Render images (game/benson/osd) with uniform size in VR
[mercenary-reloaded.git] / src / mercenary / main.c
1 /* main routine
2  *
3  * (C) 2018 by Andreas Eversberg <jolly@eversberg.eu>
4  * All Rights Reserved
5  *
6  * This program is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License
17  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  */
19
20 #include <stdio.h>
21 #include <stdint.h>
22 #include <stdlib.h>
23 #include <string.h>
24 #include <math.h>
25 #include <sys/stat.h>
26 #include <sys/types.h>
27 #include "../../include/keycodes.h"
28 #include "../libsdl/sdl.h"
29 #ifdef HAVE_OVR
30 #include "../libovr/ovr.h"
31 #include "../libovr/keyboard.h"
32 #endif
33 #include "../libsdl/opengl.h"
34 #include "../libsdl/print.h"
35 #include "../libcpu/m68k.h"
36 #include "../libcpu/execute.h"
37 #include "../libframerate/framerate.h"
38 #include "../libvideo/video.h"
39 #include "../libsound/sound.h"
40 #include "../libjoystick/joystick.h"
41 #include "../libkeyboard/keyboard.h"
42 #include "../libdisk/disk.h"
43 #include "../libtext/text.h"
44 #include "mercenary.h"
45 #include "render.h"
46
47 #define FOV_MIN         10.0
48 #define FOV_NOVAGEN     64.0
49 #define FOV_JOLLY       80.0
50 #define FOV_MAX         170.0
51
52 #define STICK_WALK_THRESHOLD 0.3 /* move the stick until the player moves */
53 #define STICK_ROTATE_THRESHOLD 0.3 /* move the stick until the player rotates */
54 #define STICK_THRUST_THRESHOLD 0.3 /* move the stick until the craft moves */
55
56 static int config_ctrl_c = 0;
57 static int config_amiga_speed = 0; /* fast speed */
58 static double config_fps = 16.0;
59 #if !defined(_WIN32)
60 static const char *config_gamesave_dir = ".mercenary";
61 #endif
62 static int config_video_filter = 1;
63 static int config_audio_filter = 1;
64 static int config_render = 1; /* opengl render */
65 static int config_skip_intro = 0;
66 static int config_multisampling = 8;
67 #ifdef HAVE_OVR
68 static double config_benson_size = 0.5;
69 static double config_fov = FOV_JOLLY;
70 #else
71 static double config_benson_size = 1.0;
72 static double config_fov = FOV_NOVAGEN;
73 #endif
74 static double config_monitor_distance = 31.5; /* inch */
75 #ifdef HAVE_OVR
76 static double config_keyboard_distance = 28.5; /* inch */
77 static double config_keyboard_height = 10.0; /* inch */
78 #endif
79 static int config_debug_transparent = 0;
80 static int config_debug_opengl = 0;
81 /* render improvements */
82 static int config_improve_extend_roads = 1;     /* set to 1 to extend roads */
83 static int config_improve_smooth_planets = 1;   /* set to 1 to rotate planets smoothly */
84 static int config_improve_stars_rotation = 1;   /* set to 1 to improve star rendering */
85 static int config_improve_fix_sky_rotation = 0; /* set to 1 to fix sky rotation */
86
87 #define CPU_SPEED       7093790.0;
88
89 #define SOUND_SAMPLERATE 48000
90 /* - game IRQ rate
91  * - must be used for sound rendering chunk
92  */
93 #define IRQ_RATE        50
94 /* numbe of buffer chunks to dejitter:
95  * - SDL render interval
96  * - sound rendering interval
97  * - sound card interval
98  * 4 should be minimum, if video rate is >=50 Hz
99  */
100 #define SOUND_CHUNKS    4
101
102 /* test sound to check if buffer does not overflow / underrun */
103 //#define DEBUG_SOUND_BUFFERING
104
105 #define IOSIZE          0x1000 /* bytes in io space */
106 #define MEMORY_SIZE     0x80000
107 static uint8_t *memory = NULL;
108 static uint8_t *stop_event = NULL;
109 static uint8_t *image = NULL;
110 static uint8_t *help_osd[2] = { NULL, NULL };
111 static uint8_t *info_osd = NULL;
112 static int help_view = 1;
113 static int help_views = 1;
114 static int32_t osd_timer = 0;
115 #ifdef HAVE_OVR
116 #define SCREEN_WIDTH    1344
117 #define SCREEN_HEIGHT   800
118 #else
119 #define SCREEN_WIDTH    (320*3)
120 #define SCREEN_HEIGHT   (200*3)
121 #endif
122 #define IMAGE_WIDTH     320
123 #define IMAGE_HEIGHT    200
124 #define BENSON_AT_LINE  136
125 #define IMAGE_DIWSTART  0x2c
126 #define HELP_ALPHA      0xd0
127 #define OSD_WIDTH       320
128 #define OSD_HEIGHT      16
129 static uint16_t *chipreg = NULL;
130 static stereo_t *sound_buffer = NULL; /* sound buffer memory */
131 static int sound_buffer_size; /* buffer sample size */
132 static int sound_buffer_writep; /* write pointer at buffer */
133 static int sound_buffer_readp; /* read pointer at buffer */
134 static int double_pixel_size = 1; /* render in double size, so each pixle is 2*2 pixles wide */
135 static double benson_size; /* render size of benson */
136 static int render_legacy = 0; /* render original amiga screen, if set */
137 static int render_improved = 0; /* render improved image, if set */
138 static int debug_opengl = 0; /* render both, amiga screen and  improved image, if set */
139 static int intro_skipped = 0; /* indicated if we already have landed */
140 static int window_width, window_height;
141
142 static const char *home_dir;
143
144 static int quit = 0;
145
146 int parse_args(int argc, char *argv[])
147 {
148         int i = 1;
149
150         while (argc > i) {
151                 if (!strcmp(argv[i], "-h") || !strcmp(argv[i], "--help")) {
152                         /*          |                                                                             | */
153                         print_info("Usage: %s\n", argv[0]);
154                         print_info(" -s --render-speed original | fast\n");
155                         print_info("        Set speed of rendering to original Amiga or fast speed.\n");
156                         print_info("    --fps <fps>\n");
157                         print_info("        Set frames per second for fast rate (default = %.1f).\n", config_fps);
158                         print_info(" -v --video-filter on | off\n");
159                         print_info("        Set video filter.\n");
160                         print_info(" -a --audio-filter on | off\n");
161                         print_info("        Set audio filter.\n");
162                         print_info(" -r --render original | opengl\n");
163                         print_info("        Set speed of rendering to original Amiga or OpenGL.\n");
164                         print_info(" -b --benson normal | half\n");
165                         print_info("        Size of 'Benson' (control panel).\n");
166                         print_info(" -m --multisampling <samples>\n");
167                         print_info("        Use multisampling (default = %d) to render the scene.\n", config_multisampling);
168                         print_info(" -f --fov <%.0f..%.0f..%.0f>\n", FOV_MIN, FOV_NOVAGEN, FOV_MAX);
169                         print_info("        Set field-of-view. Default is %.0f.\n", FOV_NOVAGEN);
170                         print_info(" -i --skip-intro\n");
171                         print_info("        Skip intro sequence approaching to Eris space port.\n");
172                         print_info("Improvement options:\n");
173                         print_info("    --extend-roads 1 | 0\n");
174                         print_info("        Roads in the distance end in a single point. This was ok for low\n");
175                         print_info("        resolution, but for OpenGL we want equal width all the way.\n");
176                         print_info("        This requires OpenGL rendering. (default = %d)\n", config_improve_extend_roads);
177                         print_info("    --smooth-planets 1 | 0\n");
178                         print_info("        Planet's rotation uses integer value, so they judder in the original\n");
179                         print_info("        game rendering. This option requires OpenGL rendering. (default = %d)\n", config_improve_smooth_planets);
180                         print_info("    --stars-rotation 1 | 0\n");
181                         print_info("        Stars are rendered originally by using a fast routine. Use this option\n");
