Make non-SDL code indipendent from SDL, fix keyboard issues
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <sys/stat.h>
25 #include <sys/types.h>
26 #include "../libsdl/sdl.h"
27 #include "../libsdl/opengl.h"
28 #include "../libsdl/print.h"
29 #include "../libcpu/m68k.h"
30 #include "../libcpu/execute.h"
31 #include "../libframerate/framerate.h"
32 #include "../libvideo/video.h"
33 #include "../libsound/sound.h"
34 #include "../libjoystick/joystick.h"
35 #include "../libkeyboard/keyboard.h"
36 #include "../libdisk/disk.h"
37 #include "../libtext/text.h"
38 #include "mercenary.h"
39 #include "render.h"
40
41 #define FOV_MIN         10.0
42 #define FOV_NOVAGEN     64.0
43 #define FOV_JOLLY       80.0
44 #define FOV_MAX         170.0
45
46 static int config_ctrl_c = 0;
47 static int config_amiga_speed = 1;
48 #warning fixme: make use of 10 for intro, then be as fast as given
49 static double config_fps = 16.0;
50 static const char *config_gamesave_dir = ".mercenary";
51 static int config_video_filter = 1;
52 static int config_audio_filter = 1;
53 static int config_render = 0;
54 static int config_skip_intro = 0;
55 static int config_multisampling = 16;
56 static double config_fov = FOV_NOVAGEN;
57 static double config_benson_size = 1.0;
58 static int config_debug_transparent = 0;
59 static int config_debug_opengl = 0;
60 /* render improvements */
61 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
62
63 #define CPU_SPEED       7093790.0;
64
65 #define SOUND_SAMPLERATE 48000
66 /* - game IRQ rate
67  * - must be used for sound rendering chunk
68  */
69 #define IRQ_RATE        50
70 /* numbe of buffer chunks to dejitter:
71  * - SDL render interval
72  * - sound rendering interval
73  * - sound card interval
74  * 4 should be minimum, if video rate is >=50 Hz
75  */
76 #define SOUND_CHUNKS    4
77
78 /* test sound to check if buffer does not overflow / underrun */
79 //#define DEBUG_SOUND_BUFFERING
80
81 #define IOSIZE          0x1000 /* bytes in io space */
82 #define MEMORY_SIZE     0x80000
83 static uint8_t *memory = NULL;
84 static uint8_t *stop_event = NULL;
85 static uint8_t *image = NULL;
86 static uint8_t *help_osd = NULL;
87 static uint8_t *info_osd = NULL;
88 static int help_view = 1;
89 static int32_t osd_timer = 0;
90 #define SCREEN_WIDTH    320
91 #define SCREEN_HEIGHT   200
92 #define IMAGE_WIDTH     320
93 #define IMAGE_HEIGHT    200
94 #define BENSON_AT_LINE  136
95 #define IMAGE_DIWSTART  0x2c
96 #define HELP_ALPHA      0xd0
97 #define OSD_WIDTH       320
98 #define OSD_HEIGHT      16
99 static uint16_t *chipreg = NULL;
100 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
101 static int sound_buffer_size; /* buffer sample size */
102 static int sound_buffer_writep; /* write pointer at buffer */
103 static int sound_buffer_readp; /* read pointer at buffer */
104 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
105 static double benson_size; /* render size of benson */
106 static int render_legacy = 0; /* render original amiga screen, if set */
107 static int render_improved = 0; /* render improved image, if set */
108 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
109 static int intro_skipped = 0; /* indicated if we already have landed */
110
111 static const char *home_dir;
112
113 static int quit = 0;
114
115 int parse_args(int argc, char *argv[])
116 {
117         int i = 1;
118
119         while (argc > i) {
120                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
121                         print_info("Usage: %s\n", argv[0]);
122                         print_info(" -s --render-speed original | fast\n");
123                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
124                         print_info("    --fps <fps>\n");
125                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
126                         print_info(" -v --video-filter on | off\n");
127                         print_info("        Set video filter.\n");
128                         print_info(" -a --audio-filter on | off\n");
129                         print_info("        Set audio filter.\n");
130                         print_info(" -r --render original | opengl\n");
131                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
132                         print_info(" -b --benson normal | half\n");
133                         print_info("        Size of 'Benson' (control panel).\n");
134                         print_info(" -m --multisampling <samples>\n");
135                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
136                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
137                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
138                         print_info(" -i --skip-intro\n");
139                         print_info("        Skip intro sequence approaching to Eris space port.\n");
140                         print_info("Debug options:\n");
141                         print_info(" -o --debug-opengl\n");
142                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
143                         print_info("    --debug-transparent\n");
144                         print_info("        Draw all things half transparent.\n");
145                         print_info("    --ctrl-c\n");
146                         print_info("        Use CTRL+C to exit game (used for development)\n");
147                         return -1;
148                 } else
149                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
150                         i++;
151                         if (argc == i) {
152 missing_parameter:
153                                 print_info("Missing parameter, use '--help'!\n");
154                                 return -1;
155                         }
156                         if (!strcmp(argv[i], "original"))
157                                 config_amiga_speed = 1;
158                         else
159                         if (!strcmp(argv[i], "fast"))
160                                 config_amiga_speed = 0;
161                         else {
162 illegal_parameter:
163                                 print_info("Illegal parameter, use '--help'!\n");
164                                 return -1;
165                         }
166                 } else
167                 if (!strcmp(argv[i], "--fps")) {
168                         i++;
169                         if (argc == i)
170                                 goto missing_parameter;
171                         config_fps = atof(argv[i]);
172                         if (config_fov <= 0.0)
173                                 goto illegal_parameter;
174                 } else
175                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
176                         i++;
177                         if (argc == i)
178                                 goto missing_parameter;
179                         if (!strcmp(argv[i], "on"))
180                                 config_video_filter = 1;
181                         else
182                         if (!strcmp(argv[i], "off"))
183                                 config_video_filter = 0;
184                         else
185                                 goto illegal_parameter;
186                 } else
187                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
188                         i++;
189                         if (argc == i)
190                                 goto missing_parameter;
191                         if (!strcmp(argv[i], "on"))
192                                 config_audio_filter = 1;
193                         else
194                         if (!strcmp(argv[i], "off"))
195                                 config_audio_filter = 0;
196                         else
197                                 goto illegal_parameter;
198                 } else
199                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
200                         i++;
201                         if (argc == i)
202                                 goto missing_parameter;
203                         if (!strcmp(argv[i], "original"))
204                                 config_render = 0;
205                         else
206                         if (!strcmp(argv[i], "opengl"))
207                                 config_render = 1;
208                         else
209                                 goto illegal_parameter;
210                 } else
211                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
212                         i++;
213                         if (argc == i)
214                                 goto missing_parameter;
215                         if (!strcmp(argv[i], "normal"))
216                                 config_benson_size = 1.0;
217                         else
218                         if (!strcmp(argv[i], "half")) {
219                                 config_benson_size = 0.5;
220                                 if (config_fov == FOV_NOVAGEN)
221                                         config_fov = FOV_JOLLY;
222                         } else
223                                 goto illegal_parameter;
224                 } else
225                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
226                         i++;
227                         if (argc == i)
228                                 goto missing_parameter;
229                         config_multisampling = atoi(argv[i]);
230                 } else
231                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
232                         i++;
233                         if (argc == i)
234                                 goto missing_parameter;
235                         config_fov = atof(argv[i]);
236                         if (config_fov < 1.0 || config_fov > 179.0)
237                                 goto illegal_parameter;
238                 } else
239                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
240                         config_skip_intro = 1;
241                 } else
242                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
243                         config_debug_opengl = 1;
244                 } else
245                 if (!strcmp(argv[i], "--debug-transparent")) {
246                         config_debug_transparent = 1;
247                 } else
248                 if (!strcmp(argv[i], "--ctrl-c")) {
249                         config_ctrl_c = 1;
250                 } else {
251                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
252                         return -1;
253                 }
254                 i++;
255         }
256
257         return 0;
258 }
259
260 static void skip_intro(void)
261 {
262         int event;
263         double render_delay = 0.0;
264         double cycle_count;
265
266         if (intro_skipped)
267                 return;
268
269         print_info("*** Skipping intro, fast forwarding... ***\n\n");
270         do {
271                 /* render, if not delayed */
272                 if (render_delay <= 0.0) {
273                         cycle_count = 0;
274                         do {
275                                 cycle_count += execute_cpu(0, &event);
276                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
