3 * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
6 * This program is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
48 #define FOV_NOVAGEN 64.0
49 #define FOV_JOLLY 80.0
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.3 /* move the stick until the craft moves */
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
60 static const char *config_gamesave_dir = ".mercenary";
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
68 static double config_benson_size = 0.5;
69 static double config_fov = FOV_JOLLY;
71 static double config_benson_size = 1.0;
72 static double config_fov = FOV_NOVAGEN;
74 static double config_monitor_distance = 31.5; /* inch */
76 static double config_keyboard_distance = 28.5; /* inch */
77 static double config_keyboard_height = 10.0; /* inch */
79 static int config_debug_transparent = 0;
80 static int config_debug_opengl = 0;
81 /* render improvements */
82 static int config_improve_extend_roads = 1; /* set to 1 to extend roads */
83 static int config_improve_smooth_planets = 1; /* set to 1 to rotate planets smoothly */
84 static int config_improve_stars_rotation = 1; /* set to 1 to improve star rendering */
85 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
87 #define CPU_SPEED 7093790.0;
89 #define SOUND_SAMPLERATE 48000
91 * - must be used for sound rendering chunk
94 /* numbe of buffer chunks to dejitter:
95 * - SDL render interval
96 * - sound rendering interval
97 * - sound card interval
98 * 4 should be minimum, if video rate is >=50 Hz
100 #define SOUND_CHUNKS 4
102 /* test sound to check if buffer does not overflow / underrun */
103 //#define DEBUG_SOUND_BUFFERING
105 #define IOSIZE 0x1000 /* bytes in io space */
106 #define MEMORY_SIZE 0x80000
107 static uint8_t *memory = NULL;
108 static uint8_t *stop_event = NULL;
109 static uint8_t *image = NULL;
110 static uint8_t *help_osd[2] = { NULL, NULL };
111 static uint8_t *info_osd = NULL;
112 static int help_view = 1;
113 static int help_views = 1;
114 static int32_t osd_timer = 0;
116 #define SCREEN_WIDTH 1344
117 #define SCREEN_HEIGHT 800
119 #define SCREEN_WIDTH (320*3)
120 #define SCREEN_HEIGHT (200*3)
122 #define IMAGE_WIDTH 320
123 #define IMAGE_HEIGHT 200
124 #define BENSON_AT_LINE 136
125 #define IMAGE_DIWSTART 0x2c
126 #define HELP_ALPHA 0xd0
127 #define OSD_WIDTH 320
128 #define OSD_HEIGHT 16
129 static uint16_t *chipreg = NULL;
130 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
131 static int sound_buffer_size; /* buffer sample size */
132 static int sound_buffer_writep; /* write pointer at buffer */
133 static int sound_buffer_readp; /* read pointer at buffer */
134 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
135 static double benson_size; /* render size of benson */
136 static int render_legacy = 0; /* render original amiga screen, if set */
137 static int render_improved = 0; /* render improved image, if set */
138 static int debug_opengl = 0; /* render both, amiga screen and improved image, if set */
139 static int intro_skipped = 0; /* indicated if we already have landed */
140 static int window_width, window_height;
142 static const char *home_dir;
146 int parse_args(int argc, char *argv[])
151 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
153 print_info("Usage: %s\n", argv[0]);
154 print_info(" -s --render-speed original | fast\n");
155 print_info(" Set speed of rendering to original Amiga or fast speed.\n");
156 print_info(" --fps <fps>\n");
157 print_info(" Set frames per second for fast rate (default = %.1f).\n", config_fps);
158 print_info(" -v --video-filter on | off\n");
159 print_info(" Set video filter.\n");
160 print_info(" -a --audio-filter on | off\n");
161 print_info(" Set audio filter.\n");
162 print_info(" -r --render original | opengl\n");
163 print_info(" Set speed of rendering to original Amiga or OpenGL.\n");
164 print_info(" -b --benson normal | half\n");
165 print_info(" Size of 'Benson' (control panel).\n");
166 print_info(" -m --multisampling <samples>\n");
167 print_info(" Use multisampling (default = %d) to render the scene.\n", config_multisampling);
168 print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
169 print_info(" Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
170 print_info(" -i --skip-intro\n");