182                         print_info("        to make them render on a sphere. They also rotate with the sky then.\n");
183                         print_info("        This requires OpenGL rendering and is default with VR. (default = %d)\n", config_improve_stars_rotation);
184                         print_info("    --fix-sky-rotation 1 | 0\n");
185                         print_info("        Sky rotates in the wrong direction, if flying over planet. This is\n");
186                         print_info("        fixed by rotating all sky object by 180 degrees. The original (wrong)\n");
187                         print_info("        rotation is default, because it preserves the game's spirit!\n");
188                         print_info("        This option requires OpenGL rendering. (default = %d)\n", config_improve_fix_sky_rotation);
189                         print_info("Debug options:\n");
190                         print_info(" -o --debug-opengl\n");
191                         print_info("        Use split screen to display both Amiga and OpenGL rendering.\n");
192                         print_info("    --debug-transparent\n");
193                         print_info("        Draw all things half transparent.\n");
194                         print_info("    --ctrl-c\n");
195                         print_info("        Use CTRL+C to exit game (used for development)\n");
196                         return -1;
197                 } else
198                 if (!strcmp(argv[i], "-s") || !strcmp(argv[i], "--render-speed")) {
199                         i++;
200                         if (argc == i) {
201 missing_parameter:
202                                 print_info("Missing parameter, use '--help'!\n");
203                                 return -1;
204                         }
205                         if (!strcmp(argv[i], "original"))
206                                 config_amiga_speed = 1;
207                         else
208                         if (!strcmp(argv[i], "fast"))
209                                 config_amiga_speed = 0;
210                         else {
211 illegal_parameter:
212                                 print_info("Illegal parameter, use '--help'!\n");
213                                 return -1;
214                         }
215                 } else
216                 if (!strcmp(argv[i], "--fps")) {
217                         i++;
218                         if (argc == i)
219                                 goto missing_parameter;
220                         config_fps = atof(argv[i]);
221                         if (config_fov <= 0.0)
222                                 goto illegal_parameter;
223                 } else
224                 if (!strcmp(argv[i], "-v") || !strcmp(argv[i], "--video-filter")) {
225                         i++;
226                         if (argc == i)
227                                 goto missing_parameter;
228                         if (!strcmp(argv[i], "on"))
229                                 config_video_filter = 1;
230                         else
231                         if (!strcmp(argv[i], "off"))
232                                 config_video_filter = 0;
233                         else
234                                 goto illegal_parameter;
235                 } else
236                 if (!strcmp(argv[i], "-a") || !strcmp(argv[i], "--audio-filter")) {
237                         i++;
238                         if (argc == i)
239                                 goto missing_parameter;
240                         if (!strcmp(argv[i], "on"))
241                                 config_audio_filter = 1;
242                         else
243                         if (!strcmp(argv[i], "off"))
244                                 config_audio_filter = 0;
245                         else
246                                 goto illegal_parameter;
247                 } else
248                 if (!strcmp(argv[i], "-r") || !strcmp(argv[i], "--render")) {
249                         i++;
250                         if (argc == i)
251                                 goto missing_parameter;
252                         if (!strcmp(argv[i], "original"))
253                                 config_render = 0;
254                         else
255                         if (!strcmp(argv[i], "opengl"))
256                                 config_render = 1;
257                         else
258                                 goto illegal_parameter;
259                 } else
260                 if (!strcmp(argv[i], "-b") || !strcmp(argv[i], "--benson")) {
261                         i++;
262                         if (argc == i)
263                                 goto missing_parameter;
264                         if (!strcmp(argv[i], "normal"))
265                                 config_benson_size = 1.0;
266                         else
267                         if (!strcmp(argv[i], "half")) {
268                                 config_benson_size = 0.5;
269                                 if (config_fov == FOV_NOVAGEN)
270                                         config_fov = FOV_JOLLY;
271                         } else
272                                 goto illegal_parameter;
273                 } else
274                 if (!strcmp(argv[i], "-m") || !strcmp(argv[i], "--multisampling")) {
275                         i++;
276                         if (argc == i)
277                                 goto missing_parameter;
278                         config_multisampling = atoi(argv[i]);
279                 } else
280                 if (!strcmp(argv[i], "-f") || !strcmp(argv[i], "--fov")) {
281                         i++;
282                         if (argc == i)
283                                 goto missing_parameter;
284                         config_fov = atof(argv[i]);
285                         if (config_fov < 1.0 || config_fov > 179.0)
286                                 goto illegal_parameter;
287                 } else
288                 if (!strcmp(argv[i], "-i") || !strcmp(argv[i], "--skip-intro")) {
289                         config_skip_intro = 1;
290                 } else
291                 if (!strcmp(argv[i], "--extend-roads")) {
292                         i++;
293                         if (argc == i)
294                                 goto missing_parameter;
295                         config_improve_extend_roads = atoi(argv[i]);
296                 } else
297                 if (!strcmp(argv[i], "--smooth-planets")) {
298                         i++;
299                         if (argc == i)
300                                 goto missing_parameter;
301                         config_improve_smooth_planets = atoi(argv[i]);
302                 } else
303                 if (!strcmp(argv[i], "--stars-rotation")) {
304                         i++;
305                         if (argc == i)
306                                 goto missing_parameter;
307                         config_improve_stars_rotation = atoi(argv[i]);
308                 } else
309                 if (!strcmp(argv[i], "--fix-sky-rotation")) {
310                         i++;
311                         if (argc == i)
312                                 goto missing_parameter;
313                         config_improve_fix_sky_rotation = atoi(argv[i]);
314                 } else
315                 if (!strcmp(argv[i], "-o") || !strcmp(argv[i], "--debug-opengl")) {
316                         config_debug_opengl = 1;
317                 } else
318                 if (!strcmp(argv[i], "--debug-transparent")) {
319                         config_debug_transparent = 1;
320                 } else
321                 if (!strcmp(argv[i], "--ctrl-c")) {
322                         config_ctrl_c = 1;
323                 } else {
324                         print_info("Illegal option '%s', use '--help'!\n", argv[i]);
325                         return -1;
326                 }
327                 i++;
328         }
329
330         return 0;
331 }
