2018-07-22 |
Andreas Eversberg | Show legacy render area when changing window size.... |
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2018-07-21 |
Andreas Eversberg | No more borders at OpenGL rendering, if window has... |
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2018-06-10 |
Andreas Eversberg | OVR: Make Benson (control panel) closer to oberver |
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2018-06-10 |
Andreas Eversberg | OVR: Fix distance of lines (tags) of interior (taxis... |
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2018-05-27 |
Andreas Eversberg | Use ALT + UP key to keep walking until pressing UP... |
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2018-05-19 |
Andreas Eversberg | Use standard Oculus icons for Oculus Rift version |
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2018-05-11 |
Andreas Eversberg | Add missing glew header |
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2018-05-11 |
Andreas Eversberg | Added missing files |
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2018-05-10 |
Andreas Eversberg | Add icons for Oculus Rift version |
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2018-05-09 |
Andreas Eversberg | Make compile with multiple threads (make -j <threads>) |
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2018-05-09 |
Andreas Eversberg | Add icon to Windows executables |
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2018-05-09 |
Andreas Eversberg | Fix ground render color when inside building without... |
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2018-05-06 |
Andreas Eversberg | Move opengl code from libsdl to libopengl |
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2018-05-05 |
Andreas Eversberg | Confirm that audio IRQ works (used for Geiger counter) |
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2018-05-05 |
Andreas Eversberg | Added both mission disks, they can be inserted/removed... |
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2018-05-01 |
Andreas Eversberg | OVR: Fixup thrust control |
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2018-05-01 |
Andreas Eversberg | Add splash screens |
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2018-04-30 |
Andreas Eversberg | If SDL window fails, retry without MSAA (multisample... |
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2018-04-30 |
Andreas Eversberg | OVR: Make adjustments to the game's input using controllers |
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2018-04-30 |
Andreas Eversberg | OVR: Rework on virtual VR keyboard |
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2018-04-29 |
Andreas Eversberg | Add option make make planets perfectly round |
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2018-04-29 |
Andreas Eversberg | OVR: Cleanup code that selects between OVR and regular... |
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2018-04-29 |
Andreas Eversberg | Correctly render all-white screen (explosion flickering) |
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2018-04-29 |
Andreas Eversberg | OVR: Render explosion debris at correct size |
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2018-04-29 |
Andreas Eversberg | OVR: Rework on controller handling, so it works with... |
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2018-04-28 |
Andreas Eversberg | OVR: Observer reset now works with both triggers (any... |
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2018-04-28 |
Andreas Eversberg | OVR: Improved keyboard, so it can be used with touch... |
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2018-04-28 |
Andreas Eversberg | OVR: Use hand directon and stick direction to walk... |
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2018-04-28 |
Andreas Eversberg | OVR: Use thumb stick to change orientation and forbid... |
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2018-04-28 |
Andreas Eversberg | Render images (game/benson/osd) with uniform size in VR |
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2018-04-28 |
Andreas Eversberg | Update on readme |
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2018-04-27 |
Andreas Eversberg | Add command line option for various game rendering... |
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2018-04-27 |
Andreas Eversberg | Add option to fix the wrong sky rotation when flying... |
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2018-04-27 |
Andreas Eversberg | OVR: Smoothly pitch craft if flying over planet, also... |
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2018-04-27 |
Andreas Eversberg | OVR: Move player with controller to the direction it... |
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2018-04-27 |
Andreas Eversberg | OVR: Make interstellar stars appear infinitely away |
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2018-04-27 |
Andreas Eversberg | OVR: Normalize planet distance, so they appear infinite... |
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2018-04-27 |
Andreas Eversberg | Add VR help screen |
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2018-04-27 |
Andreas Eversberg | Fixed and simpified interpolation of Doors |
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2018-04-27 |
Andreas Eversberg | Fix scale of vertices for double resolution tags (e... |
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2018-04-22 |
Andreas Eversberg | OVR: Controller support with keyboard emulation |
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2018-04-22 |
Andreas Eversberg | Fixing amiga keyboad emulation |
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2018-04-22 |
Andreas Eversberg | Simplifying keycode handling |
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2018-04-22 |
Andreas Eversberg | OVR: Show more specific errors on init of eye textures |
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2018-04-22 |
Andreas Eversberg | Show more specific errors when audio device fails |
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2018-04-22 |
Andreas Eversberg | Remove useless binaries |
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2018-04-22 |
Andreas Eversberg | OVR: Multisampling Anitaliasing (MSAA) with real mirror... |
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2018-04-22 |
Andreas Eversberg | Render a case arround Benson |
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2018-04-22 |
Andreas Eversberg | OVR: Audio Support and SDL upgrade from depricate audio... |
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2018-04-22 |