277                         render_delay += (double)cycle_count / CPU_SPEED;
278                 }
279                 /* VBL */
280                 execute_cpu(3, NULL);
281                 /* count down render delay */
282                 if (render_delay) {
283                         render_delay -= 1.0 / (double)IRQ_RATE;
284                         if (render_delay < 0.0)
285                                 render_delay = 0.0;
286                 }
287         } while (event != STOP_AT_CLEAR_SCREEN1);
288
289         intro_skipped = 1;
290 }
291
292 static void special_event(int event)
293 {
294         if (render_improved)
295                 render_capture_event(event);
296 }
297
298 static void main_loop(void)
299 {
300         double frame_step, frame_time = 0.0, frame_render = 1;
301         int had_first_irq = 0;
302         int render_improved_rc;
303         static uint32_t current_time, last_time = 0, diff;
304         int i, rc;
305         int space, length;
306         int cycle_count, event = STOP_AT_END;
307         double render_delay = 0.0;
308         uint32_t palette_address;
309         uint16_t palette[16];
310
311         last_time = ticks_sdl();
312
313         /* render result on window */
314         while (!quit) {
315 #warning oder ganz anders: bevor landung machen wir amiga-rate als interpolation
316                 /* if we are in interstellar fligt, we use 50 Hz */
317                 /* if we are approaching to Eris Space Port, we use 10 Hz */
318                 /* else we use whatever frame rate the user wants */
319                 if (render_capture_is_interstellar())
320                         frame_step = vbl_duration * 50.0;
321                 else
322                         frame_step = vbl_duration * config_fps;
323                 if (frame_step > 1.0)
324                         frame_step = 1.0;
325                 /* handle SDL events */
326                 rc = event_sdl();
327                 if (rc)
328                         break;
329
330                 /* clear screen */
331                 opengl_clear();
332
333                 /* initialize rendering */
334                 debug_opengl = config_debug_opengl;
335                 benson_size = config_benson_size;
336                 render_legacy = (!config_render) || debug_opengl;
337                 render_improved = config_render || debug_opengl;
338                 if (!render_improved) {
339                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
340                         render_capture_reset();
341                 }
342                 if (render_improved)
343                         opengl_viewport_improved(debug_opengl, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
344                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
345                 /* amgia speed: don't render if we still delay */
346                 /* non amiga speed: render if we need a new frame */
347                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
348                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
349                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
350                 if (((frame_render && !config_amiga_speed)
351                   || (config_amiga_speed && render_delay <= 0.0)
352                   || event == STOP_AT_WAIT_INPUT)
353                 && !(had_first_irq && help_view)) {
354                         frame_render = 0;
355                         /* start capturing for improved graphics */
356                         if (render_improved)
357                                 render_capture_start(config_fov, config_improve_extend_roads, config_debug_transparent);
358
359                         /* execute until the rendered image is ready (wait for VBL) */
360                         cycle_count = 0;
361                         do {
362                                 cycle_count += execute_cpu(0, &event);
363                                 /* handle special events */
364                                 special_event(event);
365                                 if (event == STOP_AT_CLEAR_SCREEN1)
366                                         intro_skipped = 1;
367                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
368                         /* stop capturing for improved graphics */
369                         if (render_improved)
370                                 render_capture_stop();
371                         /* copy palette */
372                         palette_address = mercenary_palette_view();
373                         for (i = 0; i < 16; i++)
374                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
375                         /* for amiga speed: set delay by the number of cycles */
376                         if (config_amiga_speed)
377                                 render_delay += (double)cycle_count / CPU_SPEED;
378                 }
379                 /* render improved graphics, interpolate, if required */
380                 if (render_improved)
381                         render_improved_rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time);
382                 else
383                         render_improved_rc = -1;
384                 /* advance frame time, if we are not in help view  */
385                 if (!(had_first_irq && help_view)) {
386 //printf("frame rate: %.6f, frame-step=%.5f frame-time=%.5f\n", 1.0 / vbl_duration, frame_step,frame_time);
387                         frame_time += frame_step;
388                         if (frame_time >= 1.0) {
389                                 frame_time -= 1.0;