332
333 static void osd_info(const char *param, const char *value)
334 {
335         char line[41] = "                                        ";
336
337         if (param[0]) {
338                 strncpy(line + 21 - strlen(param), param, strlen(param));
339                 line[22] = ':';
340         }
341         if (strlen(value) > 15) {
342                 print_error("string too long\n");
343                 return;
344         }
345         strncpy(line + 25, value, strlen(value));
346         text_render(info_osd, OSD_WIDTH, OSD_HEIGHT, line, 0x00, 4, 0, 0, 1);
347         osd_timer = ticks_sdl() + 2500;
348 }
349
350 static void resize_window(int width, int height)
351 {
352         window_width = width;
353         window_height = height;
354 }
355
356 #ifdef HAVE_OVR
357 static int __attribute__((unused)) button_a_last = 0, button_b_last = 0, button_x_last = 0, button_y_last = 0, button_menu_last = 0, button_trigger_last = 0, button_left_thumb_last = 0, button_right_thumb_last = 0;
358 static double __attribute__((unused)) stick_left_x_last = 0.0, stick_left_y_last = 0.0, stick_right_x_last = 0.0, stick_right_y_last = 0.0;
359 static int thrust_last = KEYCODE_SPACE;
360 static int keyboard_on = 0;
361 static enum keycode vr_key_pressed = 0, vr_key = 0;
362
363 static void handle_vr_poses(void)
364 {
365         int button_a = 0, button_b = 0, button_x = 0, button_y = 0, button_menu = 0, button_trigger = 0, button_left_thumb = 0, button_right_thumb = 0;
366         double hand_right_x = 0.0, hand_right_y = 0.0, hand_right_z = 0.0;
367         double hand_right_yaw = 0.0, hand_right_pitch = 0.0, hand_right_roll = 0.0;
368         double head_yaw = 0.0, head_pitch = 0.0, head_roll = 0.0;
369         double stick_left_x = 0.0, stick_left_y = 0.0, stick_right_x = 0.0, stick_right_y = 0.0;
370         int thrust = KEYCODE_SPACE;
371
372         get_poses_ovr(&button_a, &button_b, &button_x, &button_y, &button_menu, &button_trigger, &button_left_thumb, &button_right_thumb, &hand_right_x, &hand_right_y, &hand_right_z, &hand_right_yaw, &hand_right_pitch, &hand_right_roll, &stick_left_x, &stick_left_y, &stick_right_x, &stick_right_y, &head_yaw, &head_pitch, &head_roll);
373         if (button_menu && !button_menu_last) {
374                 /* menu toggle */
375                 if (help_view == help_views)
376                         help_view = 0;
377                 else
378                         help_view++;
379         }
380         if (help_view) {
381                 if (button_trigger && !button_trigger_last) {
382                         /* rigger pressed */
383                         normalize_observer_ovr();
384                         osd_info("", "change height");
385                 }
386         } else {
387                 /* handle input */
388                 if (button_a && !button_a_last) {
389                         /* keyboard A toggle */
390                         if (keyboard_on == 1)
391                                 keyboard_on = 0;
392                         else
393                                 keyboard_on = 1;
394                 }
395                 if (button_b && !button_b_last) {
396                         /* keyboard B toggle */
397                         if (keyboard_on == 2)
398                                 keyboard_on = 0;
399                         else
400                                 keyboard_on = 2;
401                 }
402                 if (button_x && !button_x_last) {
403                         /* 'board' pressed */
404                         set_amiga_key(KEYCODE_b, 1);
405                         set_amiga_key(KEYCODE_b, 0);
406                 }
407                 if (button_y && !button_y_last) {
408                         /* 'leave' pressed */
409                         set_amiga_key(KEYCODE_l, 1);
410                         set_amiga_key(KEYCODE_l, 0);
411                 }
412                 if (button_left_thumb && !button_left_thumb_last) {
413                         /* 'escape' pressed */
414                         set_amiga_key(KEYCODE_ESCAPE, 1);
415                         set_amiga_key(KEYCODE_ESCAPE, 0);
416                 }
417                 if (!button_left_thumb && button_left_thumb_last) {
418                         /* 'escape' released */
419                         set_amiga_key(KEYCODE_SPACE, 1);
420                         set_amiga_key(KEYCODE_SPACE, 0);
421                 }
422                 if (button_trigger && !button_trigger_last) {
423                         /* trigger pressed */
424                         if (!keyboard_on) {
425                                 set_joystick(-1, -1, -1, -1, 1);
426                         } else if (vr_key) {
427                                 vr_key_pressed = vr_key;
428                                 set_amiga_key(vr_key_pressed, 1);
429                         }
430                 }
431                 if (!button_trigger && button_trigger_last) {
432                         /* trigger released */
433                         set_joystick(-1, -1, -1, -1, 0);
434                         if (vr_key_pressed) {
435                                 set_amiga_key(vr_key_pressed, 0);
436                                 vr_key_pressed = 0;
437                         }
438                 }
439                 /* joystick */
440                 if (stick_right_x > STICK_ROTATE_THRESHOLD)
441                         set_joystick(0, 1, -1, -1, -1);
442                 else
443                 if (stick_right_x < -STICK_ROTATE_THRESHOLD)
444                         set_joystick(1, 0, -1, -1, -1);
445                 else
446                 if (stick_right_x_last > STICK_ROTATE_THRESHOLD || stick_right_x_last < -STICK_ROTATE_THRESHOLD)
447                         set_joystick(0, 0, -1, -1, -1);
448                 if (stick_right_y > STICK_WALK_THRESHOLD)
449                         set_joystick(-1, -1, 1, 0, -1);
450                 else
451                 if (stick_right_y < -STICK_WALK_THRESHOLD)
452                         set_joystick(-1, -1, 0, 1, -1);
453                 else
454                 if (stick_right_y_last > STICK_WALK_THRESHOLD || stick_right_y_last < -STICK_WALK_THRESHOLD)
455                         set_joystick(-1, -1, 0, 0, -1);
456                 /* thrust */
457                 if (stick_left_y > STICK_THRUST_THRESHOLD)
458                         thrust = (stick_left_y - STICK_THRUST_THRESHOLD) / (1.0 - STICK_THRUST_THRESHOLD) * 10.5;
459                 else
460                 if (stick_left_y < -STICK_THRUST_THRESHOLD)
461                         thrust = (stick_left_y - -STICK_THRUST_THRESHOLD) / (1.0 - -STICK_THRUST_THRESHOLD) * 10.5;
462                 else
463                         thrust = 0;
464                 if (thrust >= 10)
465                         thrust = KEYCODE_0;
466                 else
467                 if (thrust > 0)
468                         thrust = KEYCODE_1 + thrust - 1;
469                 else
470                 if (thrust < 0)
471                         thrust = KEYCODE_F1 - thrust - 1;
472                 else
473                 if (thrust <= -10)
474                         thrust = KEYCODE_F10;
475                 else
476                         thrust = KEYCODE_SPACE;
477                 if (thrust_last != thrust) {
478                         set_amiga_key(thrust, 1);
479                         set_amiga_key(thrust, 0);
480                 }
481         }
482         button_a_last = button_a;
483         button_b_last = button_b;
484         button_x_last = button_x;
485         button_y_last = button_y;
486         button_menu_last = button_menu;
487         button_trigger_last = button_trigger;
488         button_left_thumb_last = button_left_thumb;
489         button_right_thumb_last = button_right_thumb;
490         stick_left_x_last = stick_left_x;
491         stick_left_y_last = stick_left_y;
492         stick_right_x_last = stick_right_x;