171 print_info(" Skip intro sequence approaching to Eris space port.\n");
172 print_info("Improvement options:\n");
173 print_info(" --extend-roads 1 | 0\n");
174 print_info(" Roads in the distance end in a single point. This was ok for low\n");
175 print_info(" resolution, but for OpenGL we want equal width all the way.\n");
176 print_info(" This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
177 print_info(" --smooth-planets 1 | 0\n");
178 print_info(" Planet's rotation uses integer value, so they judder in the original\n");
179 print_info(" game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
180 print_info(" --stars-rotation 1 | 0\n");
181 print_info(" Stars are rendered originally by using a fast routine. Use this option\n");
182 print_info(" to make them render on a sphere. They also rotate with the sky then.\n");
183 print_info(" This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
184 print_info(" --fix-sky-rotation 1 | 0\n");
185 print_info(" Sky rotates in the wrong direction, if flying over planet. This is\n");
186 print_info(" fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
187 print_info(" rotation is default, because it preserves the game's spirit!\n");
188 print_info(" This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
189 print_info("Debug options:\n");
190 print_info(" -o --debug-opengl\n");
191 print_info(" Use split screen to display both Amiga and OpenGL rendering.\n");
192 print_info(" --debug-transparent\n");
193 print_info(" Draw all things half transparent.\n");
194 print_info(" --ctrl-c\n");
195 print_info(" Use CTRL+C to exit game (used for development)\n");
198 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
202 print_info("Missing parameter, use '--help'!\n");
205 if (!strcmp(argv[i], "original"))
206 config_amiga_speed = 1;
208 if (!strcmp(argv[i], "fast"))
209 config_amiga_speed = 0;
212 print_info("Illegal parameter, use '--help'!\n");
216 if (!strcmp(argv[i], "--fps")) {
219 goto missing_parameter;
220 config_fps = atof(argv[i]);
221 if (config_fov <= 0.0)
222 goto illegal_parameter;
224 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
227 goto missing_parameter;
228 if (!strcmp(argv[i], "on"))
229 config_video_filter = 1;
231 if (!strcmp(argv[i], "off"))
232 config_video_filter = 0;
234 goto illegal_parameter;
236 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
239 goto missing_parameter;
240 if (!strcmp(argv[i], "on"))
241 config_audio_filter = 1;
243 if (!strcmp(argv[i], "off"))
244 config_audio_filter = 0;
246 goto illegal_parameter;
248 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
251 goto missing_parameter;
252 if (!strcmp(argv[i], "original"))
255 if (!strcmp(argv[i], "opengl"))
258 goto illegal_parameter;
260 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
263 goto missing_parameter;
264 if (!strcmp(argv[i], "normal"))
265 config_benson_size = 1.0;
267 if (!strcmp(argv[i], "half")) {
268 config_benson_size = 0.5;
269 if (config_fov == FOV_NOVAGEN)
270 config_fov = FOV_JOLLY;
272 goto illegal_parameter;
274 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
277 goto missing_parameter;
278 config_multisampling = atoi(argv[i]);
280 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
283 goto missing_parameter;
284 config_fov = atof(argv[i]);
285 if (config_fov < 1.0 || config_fov > 179.0)
286 goto illegal_parameter;
288 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
289 config_skip_intro = 1;
291 if (!strcmp(argv[i], "--extend-roads")) {
294 goto missing_parameter;
295 config_improve_extend_roads = atoi(argv[i]);
297 if (!strcmp(argv[i], "--smooth-planets")) {
300 goto missing_parameter;
301 config_improve_smooth_planets = atoi(argv[i]);
303 if (!strcmp(argv[i], "--stars-rotation")) {
306 goto missing_parameter;
307 config_improve_stars_rotation = atoi(argv[i]);
309 if (!strcmp(argv[i], "--fix-sky-rotation")) {
312 goto missing_parameter;
313 config_improve_fix_sky_rotation = atoi(argv[i]);
315 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
316 config_debug_opengl = 1;
318 if (!strcmp(argv[i], "--debug-transparent")) {
319 config_debug_transparent = 1;
321 if (!strcmp(argv[i], "--ctrl-c")) {
324 print_info("Illegal option '%s', use '--help'!\n", argv[i]);
333 static void osd_info(const char *param, const char *value)