390                                 frame_render = 1;
391                         }
392                 }
393
394                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
395                 if (had_first_irq) {
396                         /* render game view without benson
397                          * because benson is not updated before VBL IRQ, we don't want old image from double buffer
398                          */
399                         if (render_legacy || render_improved_rc)
400                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
401                 }
402                 /* render benson + osd ontop of improved opengl rendering, if enabled */
403                 if (render_improved && render_improved_rc == 0) {
404                         opengl_blit_benson(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, (double_pixel_size) ? 2 : 1);
405                         if (help_view)
406                                 opengl_blit_osd(0, help_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 1.0, 1.0, 0.0, 0.0);
407                         if (osd_timer) {
408                                 opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size, 0.5, 0.04, 0.5, -0.95);
409                                 if (osd_timer - (int32_t)ticks_sdl() < 0)
410                                         osd_timer = 0;
411                         }
412                 }
413                 /* setup viewport for legacy image and render image, if enabled */
414                 /* also render legacy, if render_improved failed due to not (yet) available items */
415                 if (render_legacy || (render_improved && render_improved_rc)) {
416                         opengl_viewport_legacy(debug_opengl);
417                         opengl_blit_legacy(image, config_video_filter);
418                         if (help_view)
419                                 opengl_blit_osd(0, help_osd, config_video_filter, 0, 0.0, 0, 1.0, 1.0, 0.0, 0.0);
420                         if (osd_timer) {
421                                 opengl_blit_osd(1, info_osd, config_video_filter, 0, 0.0, 0, 0.5, 0.04, 0.5, -0.95);
422                                 if (osd_timer - (int32_t)ticks_sdl() < 0)
423                                         osd_timer = 0;
424                         }
425                 }
426
427                 /* at this point we are ready with our image, so we display */
428                 swap_sdl();
429                 /* measure frame rate */
430                 framerate_measure();
431
432                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
433                 /* only do this, if we are not in help view */
434                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
435                 if (!(had_first_irq && help_view)) {
436                         current_time = ticks_sdl();
437                         diff = current_time - last_time;
438                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
439                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
440                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
441                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
442                         }
443                         while (diff > 1000 / IRQ_RATE) {
444                                 /* trigger and execute IRQ 3 = VBL */
445                                 execute_cpu(3, NULL);
446                                 had_first_irq = 1;
447                                 /* transfer benson without game view
448                                  * because we only got benson refreshed during VBL IRQ
449                                  */
450                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
451                                 /* render sound to sound buffer
452                                  * buffer pointer read and write is atomic, so no locking required!
453                                  */
454                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
455                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
456 #ifdef DEBUG_SOUND_BUFFERING
457                                         fprintf(stderr, "sound buffer overflow\n");
458 #endif
459                                         length = space;
460                                 } else
461                                         length = SOUND_SAMPLERATE / IRQ_RATE;
462 #ifdef DEBUG_SOUND_BUFFERING
463                                 printf("can write %d, write %d\n", space, length);
464                                 static int cnt = 0;
465                                 int s;
466                                 for (s = 0; s < length; s++) {
467                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
468                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
469                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
470                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
471                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
472                                          cnt++;
473                                 }
474 #else
475                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
476 #endif
477                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
478                                 diff -= 1000 / IRQ_RATE;
479                                 last_time += 1000 / IRQ_RATE;
480
481                                 /* count down render delay */
482                                 if (render_delay) {
483                                         render_delay -= 1.0 / (double)IRQ_RATE;