493         stick_right_y_last = stick_right_y;
494         thrust_last = thrust;
495
496         /* we must handle keyboard after toggeling keyboard_on,
497          * so that keyboard_on will not change until keyboard is rendered */
498         vr_key = 0;
499         if (keyboard_on)
500                 handle_vr_keyboard(keyboard_on - 1, hand_right_x, hand_right_y, hand_right_z, hand_right_yaw, hand_right_pitch, &vr_key);
501
502         if (stick_right_y > STICK_WALK_THRESHOLD || stick_right_y < -STICK_WALK_THRESHOLD) {
503                 double roll, pitch, yaw;
504                 double dist, east, north;
505                 int32_t move_east[4], move_north[4];
506
507                 mercenary_get_orientation(&roll, &pitch, &yaw);
508                 /* we use a maximum move of 40 for all 4 steps (this is 10 for each step - equal to 'running') */
509                 if (stick_right_y > 0.0)
510                         dist = (stick_right_y - STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
511                 else
512                         dist = (stick_right_y + STICK_WALK_THRESHOLD) / (1.0 - STICK_WALK_THRESHOLD) * 40.0;
513                 east = sin(hand_right_yaw + yaw + M_PI) * dist;
514                 north = -cos(hand_right_yaw + yaw + M_PI) * dist;
515                 /* calculatate the integer positions of 4 steps */
516                 move_east[0] = (int32_t)((east * 0.25) + 0.5);
517                 move_north[0] = (int32_t)((north * 0.25) + 0.5);
518                 move_east[1] = (int32_t)((east * 0.5) + 0.5);
519                 move_north[1] = (int32_t)((north * 0.5) + 0.5);
520                 move_east[2] = (int32_t)((east * 0.75) + 0.5);
521                 move_north[2] = (int32_t)((north * 0.75) + 0.5);
522                 move_east[3] = (int32_t)(east + 0.5);
523                 move_north[3] = (int32_t)(north + 0.5);
524                 /* calculate the delta between each of the 4 step */
525                 move_east[3] -= move_east[2];
526                 move_north[3] -= move_north[2];
527                 move_east[2] -= move_east[1];
528                 move_north[2] -= move_north[1];
529                 move_east[1] -= move_east[0];
530                 move_north[1] -= move_north[0];
531                 /* the game takes 4 steps to move the player */
532                 mercenary_vr_move(1, move_east, move_north,
533                         256,
534                         (int)(256.0 * fabs(stick_right_y) - STICK_WALK_THRESHOLD / (1.0 - STICK_WALK_THRESHOLD) + 0.5));
535         } else {
536                 /* don't change what the game actually does when moving joystick in y-direction */
537                 mercenary_vr_move(0, NULL, NULL, 256, 256);
538         }
539 }
540 #endif
541
542 static void skip_intro(void)
543 {
544         int event;
545         double render_delay = 0.0;
546         double cycle_count;
547
548         if (intro_skipped)
549                 return;
550
551         print_info("*** Skipping intro, fast forwarding... ***\n\n");
552         do {
553                 /* render, if not delayed */
554                 if (render_delay <= 0.0) {
555                         cycle_count = 0;
556                         do {
557                                 cycle_count += execute_cpu(0, &event);
558                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_CLEAR_SCREEN1);
559                         render_delay += (double)cycle_count / CPU_SPEED;
560                 }
561                 /* VBL */
562                 execute_cpu(3, NULL);
563                 /* count down render delay */
564                 if (render_delay) {
565                         render_delay -= 1.0 / (double)IRQ_RATE;
566                         if (render_delay < 0.0)
567                                 render_delay = 0.0;
568                 }
569         } while (event != STOP_AT_CLEAR_SCREEN1);
570
571         intro_skipped = 1;
572 }
573
574 static void special_event(int event)
575 {
576 #ifdef HAVE_OVR
577         /* handle VR events */
578         if (event == STOP_AT_PATCH_VR) {
579                 mercenary_patch_vr();
580                 return;
581         }
582 #endif
583         /* handle events to improve rendering */
584         if (render_improved)
585                 render_capture_event(event);
586 }
587
588 static void main_loop(void)
589 {
590         double frame_step, frame_time = 0.0, frame_render = 1;
591         int had_first_irq = 0;
592         static uint32_t current_time, last_time = 0, diff;
593         int i, rc;
594         int space, length;
595         int cycle_count, event = STOP_AT_END;
596         double render_delay = 0.0;
597         uint32_t palette_address;
598         uint16_t palette[16];
599 #ifdef HAVE_OVR
600         int eye;
601 #endif
602
603         last_time = ticks_sdl();
604
605         /* render result on window */
606         while (!quit) {
607 #ifdef HAVE_OVR
608                 /* get vr poses */
609                 handle_vr_poses();
610 #endif
611                 /* if we are in interstellar fligt, we use 50 Hz */
612                 /* if we are approaching to Eris Space Port, we use 10 Hz */
613                 /* else we use whatever frame rate the user wants */
614                 if (render_capture_is_interstellar())
615                         frame_step = vbl_duration * 50.0;
616                 else if (!intro_skipped)
617                         frame_step = vbl_duration * 10.0;
618                 else
619                         frame_step = vbl_duration * config_fps;
620                 if (frame_step > 1.0)
621                         frame_step = 1.0;
622                 /* handle SDL events */
623                 rc = event_sdl();
624                 if (rc)
625                         break;
626
627                 /* initialize rendering */
628                 debug_opengl = config_debug_opengl;
629                 benson_size = config_benson_size;
630                 render_legacy = (!config_render) || debug_opengl;
631                 render_improved = config_render || debug_opengl;
632                 if (!render_improved) {
633                         /* be sure to clean all capture history, so we don't get glichtes when turning on improved rendering again */
634                         render_capture_reset();
635                 }
636                 /* STEP 1: let the CPU render/process the game, also improve rendering via OpenGL, if enabled */
637                 /* amgia speed: don't render if we still delay */
638                 /* non amiga speed: render if we need a new frame */
639                 /* NOTE: at input event we must render after every VBL, so we do this in every loop */
640                 /* in case of help view: stop cpu after first IRQ, regardless of other options */
641                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
642                 if (((frame_render && !config_amiga_speed)
643                   || (config_amiga_speed && render_delay <= 0.0)
644                   || event == STOP_AT_WAIT_INPUT)
645                 && !(had_first_irq && help_view)) {
646                         frame_render = 0;
647                         /* start capturing for improved graphics */
648                         if (render_improved)
649                                 render_capture_start(config_fov, config_improve_extend_roads, config_improve_smooth_planets, config_improve_stars_rotation, config_improve_fix_sky_rotation, config_debug_transparent);
650
651                         /* execute until the rendered image is ready (wait for VBL) */
652                         cycle_count = 0;
653                         do {
654                                 cycle_count += execute_cpu(0, &event);
655                                 /* handle special events */
656                                 special_event(event);
657                                 if (event == STOP_AT_CLEAR_SCREEN1)
658                                         intro_skipped = 1;