338 strncpy(line + 21 - strlen(param), param, strlen(param));
341 if (strlen(value) > 15) {
342 print_error("string too long\n");
345 strncpy(line + 25, value, strlen(value));
346 text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
347 osd_timer = ticks_sdl() + 2500;
350 static void resize_window(int width, int height)
352 window_width = width;
353 window_height = height;
357 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
358 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
359 static int thrust_last = KEYCODE_SPACE;
360 static int joystick_set_x_last = 0, joystick_set_y_last = 0;
361 static int keyboard_on = 0;
362 static enum keycode vr_key_pressed = 0, vr_key = 0;
364 static void handle_vr_poses(void)
366 int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
367 double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
368 double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
369 double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
370 double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
371 int thrust = KEYCODE_SPACE;
372 int joystick_set_x = 0, joystick_set_y = 0;
374 get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
375 if (button_menu && !button_menu_last) {
377 if (help_view == help_views)
382 if (button_left_trigger && button_right_trigger) {
384 reset_observer_ovr();
385 osd_info("", "reset observer");
388 if (button_a && !button_a_last) {
389 /* keyboard A toggle */
390 if (keyboard_on == 1)
395 if (button_b && !button_b_last) {
396 /* keyboard B toggle */
397 if (keyboard_on == 2)
402 if (button_x && !button_x_last) {
403 /* 'board' pressed */
404 set_amiga_key(KEYCODE_b, 1);
405 set_amiga_key(KEYCODE_b, 0);
407 if (button_y && !button_y_last) {
408 /* 'leave' pressed */
409 set_amiga_key(KEYCODE_l, 1);
410 set_amiga_key(KEYCODE_l, 0);
412 if (button_left_thumb && !button_left_thumb_last) {
413 /* 'escape' pressed */
414 set_amiga_key(KEYCODE_ESCAPE, 1);
415 set_amiga_key(KEYCODE_ESCAPE, 0);
417 if (!button_left_thumb && button_left_thumb_last) {
418 /* 'escape' released */
419 set_amiga_key(KEYCODE_SPACE, 1);
420 set_amiga_key(KEYCODE_SPACE, 0);
422 if (button_right_thumb && !button_right_thumb_last) {
423 /* 'change orientation' pressed */
424 double roll, pitch, yaw;
425 mercenary_get_orientation(&roll, &pitch, &yaw);
426 mercenary_set_orientation(yaw + hand_right_yaw);
428 if (button_trigger && !button_trigger_last) {
429 /* trigger pressed */
431 set_joystick(-1, -1, -1, -1, 1);
433 vr_key_pressed = vr_key;
434 set_amiga_key(vr_key_pressed, 1);
437 if (!button_trigger && button_trigger_last) {
438 /* trigger released */
439 set_joystick(-1, -1, -1, -1, 0);
440 if (vr_key_pressed) {
441 set_amiga_key(vr_key_pressed, 0);
446 /* reset moving state, so the game is not influenced before we want to */
447 mercenary_vr_move(0, NULL, NULL, 256, 256);
450 if (!mercenary_get_info_walking()) {
451 /* turn right and left when not walking */
452 if (stick_right_x > STICK_ROTATE_THRESHOLD) {
453 set_joystick(0, 1, -1, -1, -1);
456 if (stick_right_x < -STICK_ROTATE_THRESHOLD) {
457 set_joystick(1, 0, -1, -1, -1);
461 if (stick_right_y > STICK_WALK_THRESHOLD) {
462 set_joystick(-1, -1, 1, 0, -1);
465 if (stick_right_y < -STICK_WALK_THRESHOLD) {
466 set_joystick(-1, -1, 0, 1, -1);
469 mercenary_vr_move(0, NULL, NULL,
471 (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
473 double roll, pitch, yaw;
474 double dist, dir, east, north;
475 int32_t move_east[4], move_north[4];
477 /* check if we push the stick */
478 dist = sqrt(stick_right_x * stick_right_x + stick_right_y * stick_right_y);
479 //printf("dist=%.4f\n", dist);
480 if (dist > STICK_WALK_THRESHOLD) {
481 /* get stick amplitude (dist) and direction (dir) */
484 dist = (dist - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
485 dir = atan2(stick_right_x, stick_right_y);
486 /* use hand direction to get actual stick direction */
487 dir = fmod(dir - hand_right_yaw, M_PI * 2.0);
492 /* flip directin, if we walk backwards */
493 if (dir > M_PI / 2.0 || dir < -M_PI / 2.0) {
495 set_joystick(-1, -1, 0, 1, -1);
498 set_joystick(-1, -1, 1, 0, -1);
501 printf("dir=%.4f\n", dir);
502 mercenary_get_orientation(&roll, &pitch, &yaw);
503 east = sin(yaw - dir + M_PI) * dist;
