Turn VBL break point list into a structure to make game stop at various events
authorAndreas Eversberg <jolly@eversberg.eu>
Sun, 4 Mar 2018 17:23:03 +0000 (18:23 +0100)
committerAndreas Eversberg <jolly@eversberg.eu>
Wed, 7 Mar 2018 17:22:54 +0000 (18:22 +0100)
commit2158cbe04f6f4db7796c5e515a2fee695698d35b
tree8c160ed7f8d00fe4c4bb385620b2c1b31995890e
parent752079d18921f70931add0b1ed2d7abf6cb839bb
Turn VBL break point list into a structure to make game stop at various events

Not only make the CPU execution stop when the game needs to wait for VBL.
But also other events, used to improve the game, like replacing rendering
routines by OpenGL.
src/libcpu/execute.c
src/libcpu/execute.h
src/mercenary/main.c
src/mercenary/mercenary.h
src/mercenary/mercenary2.c
src/mercenary/mercenary3.c