659                         } while (event != STOP_AT_WAIT_VBL && event != STOP_AT_WAIT_INPUT);
660                         /* stop capturing for improved graphics */
661                         if (render_improved)
662                                 render_capture_stop();
663                         /* copy palette */
664                         palette_address = mercenary_palette_view();
665                         for (i = 0; i < 16; i++)
666                                 palette[i] = m68k_read_memory_16(palette_address + i*2);
667                         /* for amiga speed: set delay by the number of cycles */
668                         if (config_amiga_speed)
669                                 render_delay += (double)cycle_count / CPU_SPEED;
670                 }
671
672                 /* STEP 2: transfer legacy image (or just benson) in memory to OpenGL texture */
673 #ifdef HAVE_OVR
674                 begin_render_ovr();
675
676                 for (eye = 0; eye < 2; eye++) {
677                         double camera_x, camera_y, camera_z;
678                         /* begin of rendering eye, viewport and frustum is set here */
679                         begin_render_ovr_eye(eye, &camera_x, &camera_y, &camera_z);
680 #else
681                 {
682 #endif
683                         /* clear screen */
684 #ifdef HAVE_OVR
685                         opengl_clear(1);
686 #else
687                         opengl_clear(0);
688 #endif
689                         /* render benson + osd ontop of improved opengl rendering, if enabled */
690                         if (render_improved) {
691 #ifndef HAVE_OVR
692                                 /* viewport and frustum is set here */
693                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 2 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, benson_size);
694 #endif
695                                 /* render improved graphics, interpolate, if required,
696                                  * if no item list is available, for legacy rendering
697                                  */
698 #ifdef HAVE_OVR
699                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 1);
700 #else
701                                 rc = render_all_items((config_amiga_speed) ? 1.0 : frame_time, 0);
702 #endif
703                                 if (rc)
704                                         goto goto_legacy;
705 #ifdef HAVE_OVR
706                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 1);
707 #else
708                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 1, config_fov, config_monitor_distance, benson_size, 0);
709 #endif
710                                 if (help_view)
711 #ifdef HAVE_OVR
712                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
713 #else
714                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 1.0, 1.0, 0.0, 0.0);
715 #endif
716                                 if (osd_timer) {
717 #ifdef HAVE_OVR
718                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
719 #else
720                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, config_fov, config_monitor_distance, benson_size, 0.5, 0.04, 0.5, -0.95);
721 #endif
722                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
723                                                 osd_timer = 0;
724                                 }
725                         }
726                         /* setup viewport for legacy image and render image, if enabled */
727                         /* also render legacy, if render_improved failed due to not (yet) available items */
728                         if (render_legacy) {
729                                 goto_legacy:
730                                 /* render game view without benson
731                                  * because benson is not updated before VBL IRQ, we don't want old image from double buffer
732                                  */
733                                 if (had_first_irq)
734                                         emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, 0, BENSON_AT_LINE, double_pixel_size);
735 #ifndef HAVE_OVR
736                                 /* viewport and frustum is set here */
737                                 opengl_viewport(window_width, window_height, (debug_opengl) ? 1 : 0, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, 1.0);
738 #endif
739                                 opengl_blit_image(image, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, 0, FOV_NOVAGEN, config_monitor_distance, 1.0, 0);
740                                 if (help_view)
741                                         opengl_blit_osd(0, help_osd[help_view - 1], config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 1.0, 1.0, 0.0, 0.0);
742                                 if (osd_timer) {
743                                         opengl_blit_osd(1, info_osd, config_video_filter, (double_pixel_size) ? BENSON_AT_LINE * 2 : BENSON_AT_LINE, FOV_NOVAGEN, config_monitor_distance, 1.0, 0.5, 0.04, 0.5, -0.95);
744                                         if (osd_timer - (int32_t)ticks_sdl() < 0)
745                                                 osd_timer = 0;
746                                 }
747                         }
748 #ifdef HAVE_OVR
749                         /* render keyboard */
750                         if (keyboard_on)
751                                 render_vr_keyboard(keyboard_on - 1, camera_x, camera_y);
752
753                         /* end of rendering eye */
754                         end_render_ovr_eye(eye);
755                 }
756                 /* at this point we are ready with our image, so we display */
757                 end_render_ovr();
758                 render_mirror_ovr(window_width, window_height);
759 #else
760                 }
761 #endif
762                 swap_sdl();
763
764                 /* advance frame time, if we are not in help view  */
765                 if (!(had_first_irq && help_view)) {
766                         frame_time += frame_step;
767                         if (frame_time >= 1.0) {
768                                 frame_time -= 1.0;
769                                 frame_render = 1;
770                         }
771                 }
772
773                 /* measure frame rate */
774                 framerate_measure();
775
776                 /* STEP 3: execute interrupt at rate of 50Hz, render sound */
777                 /* only do this, if we are not in help view */
778                 /* NOTE: We need initial IRQ, so we have out copper list initialized */
779                 if (!(had_first_irq && help_view)) {
780                         current_time = ticks_sdl();
781                         diff = current_time - last_time;
782                         /* in case of timer glitch, execute IRQ only by maximum number of SOUND_CHUNKS */
783                         if (diff > 1000 * SOUND_CHUNKS / IRQ_RATE) {
784                                 diff = 1000 * SOUND_CHUNKS / IRQ_RATE;
785                                 last_time = current_time - 1000 * SOUND_CHUNKS / IRQ_RATE;
786                         }
787                         while (diff > 1000 / IRQ_RATE) {
788                                 /* trigger and execute IRQ 3 = VBL */
789                                 execute_cpu(3, NULL);
790                                 had_first_irq = 1;
791                                 /* transfer benson without game view
792                                  * because we only got benson refreshed during VBL IRQ
793                                  */
794                                 emul_video(image, memory, palette, IMAGE_WIDTH, IMAGE_HEIGHT, IMAGE_DIWSTART, chipreg, BENSON_AT_LINE, IMAGE_HEIGHT, double_pixel_size);
795                                 /* render sound to sound buffer
796                                  * buffer pointer read and write is atomic, so no locking required!