504 north = -cos(yaw - dir + M_PI) * dist;
505 /* calculatate the integer positions of 4 steps */
506 move_east[0] = (int32_t)((east * 0.25) + 0.5);
507 move_north[0] = (int32_t)((north * 0.25) + 0.5);
508 move_east[1] = (int32_t)((east * 0.5) + 0.5);
509 move_north[1] = (int32_t)((north * 0.5) + 0.5);
510 move_east[2] = (int32_t)((east * 0.75) + 0.5);
511 move_north[2] = (int32_t)((north * 0.75) + 0.5);
512 move_east[3] = (int32_t)(east + 0.5);
513 move_north[3] = (int32_t)(north + 0.5);
514 /* calculate the delta between each of the 4 step */
515 move_east[3] -= move_east[2];
516 move_north[3] -= move_north[2];
517 move_east[2] -= move_east[1];
518 move_north[2] -= move_north[1];
519 move_east[1] -= move_east[0];
520 move_north[1] -= move_north[0];
521 /* the game takes 4 steps to move the player */
522 mercenary_vr_move(1, move_east, move_north, 256, 256);
525 if (joystick_set_x_last && !joystick_set_x)
526 set_joystick(0, 0, -1, -1, -1);
527 if (joystick_set_y_last && !joystick_set_y)
528 set_joystick(-1, -1, 0, 0, -1);
530 if (stick_left_y > STICK_THRUST_THRESHOLD)
531 thrust = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD) * 10.5;
533 if (stick_left_y < -STICK_THRUST_THRESHOLD)
534 thrust = (stick_left_y - -STICK_THRUST_THRESHOLD) / (1.0 - -STICK_THRUST_THRESHOLD) * 10.5;
541 thrust = KEYCODE_1 + thrust - 1;
544 thrust = KEYCODE_F1 - thrust - 1;
547 thrust = KEYCODE_F10;
549 thrust = KEYCODE_SPACE;
550 if (thrust_last != thrust) {
551 set_amiga_key(thrust, 1);
552 set_amiga_key(thrust, 0);
555 button_a_last = button_a;
556 button_b_last = button_b;
557 button_x_last = button_x;
558 button_y_last = button_y;
559 button_menu_last = button_menu;
560 button_trigger_last = button_trigger;
561 button_left_thumb_last = button_left_thumb;
562 button_right_thumb_last = button_right_thumb;
563 stick_left_x_last = stick_left_x;
564 stick_left_y_last = stick_left_y;
565 stick_right_x_last = stick_right_x;
566 stick_right_y_last = stick_right_y;
567 thrust_last = thrust;
568 joystick_set_x_last = joystick_set_x;
569 joystick_set_y_last = joystick_set_y;
571 /* we must handle keyboard after toggeling keyboard_on,
572 * so that keyboard_on will not change until keyboard is rendered */
575 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
579 static void skip_intro(void)
582 double render_delay = 0.0;
588 print_info("*** Skipping intro, fast forwarding... ***\n\n");
590 /* render, if not delayed */
591 if (render_delay <= 0.0) {
594 cycle_count += execute_cpu(0, &event);
595 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
596 render_delay += (double)cycle_count / CPU_SPEED;
599 execute_cpu(3, NULL);
600 /* count down render delay */
602 render_delay -= 1.0 / (double)IRQ_RATE;
603 if (render_delay < 0.0)
606 } while (event != STOP_AT_CLEAR_SCREEN1);
611 static void special_event(int event)
614 /* handle VR events */
615 if (event == STOP_AT_PATCH_VR) {
616 mercenary_patch_vr();
620 /* handle events to improve rendering */
622 render_capture_event(event);
625 static void main_loop(void)
627 double frame_step, frame_time = 0.0, frame_render = 1;
628 int had_first_irq = 0;
629 static uint32_t current_time, last_time = 0, diff;
632 int cycle_count, event = STOP_AT_END;
633 double render_delay = 0.0;
634 uint32_t palette_address;
635 uint16_t palette[16];
640 last_time = ticks_sdl();
642 /* render result on window */
648 /* if we are in interstellar fligt, we use 50 Hz */
649 /* if we are approaching to Eris Space Port, we use 10 Hz */
650 /* else we use whatever frame rate the user wants */
651 if (render_capture_is_interstellar())
652 frame_step = vbl_duration * 50.0;
653 else if (!intro_skipped)
654 frame_step = vbl_duration * 10.0;
656 frame_step = vbl_duration * config_fps;
657 if (frame_step > 1.0)
659 /* handle SDL events */
664 /* initialize rendering */
665 debug_opengl = config_debug_opengl;
666 benson_size = config_benson_size;
667 render_legacy = (!config_render) || debug_opengl;
668 render_improved = config_render || debug_opengl;
669 if (!render_improved) {
670 /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
671 render_capture_reset();
673 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
674 /* amgia speed: don't render if we still delay */
675 /* non amiga speed: render if we need a new frame */