Andreas Eversberg | OVR: Fix scale of fixed (interior) objects (bus, taxi... |
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2018-04-22 |
Andreas Eversberg | Rotate planetary view over planet smoothly |
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2018-04-22 |
Andreas Eversberg | OVR: Render Beacons outside legacy viewport |
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2018-04-22 |
Andreas Eversberg | Fix viewport resize and cleanup code structure of viewp... |
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2018-04-22 |
Andreas Eversberg | OVR: Render stars spherical with VR |
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2018-04-22 |
Andreas Eversberg | OVR: Render sights and interstellar sun at correct... |
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2018-04-22 |
Andreas Eversberg | OVR: Render all walls, even behind observer |
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2018-04-22 |
Andreas Eversberg | OVR: Add option to reset observer position |
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2018-04-14 |
Andreas Eversberg | OVR: Render sky and ground correctly on VR |
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2018-04-14 |
Andreas Eversberg | OVR: Add patch to make game render planets behind observer |
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2018-04-14 |
Andreas Eversberg | OVR: Fix planets for VR rendering: Planets are rotated... |
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2018-04-14 |
Andreas Eversberg | OVR: Add Support for Oculus Rift SDK |
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2018-04-14 |
Andreas Eversberg | Fix wrong planet rotation while game is not rendering... |
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2018-04-14 |
Andreas Eversberg | Fix interpolation of objects |
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2018-04-14 |
Andreas Eversberg | Cross compile with MinGW-W64 |
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2018-04-14 |
Andreas Eversberg | Default: OpenGL rendering and fast game speed |
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2018-04-14 |
Andreas Eversberg | Make coordinates of planets and comet's tail interpolat... |
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2018-04-06 |
Andreas Eversberg | Keep sync between landing sequence time and Benson... |
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2018-04-06 |
Andreas Eversberg | Fix game save directory warning on win32 |
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2018-04-06 |
Andreas Eversberg | Make non-SDL code indipendent from SDL, fix keyboard... |
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2018-04-05 |
Andreas Eversberg | Fix rendering buffer handling |
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2018-04-05 |
Andreas Eversberg | Ignore OpenGL VBLANK setting, if fail |
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2018-04-05 |
Andreas Eversberg | Fixing audio interrupt handling (unknown if it works) |
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2018-04-05 |
Andreas Eversberg | Add MessageBox error output on Windows |
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2018-04-05 |
Andreas Eversberg | Add function to skip intro during emulation or at startup |
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2018-04-05 |
Andreas Eversberg | Add On screen display and help screen |
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2018-04-05 |
Andreas Eversberg | Motion interpolation |
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2018-04-05 |
Andreas Eversberg | Capture visual info into a structure before rendering |
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2018-04-05 |
Andreas Eversberg | Add code to measure frame rate; required when we want... |
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2018-04-05 |
Andreas Eversberg | Minor fix in control key handling |
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2018-04-05 |
Andreas Eversberg | Render game graphics using OpenGL |
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2018-03-25 |
Andreas Eversberg | Skip intro on Damocles |
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2018-03-25 |
Andreas Eversberg | Improved "stop events" by using an event ID for every... |
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2018-03-25 |
Andreas Eversberg | Prepare renering for improving game with OpenGL |
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2018-03-25 |
Andreas Eversberg | Make audio buffer stereo |
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2018-03-25 |
Andreas Eversberg | Replace printf/fprintf with own print_info() / print_er... |
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2018-03-18 |
Andreas Eversberg | Handle problems with opening audio device |
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2018-03-17 |
Andreas Eversberg | Game save names changed to x.m3save or x.m2save, where... |
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2018-03-08 |
Andreas Eversberg | Game's save state is stored at current directory under... |
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2018-03-08 |
Andreas Eversberg | Remove circular dependencies between libs, use callback... |
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2018-03-08 |
Andreas Eversberg | Fixes in configure.ac |
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2018-03-08 |
Andreas Eversberg | Code does not depend on endian.h anymore (own implement... |
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2018-03-07 |
Andreas Eversberg | Use double pixel size to render amiga video (2x2) |
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2018-03-07 |
Andreas Eversberg | Turn VBL break point list into a structure to make... |
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2018-03-04 |
Andreas Eversberg | M2: Removed obsolete function |
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2018-03-03 |
Andreas Eversberg | Add command line options |
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2018-03-03 |
Andreas Eversberg | Fix special CTRL hotkeys |
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2018-03-03 |
Andreas Eversberg | Give warning at configure.ac, if SDL/GLEW is not available |
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2018-03-03 |
Andreas Eversberg | Add quick readme |
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2018-03-03 |
Andreas Eversberg | First beta version 1.0 |
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