797                                  */
798                                 space = (sound_buffer_readp - sound_buffer_writep - 1 + sound_buffer_size) % sound_buffer_size;
799                                 if (space < SOUND_SAMPLERATE / IRQ_RATE) {
800 #ifdef DEBUG_SOUND_BUFFERING
801                                         fprintf(stderr, "sound buffer overflow\n");
802 #endif
803                                         length = space;
804                                 } else
805                                         length = SOUND_SAMPLERATE / IRQ_RATE;
806 #ifdef DEBUG_SOUND_BUFFERING
807                                 printf("can write %d, write %d\n", space, length);
808                                 static int cnt = 0;
809                                 int s;
810                                 for (s = 0; s < length; s++) {
811                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].left =
812                                         sound_buffer[(sound_buffer_writep + s) % sound_buffer_size].right
813                                                 = sin(2 * M_PI * 999 * cnt / SOUND_SAMPLERATE)
814                                                 * sin(2 * M_PI * 21 * cnt / SOUND_SAMPLERATE)
815                                                 * sin(2 * M_PI * 0.5 * cnt / SOUND_SAMPLERATE);
816                                          cnt++;
817                                 }
818 #else
819                                 render_sound(memory, sound_buffer, sound_buffer_size, sound_buffer_writep, length, config_audio_filter);
820 #endif
821                                 sound_buffer_writep = (sound_buffer_writep + length) % sound_buffer_size;
822                                 diff -= 1000 / IRQ_RATE;
823                                 last_time += 1000 / IRQ_RATE;
824
825                                 /* count down render delay */
826                                 if (render_delay) {
827                                         render_delay -= 1.0 / (double)IRQ_RATE;
828                                         if (render_delay < 0.0)
829                                                 render_delay = 0.0;
830                                 }
831                         }
832                 }
833         }
834 }
835
836 static uint16_t io_read(uint32_t address)
837 {
838         uint16_t value = 0xffff;
839
840         /* joystick and fire button */
841         if (address == 0xbfe000 || address == 0xdff00c)
842                 value &= emulate_joystick_read(address);
843         /* keyboard */
844         if (address == 0xbfec00 || address == 0xbfed00 || address == 0xbfee00)
845                 value &= emulate_keyboard_read(address);
846         /* diskette */
847         if (address == 0xbfd100 || address == 0xbfe000 || address == 0xdff01a || address == 0xdff01e)
848                 value &= emulate_disk_read(address);
849
850         return value;
851 }
852
853 static void io_write(uint32_t address, uint16_t value)
854 {
855         /* dmacon and sound registers */
856         if (address == 0xdff096 || address == 0xdff09a || (address >= 0xdff0a0 && address <= 0xdff0df))
857                 emulate_sound_write(address, value, SOUND_SAMPLERATE);
858         if (address == 0xbfd100 || (address >= 0xdff020 && address <= 0xdff024))
859                 emulate_disk_write(address, value);
860 }
861
862 /* two tracks with 0x1820 words of length */
863 static uint8_t game_save[2][0x1820 << 1];
864 static int last_track = 0;
865
866 /* game reads track with saved game */
867 static void disk_read(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
868 {
869         if (length > sizeof(game_save[0])) {
870                 print_error("loading game state failed, because length exceeds game save data size, please fix!\n");
871                 return;
872         }
873
874         /* if even track is selected, load game */
875         if (!(track & 1)) {
876                 char filename[256];
877                 int gamesave_num = (track - 2) >> 1;
878                 int got;
879                 FILE *fp;
880
881                 memset(game_save, 0, sizeof(game_save)); /* clear so make the game fail, if we fail */
882 #if defined(_WIN32)
883                 filename[0] = '\0';
884 #else
885                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
886                 mkdir(filename, 0777);
887 #endif
888                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
889                 fp = fopen(filename, "r");
890                 if (!fp) {
891 fail:
892                         print_info("failed to load game from '%s'\n", filename);
893                         goto copy;
894                 }
895                 got = fread(game_save, sizeof(game_save[0]), 2, fp);
896                 fclose(fp);
897                 if (got != 2)
898                         goto fail;
899         }
900
901 copy:
902         /* copy track */
903         memcpy(memory + data, game_save[track & 1], length /* sizeof(game_save[0])*/);
904 }
905
906 /* game writes track with saved game */
907 static void disk_write(int track, int __attribute__((unused)) side, uint32_t data, uint16_t length)
908 {
909         /* skip sync info that is provided by game and only relevant for a real disk track */
910         data += 0x200;
911         length -= 0x200;
912
913         if (length != sizeof(game_save[0])) {
914                 print_error("saving game state failed, because length of data does not match, please fix!\n");
915                 return;
916         }
917
918         /* don't save if last track is the same, because disk is written on both sides with the same data */
919         if (track == last_track) {
920                 if (memcmp(memory + data, game_save[track & 1], length)) {
921                         print_error("saving game data on other side of the disk is different, please fix!\n");
922                 }
923                 return;
924         }
925         last_track = track;
926
927         /* save game data */
928         memcpy(game_save[track & 1], memory + data, length);
929
930         /* if done with saving */
931         if ((track & 1)) {
932                 char filename[256];
933                 int gamesave_num = (track - 2) >> 1;
934                 int wrote;
935                 FILE *fp;
936
937 #if defined(_WIN32)
938                 filename[0] = '\0';
939 #else
940                 sprintf(filename, "%s/%s/", home_dir, config_gamesave_dir);
941                 mkdir(filename, 0777);
942 #endif
943                 sprintf(filename + strlen(filename), "%d%s", gamesave_num, mercenary_gamesavesuffix);
944                 fp = fopen(filename, "w");
945                 if (!fp) {
946 fail:
947                         print_error("failed to save game to '%s'\n", filename);
948                         return;
949                 }
950                 print_info("Game state saved to '%s'\n", filename);
951                 wrote = fwrite(game_save, sizeof(game_save[0]), 2, fp);
952                 fclose(fp);
953                 if (wrote != 2)
954                         goto fail;
955         }
956 }
957
958 static int shift = 0, ctrl = 0;
959
960 static void keyboard_sdl(int down, enum keycode keycode)
961 {
962         switch (keycode) {
963         case KEYCODE_LCTRL:
964         case KEYCODE_RCTRL:
965                 ctrl = down;
966                 break;
967         default: break;
968         }
969
970         if (ctrl && down) {
971                 switch (keycode) {
972                 case KEYCODE_h:
973                         if (help_view == help_views)
974                                 help_view = 0;
975                         else
976                                 help_view++;
977                         break;
978                 case KEYCODE_v:
979                         config_video_filter ^= 1;
980                         osd_info("video filter", (config_video_filter) ? "on" : "off");
981                         break;
982                 case KEYCODE_a:
983                         config_audio_filter ^= 1;
