318 if (button_menu && !button_menu_last) {
320 if (help_view == help_views)
326 if (button_trigger && !button_trigger_last) {
328 normalize_observer_ovr();
329 osd_info("", "change height");
333 if (button_a && !button_a_last) {
334 /* keyboard A toggle */
335 if (keyboard_on == 1)
340 if (button_b && !button_b_last) {
341 /* keyboard B toggle */
342 if (keyboard_on == 2)
347 if (button_x && !button_x_last) {
348 /* 'board' pressed */
349 set_amiga_key(KEYCODE_b, 1);
350 set_amiga_key(KEYCODE_b, 0);
352 if (button_y && !button_y_last) {
353 /* 'leave' pressed */
354 set_amiga_key(KEYCODE_l, 1);
355 set_amiga_key(KEYCODE_l, 0);
357 if (button_left_thumb && !button_left_thumb_last) {
358 /* 'escape' pressed */
359 set_amiga_key(KEYCODE_ESCAPE, 1);
360 set_amiga_key(KEYCODE_ESCAPE, 0);
362 if (!button_left_thumb && button_left_thumb_last) {
363 /* 'escape' released */
364 set_amiga_key(KEYCODE_SPACE, 1);
365 set_amiga_key(KEYCODE_SPACE, 0);
367 if (button_right_thumb && !button_right_thumb_last) {
368 /* 'running' pressed */
369 set_amiga_key(KEYCODE_r, 1);
370 set_amiga_key(KEYCODE_r, 0);
372 if (button_trigger && !button_trigger_last) {
373 /* trigger pressed */
375 set_joystick(-1, -1, -1, -1, 1);
377 vr_key_pressed = vr_key;
378 set_amiga_key(vr_key_pressed, 1);
381 if (!button_trigger && button_trigger_last) {
382 /* trigger released */
383 set_joystick(-1, -1, -1, -1, 0);
384 if (vr_key_pressed) {
385 set_amiga_key(vr_key_pressed, 0);
390 if (stick_right_x > 0.5)
391 set_joystick(0, 1, -1, -1, -1);
393 if (stick_right_x < -0.5)
394 set_joystick(1, 0, -1, -1, -1);
396 if (stick_right_x_last > 0.5 || stick_right_x_last < -0.5)
397 set_joystick(0, 0, -1, -1, -1);
398 if (stick_right_y > 0.5)
399 set_joystick(-1, -1, 1, 0, -1);
401 if (stick_right_y < -0.5)
402 set_joystick(-1, -1, 0, 1, -1);
404 if (stick_right_y_last > 0.5 || stick_right_y_last < -0.5)
405 set_joystick(-1, -1, 0, 0, -1);
407 if (stick_left_y > 0.3)
408 thrust = (stick_left_y - 0.3) / 0.6 * 11.0;
410 if (stick_left_y < -0.3)
411 thrust = (stick_left_y + 0.3) / 0.6 * 11.0;
418 thrust = KEYCODE_1 + thrust - 1;
421 thrust = KEYCODE_F1 - thrust - 1;
424 thrust = KEYCODE_F10;
426 thrust = KEYCODE_SPACE;
427 if (thrust_last != thrust) {
428 set_amiga_key(thrust, 1);
429 set_amiga_key(thrust, 0);
432 button_a_last = button_a;
433 button_b_last = button_b;
434 button_x_last = button_x;
435 button_y_last = button_y;
436 button_menu_last = button_menu;
437 button_trigger_last = button_trigger;
438 button_left_thumb_last = button_left_thumb;
439 button_right_thumb_last = button_right_thumb;
440 stick_left_x_last = stick_left_x;
441 stick_left_y_last = stick_left_y;
442 stick_right_x_last = stick_right_x;
443 stick_right_y_last = stick_right_y;
444 thrust_last = thrust;
446 /* we must handle keyboard after toggeling keyboard_on,
447 * so that keyboard_on will not change until keyboard is rendered */
450 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
454 static void skip_intro(void)
457 double render_delay = 0.0;
463 print_info("*** Skipping intro, fast forwarding... ***\n\n");
465 /* render, if not delayed */
466 if (render_delay <= 0.0) {
469 cycle_count += execute_cpu(0, &event);
470 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
471 render_delay += (double)cycle_count / CPU_SPEED;
474 execute_cpu(3, NULL);
475 /* count down render delay */
477 render_delay -= 1.0 / (double)IRQ_RATE;
478 if (render_delay < 0.0)
481 } while (event != STOP_AT_CLEAR_SCREEN1);
486 static void special_event(int event)
489 render_capture_event(event);
492 static void main_loop(void)
494 double frame_step, frame_time = 0.0, frame_render = 1;
495 int had_first_irq = 0;
496 static uint32_t current_time, last_time = 0, diff;
499 int cycle_count, event = STOP_AT_END;
500 double render_delay = 0.0;
501 uint32_t palette_address;
502 uint16_t palette[16];
507 last_time = ticks_sdl();
509 /* render result on window */
511 /* if we are in interstellar fligt, we use 50 Hz */
512 /* if we are approaching to Eris Space Port, we use 10 Hz */
513 /* else we use whatever frame rate the user wants */
514 if (render_capture_is_interstellar())
515 frame_step = vbl_duration * 50.0;
516 else if (!intro_skipped)
517 frame_step = vbl_duration * 10.0;
519 frame_step = vbl_duration * config_fps;
520 if (frame_step > 1.0)
522 /* handle SDL events */
527 /* initialize rendering */
528 debug_opengl = config_debug_opengl;
529 benson_size = config_benson_size;
530 render_legacy = (!config_render) || debug_opengl;