676 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
677 /* in case of help view: stop cpu after first IRQ, regardless of other options */
678 /* NOTE: We need initial IRQ, so we have out copper list initialized */
679 if (((frame_render && !config_amiga_speed)
680 || (config_amiga_speed && render_delay <= 0.0)
681 || event == STOP_AT_WAIT_INPUT)
682 && !(had_first_irq && help_view)) {
684 /* start capturing for improved graphics */
686 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_debug_transparent);
688 /* execute until the rendered image is ready (wait for VBL) */
691 cycle_count += execute_cpu(0, &event);
692 /* handle special events */
693 special_event(event);
694 if (event == STOP_AT_CLEAR_SCREEN1)
696 } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
697 /* stop capturing for improved graphics */
699 render_capture_stop();
701 palette_address = mercenary_palette_view();
702 for (i = 0; i < 16; i++)
703 palette[i] = m68k_read_memory_16(palette_address + i*2);
704 /* for amiga speed: set delay by the number of cycles */
705 if (config_amiga_speed)
706 render_delay += (double)cycle_count / CPU_SPEED;
709 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
713 for (eye = 0; eye < 2; eye++) {
714 double camera_x, camera_y, camera_z;
715 /* begin of rendering eye, viewport and frustum is set here */
716 begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
726 /* render benson + osd ontop of improved opengl rendering, if enabled */
727 if (render_improved) {
729 /* viewport and frustum is set here */
730 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
732 /* render improved graphics, interpolate, if required,
733 * if no item list is available, for legacy rendering
736 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
738 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
743 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
745 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
749 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
751 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
755 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
757 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
759 if (osd_timer - (int32_t)ticks_sdl() < 0)
763 /* setup viewport for legacy image and render image, if enabled */
764 /* also render legacy, if render_improved failed due to not (yet) available items */
767 /* render game view without benson
768 * because benson is not updated before VBL IRQ, we don't want old image from double buffer
771 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
773 /* viewport and frustum is set here */
774 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
776 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
778 opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
780 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
781 if (osd_timer - (int32_t)ticks_sdl() < 0)
786 /* render keyboard */
788 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
790 /* end of rendering eye */
791 end_render_ovr_eye(eye);
793 /* at this point we are ready with our image, so we display */
795 render_mirror_ovr(window_width, window_height);
801 /* advance frame time, if we are not in help view */
802 if (!(had_first_irq && help_view)) {
803 frame_time += frame_step;
804 if (frame_time >= 1.0) {
810 /* measure frame rate */
813 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
814 /* only do this, if we are not in help view */
815 /* NOTE: We need initial IRQ, so we have out copper list initialized */
816 if (!(had_first_irq && help_view)) {
817 current_time = ticks_sdl();
818 diff = current_time - last_time;
819 /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
820 if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
821 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
822 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
824 while (diff > 1000 / IRQ_RATE) {
825 /* trigger and execute IRQ 3 = VBL */
826 execute_cpu(3, NULL);
828 /* transfer benson without game view
829 * because we only got benson refreshed during VBL IRQ
831 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
832 /* render sound to sound buffer
833 * buffer pointer read and write is atomic, so no locking required!
