opengl_render_color(render_item->u.ground.red, render_item->u.ground.green, render_item->u.ground.blue, 1.0);
yaw = 0.0; /* no need to rotate x-z plane, we don't want look at a corner of the 'ground-square' */
/* create huge square */
- x[0] = x[1] = z[1] = z[2] = -1000000000;
- x[2] = x[3] = z[0] = z[3] = 1000000000;
+ x[0] = x[1] = z[1] = z[2] = -10000000;
+ x[2] = x[3] = z[0] = z[3] = 10000000;
y[0] = y[1] = y[2] = y[3] = -1000;
/* rotate vertex */
for (i = 0; i < 4; i++)