531 render_improved = config_render || debug_opengl;
532 if (!render_improved) {
533 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
534 render_capture_reset();
536 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
537 /* amgia speed: don't render if we still delay */
538 /* non amiga speed: render if we need a new frame */
539 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
540 /* in case of help view: stop cpu after first IRQ, regardless of other options */
541 /* NOTE: We need initial IRQ, so we have out copper list initialized */
542 if (((frame_render && !config_amiga_speed)
543 || (config_amiga_speed && render_delay <= 0.0)
544 || event == STOP_AT_WAIT_INPUT)
545 && !(had_first_irq && help_view)) {
547 /* start capturing for improved graphics */
549 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_debug_transparent);
551 /* execute until the rendered image is ready (wait for VBL) */
554 cycle_count += execute_cpu(0, &event);
555 /* handle special events */
556 special_event(event);
557 if (event == STOP_AT_CLEAR_SCREEN1)
559 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
560 /* stop capturing for improved graphics */
562 render_capture_stop();
564 palette_address = mercenary_palette_view();
565 for (i = 0; i < 16; i++)
566 palette[i] = m68k_read_memory_16(palette_address + i*2);
567 /* for amiga speed: set delay by the number of cycles */
568 if (config_amiga_speed)
569 render_delay += (double)cycle_count / CPU_SPEED;
572 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
578 for (eye = 0; eye < 2; eye++) {
579 double camera_x, camera_y, camera_z;
580 /* begin of rendering eye, viewport and frustum is set here */
581 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
591 /* render benson + osd ontop of improved opengl rendering, if enabled */
592 if (render_improved) {
594 /* viewport and frustum is set here */
595 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
597 /* render improved graphics, interpolate, if required,
598 * if no item list is available, for legacy rendering
601 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
603 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
608 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
610 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
613 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
615 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
616 if (osd_timer - (int32_t)ticks_sdl() < 0)
620 /* setup viewport for legacy image and render image, if enabled */
621 /* also render legacy, if render_improved failed due to not (yet) available items */
624 /* render game view without benson
625 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
628 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
630 /* viewport and frustum is set here */
631 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, 1.0);
633 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, config_fov, config_monitor_distance, 1.0, 0);
635 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
637 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
638 if (osd_timer - (int32_t)ticks_sdl() < 0)
643 /* render keyboard */
645 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
647 /* end of rendering eye */
648 end_render_ovr_eye(eye);
650 /* at this point we are ready with our image, so we display */
652 render_mirror_ovr(window_width, window_height);
658 /* advance frame time, if we are not in help view */
659 if (!(had_first_irq && help_view)) {
660 frame_time += frame_step;
661 if (frame_time >= 1.0) {
667 /* measure frame rate */
670 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
671 /* only do this, if we are not in help view */
672 /* NOTE: We need initial IRQ, so we have out copper list initialized */
673 if (!(had_first_irq && help_view)) {
674 current_time = ticks_sdl();
675 diff = current_time - last_time;
676 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
677 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
678 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
679 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
681 while (diff > 1000 / IRQ_RATE) {
682 /* trigger and execute IRQ 3 = VBL */
683 execute_cpu(3, NULL);
685 /* transfer benson without game view
686 * because we only got benson refreshed during VBL IRQ
688 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
689 /* render sound to sound buffer
690 * buffer pointer read and write is atomic, so no locking required!