984                         osd_info("audio filter", (config_audio_filter) ? "on" : "off");
985                         break;
986                 case KEYCODE_s:
987                         config_amiga_speed ^= 1;
988                         osd_info("render speed", (config_amiga_speed) ? "original" : "fast");
989                         break;
990                 case KEYCODE_r:
991                         config_render ^= 1;
992                         osd_info("render mode", (config_render) ? "OpenGL" : "original");
993                         break;
994                 case KEYCODE_b:
995                         if (!config_render && !config_debug_opengl) {
996                                 osd_info("", "not applicable");
997                                 break;
998                         }
999                         if (config_benson_size == 0.5) {
1000                                 config_benson_size = 1.0;
1001                                 config_fov = FOV_NOVAGEN;
1002                         } else {
1003                                 config_benson_size = 0.5;
1004                                 config_fov = FOV_JOLLY;
1005                         }
1006                         osd_info("Benson size", (config_benson_size == 0.5) ? "half" : "normal");
1007                         break;
1008                 case KEYCODE_i:
1009                         if (!intro_skipped)
1010                                 skip_intro();
1011                         else
1012                                 osd_info("", "not applicable");
1013                         break;
1014                 case KEYCODE_c:
1015                         if (config_ctrl_c)
1016                                 quit = 1;
1017                         break;
1018                 case KEYCODE_o:
1019 #ifdef HAVE_OVR
1020                         normalize_observer_ovr();
1021                         osd_info("", "change height");
1022 #else
1023                         osd_info("", "not applicable");
1024 #endif
1025                         break;
1026                 case KEYCODE_KP_PLUS:
1027 #ifdef HAVE_OVR
1028                         osd_info("", "not applicable");
1029 #else
1030                         if (config_fov / 1.2 >= FOV_MIN)
1031                                 config_fov /= 1.2;
1032                         disp_fov:
1033                         {
1034                                 char text[16];
1035                                 sprintf(text, "%.2f", config_fov);
1036                                 osd_info("FOV", text);
1037                         }
1038 #endif
1039                         break;
1040                 case KEYCODE_KP_MINUS:
1041 #ifdef HAVE_OVR
1042                         osd_info("", "not applicable");
1043 #else
1044                         if (config_fov * 1.2 <= FOV_MAX)
1045                                 config_fov *= 1.2;
1046                         goto disp_fov;
1047 #endif
1048                         break;
1049                 default: break;
1050                 }
1051                 /* do not pass keys to game while holding CTRL */
1052                 return;
1053         }
1054
1055         if (keycode == KEYCODE_PAUSE && down) {
1056                 if (help_view == help_views)
1057                         help_view = 0;
1058                 else
1059                         help_view++;
1060         }
1061
1062         /* in help view we must not forward keypresses */
1063         if (help_view)
1064                 return;
1065
1066         switch (keycode) {
1067         case KEYCODE_LSHIFT:
1068                 set_amiga_key(keycode, down);
1069                 shift = down;
1070                 break;
1071         case KEYCODE_RSHIFT:
1072                 set_amiga_key(keycode, down);
1073                 shift = down;
1074                 break;
1075         case KEYCODE_LEFT:
1076                 if (shift && down) {
1077                         set_amiga_key(keycode, down);
1078                         set_joystick(-1, -1, -1, -1, -1);
1079                         break;
1080                 }
1081                 set_amiga_key(keycode, 0);
1082                 set_joystick(down, -1, -1, -1, -1);
1083                 break;
1084         case KEYCODE_RIGHT:
1085                 if (shift && down) {
1086                         set_amiga_key(keycode, down);
1087                         set_joystick(-1, -1, -1, -1, -1);
1088                         break;
1089                 }
1090                 set_amiga_key(keycode, 0);
1091                 set_joystick(-1, down, -1, -1, -1);
1092                 break;
1093         case KEYCODE_UP:
1094                 if (shift && down) {
1095                         set_amiga_key(keycode, down);
1096                         set_joystick(-1, -1, -1, -1, -1);
1097                         break;
1098                 }
1099                 set_amiga_key(keycode, 0);
1100                 set_joystick(-1, -1, down, -1, -1);
1101                 break;
1102         case KEYCODE_DOWN:
1103                 if (shift && down) {
1104                         set_amiga_key(keycode, down);
1105                         set_joystick(-1, -1, -1, -1, -1);
1106                         break;
1107                 }
1108                 set_amiga_key(keycode, 0);
1109                 set_joystick(-1, -1, -1, down, -1);
1110                 break;
1111         case KEYCODE_END:
1112                 set_joystick(-1, -1, -1, -1, down);
1113                 break;
1114         case KEYCODE_INSERT:
1115                 set_amiga_key(KEYCODE_HELP, down);
1116                 break;
1117         default:
1118                 set_amiga_key(keycode, down);
1119         }
1120 }
1121
1122 void audio_sdl(float *data, int length)
1123 {
1124         int fill, s;
1125
1126         /* read sound from sound buffer
1127          * buffer pointer read and write is atomic, so no locking required!
1128          */
1129         fill = (sound_buffer_writep - sound_buffer_readp + sound_buffer_size) % sound_buffer_size;
1130         if (fill < length) {
1131 #ifdef DEBUG_SOUND_BUFFERING
1132                 fprintf(stderr, "sound buffer underrun\n");
1133 #endif
1134                 /* correct read pointer as if the buffer would have 'length' of samples stored inside */
1135                 sound_buffer_readp = (sound_buffer_readp + fill - length + sound_buffer_size) % sound_buffer_size;
1136         }
1137         for (s = 0; s < length; s++) {
1138                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].left;
1139                 *data++ = sound_buffer[(sound_buffer_readp + s) % sound_buffer_size].right;
1140         }
1141 #ifdef DEBUG_SOUND_BUFFERING
1142         printf("fill %d = %.4f\n", length, sound_buffer[sound_buffer_readp][0]);
1143 #endif
1144         sound_buffer_readp =(sound_buffer_readp + length) % sound_buffer_size;
1145 }
1146
1147 void sound_irq(void)
1148 {
1149         /* trigger and execute IRQ 4 = sound */
1150         execute_cpu(4, NULL);
1151 }
1152
1153 int main(int argc, char *argv[])
1154 {
1155         int rc;
1156         int sdl_sound_chunk;
1157
1158         home_dir = getenv("HOME");
1159         if (!home_dir)
1160                 home_dir = "";
1161
1162         rc = parse_args(argc, argv);
1163         if (rc)
1164                 return 0;
1165
1166         /* allocate image */
1167         image = calloc(IMAGE_WIDTH * IMAGE_HEIGHT * ((double_pixel_size) ? 4 : 1), 3);
1168         if (!image) {
1169                 print_error("Failed to allocate image buffer\n");
1170                 goto done;
1171         }
1172
1173         if ((SOUND_SAMPLERATE % IRQ_RATE)) {
1174                 print_error("Sample rate must be a multiple of IRQ rate, please fix!\n");
1175                 goto done;
1176         }
1177         if ((1000 % IRQ_RATE)) {
1178                 print_error("1000 (Ticks per second) rate must be a multiple of IRQ rate, please fix!\n");
1179                 goto done;
1180         }
1181
1182         /* calculate SDL chunk size for audio
1183          * it must be a power of two, but not more than the chunk size for each IRQ!