835 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
836 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
837 #ifdef DEBUG_SOUND_BUFFERING
838 fprintf(stderr, "sound buffer overflow\n");
842 length = SOUND_SAMPLERATE / IRQ_RATE;
843 #ifdef DEBUG_SOUND_BUFFERING
844 printf("can write %d, write %d\n", space, length);
847 for (s = 0; s < length; s++) {
848 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
849 sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
850 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
851 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
852 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
856 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
858 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
859 diff -= 1000 / IRQ_RATE;
860 last_time += 1000 / IRQ_RATE;
862 /* count down render delay */
864 render_delay -= 1.0 / (double)IRQ_RATE;
865 if (render_delay < 0.0)
873 static uint16_t io_read(uint32_t address)
875 uint16_t value = 0xffff;
877 /* joystick and fire button */
878 if (address == 0xbfe000 || address == 0xdff00c)
879 value &= emulate_joystick_read(address);
881 if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
882 value &= emulate_keyboard_read(address);
884 if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
885 value &= emulate_disk_read(address);
890 static void io_write(uint32_t address, uint16_t value)
892 /* dmacon and sound registers */
893 if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
894 emulate_sound_write(address, value, SOUND_SAMPLERATE);
895 if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
896 emulate_disk_write(address, value);
899 /* two tracks with 0x1820 words of length */
900 static uint8_t game_save[2][0x1820 << 1];
901 static int last_track = 0;
903 /* game reads track with saved game */
904 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
906 if (length > sizeof(game_save[0])) {
907 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
911 /* if even track is selected, load game */
914 int gamesave_num = (track - 2) >> 1;
918 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
922 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
923 mkdir(filename, 0777);
925 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
926 fp = fopen(filename, "r");
929 print_info("failed to load game from '%s'\n", filename);
932 got = fread(game_save, sizeof(game_save[0]), 2, fp);
940 memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
943 /* game writes track with saved game */
944 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
946 /* skip sync info that is provided by game and only relevant for a real disk track */
950 if (length != sizeof(game_save[0])) {
951 print_error("saving game state failed, because length of data does not match, please fix!\n");
955 /* don't save if last track is the same, because disk is written on both sides with the same data */
956 if (track == last_track) {
957 if (memcmp(memory + data, game_save[track & 1], length)) {
958 print_error("saving game data on other side of the disk is different, please fix!\n");
965 memcpy(game_save[track & 1], memory + data, length);
967 /* if done with saving */
970 int gamesave_num = (track - 2) >> 1;
977 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
978 mkdir(filename, 0777);
980 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
981 fp = fopen(filename, "w");
984 print_error("failed to save game to '%s'\n", filename);
987 print_info("Game state saved to '%s'\n", filename);
988 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
995 static int shift = 0, ctrl = 0;
997 static void keyboard_sdl(int down, enum keycode keycode)