692 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
693 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
694 #ifdef DEBUG_SOUND_BUFFERING
695 fprintf(stderr, "sound buffer overflow\n");
699 length = SOUND_SAMPLERATE / IRQ_RATE;
700 #ifdef DEBUG_SOUND_BUFFERING
701 printf("can write %d, write %d\n", space, length);
704 for (s = 0; s < length; s++) {
705 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
706 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
707 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
708 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
709 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
713 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
715 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
716 diff -= 1000 / IRQ_RATE;
717 last_time += 1000 / IRQ_RATE;
719 /* count down render delay */
721 render_delay -= 1.0 / (double)IRQ_RATE;
722 if (render_delay < 0.0)
730 static uint16_t io_read(uint32_t address)
732 uint16_t value = 0xffff;
734 /* joystick and fire button */
735 if (address == 0xbfe000 || address == 0xdff00c)
736 value &= emulate_joystick_read(address);
738 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
739 value &= emulate_keyboard_read(address);
741 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
742 value &= emulate_disk_read(address);
747 static void io_write(uint32_t address, uint16_t value)
749 /* dmacon and sound registers */
750 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
751 emulate_sound_write(address, value, SOUND_SAMPLERATE);
752 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
753 emulate_disk_write(address, value);
756 /* two tracks with 0x1820 words of length */
757 static uint8_t game_save[2][0x1820 << 1];
758 static int last_track = 0;
760 /* game reads track with saved game */
761 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
763 if (length > sizeof(game_save[0])) {
764 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
768 /* if even track is selected, load game */
771 int gamesave_num = (track - 2) >> 1;
775 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
779 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
780 mkdir(filename, 0777);
782 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
783 fp = fopen(filename, "r");
786 print_info("failed to load game from '%s'\n", filename);
789 got = fread(game_save, sizeof(game_save[0]), 2, fp);
797 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
800 /* game writes track with saved game */
801 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
803 /* skip sync info that is provided by game and only relevant for a real disk track */
807 if (length != sizeof(game_save[0])) {
808 print_error("saving game state failed, because length of data does not match, please fix!\n");
812 /* don't save if last track is the same, because disk is written on both sides with the same data */
813 if (track == last_track) {
814 if (memcmp(memory + data, game_save[track & 1], length)) {
815 print_error("saving game data on other side of the disk is different, please fix!\n");
822 memcpy(game_save[track & 1], memory + data, length);
824 /* if done with saving */
827 int gamesave_num = (track - 2) >> 1;
834 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
835 mkdir(filename, 0777);
837 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
838 fp = fopen(filename, "w");
841 print_error("failed to save game to '%s'\n", filename);
844 print_info("Game state saved to '%s'\n", filename);
845 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
852 static int shift = 0, ctrl = 0;
854 static void keyboard_sdl(int down, enum keycode keycode)
867 if (help_view == help_views)
873 config_video_filter ^= 1;
874 osd_info("video filter", (config_video_filter) ? "on" : "off");
877 config_audio_filter ^= 1;
878 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
881 config_amiga_speed ^= 1;
882 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
886 osd_info("render mode", (config_render) ? "OpenGL" : "original");
889 if (!config_render && !config_debug_opengl) {
890 osd_info("", "not applicable");
893 if (config_benson_size == 0.5) {
894 config_benson_size = 1.0;
895 config_fov = FOV_NOVAGEN;
897 config_benson_size = 0.5;
898 config_fov = FOV_JOLLY;
900 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
906 osd_info("", "not applicable");
914 normalize_observer_ovr();
915 osd_info("", "change height");
917 osd_info("", "not applicable");
920 case KEYCODE_KP_PLUS:
921 if (config_fov / 1.2 >= FOV_MIN)
926 sprintf(text, "%.2f", config_fov);
927 osd_info("FOV", text);
930 case KEYCODE_KP_MINUS:
931 if (config_fov * 1.2 <= FOV_MAX)
936 /* do not pass keys to game while holding CTRL */
940 if (keycode == KEYCODE_PAUSE && down) {
941 if (help_view == help_views)
947 /* in help view we must not forward keypresses */
953 set_amiga_key(keycode, down);
957 set_amiga_key(keycode, down);
962 set_amiga_key(keycode, down);
963 set_joystick(-1, -1, -1, -1, -1);
966 set_amiga_key(keycode, 0);
967 set_joystick(down, -1, -1, -1, -1);
971 set_amiga_key(keycode, down);
972 set_joystick(-1, -1, -1, -1, -1);
975 set_amiga_key(keycode, 0);
976 set_joystick(-1, down, -1, -1, -1);
980 set_amiga_key(keycode, down);
981 set_joystick(-1, -1, -1, -1, -1);
984 set_amiga_key(keycode, 0);
985 set_joystick(-1, -1, down, -1, -1);
989 set_amiga_key(keycode, down);
990 set_joystick(-1, -1, -1, -1, -1);
993 set_amiga_key(keycode, 0);
994 set_joystick(-1, -1, -1, down, -1);
997 set_joystick(-1, -1, -1, -1, down);
1000 set_amiga_key(KEYCODE_HELP, down);
1003 set_amiga_key(keycode, down);
1007 void audio_sdl(float *data, int length)
1011 /* read sound from sound buffer
1012 * buffer pointer read and write is atomic, so no locking required!