484                                         if (render_delay < 0.0)
485                                                 render_delay = 0.0;
486                                 }
487                         }
488                 }
489         }
490 }
491
492 static uint16_t io_read(uint32_t address)
493 {
494         uint16_t value = 0xffff;
495
496         /* joystick and fire button */
497         if (address == 0xbfe000 || address == 0xdff00c)
498                 value &= emulate_joystick_read(address);
499         /* keyboard */
500         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
501                 value &= emulate_keyboard_read(address);
502         /* diskette */
503         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
504                 value &= emulate_disk_read(address);
505
506         return value;
507 }
508
509 static void io_write(uint32_t address, uint16_t value)
510 {
511         /* dmacon and sound registers */
512         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
513                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
514         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
515                 emulate_disk_write(address, value);
516 }
517
518 /* two tracks with 0x1820 words of length */
519 static uint8_t game_save[2][0x1820 << 1];
520 static int last_track = 0;
521
522 /* game reads track with saved game */
523 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
524 {
525         if (length > sizeof(game_save[0])) {
526                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
527                 return;
528         }
529
530         /* if even track is selected, load game */
531         if (!(track & 1)) {
532                 char filename[256];
533                 int gamesave_num = (track - 2) >> 1;
534                 int got;
535                 FILE *fp;
536
537                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
538 #if defined(_WIN32)
539                 filename[0] = '\0';
540 #else
541                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
542                 mkdir(filename, 0777);
543 #endif
544                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
545                 fp = fopen(filename, "r");
546                 if (!fp) {
547 fail:
548                         print_error("failed to load game from '%s'\n", filename);
549                         goto copy;
550                 }
551                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
552                 fclose(fp);
553                 if (got != 2)
554                         goto fail;
555         }
556
557 copy:
558         /* copy track */
559         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
560 }
561
562 /* game writes track with saved game */
563 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
564 {
565         /* skip sync info that is provided by game and only relevant for a real disk track */
566         data += 0x200;
567         length -= 0x200;
568
569         if (length != sizeof(game_save[0])) {
570                 print_error("saving game state failed, because length of data does not match, please fix!\n");
571                 return;
572         }
573
574         /* don't save if last track is the same, because disk is written on both sides with the same data */
575         if (track == last_track) {
576                 if (memcmp(memory + data, game_save[track & 1], length)) {
577                         print_error("saving game data on other side of the disk is different, please fix!\n");
578                 }
579                 return;
580         }
581         last_track = track;
582
583         /* save game data */
584         memcpy(game_save[track & 1], memory + data, length);
585
586         /* if done with saving */
587         if ((track & 1)) {
588                 char filename[256];
589                 int gamesave_num = (track - 2) >> 1;
590                 int wrote;
591                 FILE *fp;
592
593 #if defined(_WIN32)
594                 filename[0] = '\0';
595 #else
596                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
597                 mkdir(filename, 0777);
598 #endif
599                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
600                 fp = fopen(filename, "w");
601                 if (!fp) {
602 fail:
603                         print_error("failed to save game to '%s'\n", filename);
604                         return;
605                 }
606                 print_info("Game state saved to '%s'\n", filename);
607                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
608                 fclose(fp);
609                 if (wrote != 2)
610                         goto fail;
611         }
612 }
613
614 static void osd_info(const char *param, const char *value)
615 {
616         char line[41] = "                                        ";
617
618         if (param[0]) {
619                 strncpy(line + 21 - strlen(param), param, strlen(param));
620                 line[22] = ':';
621         }
622         if (strlen(value) > 15) {
623                 print_error("string too long\n");
624                 return;
625         }
626         strncpy(line + 25, value, strlen(value));
627         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
628         osd_timer = ticks_sdl() + 2500;
629 }
630
631 static int shift = 0, ctrl = 0;
632
633 static void keyboard_sdl(int down, enum keycode keycode)
634 {
635         switch (keycode) {
636         case KEYCODE_LCTRL:
637         case KEYCODE_RCTRL:
638                 ctrl = down;