1010 if (help_view == help_views)
1016 config_video_filter ^= 1;
1017 osd_info("video filter", (config_video_filter) ? "on" : "off");
1020 config_audio_filter ^= 1;
1021 osd_info("audio filter", (config_audio_filter) ? "on" : "off");
1024 config_amiga_speed ^= 1;
1025 osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
1029 osd_info("render mode", (config_render) ? "OpenGL" : "original");
1032 if (!config_render && !config_debug_opengl) {
1033 osd_info("", "not applicable");
1036 if (config_benson_size == 0.5) {
1037 config_benson_size = 1.0;
1038 config_fov = FOV_NOVAGEN;
1040 config_benson_size = 0.5;
1041 config_fov = FOV_JOLLY;
1043 osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1049 osd_info("", "not applicable");
1057 reset_observer_ovr();
1058 osd_info("", "reset observer");
1060 osd_info("", "not applicable");
1063 case KEYCODE_KP_PLUS:
1065 osd_info("", "not applicable");
1067 if (config_fov / 1.2 >= FOV_MIN)
1072 sprintf(text, "%.2f", config_fov);
1073 osd_info("FOV", text);
1077 case KEYCODE_KP_MINUS:
1079 osd_info("", "not applicable");
1081 if (config_fov * 1.2 <= FOV_MAX)
1088 /* do not pass keys to game while holding CTRL */
1092 if (keycode == KEYCODE_PAUSE && down) {
1093 if (help_view == help_views)
1099 /* in help view we must not forward keypresses */
1104 case KEYCODE_LSHIFT:
1105 set_amiga_key(keycode, down);
1108 case KEYCODE_RSHIFT:
1109 set_amiga_key(keycode, down);
1113 if (shift && down) {
1114 set_amiga_key(keycode, down);
1115 set_joystick(-1, -1, -1, -1, -1);
1118 set_amiga_key(keycode, 0);
1119 set_joystick(down, -1, -1, -1, -1);
1122 if (shift && down) {
1123 set_amiga_key(keycode, down);
1124 set_joystick(-1, -1, -1, -1, -1);
1127 set_amiga_key(keycode, 0);
1128 set_joystick(-1, down, -1, -1, -1);
1131 if (shift && down) {
1132 set_amiga_key(keycode, down);
1133 set_joystick(-1, -1, -1, -1, -1);
1136 set_amiga_key(keycode, 0);
1137 set_joystick(-1, -1, down, -1, -1);
1140 if (shift && down) {
1141 set_amiga_key(keycode, down);
1142 set_joystick(-1, -1, -1, -1, -1);
1145 set_amiga_key(keycode, 0);
1146 set_joystick(-1, -1, -1, down, -1);
1149 set_joystick(-1, -1, -1, -1, down);
1151 case KEYCODE_INSERT:
1152 set_amiga_key(KEYCODE_HELP, down);
1155 set_amiga_key(keycode, down);
1159 void audio_sdl(float *data, int length)
1163 /* read sound from sound buffer
1164 * buffer pointer read and write is atomic, so no locking required!
1166 fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1167 if (fill < length) {
1168 #ifdef DEBUG_SOUND_BUFFERING
1169 fprintf(stderr, "sound buffer underrun\n");
1171 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1172 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1174 for (s = 0; s < length; s++) {
1175 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1176 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1178 #ifdef DEBUG_SOUND_BUFFERING
1179 printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1181 sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1184 void sound_irq(void)
1186 /* trigger and execute IRQ 4 = sound */
1187 execute_cpu(4, NULL);
1190 int main(int argc, char *argv[])
1193 int sdl_sound_chunk;
1195 home_dir = getenv("HOME");
1199 rc = parse_args(argc, argv);
1203 /* allocate image */
1204 image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1206 print_error("Failed to allocate image buffer\n");
1210 if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1211 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1214 if ((1000 % IRQ_RATE)) {
1215 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1219 /* calculate SDL chunk size for audio
1220 * it must be a power of two, but not more than the chunk size for each IRQ!