1184          */
1185         for (sdl_sound_chunk = 2; sdl_sound_chunk <= (SOUND_SAMPLERATE / IRQ_RATE); sdl_sound_chunk <<= 1)
1186                 ;
1187         sdl_sound_chunk >>= 1;
1188 //      printf("samples per IRQ = %d, samples per SDL audio = %d\n", SOUND_SAMPLERATE / IRQ_RATE, sdl_sound_chunk); exit(0);
1189
1190         /* allocate sound buffers */
1191         sound_buffer_size = SOUND_SAMPLERATE / IRQ_RATE * SOUND_CHUNKS;
1192         sound_buffer = calloc(sound_buffer_size, sizeof(*sound_buffer));
1193         if (!sound_buffer) {
1194                 print_error("Failed to allocate image buffer\n");
1195                 goto done;
1196         }
1197
1198         /* allocate memory */
1199         memory = calloc(MEMORY_SIZE, 1);
1200         if (!memory) {
1201                 print_error("Failed to allocate cpu's memory\n");
1202                 goto done;
1203         }
1204         stop_event = calloc(MEMORY_SIZE, 1);
1205         if (!stop_event) {
1206                 print_error("Failed to allocate cpu's stop_event memory\n");
1207                 goto done;
1208         }
1209         chipreg = calloc(IOSIZE, 1);
1210         if (!chipreg) {
1211                 print_error("Failed to allocate chip register\n");
1212                 goto done;
1213         }
1214
1215         /* init cpu code */
1216         execute_init(MEMORY_SIZE, memory, stop_event, chipreg, io_read, io_write, mercenary_stop_at);
1217
1218         /* init disk emulation */
1219         disk_init(disk_read, disk_write);
1220
1221         /* load binary */
1222         mercenary_load();
1223
1224         /* patch some stuff */
1225         mercenary_patch();
1226
1227         /* init SDL and OpenGL */
1228 #ifdef HAVE_OVR
1229         int vbl_sync = 0;
1230         int rift = 1;
1231         int multisampling = 0;
1232         window_width = SCREEN_WIDTH;
1233         window_height = SCREEN_HEIGHT;
1234 #else
1235         int vbl_sync = 1;
1236         int rift = 0;
1237         int multisampling = config_multisampling;
1238         window_width = (config_debug_opengl) ? SCREEN_WIDTH / 3 * 2 : SCREEN_WIDTH;
1239         window_height = (config_debug_opengl) ? SCREEN_HEIGHT / 3 * 4 : SCREEN_HEIGHT;
1240 #endif
1241         rc = init_sdl(argv[0], window_width, window_height, SOUND_SAMPLERATE, sdl_sound_chunk, keyboard_sdl, audio_sdl, resize_window, multisampling, vbl_sync, rift);
1242         if (rc < 0)
1243                 goto done;
1244 #ifdef HAVE_OVR
1245         rc = init_ovr(config_multisampling);
1246         if (rc < 0)
1247                 goto done;
1248         rc = init_vr_keyboard(config_keyboard_height, config_keyboard_distance);
1249         if (rc < 0)
1250                 goto done;
1251 #endif
1252         rc = init_opengl_image((double_pixel_size) ? IMAGE_WIDTH * 2 : IMAGE_WIDTH, (double_pixel_size) ? IMAGE_HEIGHT * 2 : IMAGE_HEIGHT);
1253         if (rc < 0)
1254                 goto done;
1255
1256         /* init osd */
1257         rc = init_opengl_osd(0, IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2);
1258         if (rc < 0)
1259                 goto done;
1260         rc = init_opengl_osd(1, OSD_WIDTH, OSD_HEIGHT);
1261         if (rc < 0)
1262                 goto done;
1263         help_osd[0] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1264         if (!help_osd[0])
1265                 goto done;
1266         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1267         text_render(help_osd[0], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1268                 "Emulation:\n"
1269                 "        Press `PAUSE' to toggle this help screen on or off.\n"
1270                 "        Press `CTRL' + `F' to toggle between full screen / window mode.\n"
1271                 "        Press `CTRL' + `R' to toggle between original / OpenGL rendering.\n"
1272                 "        Press `CTRL' + `S' to toggle between original / fast rendering.\n"
1273                 "        Press `CTRL' + `B' to toggle between large / small Benson.\n"
1274                 "        Press `CTRL' + `V' to toggle video filter on / off.\n"
1275                 "        Press `CTRL' + `A' to toggle audio filter on / off.\n"
1276                 "        Press `CTRL' + `+' or `-' to change field-of-view (OpenGL).\n"
1277                 "        Press `CTRL' + `I' to skip intro (approaching to Eris).\n"
1278 #ifdef HAVE_OVR
1279                 "        Press `CTRL' + `O' (or right trigger) to reset observer position.\n"
1280 #endif
1281                 "\n"
1282                 "Answer to a Question:\n"
1283                 "        Press `O' (not Zero) for OK and other key for NO.\n"
1284                 "\n"
1285                 "Walking / Driving / Flying:\n"
1286                 "        Use cursor keys as joystick, to move player / craft.\n"
1287                 "        Press `R' for running, 'W' for walking speed.\n"
1288                 "        Press `B' to board, `L' to leave.\n"
1289                 "        Press `1'...`0' to drive / fly (slow...fast), `+' or `-' to adjust.\n"
1290                 "        Press `F1'...`F0' to drive / fly backwards (slow...fast).\n"
1291                 "        Press `SPACE' to stop craft.\n"
1292                 "        Press `ESCAPE' to activate escape sequence on crafts.\n"
1293                 "        Press `T' for turbo on certain craft.\n"
1294                 "        Press `END' as joystick's fire button.\n"
1295                 "\n"
1296                 "Elevator:\n"
1297                 "        Press `1'...`9' to select floor, 'G' for ground, `B' for basement.\n"
1298                 "\n"
1299                 "Inside a transporter:\n"
1300                 "        Press `1'...`0' to select destination.\n"
1301                 "\n"
1302                 "Items:\n"
1303                 "        Press `SHFIT' + cursor left / right keys to choose item.\n"
1304                 "        Press `SHFIT' + cursor up / down keys to pickup / drop item.\n"
1305                 "        Press `NUMPAD Enter' to select certain items.\n"
1306                 "        Press `NUMPAD +' / `NUMPAD -' to select entries.\n"
1307                 "        Press `NUMPAD *' to read entry\n"
1308                 "Saving / Loading / Pause:\n"
1309                 "        Press `INSERT' to loading and saving options.\n"
1310                 "        Press `ENTER' to pause game, other key to continue.\n"
1311                 ,HELP_ALPHA, 1, 2, 5, 0);
1312 #ifdef HAVE_OVR
1313         help_osd[1] = text_alloc(IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, HELP_ALPHA);
1314         if (!help_osd[1])
1315                 goto done;
1316         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2, mercenary_name, HELP_ALPHA, 3, (double)(80 - strlen(mercenary_name)) / 2.0, 1, 1);
1317         text_render(help_osd[1], IMAGE_WIDTH * 2, IMAGE_HEIGHT * 2,
1318                 "Emulation using Controller:\n"
1319                 "        Press `Enter' button to toggle this help screen on or off.\n"
1320                 "        Press `A' button to emulate keyboard to control game.\n"
1321                 "        Press `B' button to emulate keyboard to enter alphanumeric keys.\n"
1322                 "        Press `A' or `B' button again to dismiss keyboard.\n"
1323                 "        Point right controller to a key on keyboard. The key will highlight.\n"
1324                 "        Press `Trigger' on right controller enter the highlighted key.\n"
1325                 "\n"
1326                 "Walking / Driving / Flying using Controller:\n"
1327                 "        Use thumb stick on right controller, to move player / craft.\n"
1328                 "        Press `X' button to board, `Y' button to leave.\n"
1329                 "        Move thumb stick on left controller to drive/fly forward or backward.\n"
1330                 "        Press and hold thumb stick on left controller for escape sequence.\n"
1331                 "        Release thumb stick on left controller stop craft.\n"
1332                 "        Press `Trigger' on right controller to fire.\n"
1333                 "\n"
1334                 "For all other game function, use the emulated keyboards!\n"
1335                 ,HELP_ALPHA, 1, 2, 5, 0);
1336         help_views = 2;
1337 #endif
1338         info_osd = text_alloc(OSD_WIDTH, OSD_HEIGHT, 0x00);
1339         if (!info_osd)
1340                 goto done;
1341
1342         /* init audio */
1343         sound_init(SOUND_SAMPLERATE, sound_irq);
1344
1345         /* start cpu */
1346         reset_cpu();
1347
1348         if (config_skip_intro)
1349                 skip_intro();
1350
1351         /* run game */
1352         main_loop();
1353
1354 done:
1355         exit_opengl();
1356 #ifdef HAVE_OVR
1357         exit_ovr();
1358 #endif
1359         exit_sdl();
1360
1361         if (chipreg)
1362                 free(chipreg);
1363         if (stop_event)
1364                 free(stop_event);
1365         if (memory)
1366                 free(memory);
1367         if (sound_buffer)
1368                 free(sound_buffer);
1369         if (image)
1370                 free(image);
1371         if (help_osd[0])
1372                 free(help_osd[0]);
1373         if (help_osd[1])
1374                 free(help_osd[1]);
1375         if (info_osd)
1376                 free(info_osd);
1377
1378         return 0;
1379 }
1380