639                 break;
640         default: break;
641         }
642
643         if (ctrl && down) {
644                 switch (keycode) {
645                 case KEYCODE_h:
646                         help_view ^= 1;
647                         break;
648                 case KEYCODE_v:
649                         config_video_filter ^= 1;
650                         osd_info("video filter", (config_video_filter) ? "on" : "off");
651                         break;
652                 case KEYCODE_a:
653                         config_audio_filter ^= 1;
654                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
655                         break;
656                 case KEYCODE_s:
657                         config_amiga_speed ^= 1;
658                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
659                         break;
660                 case KEYCODE_r:
661                         config_render ^= 1;
662                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
663                         break;
664                 case KEYCODE_b:
665                         if (!config_render) {
666                                 osd_info("", "not applicable");
667                                 break;
668                         }
669                         if (config_benson_size == 0.5) {
670                                 config_benson_size = 1.0;
671                                 config_fov = FOV_NOVAGEN;
672                         } else {
673                                 config_benson_size = 0.5;
674                                 config_fov = FOV_JOLLY;
675                         }
676                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
677                         break;
678                 case KEYCODE_i:
679                         if (!intro_skipped)
680                                 skip_intro();
681                         else
682                                 osd_info("", "not applicable");
683                         break;
684                 case KEYCODE_c:
685                         if (config_ctrl_c)
686                                 quit = 1;
687                         break;
688                 case KEYCODE_KP_PLUS:
689                         if (config_fov / 1.2 >= FOV_MIN)
690                                 config_fov /= 1.2;
691                         disp_fov:
692                         {
693                                 char text[16];
694                                 sprintf(text, "%.2f", config_fov);
695                                 osd_info("FOV", text);
696                         }
697                         break;
698                 case KEYCODE_KP_MINUS:
699                         if (config_fov * 1.2 <= FOV_MAX)
700                                 config_fov *= 1.2;
701                         goto disp_fov;
702                 default: break;
703                 }
704                 /* do not pass keys to game while holding CTRL */
705                 return;
706         }
707
708         if (keycode == KEYCODE_PAUSE && down)
709                 help_view ^= 1;
710
711         /* in help view we don't need to forward keypresses */
712         if (help_view)
713                 return;
714
715         switch (keycode) {
716         case KEYCODE_LSHIFT:
717                 set_key("LSH", down);
718                 shift = down;
719                 break;
720         case KEYCODE_RSHIFT:
721                 set_key("RSH", down);
722                 shift = down;
723                 break;
724         case KEYCODE_LEFT:
725                 if (shift && down) {
726                         set_key("LF", down);
727                         set_joystick(-1, -1, -1, -1, -1);
728                         break;
729                 }
730                 set_key("LF", 0);
731                 set_joystick(down, -1, -1, -1, -1);
732                 break;
733         case KEYCODE_RIGHT:
734                 if (shift && down) {
735                         set_key("RT", down);
736                         set_joystick(-1, -1, -1, -1, -1);
737                         break;
738                 }
739                 set_key("RT", 0);
740                 set_joystick(-1, down, -1, -1, -1);
741                 break;
742         case KEYCODE_UP:
743                 if (shift && down) {
744                         set_key("UP", down);
745                         set_joystick(-1, -1, -1, -1, -1);
746                         break;
747                 }
748                 set_key("UP", 0);
749                 set_joystick(-1, -1, down, -1, -1);
750                 break;
751         case KEYCODE_DOWN:
752                 if (shift && down) {
753                         set_key("DN", down);
754                         set_joystick(-1, -1, -1, -1, -1);
755                         break;
756                 }
757                 set_key("DN", 0);
758                 set_joystick(-1, -1, -1, down, -1);
759                 break;
760         case KEYCODE_END:
761                 set_joystick(-1, -1, -1, -1, down);
762                 break;
763
764         case KEYCODE_a: set_key("A", down); break;
765         case KEYCODE_b: set_key("B", down); break;
766         case KEYCODE_c: set_key("C", down); break;
767         case KEYCODE_d: set_key("D", down); break;
768         case KEYCODE_e: set_key("E", down); break;
769         case KEYCODE_f: set_key("F", down); break;
770         case KEYCODE_g: set_key("G", down); break;
771         case KEYCODE_h: set_key("H", down); break;
772         case KEYCODE_i: set_key("I", down); break;
773         case KEYCODE_j: set_key("J", down); break;