1222 for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1224 sdl_sound_chunk >>= 1;
1225 // printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1227 /* allocate sound buffers */
1228 sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1229 sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1230 if (!sound_buffer) {
1231 print_error("Failed to allocate image buffer\n");
1235 /* allocate memory */
1236 memory = calloc(MEMORY_SIZE, 1);
1238 print_error("Failed to allocate cpu's memory\n");
1241 stop_event = calloc(MEMORY_SIZE, 1);
1243 print_error("Failed to allocate cpu's stop_event memory\n");
1246 chipreg = calloc(IOSIZE, 1);
1248 print_error("Failed to allocate chip register\n");
1253 execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1255 /* init disk emulation */
1256 disk_init(disk_read, disk_write);
1261 /* patch some stuff */
1264 /* init SDL and OpenGL */
1268 int multisampling = 0;
1269 window_width = SCREEN_WIDTH;
1270 window_height = SCREEN_HEIGHT;
1274 int multisampling = config_multisampling;
1275 window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1276 window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1278 rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1282 rc = init_ovr(config_multisampling);
1285 rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1289 rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1294 rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1297 rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1300 help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1303 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1304 text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1306 " Press `PAUSE' to toggle this help screen on or off.\n"
1307 " Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1308 " Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1309 " Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1310 " Press `CTRL' + `B' to toggle between large / small Benson.\n"
1311 " Press `CTRL' + `V' to toggle video filter on / off.\n"
1312 " Press `CTRL' + `A' to toggle audio filter on / off.\n"
1313 " Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1314 " Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1316 " Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1319 "Answer to a Question:\n"
1320 " Press `O' (not Zero) for OK and other key for NO.\n"
1322 "Walking / Driving / Flying:\n"
1323 " Use cursor keys as joystick, to move player / craft.\n"
1324 " Press `R' for running, 'W' for walking speed.\n"
1325 " Press `B' to board, `L' to leave.\n"
1326 " Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1327 " Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1328 " Press `SPACE' to stop craft.\n"
1329 " Press `ESCAPE' to activate escape sequence on crafts.\n"
1330 " Press `T' for turbo on certain craft.\n"
1331 " Press `END' as joystick's fire button.\n"
1334 " Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1336 "Inside a transporter:\n"
1337 " Press `1'...`0' to select destination.\n"
1340 " Press `SHFIT' + cursor left / right keys to choose item.\n"
1341 " Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1342 " Press `NUMPAD Enter' to select certain items.\n"
1343 " Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1344 " Press `NUMPAD *' to read entry\n"
1345 "Saving / Loading / Pause:\n"
1346 " Press `INSERT' to loading and saving options.\n"
1347 " Press `ENTER' to pause game, other key to continue.\n"
1348 ,HELP_ALPHA, 1, 2, 5, 0);
1350 help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1353 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1354 text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1355 "Emulation using Controller:\n"
1356 " Press `Enter' button to toggle this help screen on or off.\n"
1357 " Press `A' button to emulate keyboard to control game.\n"
1358 " Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1359 " Press `A' or `B' button again to dismiss keyboard.\n"
1360 " Point right controller to a key on keyboard. The key will highlight.\n"
1361 " Press `Trigger' on right controller enter the highlighted key.\n"
1363 "Walking / Driving / Flying using Controller:\n"
1364 " Use thumb stick on right controller, to move player / craft.\n"
1365 " Point right controller towards the direction to walk to.\n"
1366 " Press thumb stick to change orientation to that direction.\n"
1367 " Press `X' button to board, `Y' button to leave.\n"
1368 " Move thumb stick on left controller to drive/fly forward or backward.\n"
1369 " Press and hold thumb stick on left controller for escape sequence.\n"
1370 " Release thumb stick on left controller stop craft.\n"
1371 " Press `Trigger' on right controller to fire.\n"
1373 "For all other game function, use the emulated keyboards!\n"
1374 ,HELP_ALPHA, 1, 2, 5, 0);
1377 info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1382 sound_init(SOUND_SAMPLERATE, sound_irq);
1387 if (config_skip_intro)