1014 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1015 if (fill < length) {
1016 #ifdef DEBUG_SOUND_BUFFERING
1017 fprintf(stderr, "sound buffer underrun\n");
1019 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1020 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1022 for (s = 0; s < length; s++) {
1023 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1024 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1026 #ifdef DEBUG_SOUND_BUFFERING
1027 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1029 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1032 void sound_irq(void)
1034 /* trigger and execute IRQ 4 = sound */
1035 execute_cpu(4, NULL);
1038 int main(int argc, char *argv[])
1041 int sdl_sound_chunk;
1043 home_dir = getenv("HOME");
1047 rc = parse_args(argc, argv);
1051 /* allocate image */
1052 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1054 print_error("Failed to allocate image buffer\n");
1058 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1059 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1062 if ((1000 % IRQ_RATE)) {
1063 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1067 /* calculate SDL chunk size for audio
1068 * it must be a power of two, but not more than the chunk size for each IRQ!
1070 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1072 sdl_sound_chunk >>= 1;
1073 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1075 /* allocate sound buffers */
1076 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1077 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1078 if (!sound_buffer) {
1079 print_error("Failed to allocate image buffer\n");
1083 /* allocate memory */
1084 memory = calloc(MEMORY_SIZE, 1);
1086 print_error("Failed to allocate cpu's memory\n");
1089 stop_event = calloc(MEMORY_SIZE, 1);
1091 print_error("Failed to allocate cpu's stop_event memory\n");
1094 chipreg = calloc(IOSIZE, 1);
1096 print_error("Failed to allocate chip register\n");
1101 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1103 /* init disk emulation */
1104 disk_init(disk_read, disk_write);
1109 /* patch some stuff */
1112 /* init SDL and OpenGL */
1116 int multisampling = 0;
1117 window_width = SCREEN_WIDTH;
1118 window_height = SCREEN_HEIGHT;
1122 int multisampling = config_multisampling;
1123 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1124 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1126 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1130 rc = init_ovr(config_multisampling);
1133 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1137 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1142 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1145 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1148 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1151 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1152 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1154 " Press `PAUSE' to toggle this help screen on or off.\n"
1155 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1156 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1157 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1158 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1159 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1160 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1161 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1162 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1164 " Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1167 "Answer to a Question:\n"
1168 " Press `O' (not Zero) for OK and other key for NO.\n"
1170 "Walking / Driving / Flying:\n"
1171 " Use cursor keys as joystick, to move player / craft.\n"
1172 " Press `R' for running, 'W' for walking speed.\n"
1173 " Press `B' to board, `L' to leave.\n"
1174 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1175 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1176 " Press `SPACE' to stop craft.\n"
1177 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1178 " Press `T' for turbo on certain craft.\n"
1179 " Press `END' as joystick's fire button.\n"
1182 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1184 "Inside a transporter:\n"
1185 " Press `1'...`0' to select destination.\n"
1188 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1189 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1190 " Press `NUMPAD Enter' to select certain items.\n"
1191 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1192 " Press `NUMPAD *' to read entry\n"
1193 "Saving / Loading / Pause:\n"
1194 " Press `INSERT' to loading and saving options.\n"
1195 " Press `ENTER' to pause game, other key to continue.\n"
1196 ,HELP_ALPHA, 1, 2, 5, 0);
1198 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1201 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1202 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1203 "Emulation using Controller:\n"
1204 " Press `Enter' button to toggle this help screen on or off.\n"
1205 " Press `A' button to emulate keyboard to control game.\n"
1206 " Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1207 " Press `A' or `B' button again to dismiss keyboard.\n"
1208 " Point right controller to a key on keyboard. The key will highlight.\n"
1209 " Press `Trigger' on right controller enter the highlighted key.\n"
1211 "Walking / Driving / Flying using Controller:\n"
1212 " Use thumb stick on right controller, to move player / craft.\n"
1213 " Press thumb stick on tright controller to toggle running/walking speed.\n"
1214 " Press `X' button to board, `Y' button to leave.\n"
1215 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1216 " Press and hold thumb stick on left controller for escape sequence.\n"
1217 " Release thumb stick on left controller stop craft.\n"
1218 " Press `Trigger' on right controller to fire.\n"
1220 "For all other game function, use the emulated keyboards!\n"
1221 ,HELP_ALPHA, 1, 2, 5, 0);
1224 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1229 sound_init(SOUND_SAMPLERATE, sound_irq);
1234 if (config_skip_intro)