774         case KEYCODE_k: set_key("K", down); break;
775         case KEYCODE_l: set_key("L", down); break;
776         case KEYCODE_m: set_key("M", down); break;
777         case KEYCODE_n: set_key("N", down); break;
778         case KEYCODE_o: set_key("O", down); break;
779         case KEYCODE_p: set_key("P", down); break;
780         case KEYCODE_q: set_key("Q", down); break;
781         case KEYCODE_r: set_key("R", down); break;
782         case KEYCODE_s: set_key("S", down); break;
783         case KEYCODE_t: set_key("T", down); break;
784         case KEYCODE_u: set_key("U", down); break;
785         case KEYCODE_v: set_key("V", down); break;
786         case KEYCODE_w: set_key("W", down); break;
787         case KEYCODE_x: set_key("X", down); break;
788         case KEYCODE_y: set_key("Y", down); break;
789         case KEYCODE_z: set_key("Z", down); break;
790
791         case KEYCODE_0: set_key("0", down); break;
792         case KEYCODE_1: set_key("1", down); break;
793         case KEYCODE_2: set_key("2", down); break;
794         case KEYCODE_3: set_key("3", down); break;
795         case KEYCODE_4: set_key("4", down); break;
796         case KEYCODE_5: set_key("5", down); break;
797         case KEYCODE_6: set_key("6", down); break;
798         case KEYCODE_7: set_key("7", down); break;
799         case KEYCODE_8: set_key("8", down); break;
800         case KEYCODE_9: set_key("9", down); break;
801
802         case KEYCODE_KP_0: set_key("NP0", down); break;
803         case KEYCODE_KP_1: set_key("NP1", down); break;
804         case KEYCODE_KP_2: set_key("NP2", down); break;
805         case KEYCODE_KP_3: set_key("NP3", down); break;
806         case KEYCODE_KP_4: set_key("NP4", down); break;
807         case KEYCODE_KP_5: set_key("NP5", down); break;
808         case KEYCODE_KP_6: set_key("NP6", down); break;
809         case KEYCODE_KP_7: set_key("NP7", down); break;
810         case KEYCODE_KP_8: set_key("NP8", down); break;
811         case KEYCODE_KP_9: set_key("NP9", down); break;
812         case KEYCODE_KP_DIVIDE: set_key("NPDIV", down); break;
813         case KEYCODE_KP_MULTIPLY: set_key("NPMUL", down); break;
814         case KEYCODE_KP_MINUS: set_key("NPSUB", down); break;
815         case KEYCODE_KP_PLUS: set_key("NPADD", down); break;
816         case KEYCODE_KP_PERIOD: set_key("NPDEL", down); break;
817         // NPLPAREN and NPRPAREN are not emulated
818
819         case KEYCODE_F1: set_key("F1", down); break;
820         case KEYCODE_F2: set_key("F2", down); break;
821         case KEYCODE_F3: set_key("F3", down); break;
822         case KEYCODE_F4: set_key("F4", down); break;
823         case KEYCODE_F5: set_key("F5", down); break;
824         case KEYCODE_F6: set_key("F6", down); break;
825         case KEYCODE_F7: set_key("F7", down); break;
826         case KEYCODE_F8: set_key("F8", down); break;
827         case KEYCODE_F9: set_key("F9", down); break;
828         case KEYCODE_F10: set_key("F10", down); break;
829
830         case KEYCODE_SPACE: set_key("SPC", down); break;
831         case KEYCODE_BACKSPACE: set_key("BS", down); break;
832         case KEYCODE_TAB: set_key("TAB", down); break;
833         case KEYCODE_KP_ENTER: set_key("ENT", down); break;
834         case KEYCODE_RETURN: set_key("RET", down); break;
835         case KEYCODE_ESCAPE: set_key("ESC", down); break;
836         case KEYCODE_DELETE: set_key("DEL", down); break;
837         case KEYCODE_INSERT: set_key("HELP", down); break;
838
839         default: break;
840         }
841 }
842
843 void audio_sdl(float *data, int length)
844 {
845         int fill, s;
846
847         /* read sound from sound buffer
848          * buffer pointer read and write is atomic, so no locking required!
849          */
850         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
851         if (fill < length) {
852 #ifdef DEBUG_SOUND_BUFFERING
853                 fprintf(stderr, "sound buffer underrun\n");
854 #endif
855                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
856                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
857         }
858         for (s = 0; s < length; s++) {
859                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
860                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
861         }
862 #ifdef DEBUG_SOUND_BUFFERING
863         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
864 #endif
865         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
866 }
867
868 void sound_irq(void)
869 {
870         /* trigger and execute IRQ 4 = sound */
871         execute_cpu(4, NULL);
872 }
873
874 int main(int argc, char *argv[])
875 {
876         int rc;
877         int sdl_sound_chunk;
878
879         home_dir = getenv("HOME");
880         if (!home_dir)
881                 home_dir = "";
882
883         rc = parse_args(argc, argv);
884         if (rc)
885                 return 0;
886
887         /* allocate image */
888         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
889         if (!image) {
890                 print_error("Failed to allocate image buffer\n");
891                 goto done;
892         }
893
894         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
895                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
896                 goto done;
897         }
898         if ((1000 % IRQ_RATE)) {
899                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
900                 goto done;
901         }
902
903         /* calculate SDL chunk size for audio
904          * it must be a power of two, but not more than the chunk size for each IRQ!
905          */
906         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
907                 ;
908         sdl_sound_chunk >>= 1;
909 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
910
911         /* allocate sound buffers */
912         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
913         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
914         if (!sound_buffer) {
915                 print_error("Failed to allocate image buffer\n");
916                 goto done;
917         }
918
919         /* allocate memory */
920         memory = calloc(MEMORY_SIZE, 1);
921         if (!memory) {
922                 print_error("Failed to allocate cpu's memory\n");
923                 goto done;
924         }
925         stop_event = calloc(MEMORY_SIZE, 1);
926         if (!stop_event) {
927                 print_error("Failed to allocate cpu's stop_event memory\n");
928                 goto done;
929         }
930         chipreg = calloc(IOSIZE, 1);
931         if (!chipreg) {
932                 print_error("Failed to allocate chip register\n");
933                 goto done;
934         }
935
936         /* init cpu code */
937         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
938
939         /* init disk emulation */
940         disk_init(disk_read, disk_write);
941
942         /* load binary */
943         mercenary_load();
944
945         /* patch some stuff */
946         mercenary_patch();
947
948         /* init SDL and OpenGL */
949         rc = init_sdl(argv[0], (config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, config_multisampling);
950         if (rc < 0)
951                 goto done;
952         rc = init_opengl((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
953         if (rc < 0)
954                 goto done;
955         resize_opengl((config_debug_opengl) ? SCREEN_WIDTH * 2 : SCREEN_WIDTH * 3, (config_debug_opengl) ? SCREEN_HEIGHT * 4 : SCREEN_HEIGHT * 3);
956
957         /* init osd */
958         rc = init_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
959         if (rc < 0)
960                 goto done;
961         rc = init_osd(1, OSD_WIDTH, OSD_HEIGHT);
962         if (rc < 0)
963                 goto done;
964         help_osd = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
965         if (!help_osd)
966                 goto done;
967         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
968         text_render(help_osd, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
969                 "Emulation:\n"
970                 "        Press `PAUSE' to toggle this help screen on or off.\n"
971                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
972                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
973                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
974                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
975                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
976                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
977                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
978                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
979                 "\n"
980                 "Answer to a Question:\n"
981                 "        Press `O' (not Zero) for OK and other key for NO.\n"
982                 "\n"
983                 "Walking / Driving / Flying:\n"
984                 "        Use cursor keys as joystick, to move player / craft.\n"
985                 "        Press `R' for running, 'W' for walking speed.\n"
986                 "        Press `B' to board, `L' to leave.\n"
987                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
988                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
989                 "        Press `SPACE' to stop craft.\n"
990                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
991                 "        Press `T' for turbo on certain craft.\n"
992                 "        Press `END' as joystick's fire button.\n"
993                 "\n"
994                 "Elevator:\n"
995                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
996                 "\n"
997                 "Inside a transporter:\n"
998                 "        Press `1'...`0' to select destination.\n"
999                 "\n"
1000                 "Items:\n"
1001                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1002                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1003                 "        Press `NUMPAD Enter' to select certain items.\n"
1004                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1005                 "        Press `NUMPAD *' to read entry\n"
1006                 "Saving / Loading / Pause:\n"
1007                 "        Press `INSERT' to loading and saving options.\n"
1008                 "        Press `ENTER' to pause game, other key to continue.\n"
1009                 ,HELP_ALPHA, 1, 2, 5, 0);
1010         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1011         if (!info_osd)
1012                 goto done;
1013
1014         /* init audio */
1015         sound_init(SOUND_SAMPLERATE, sound_irq);
1016
1017         /* start cpu */
1018         reset_cpu();
1019
1020         if (config_skip_intro)
1021                 skip_intro();
1022
1023         /* run game */
1024         main_loop();
1025
1026 done:
1027         exit_opengl();
1028         exit_sdl();
1029
1030         if (chipreg)
1031                 free(chipreg);
1032         if (stop_event)
1033                 free(stop_event);
1034         if (memory)
1035                 free(memory);
1036         if (sound_buffer)
1037                 free(sound_buffer);
1038         if (image)
1039                 free(image);
1040         if (help_osd)
1041                 free(help_osd);
1042         if (info_osd)
1043                 free(info_osd);
1044
1045         return 0;
1046 }
1047